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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program: Move N sprites around on the screen as fast as possible */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- #include <emscripten/emscripten.h>
- #endif
- #include "icon.h"
- #define WINDOW_WIDTH 640
- #define WINDOW_HEIGHT 480
- #define NUM_SPRITES 100
- #define MAX_SPEED 1
- static SDL_Texture *sprite;
- static SDL_FRect positions[NUM_SPRITES];
- static SDL_FRect velocities[NUM_SPRITES];
- static int sprite_w, sprite_h;
- static SDL_Renderer *renderer;
- static int done;
- static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h)
- {
- SDL_Texture *texture = NULL;
- SDL_Surface *surface;
- SDL_IOStream *src = SDL_IOFromConstMem(data, len);
- if (src) {
- surface = SDL_LoadBMP_IO(src, true);
- if (surface) {
- /* Treat white as transparent */
- SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255));
- texture = SDL_CreateTextureFromSurface(r, surface);
- *w = surface->w;
- *h = surface->h;
- SDL_DestroySurface(surface);
- }
- }
- return texture;
- }
- static void MoveSprites(void)
- {
- int i;
- int window_w = WINDOW_WIDTH;
- int window_h = WINDOW_HEIGHT;
- SDL_FRect *position, *velocity;
- /* Draw a gray background */
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- /* Move the sprite, bounce at the wall, and draw */
- for (i = 0; i < NUM_SPRITES; ++i) {
- position = &positions[i];
- velocity = &velocities[i];
- position->x += velocity->x;
- if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
- velocity->x = -velocity->x;
- position->x += velocity->x;
- }
- position->y += velocity->y;
- if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
- velocity->y = -velocity->y;
- position->y += velocity->y;
- }
- /* Blit the sprite onto the screen */
- SDL_RenderTexture(renderer, sprite, NULL, position);
- }
- /* Update the screen! */
- SDL_RenderPresent(renderer);
- }
- static void loop(void)
- {
- SDL_Event event;
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_EVENT_QUIT ||
- (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_ESCAPE)) {
- done = 1;
- }
- }
- MoveSprites();
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
- int main(int argc, char *argv[])
- {
- SDL_Window *window = NULL;
- int return_code = -1;
- int i;
- if (argc > 1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s", argv[0]);
- return_code = 1;
- goto quit;
- }
- if (!SDL_CreateWindowAndRenderer("testspriteminimal", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
- return_code = 2;
- goto quit;
- }
- SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
- sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
- if (!sprite) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture (%s)", SDL_GetError());
- return_code = 3;
- goto quit;
- }
- /* Initialize the sprite positions */
- for (i = 0; i < NUM_SPRITES; ++i) {
- positions[i].x = (float)SDL_rand(WINDOW_WIDTH - sprite_w);
- positions[i].y = (float)SDL_rand(WINDOW_HEIGHT - sprite_h);
- positions[i].w = (float)sprite_w;
- positions[i].h = (float)sprite_h;
- velocities[i].x = 0.0f;
- velocities[i].y = 0.0f;
- while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
- velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
- velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
- }
- }
- /* Main render loop */
- done = 0;
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done) {
- loop();
- }
- #endif
- return_code = 0;
- quit:
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_Quit();
- return return_code;
- }
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