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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include <SDL3/SDL.h>
- #include <wayland-client.h>
- #include <xdg-shell-client-protocol.h>
- #include "icon.h"
- #define WINDOW_WIDTH 640
- #define WINDOW_HEIGHT 480
- #define NUM_SPRITES 100
- #define MAX_SPEED 1
- static SDL_Window *window;
- static SDL_Renderer *renderer;
- static SDL_Texture *sprite;
- static SDL_FRect positions[NUM_SPRITES];
- static SDL_FRect velocities[NUM_SPRITES];
- static int sprite_w, sprite_h;
- static int done;
- static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h)
- {
- SDL_Texture *texture = NULL;
- SDL_Surface *surface;
- SDL_IOStream *src = SDL_IOFromConstMem(data, len);
- if (src) {
- surface = SDL_LoadBMP_IO(src, true);
- if (surface) {
- /* Treat white as transparent */
- SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255));
- texture = SDL_CreateTextureFromSurface(r, surface);
- *w = surface->w;
- *h = surface->h;
- SDL_DestroySurface(surface);
- }
- }
- return texture;
- }
- static void MoveSprites(void)
- {
- int i;
- int window_w;
- int window_h;
- SDL_FRect *position, *velocity;
- /* Get the window size */
- SDL_GetWindowSizeInPixels(window, &window_w, &window_h);
- /* Draw a gray background */
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- /* Move the sprite, bounce at the wall, and draw */
- for (i = 0; i < NUM_SPRITES; ++i) {
- position = &positions[i];
- velocity = &velocities[i];
- position->x += velocity->x;
- if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
- velocity->x = -velocity->x;
- position->x += velocity->x;
- }
- position->y += velocity->y;
- if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
- velocity->y = -velocity->y;
- position->y += velocity->y;
- }
- /* Blit the sprite onto the screen */
- SDL_RenderTexture(renderer, sprite, NULL, position);
- }
- /* Update the screen! */
- SDL_RenderPresent(renderer);
- }
- static int InitSprites(void)
- {
- /* Create the sprite texture and initialize the sprite positions */
- sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
- if (!sprite) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create sprite texture");
- return -1;
- }
- for (int i = 0; i < NUM_SPRITES; ++i) {
- positions[i].x = (float)SDL_rand(WINDOW_WIDTH - sprite_w);
- positions[i].y = (float)SDL_rand(WINDOW_HEIGHT - sprite_h);
- positions[i].w = (float)sprite_w;
- positions[i].h = (float)sprite_h;
- velocities[i].x = 0.0f;
- velocities[i].y = 0.0f;
- while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
- velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
- velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
- }
- }
- return 0;
- }
- /* Encapsulated in a struct to silence shadow variable warnings */
- static struct _state
- {
- /* These are owned by SDL and must not be destroyed! */
- struct wl_display *wl_display;
- struct wl_surface *wl_surface;
- /* These are owned by the application and need to be cleaned up on exit. */
- struct wl_registry *wl_registry;
- struct xdg_wm_base *xdg_wm_base;
- struct xdg_surface *xdg_surface;
- struct xdg_toplevel *xdg_toplevel;
- } state;
- static void xdg_surface_configure(void *data, struct xdg_surface *xdg_surface, uint32_t serial)
- {
- xdg_surface_ack_configure(state.xdg_surface, serial);
- }
- static const struct xdg_surface_listener xdg_surface_listener = {
- .configure = xdg_surface_configure,
- };
- static void xdg_toplevel_configure(void *data, struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height, struct wl_array *states)
- {
- /* NOP */
- }
- static void xdg_toplevel_close(void *data, struct xdg_toplevel *xdg_toplevel)
- {
- done = 1;
- }
- static void xdg_toplevel_configure_bounds(void *data, struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height)
- {
- /* NOP */
- }
- static void xdg_toplevel_wm_capabilities(void *data, struct xdg_toplevel *xdg_toplevel, struct wl_array *capabilities)
- {
- /* NOP */
- }
- static const struct xdg_toplevel_listener xdg_toplevel_listener = {
- .configure = xdg_toplevel_configure,
- .close = xdg_toplevel_close,
- .configure_bounds = xdg_toplevel_configure_bounds,
- .wm_capabilities = xdg_toplevel_wm_capabilities
- };
- static void xdg_wm_base_ping(void *data, struct xdg_wm_base *xdg_wm_base, uint32_t serial)
- {
- xdg_wm_base_pong(state.xdg_wm_base, serial);
- }
- static const struct xdg_wm_base_listener xdg_wm_base_listener = {
- .ping = xdg_wm_base_ping,
- };
- static void registry_global(void *data, struct wl_registry *wl_registry, uint32_t name, const char *interface, uint32_t version)
- {
- if (SDL_strcmp(interface, xdg_wm_base_interface.name) == 0) {
- state.xdg_wm_base = wl_registry_bind(state.wl_registry, name, &xdg_wm_base_interface, 1);
- xdg_wm_base_add_listener(state.xdg_wm_base, &xdg_wm_base_listener, NULL);
- }
- }
- static void registry_global_remove(void *data, struct wl_registry *wl_registry, uint32_t name)
- {
- /* NOP */
- }
- static const struct wl_registry_listener wl_registry_listener = {
- .global = registry_global,
- .global_remove = registry_global_remove,
- };
- int main(int argc, char **argv)
- {
- int ret = -1;
- SDL_PropertiesID props;
- if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
- return -1;
- }
- if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") != 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Video driver must be 'wayland', not '%s'", SDL_GetCurrentVideoDriver());
- goto exit;
- }
- /* Create a window with the custom surface role property set. */
- props = SDL_CreateProperties();
- SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, true); /* Roleless surface */
- SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true); /* OpenGL enabled */
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_WIDTH); /* Default width */
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_HEIGHT); /* Default height */
- SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true); /* Handle DPI scaling internally */
- SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Wayland custom surface role test"); /* Default title */
- window = SDL_CreateWindowWithProperties(props);
- SDL_DestroyProperties(props);
- if (!window) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation failed");
- goto exit;
- }
- /* Create the renderer */
- renderer = SDL_CreateRenderer(window, NULL);
- if (!renderer) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Renderer creation failed");
- goto exit;
- }
- /* Get the display object and use it to create a registry object, which will enumerate the xdg_wm_base protocol. */
- state.wl_display = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
- state.wl_registry = wl_display_get_registry(state.wl_display);
- wl_registry_add_listener(state.wl_registry, &wl_registry_listener, NULL);
- /* Roundtrip to enumerate registry objects. */
- wl_display_roundtrip(state.wl_display);
- if (!state.xdg_wm_base) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "'xdg_wm_base' protocol not found!");
- goto exit;
- }
- /* Get the wl_surface object from the SDL_Window, and create a toplevel window with it. */
- state.wl_surface = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
- /* Create the xdg_surface from the wl_surface. */
- state.xdg_surface = xdg_wm_base_get_xdg_surface(state.xdg_wm_base, state.wl_surface);
- xdg_surface_add_listener(state.xdg_surface, &xdg_surface_listener, NULL);
- /* Create the xdg_toplevel from the xdg_surface. */
- state.xdg_toplevel = xdg_surface_get_toplevel(state.xdg_surface);
- xdg_toplevel_add_listener(state.xdg_toplevel, &xdg_toplevel_listener, NULL);
- xdg_toplevel_set_title(state.xdg_toplevel, SDL_GetWindowTitle(window));
- /* Initialize the sprites. */
- if (InitSprites() < 0) {
- goto exit;
- }
- while (!done) {
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_EVENT_KEY_DOWN) {
- switch (event.key.key) {
- case SDLK_ESCAPE:
- done = 1;
- break;
- case SDLK_EQUALS:
- /* Ctrl+ enlarges the window */
- if (event.key.mod & SDL_KMOD_CTRL) {
- int w, h;
- SDL_GetWindowSize(window, &w, &h);
- SDL_SetWindowSize(window, w * 2, h * 2);
- }
- break;
- case SDLK_MINUS:
- /* Ctrl- shrinks the window */
- if (event.key.mod & SDL_KMOD_CTRL) {
- int w, h;
- SDL_GetWindowSize(window, &w, &h);
- SDL_SetWindowSize(window, w / 2, h / 2);
- }
- break;
- default:
- break;
- }
- }
- }
- /* Draw the sprites */
- MoveSprites();
- }
- ret = 0;
- exit:
- /* The display and surface handles obtained from SDL are owned by SDL and must *NOT* be destroyed here! */
- if (state.xdg_toplevel) {
- xdg_toplevel_destroy(state.xdg_toplevel);
- state.xdg_toplevel = NULL;
- }
- if (state.xdg_surface) {
- xdg_surface_destroy(state.xdg_surface);
- state.xdg_surface = NULL;
- }
- if (state.xdg_wm_base) {
- xdg_wm_base_destroy(state.xdg_wm_base);
- state.xdg_wm_base = NULL;
- }
- if (state.wl_registry) {
- wl_registry_destroy(state.wl_registry);
- state.wl_registry = NULL;
- }
- /* Destroy the SDL resources */
- if (sprite) {
- SDL_DestroyTexture(sprite);
- sprite = NULL;
- }
- if (renderer) {
- SDL_DestroyRenderer(renderer);
- renderer = NULL;
- }
- if (window) {
- SDL_DestroyWindow(window);
- window = NULL;
- }
- SDL_Quit();
- return ret;
- }
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