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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #define SDL_MAIN_USE_CALLBACKS 1
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- /* we don't actually use any shaders in this one, so just give us lots of options for backends. */
- #define TESTGPU_SUPPORTED_FORMATS (SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXBC | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_METALLIB)
- static SDLTest_CommonState *state;
- static SDL_GPUDevice *gpu_device;
- static Uint64 then = 0;
- static Uint64 frames = 0;
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- const SDL_DisplayMode *mode;
- int dw, dh;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return SDL_APP_FAILURE;
- }
- state->skip_renderer = 1;
- if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
- SDLTest_CommonQuit(state);
- return SDL_APP_FAILURE;
- }
- gpu_device = SDL_CreateGPUDevice(TESTGPU_SUPPORTED_FORMATS, true, NULL);
- if (!gpu_device) {
- SDL_Log("SDL_CreateGPUDevice failed: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- if (!SDL_ClaimWindowForGPUDevice(gpu_device, state->windows[0])) {
- SDL_Log("SDL_ClaimWindowForGPUDevice failed: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
- if (mode) {
- SDL_Log("Screen BPP : %d", SDL_BITSPERPIXEL(mode->format));
- }
- SDL_GetWindowSize(state->windows[0], &dw, &dh);
- SDL_Log("Window Size : %d,%d", dw, dh);
- SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh);
- SDL_Log("Draw Size : %d,%d", dw, dh);
- SDL_Log("%s", "");
- then = SDL_GetTicks();
- return SDL_APP_CONTINUE;
- }
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- return SDLTest_CommonEventMainCallbacks(state, event);
- }
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- SDL_GPUCommandBuffer *cmdbuf = SDL_AcquireGPUCommandBuffer(gpu_device);
- if (cmdbuf == NULL) {
- SDL_Log("SDL_AcquireGPUCommandBuffer failed: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- SDL_GPUTexture *swapchainTexture;
- if (!SDL_WaitAndAcquireGPUSwapchainTexture(cmdbuf, state->windows[0], &swapchainTexture, NULL, NULL)) {
- SDL_Log("SDL_AcquireGPUSwapchainTexture failed: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- if (swapchainTexture != NULL) {
- const double currentTime = (double)SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency();
- SDL_GPURenderPass *renderPass;
- SDL_GPUColorTargetInfo color_target_info;
- SDL_zero(color_target_info);
- color_target_info.texture = swapchainTexture;
- color_target_info.clear_color.r = (float)(0.5 + 0.5 * SDL_sin(currentTime));
- color_target_info.clear_color.g = (float)(0.5 + 0.5 * SDL_sin(currentTime + SDL_PI_D * 2 / 3));
- color_target_info.clear_color.b = (float)(0.5 + 0.5 * SDL_sin(currentTime + SDL_PI_D * 4 / 3));
- color_target_info.clear_color.a = 1.0f;
- color_target_info.load_op = SDL_GPU_LOADOP_CLEAR;
- color_target_info.store_op = SDL_GPU_STOREOP_STORE;
- renderPass = SDL_BeginGPURenderPass(cmdbuf, &color_target_info, 1, NULL);
- SDL_EndGPURenderPass(renderPass);
- SDL_SubmitGPUCommandBuffer(cmdbuf);
- } else {
- /* Swapchain is unavailable, cancel work */
- SDL_CancelGPUCommandBuffer(cmdbuf);
- }
- frames++;
- return SDL_APP_CONTINUE;
- }
- void SDL_AppQuit(void *appstate, SDL_AppResult result)
- {
- /* Print out some timing information */
- const Uint64 now = SDL_GetTicks();
- if (now > then) {
- SDL_Log("%2.2f frames per second", ((double)frames * 1000) / (now - then));
- }
- SDL_ReleaseWindowFromGPUDevice(gpu_device, state->windows[0]);
- SDL_DestroyGPUDevice(gpu_device);
- SDLTest_CommonQuit(state);
- }
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