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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program: Test surface blitting. */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- #include <emscripten/emscripten.h>
- #endif
- #include "icon.h"
- #define WINDOW_WIDTH 640
- #define WINDOW_HEIGHT 480
- #define NUM_SPRITES 100
- #define MAX_SPEED 1
- static SDL_Surface *sprite;
- static SDL_Rect positions[NUM_SPRITES];
- static SDL_Rect velocities[NUM_SPRITES];
- static int sprite_w, sprite_h;
- SDL_Window *window;
- SDL_Surface *window_surf;
- static int done;
- static SDL_Surface *CreateSurface(unsigned char *data, unsigned int len, int *w, int *h) {
- SDL_Surface *surface = NULL;
- SDL_IOStream *src = SDL_IOFromConstMem(data, len);
- if (src) {
- surface = SDL_LoadBMP_IO(src, true);
- if (surface) {
- /* Treat white as transparent */
- SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255));
- *w = surface->w;
- *h = surface->h;
- }
- }
- return surface;
- }
- static void MoveSprites(void)
- {
- int i;
- int window_w = WINDOW_WIDTH;
- int window_h = WINDOW_HEIGHT;
- SDL_Rect *position, *velocity;
- Uint32 background = SDL_MapSurfaceRGB(window_surf, 0xA0, 0xA0, 0xA0);
- SDL_FillSurfaceRect(window_surf, NULL, background);
- /* Move the sprite, bounce at the wall, and draw */
- for (i = 0; i < NUM_SPRITES; ++i) {
- position = &positions[i];
- velocity = &velocities[i];
- position->x += velocity->x;
- if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
- velocity->x = -velocity->x;
- position->x += velocity->x;
- }
- position->y += velocity->y;
- if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
- velocity->y = -velocity->y;
- position->y += velocity->y;
- }
- /* Blit the sprite onto the screen */
- SDL_BlitSurface(sprite, NULL, window_surf, position);
- }
- /* Update the screen! */
- SDL_UpdateWindowSurface(window);
- }
- static void loop(void)
- {
- SDL_Event event;
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_KEY_DOWN) {
- done = 1;
- }
- }
- MoveSprites();
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
- int main(int argc, char *argv[])
- {
- int return_code = -1;
- int i;
- if (argc > 1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s", argv[0]);
- return_code = 1;
- goto quit;
- }
- if ((window = SDL_CreateWindow("testspritesurface", WINDOW_WIDTH, WINDOW_HEIGHT, 0)) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window (%s)", SDL_GetError());
- return_code = 2;
- goto quit;
- }
- if ((window_surf = SDL_GetWindowSurface(window)) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't acquire window surface (%s)", SDL_GetError());
- return_code = 3;
- goto quit;
- }
- sprite = CreateSurface(icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
- if (!sprite) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create surface (%s)", SDL_GetError());
- return_code = 4;
- goto quit;
- }
- /* Initialize the sprite positions */
- for (i = 0; i < NUM_SPRITES; ++i) {
- positions[i].x = SDL_rand(WINDOW_WIDTH - sprite_w);
- positions[i].y = SDL_rand(WINDOW_HEIGHT - sprite_h);
- positions[i].w = sprite_w;
- positions[i].h = sprite_h;
- velocities[i].x = 0;
- velocities[i].y = 0;
- while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
- velocities[i].x = (SDL_rand(MAX_SPEED * 2 + 1)) - MAX_SPEED;
- velocities[i].y = (SDL_rand(MAX_SPEED * 2 + 1)) - MAX_SPEED;
- }
- }
- /* Main render loop */
- done = 0;
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done) {
- loop();
- }
- #endif
- return_code = 0;
- quit:
- if (sprite) {
- SDL_DestroySurface(sprite);
- sprite = NULL;
- }
- if (window_surf) {
- SDL_DestroyWindowSurface(window);
- window_surf = NULL;
- }
- if (window) {
- SDL_DestroyWindow(window);
- window = NULL;
- }
- SDL_Quit();
- return return_code;
- }
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