SDL_dynapi_procs.h 106 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /*
  19. DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.py.
  20. NEVER REARRANGE THIS FILE, THE ORDER IS ABI LAW.
  21. Changing this file means bumping SDL_DYNAPI_VERSION. You can safely add
  22. new items to the end of the file, though.
  23. Also, this file gets included multiple times, don't add #pragma once, etc.
  24. */
  25. // direct jump magic can use these, the rest needs special code.
  26. #ifndef SDL_DYNAPI_PROC_NO_VARARGS
  27. SDL_DYNAPI_PROC(size_t,SDL_IOprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
  28. SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),)
  29. SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
  30. SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
  31. SDL_DYNAPI_PROC(void,SDL_LogError,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
  32. SDL_DYNAPI_PROC(void,SDL_LogInfo,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
  33. SDL_DYNAPI_PROC(void,SDL_LogMessage,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),)
  34. SDL_DYNAPI_PROC(void,SDL_LogTrace,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
  35. SDL_DYNAPI_PROC(void,SDL_LogVerbose,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
  36. SDL_DYNAPI_PROC(void,SDL_LogWarn,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
  37. SDL_DYNAPI_PROC(bool,SDL_SetError,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),return)
  38. SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
  39. SDL_DYNAPI_PROC(int,SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),return)
  40. SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...),(a,b),return)
  41. SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRINTF_FORMAT_STRING const wchar_t *c, ...),(a,b,c),return)
  42. #endif
  43. // New API symbols are added at the end
  44. SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return)
  45. SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return)
  46. SDL_DYNAPI_PROC(bool,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, SDL_GPUTexture **c, Uint32 *d, Uint32 *e),(a,b,c,d,e),return)
  47. SDL_DYNAPI_PROC(int,SDL_AddAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return)
  48. SDL_DYNAPI_PROC(bool,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
  49. SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
  50. SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)
  51. SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromIO,(SDL_IOStream *a, bool b),(a,b),return)
  52. SDL_DYNAPI_PROC(bool,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
  53. SDL_DYNAPI_PROC(bool,SDL_AddSurfaceAlternateImage,(SDL_Surface *a, SDL_Surface *b),(a,b),return)
  54. SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
  55. SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return)
  56. SDL_DYNAPI_PROC(bool,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
  57. SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return)
  58. SDL_DYNAPI_PROC(bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
  59. SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, const SDL_GPUStorageTextureReadWriteBinding *b, Uint32 c, const SDL_GPUStorageBufferReadWriteBinding *d, Uint32 e),(a,b,c,d,e),return)
  60. SDL_DYNAPI_PROC(SDL_GPUCopyPass*,SDL_BeginGPUCopyPass,(SDL_GPUCommandBuffer *a),(a),return)
  61. SDL_DYNAPI_PROC(SDL_GPURenderPass*,SDL_BeginGPURenderPass,(SDL_GPUCommandBuffer *a, const SDL_GPUColorTargetInfo *b, Uint32 c, const SDL_GPUDepthStencilTargetInfo *d),(a,b,c,d),return)
  62. SDL_DYNAPI_PROC(bool,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return)
  63. SDL_DYNAPI_PROC(bool,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream * const *b, int c),(a,b,c),return)
  64. SDL_DYNAPI_PROC(void,SDL_BindGPUComputePipeline,(SDL_GPUComputePass *a, SDL_GPUComputePipeline *b),(a,b),)
  65. SDL_DYNAPI_PROC(void,SDL_BindGPUComputeSamplers,(SDL_GPUComputePass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
  66. SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageBuffers,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),)
  67. SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageTextures,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),)
  68. SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
  69. SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),)
  70. SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),)
  71. SDL_DYNAPI_PROC(void,SDL_BindGPUGraphicsPipeline,(SDL_GPURenderPass *a, SDL_GPUGraphicsPipeline *b),(a,b),)
  72. SDL_DYNAPI_PROC(void,SDL_BindGPUIndexBuffer,(SDL_GPURenderPass *a, const SDL_GPUBufferBinding *b, SDL_GPUIndexElementSize c),(a,b,c),)
  73. SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUBufferBinding *c, Uint32 d),(a,b,c,d),)
  74. SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
  75. SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),)
  76. SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),)
  77. SDL_DYNAPI_PROC(void,SDL_BlitGPUTexture,(SDL_GPUCommandBuffer *a, const SDL_GPUBlitInfo *b),(a,b),)
  78. SDL_DYNAPI_PROC(bool,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
  79. SDL_DYNAPI_PROC(bool,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, int d, int e, int f, float g, SDL_ScaleMode h, SDL_Surface *i, const SDL_Rect *j),(a,b,c,d,e,f,g,h,i,j),return)
  80. SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
  81. SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
  82. SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiledWithScale,(SDL_Surface *a, const SDL_Rect *b, float c, SDL_ScaleMode d, SDL_Surface *e, const SDL_Rect *f),(a,b,c,d,e,f),return)
  83. SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
  84. SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
  85. SDL_DYNAPI_PROC(void,SDL_BroadcastCondition,(SDL_Condition *a),(a),)
  86. SDL_DYNAPI_PROC(bool,SDL_CaptureMouse,(bool a),(a),return)
  87. SDL_DYNAPI_PROC(bool,SDL_ClaimWindowForGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
  88. SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
  89. SDL_DYNAPI_PROC(bool,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
  90. SDL_DYNAPI_PROC(bool,SDL_ClearClipboardData,(void),(),return)
  91. SDL_DYNAPI_PROC(bool,SDL_ClearComposition,(SDL_Window *a),(a),return)
  92. SDL_DYNAPI_PROC(bool,SDL_ClearError,(void),(),return)
  93. SDL_DYNAPI_PROC(bool,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
  94. SDL_DYNAPI_PROC(bool,SDL_ClearSurface,(SDL_Surface *a, float b, float c, float d, float e),(a,b,c,d,e),return)
  95. SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
  96. SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_Camera *a),(a),)
  97. SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
  98. SDL_DYNAPI_PROC(void,SDL_CloseHaptic,(SDL_Haptic *a),(a),)
  99. SDL_DYNAPI_PROC(bool,SDL_CloseIO,(SDL_IOStream *a),(a),return)
  100. SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
  101. SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
  102. SDL_DYNAPI_PROC(bool,SDL_CloseStorage,(SDL_Storage *a),(a),return)
  103. SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicInt,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
  104. SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicPointer,(void **a, void *b, void *c),(a,b,c),return)
  105. SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicU32,(SDL_AtomicU32 *a, Uint32 b, Uint32 c),(a,b,c),return)
  106. SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
  107. SDL_DYNAPI_PROC(bool,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
  108. SDL_DYNAPI_PROC(bool,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
  109. SDL_DYNAPI_PROC(bool,SDL_ConvertPixels,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h),(a,b,c,d,e,f,g,h),return)
  110. SDL_DYNAPI_PROC(bool,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_PixelFormat c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, SDL_PixelFormat h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
  111. SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return)
  112. SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return)
  113. SDL_DYNAPI_PROC(bool,SDL_CopyFile,(const char *a, const char *b),(a,b),return)
  114. SDL_DYNAPI_PROC(void,SDL_CopyGPUBufferToBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferLocation *b, const SDL_GPUBufferLocation *c, Uint32 d, bool e),(a,b,c,d,e),)
  115. SDL_DYNAPI_PROC(void,SDL_CopyGPUTextureToTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureLocation *b, const SDL_GPUTextureLocation *c, Uint32 d, Uint32 e, Uint32 f, bool g),(a,b,c,d,e,f,g),)
  116. SDL_DYNAPI_PROC(bool,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return)
  117. SDL_DYNAPI_PROC(bool,SDL_CopyStorageFile,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return)
  118. SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return)
  119. SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return)
  120. SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return)
  121. SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return)
  122. SDL_DYNAPI_PROC(bool,SDL_CreateDirectory,(const char *a),(a),return)
  123. SDL_DYNAPI_PROC(SDL_Environment*,SDL_CreateEnvironment,(bool a),(a),return)
  124. SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, const SDL_GPUBufferCreateInfo* b),(a,b),return)
  125. SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, const SDL_GPUComputePipelineCreateInfo *b),(a,b),return)
  126. SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, bool b, const char *c),(a,b,c),return)
  127. SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return)
  128. SDL_DYNAPI_PROC(SDL_GPUGraphicsPipeline*,SDL_CreateGPUGraphicsPipeline,(SDL_GPUDevice *a, const SDL_GPUGraphicsPipelineCreateInfo *b),(a,b),return)
  129. SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, const SDL_GPUSamplerCreateInfo *b),(a,b),return)
  130. SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return)
  131. SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return)
  132. SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return)
  133. SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
  134. SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
  135. SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
  136. SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return)
  137. SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcess,(const char * const *a, bool b),(a,b),return)
  138. SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcessWithProperties,(SDL_PropertiesID a),(a),return)
  139. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_CreateProperties,(void),(),return)
  140. SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
  141. SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b),(a,b),return)
  142. SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID a),(a),return)
  143. SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return)
  144. SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return)
  145. SDL_DYNAPI_PROC(bool,SDL_CreateStorageDirectory,(SDL_Storage *a, const char *b),(a,b),return)
  146. SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, SDL_PixelFormat c),(a,b,c),return)
  147. SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(int a, int b, SDL_PixelFormat c, void *d, int e),(a,b,c,d,e),return)
  148. SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreateSurfacePalette,(SDL_Surface *a),(a),return)
  149. SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return)
  150. SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, SDL_PixelFormat b, SDL_TextureAccess c, int d, int e),(a,b,c,d,e),return)
  151. SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return)
  152. SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return)
  153. SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadRuntime,(SDL_ThreadFunction a, const char *b, void *c, SDL_FunctionPointer d, SDL_FunctionPointer e),(a,b,c,d,e),return)
  154. SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithPropertiesRuntime,(SDL_PropertiesID a, SDL_FunctionPointer b, SDL_FunctionPointer c),(a,b,c),return)
  155. SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, SDL_WindowFlags d),(a,b,c,d),return)
  156. SDL_DYNAPI_PROC(bool,SDL_CreateWindowAndRenderer,(const char *a, int b, int c, SDL_WindowFlags d, SDL_Window **e, SDL_Renderer **f),(a,b,c,d,e,f),return)
  157. SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return)
  158. SDL_DYNAPI_PROC(bool,SDL_CursorVisible,(void),(),return)
  159. SDL_DYNAPI_PROC(bool,SDL_DateTimeToTime,(const SDL_DateTime *a, SDL_Time *b),(a,b),return)
  160. SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),)
  161. SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
  162. SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
  163. SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
  164. SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
  165. SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),)
  166. SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
  167. SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),)
  168. SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
  169. SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
  170. SDL_DYNAPI_PROC(void,SDL_DestroyProcess,(SDL_Process *a),(a),)
  171. SDL_DYNAPI_PROC(void,SDL_DestroyProperties,(SDL_PropertiesID a),(a),)
  172. SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),)
  173. SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
  174. SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_Semaphore *a),(a),)
  175. SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),)
  176. SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),)
  177. SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),)
  178. SDL_DYNAPI_PROC(bool,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
  179. SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
  180. SDL_DYNAPI_PROC(bool,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
  181. SDL_DYNAPI_PROC(bool,SDL_DisableScreenSaver,(void),(),return)
  182. SDL_DYNAPI_PROC(void,SDL_DispatchGPUCompute,(SDL_GPUComputePass *a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),)
  183. SDL_DYNAPI_PROC(void,SDL_DispatchGPUComputeIndirect,(SDL_GPUComputePass *a, SDL_GPUBuffer *b, Uint32 c),(a,b,c),)
  184. SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferRegion *b, const SDL_GPUTransferBufferLocation *c),(a,b,c),)
  185. SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureRegion *b, const SDL_GPUTextureTransferInfo *c),(a,b,c),)
  186. SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Sint32 e, Uint32 f),(a,b,c,d,e,f),)
  187. SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),)
  188. SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
  189. SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),)
  190. SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return)
  191. SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return)
  192. SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentDisplay,(void),(),return)
  193. SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),return)
  194. SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowSurface,(SDL_Window *a),(a),return)
  195. SDL_DYNAPI_PROC(void,SDL_EGL_SetAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c, void *d),(a,b,c,d),)
  196. SDL_DYNAPI_PROC(bool,SDL_EnableScreenSaver,(void),(),return)
  197. SDL_DYNAPI_PROC(void,SDL_EndGPUComputePass,(SDL_GPUComputePass *a),(a),)
  198. SDL_DYNAPI_PROC(void,SDL_EndGPUCopyPass,(SDL_GPUCopyPass *a),(a),)
  199. SDL_DYNAPI_PROC(void,SDL_EndGPURenderPass,(SDL_GPURenderPass *a),(a),)
  200. SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return)
  201. SDL_DYNAPI_PROC(bool,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return)
  202. SDL_DYNAPI_PROC(bool,SDL_EnumerateProperties,(SDL_PropertiesID a, SDL_EnumeratePropertiesCallback b, void *c),(a,b,c),return)
  203. SDL_DYNAPI_PROC(bool,SDL_EnumerateStorageDirectory,(SDL_Storage *a, const char *b, SDL_EnumerateDirectoryCallback c, void *d),(a,b,c,d),return)
  204. SDL_DYNAPI_PROC(bool,SDL_EventEnabled,(Uint32 a),(a),return)
  205. SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRect,(SDL_Surface *a, const SDL_Rect *b, Uint32 c),(a,b,c),return)
  206. SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return)
  207. SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),)
  208. SDL_DYNAPI_PROC(bool,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return)
  209. SDL_DYNAPI_PROC(bool,SDL_FlipSurface,(SDL_Surface *a, SDL_FlipMode b),(a,b),return)
  210. SDL_DYNAPI_PROC(bool,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
  211. SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
  212. SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
  213. SDL_DYNAPI_PROC(bool,SDL_FlushIO,(SDL_IOStream *a),(a),return)
  214. SDL_DYNAPI_PROC(bool,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
  215. SDL_DYNAPI_PROC(void,SDL_GDKResumeGPU,(SDL_GPUDevice *a),(a),)
  216. SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
  217. SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),)
  218. SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
  219. SDL_DYNAPI_PROC(bool,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)
  220. SDL_DYNAPI_PROC(bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
  221. SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLAttr a, int *b),(a,b),return)
  222. SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
  223. SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return)
  224. SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return)
  225. SDL_DYNAPI_PROC(bool,SDL_GL_GetSwapInterval,(int *a),(a),return)
  226. SDL_DYNAPI_PROC(bool,SDL_GL_LoadLibrary,(const char *a),(a),return)
  227. SDL_DYNAPI_PROC(bool,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return)
  228. SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
  229. SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLAttr a, int b),(a,b),return)
  230. SDL_DYNAPI_PROC(bool,SDL_GL_SetSwapInterval,(int a),(a),return)
  231. SDL_DYNAPI_PROC(bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
  232. SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
  233. SDL_DYNAPI_PROC(bool,SDL_GPUSupportsProperties,(SDL_PropertiesID a),(a),return)
  234. SDL_DYNAPI_PROC(bool,SDL_GPUSupportsShaderFormats,(SDL_GPUShaderFormat a, const char *b),(a,b),return)
  235. SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return)
  236. SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return)
  237. SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return)
  238. SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
  239. SDL_DYNAPI_PROC(bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
  240. SDL_DYNAPI_PROC(bool,SDL_GamepadEventsEnabled,(void),(),return)
  241. SDL_DYNAPI_PROC(bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
  242. SDL_DYNAPI_PROC(bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
  243. SDL_DYNAPI_PROC(bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
  244. SDL_DYNAPI_PROC(bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
  245. SDL_DYNAPI_PROC(void,SDL_GenerateMipmapsForGPUTexture,(SDL_GPUCommandBuffer *a, SDL_GPUTexture *b),(a,b),)
  246. SDL_DYNAPI_PROC(void*,SDL_GetAndroidActivity,(void),(),return)
  247. SDL_DYNAPI_PROC(const char*,SDL_GetAndroidCachePath,(void),(),return)
  248. SDL_DYNAPI_PROC(const char*,SDL_GetAndroidExternalStoragePath,(void),(),return)
  249. SDL_DYNAPI_PROC(Uint32,SDL_GetAndroidExternalStorageState,(void),(),return)
  250. SDL_DYNAPI_PROC(const char*,SDL_GetAndroidInternalStoragePath,(void),(),return)
  251. SDL_DYNAPI_PROC(void*,SDL_GetAndroidJNIEnv,(void),(),return)
  252. SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
  253. SDL_DYNAPI_PROC(const char*,SDL_GetAppMetadataProperty,(const char *a),(a),return)
  254. SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
  255. SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
  256. SDL_DYNAPI_PROC(int,SDL_GetAtomicInt,(SDL_AtomicInt *a),(a),return)
  257. SDL_DYNAPI_PROC(void*,SDL_GetAtomicPointer,(void **a),(a),return)
  258. SDL_DYNAPI_PROC(Uint32,SDL_GetAtomicU32,(SDL_AtomicU32 *a),(a),return)
  259. SDL_DYNAPI_PROC(int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return)
  260. SDL_DYNAPI_PROC(bool,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return)
  261. SDL_DYNAPI_PROC(float,SDL_GetAudioDeviceGain,(SDL_AudioDeviceID a),(a),return)
  262. SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(SDL_AudioDeviceID a),(a),return)
  263. SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
  264. SDL_DYNAPI_PROC(const char*,SDL_GetAudioFormatName,(SDL_AudioFormat a),(a),return)
  265. SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioPlaybackDevices,(int *a),(a),return)
  266. SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioRecordingDevices,(int *a),(a),return)
  267. SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
  268. SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
  269. SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_GetAudioStreamDevice,(SDL_AudioStream *a),(a),return)
  270. SDL_DYNAPI_PROC(bool,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioSpec *b, SDL_AudioSpec *c),(a,b,c),return)
  271. SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a),return)
  272. SDL_DYNAPI_PROC(float,SDL_GetAudioStreamGain,(SDL_AudioStream *a),(a),return)
  273. SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamInputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return)
  274. SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamOutputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return)
  275. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return)
  276. SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return)
  277. SDL_DYNAPI_PROC(const char*,SDL_GetBasePath,(void),(),return)
  278. SDL_DYNAPI_PROC(bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return)
  279. SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
  280. SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return)
  281. SDL_DYNAPI_PROC(bool,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return)
  282. SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return)
  283. SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return)
  284. SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return)
  285. SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return)
  286. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return)
  287. SDL_DYNAPI_PROC(SDL_CameraSpec**,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
  288. SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
  289. SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return)
  290. SDL_DYNAPI_PROC(char **,SDL_GetClipboardMimeTypes,(size_t *a),(a),return)
  291. SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return)
  292. SDL_DYNAPI_PROC(bool,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, bool e, SDL_DisplayMode *f),(a,b,c,d,e,f),return)
  293. SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
  294. SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return)
  295. SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return)
  296. SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
  297. SDL_DYNAPI_PROC(bool,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
  298. SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return)
  299. SDL_DYNAPI_PROC(bool,SDL_GetCurrentTime,(SDL_Time *a),(a),return)
  300. SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
  301. SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return)
  302. SDL_DYNAPI_PROC(bool,SDL_GetDXGIOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return)
  303. SDL_DYNAPI_PROC(bool,SDL_GetDateTimeLocalePreferences,(SDL_DateFormat *a, SDL_TimeFormat *b),(a,b),return)
  304. SDL_DYNAPI_PROC(int,SDL_GetDayOfWeek,(int a, int b, int c),(a,b,c),return)
  305. SDL_DYNAPI_PROC(int,SDL_GetDayOfYear,(int a, int b, int c),(a,b,c),return)
  306. SDL_DYNAPI_PROC(int,SDL_GetDaysInMonth,(int a, int b),(a,b),return)
  307. SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
  308. SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
  309. SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return)
  310. SDL_DYNAPI_PROC(int,SDL_GetDirect3D9AdapterIndex,(SDL_DisplayID a),(a),return)
  311. SDL_DYNAPI_PROC(bool,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
  312. SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return)
  313. SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
  314. SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
  315. SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return)
  316. SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
  317. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return)
  318. SDL_DYNAPI_PROC(bool,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
  319. SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
  320. SDL_DYNAPI_PROC(SDL_Environment*,SDL_GetEnvironment,(void),(),return)
  321. SDL_DYNAPI_PROC(const char*,SDL_GetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
  322. SDL_DYNAPI_PROC(char**,SDL_GetEnvironmentVariables,(SDL_Environment *a),(a),return)
  323. SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
  324. SDL_DYNAPI_PROC(bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return)
  325. SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
  326. SDL_DYNAPI_PROC(SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
  327. SDL_DYNAPI_PROC(bool,SDL_GetGDKDefaultUser,(XUserHandle *a),(a),return)
  328. SDL_DYNAPI_PROC(bool,SDL_GetGDKTaskQueue,(XTaskQueueHandle *a),(a),return)
  329. SDL_DYNAPI_PROC(const char*,SDL_GetGPUDeviceDriver,(SDL_GPUDevice *a),(a),return)
  330. SDL_DYNAPI_PROC(const char*,SDL_GetGPUDriver,(int a),(a),return)
  331. SDL_DYNAPI_PROC(SDL_GPUShaderFormat,SDL_GetGPUShaderFormats,(SDL_GPUDevice *a),(a),return)
  332. SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUSwapchainTextureFormat,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
  333. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
  334. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
  335. SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
  336. SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
  337. SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
  338. SDL_DYNAPI_PROC(bool,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
  339. SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
  340. SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
  341. SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
  342. SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return)
  343. SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
  344. SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return)
  345. SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
  346. SDL_DYNAPI_PROC(SDL_GUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return)
  347. SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
  348. SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
  349. SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
  350. SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_GUID a),(a),return)
  351. SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return)
  352. SDL_DYNAPI_PROC(char **,SDL_GetGamepadMappings,(int *a),(a),return)
  353. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
  354. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return)
  355. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
  356. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForID,(SDL_JoystickID a),(a),return)
  357. SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
  358. SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexForID,(SDL_JoystickID a),(a),return)
  359. SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return)
  360. SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
  361. SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductForID,(SDL_JoystickID a),(a),return)
  362. SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return)
  363. SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionForID,(SDL_JoystickID a),(a),return)
  364. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
  365. SDL_DYNAPI_PROC(bool,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
  366. SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
  367. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadSerial,(SDL_Gamepad *a),(a),return)
  368. SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
  369. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForAxis,(SDL_GamepadAxis a),(a),return)
  370. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),(a),return)
  371. SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
  372. SDL_DYNAPI_PROC(bool,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, bool *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
  373. SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
  374. SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),return)
  375. SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
  376. SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
  377. SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorForID,(SDL_JoystickID a),(a),return)
  378. SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
  379. SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
  380. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
  381. SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
  382. SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
  383. SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
  384. SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
  385. SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
  386. SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
  387. SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameForID,(SDL_HapticID a),(a),return)
  388. SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
  389. SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
  390. SDL_DYNAPI_PROC(bool,SDL_GetHintBoolean,(const char *a, bool b),(a,b),return)
  391. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetIOProperties,(SDL_IOStream *a),(a),return)
  392. SDL_DYNAPI_PROC(Sint64,SDL_GetIOSize,(SDL_IOStream *a),(a),return)
  393. SDL_DYNAPI_PROC(SDL_IOStatus,SDL_GetIOStatus,(SDL_IOStream *a),(a),return)
  394. SDL_DYNAPI_PROC(Sint16,SDL_GetJoystickAxis,(SDL_Joystick *a, int b),(a,b),return)
  395. SDL_DYNAPI_PROC(bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return)
  396. SDL_DYNAPI_PROC(bool,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return)
  397. SDL_DYNAPI_PROC(bool,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return)
  398. SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return)
  399. SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return)
  400. SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return)
  401. SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
  402. SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
  403. SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUIDForID,(SDL_JoystickID a),(a),return)
  404. SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_GUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),)
  405. SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return)
  406. SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return)
  407. SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
  408. SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForID,(SDL_JoystickID a),(a),return)
  409. SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
  410. SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForID,(SDL_JoystickID a),(a),return)
  411. SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
  412. SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexForID,(SDL_JoystickID a),(a),return)
  413. SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return)
  414. SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
  415. SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductForID,(SDL_JoystickID a),(a),return)
  416. SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
  417. SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionForID,(SDL_JoystickID a),(a),return)
  418. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
  419. SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return)
  420. SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
  421. SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a),return)
  422. SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
  423. SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return)
  424. SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
  425. SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
  426. SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b, bool c),(a,b,c),return)
  427. SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
  428. SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
  429. SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
  430. SDL_DYNAPI_PROC(const bool*,SDL_GetKeyboardState,(int *a),(a),return)
  431. SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
  432. SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
  433. SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
  434. SDL_DYNAPI_PROC(bool,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
  435. SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
  436. SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
  437. SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
  438. SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
  439. SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
  440. SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
  441. SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return)
  442. SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetMouseState,(float *a, float *b),(a,b),return)
  443. SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
  444. SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
  445. SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return)
  446. SDL_DYNAPI_PROC(int,SDL_GetNumCameraDrivers,(void),(),return)
  447. SDL_DYNAPI_PROC(int,SDL_GetNumGPUDrivers,(void),(),return)
  448. SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
  449. SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
  450. SDL_DYNAPI_PROC(int,SDL_GetNumHapticAxes,(SDL_Haptic *a),(a),return)
  451. SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return)
  452. SDL_DYNAPI_PROC(int,SDL_GetNumJoystickBalls,(SDL_Joystick *a),(a),return)
  453. SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return)
  454. SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return)
  455. SDL_DYNAPI_PROC(int,SDL_GetNumLogicalCPUCores,(void),(),return)
  456. SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return)
  457. SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
  458. SDL_DYNAPI_PROC(Sint64,SDL_GetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
  459. SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
  460. SDL_DYNAPI_PROC(bool,SDL_GetPathInfo,(const char *a, SDL_PathInfo *b),(a,b),return)
  461. SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
  462. SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
  463. SDL_DYNAPI_PROC(const SDL_PixelFormatDetails*,SDL_GetPixelFormatDetails,(SDL_PixelFormat a),(a),return)
  464. SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
  465. SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormat a),(a),return)
  466. SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
  467. SDL_DYNAPI_PROC(void*,SDL_GetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
  468. SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)
  469. SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return)
  470. SDL_DYNAPI_PROC(SDL_Locale**,SDL_GetPreferredLocales,(int *a),(a),return)
  471. SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
  472. SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
  473. SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessInput,(SDL_Process *a),(a),return)
  474. SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessOutput,(SDL_Process *a),(a),return)
  475. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetProcessProperties,(SDL_Process *a),(a),return)
  476. SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
  477. SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
  478. SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
  479. SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
  480. SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeForID,(SDL_JoystickID a),(a),return)
  481. SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
  482. SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
  483. SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return)
  484. SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPointsFloat,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
  485. SDL_DYNAPI_PROC(bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
  486. SDL_DYNAPI_PROC(bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
  487. SDL_DYNAPI_PROC(bool,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
  488. SDL_DYNAPI_PROC(bool,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
  489. SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return)
  490. SDL_DYNAPI_PROC(bool,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
  491. SDL_DYNAPI_PROC(bool,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),return)
  492. SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return)
  493. SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return)
  494. SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColorFloat,(SDL_Renderer *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
  495. SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return)
  496. SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentation,(SDL_Renderer *a, int *b, int *c, SDL_RendererLogicalPresentation *d),(a,b,c,d),return)
  497. SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentationRect,(SDL_Renderer *a, SDL_FRect *b),(a,b),return)
  498. SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return)
  499. SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return)
  500. SDL_DYNAPI_PROC(bool,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
  501. SDL_DYNAPI_PROC(bool,SDL_GetRenderSafeArea,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
  502. SDL_DYNAPI_PROC(bool,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return)
  503. SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return)
  504. SDL_DYNAPI_PROC(bool,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
  505. SDL_DYNAPI_PROC(bool,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
  506. SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return)
  507. SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return)
  508. SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return)
  509. SDL_DYNAPI_PROC(const char *,SDL_GetRendererName,(SDL_Renderer *a),(a),return)
  510. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
  511. SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
  512. SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
  513. SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a, SDL_Keymod *b),(a,b),return)
  514. SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
  515. SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
  516. SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
  517. SDL_DYNAPI_PROC(bool,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
  518. SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return)
  519. SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
  520. SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
  521. SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameForID,(SDL_SensorID a),(a),return)
  522. SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
  523. SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeForID,(SDL_SensorID a),(a),return)
  524. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
  525. SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
  526. SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeForID,(SDL_SensorID a),(a),return)
  527. SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
  528. SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
  529. SDL_DYNAPI_PROC(bool,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return)
  530. SDL_DYNAPI_PROC(bool,SDL_GetStoragePathInfo,(SDL_Storage *a, const char *b, SDL_PathInfo *c),(a,b,c),return)
  531. SDL_DYNAPI_PROC(Uint64,SDL_GetStorageSpaceRemaining,(SDL_Storage *a),(a),return)
  532. SDL_DYNAPI_PROC(const char*,SDL_GetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return)
  533. SDL_DYNAPI_PROC(bool,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return)
  534. SDL_DYNAPI_PROC(bool,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return)
  535. SDL_DYNAPI_PROC(bool,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),return)
  536. SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return)
  537. SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
  538. SDL_DYNAPI_PROC(SDL_Colorspace,SDL_GetSurfaceColorspace,(SDL_Surface *a),(a),return)
  539. SDL_DYNAPI_PROC(SDL_Surface**,SDL_GetSurfaceImages,(SDL_Surface *a, int *b),(a,b),return)
  540. SDL_DYNAPI_PROC(SDL_Palette*,SDL_GetSurfacePalette,(SDL_Surface *a),(a),return)
  541. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSurfaceProperties,(SDL_Surface *a),(a),return)
  542. SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return)
  543. SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return)
  544. SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID *a),(a),return)
  545. SDL_DYNAPI_PROC(bool,SDL_GetTextInputArea,(SDL_Window *a, SDL_Rect *b, int *c),(a,b,c),return)
  546. SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return)
  547. SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaModFloat,(SDL_Texture *a, float *b),(a,b),return)
  548. SDL_DYNAPI_PROC(bool,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return)
  549. SDL_DYNAPI_PROC(bool,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
  550. SDL_DYNAPI_PROC(bool,SDL_GetTextureColorModFloat,(SDL_Texture *a, float *b, float *c, float *d),(a,b,c,d),return)
  551. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetTextureProperties,(SDL_Texture *a),(a),return)
  552. SDL_DYNAPI_PROC(bool,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return)
  553. SDL_DYNAPI_PROC(bool,SDL_GetTextureSize,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
  554. SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetThreadID,(SDL_Thread *a),(a),return)
  555. SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return)
  556. SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return)
  557. SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
  558. SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return)
  559. SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
  560. SDL_DYNAPI_PROC(SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return)
  561. SDL_DYNAPI_PROC(SDL_Finger**,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),return)
  562. SDL_DYNAPI_PROC(const char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
  563. SDL_DYNAPI_PROC(int,SDL_GetVersion,(void),(),return)
  564. SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
  565. SDL_DYNAPI_PROC(bool,SDL_GetWindowAspectRatio,(SDL_Window *a, float *b, float *c),(a,b,c),return)
  566. SDL_DYNAPI_PROC(bool,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
  567. SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
  568. SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
  569. SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromEvent,(const SDL_Event *a),(a),return)
  570. SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(SDL_WindowID a),(a),return)
  571. SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
  572. SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
  573. SDL_DYNAPI_PROC(SDL_WindowID,SDL_GetWindowID,(SDL_Window *a),(a),return)
  574. SDL_DYNAPI_PROC(bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
  575. SDL_DYNAPI_PROC(bool,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
  576. SDL_DYNAPI_PROC(bool,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
  577. SDL_DYNAPI_PROC(bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
  578. SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return)
  579. SDL_DYNAPI_PROC(float,SDL_GetWindowOpacity,(SDL_Window *a),(a),return)
  580. SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return)
  581. SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return)
  582. SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
  583. SDL_DYNAPI_PROC(bool,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return)
  584. SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return)
  585. SDL_DYNAPI_PROC(bool,SDL_GetWindowRelativeMouseMode,(SDL_Window *a),(a),return)
  586. SDL_DYNAPI_PROC(bool,SDL_GetWindowSafeArea,(SDL_Window *a, SDL_Rect *b),(a,b),return)
  587. SDL_DYNAPI_PROC(bool,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
  588. SDL_DYNAPI_PROC(bool,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return)
  589. SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
  590. SDL_DYNAPI_PROC(bool,SDL_GetWindowSurfaceVSync,(SDL_Window *a, int *b),(a,b),return)
  591. SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
  592. SDL_DYNAPI_PROC(SDL_Window**,SDL_GetWindows,(int *a),(a),return)
  593. SDL_DYNAPI_PROC(char **,SDL_GlobDirectory,(const char *a, const char *b, SDL_GlobFlags c, int *d),(a,b,c,d),return)
  594. SDL_DYNAPI_PROC(char **,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, SDL_GlobFlags d, int *e),(a,b,c,d,e),return)
  595. SDL_DYNAPI_PROC(bool,SDL_HapticEffectSupported,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
  596. SDL_DYNAPI_PROC(bool,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return)
  597. SDL_DYNAPI_PROC(bool,SDL_HasARMSIMD,(void),(),return)
  598. SDL_DYNAPI_PROC(bool,SDL_HasAVX,(void),(),return)
  599. SDL_DYNAPI_PROC(bool,SDL_HasAVX2,(void),(),return)
  600. SDL_DYNAPI_PROC(bool,SDL_HasAVX512F,(void),(),return)
  601. SDL_DYNAPI_PROC(bool,SDL_HasAltiVec,(void),(),return)
  602. SDL_DYNAPI_PROC(bool,SDL_HasClipboardData,(const char *a),(a),return)
  603. SDL_DYNAPI_PROC(bool,SDL_HasClipboardText,(void),(),return)
  604. SDL_DYNAPI_PROC(bool,SDL_HasEvent,(Uint32 a),(a),return)
  605. SDL_DYNAPI_PROC(bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return)
  606. SDL_DYNAPI_PROC(bool,SDL_HasGamepad,(void),(),return)
  607. SDL_DYNAPI_PROC(bool,SDL_HasJoystick,(void),(),return)
  608. SDL_DYNAPI_PROC(bool,SDL_HasKeyboard,(void),(),return)
  609. SDL_DYNAPI_PROC(bool,SDL_HasLASX,(void),(),return)
  610. SDL_DYNAPI_PROC(bool,SDL_HasLSX,(void),(),return)
  611. SDL_DYNAPI_PROC(bool,SDL_HasMMX,(void),(),return)
  612. SDL_DYNAPI_PROC(bool,SDL_HasMouse,(void),(),return)
  613. SDL_DYNAPI_PROC(bool,SDL_HasNEON,(void),(),return)
  614. SDL_DYNAPI_PROC(bool,SDL_HasPrimarySelectionText,(void),(),return)
  615. SDL_DYNAPI_PROC(bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
  616. SDL_DYNAPI_PROC(bool,SDL_HasRectIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a,b),return)
  617. SDL_DYNAPI_PROC(bool,SDL_HasRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b),(a,b),return)
  618. SDL_DYNAPI_PROC(bool,SDL_HasSSE,(void),(),return)
  619. SDL_DYNAPI_PROC(bool,SDL_HasSSE2,(void),(),return)
  620. SDL_DYNAPI_PROC(bool,SDL_HasSSE3,(void),(),return)
  621. SDL_DYNAPI_PROC(bool,SDL_HasSSE41,(void),(),return)
  622. SDL_DYNAPI_PROC(bool,SDL_HasSSE42,(void),(),return)
  623. SDL_DYNAPI_PROC(bool,SDL_HasScreenKeyboardSupport,(void),(),return)
  624. SDL_DYNAPI_PROC(bool,SDL_HideCursor,(void),(),return)
  625. SDL_DYNAPI_PROC(bool,SDL_HideWindow,(SDL_Window *a),(a),return)
  626. SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromConstMem,(const void *a, size_t b),(a,b),return)
  627. SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromDynamicMem,(void),(),return)
  628. SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromFile,(const char *a, const char *b),(a,b),return)
  629. SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromMem,(void *a, size_t b),(a,b),return)
  630. SDL_DYNAPI_PROC(size_t,SDL_IOvprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
  631. SDL_DYNAPI_PROC(bool,SDL_Init,(SDL_InitFlags a),(a),return)
  632. SDL_DYNAPI_PROC(bool,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return)
  633. SDL_DYNAPI_PROC(bool,SDL_InitSubSystem,(SDL_InitFlags a),(a),return)
  634. SDL_DYNAPI_PROC(void,SDL_InsertGPUDebugLabel,(SDL_GPUCommandBuffer *a, const char *b),(a,b),)
  635. SDL_DYNAPI_PROC(bool,SDL_IsChromebook,(void),(),return)
  636. SDL_DYNAPI_PROC(bool,SDL_IsDeXMode,(void),(),return)
  637. SDL_DYNAPI_PROC(bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
  638. SDL_DYNAPI_PROC(bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return)
  639. SDL_DYNAPI_PROC(bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
  640. SDL_DYNAPI_PROC(bool,SDL_IsMouseHaptic,(void),(),return)
  641. SDL_DYNAPI_PROC(bool,SDL_IsTV,(void),(),return)
  642. SDL_DYNAPI_PROC(bool,SDL_IsTablet,(void),(),return)
  643. SDL_DYNAPI_PROC(bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
  644. SDL_DYNAPI_PROC(bool,SDL_JoystickEventsEnabled,(void),(),return)
  645. SDL_DYNAPI_PROC(bool,SDL_KillProcess,(SDL_Process *a, bool b),(a,b),return)
  646. SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
  647. SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_IO,(SDL_IOStream *a, bool b),(a,b),return)
  648. SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
  649. SDL_DYNAPI_PROC(void*,SDL_LoadFile_IO,(SDL_IOStream *a, size_t *b, bool c),(a,b,c),return)
  650. SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(SDL_SharedObject *a, const char *b),(a,b),return)
  651. SDL_DYNAPI_PROC(SDL_SharedObject*,SDL_LoadObject,(const char *a),(a),return)
  652. SDL_DYNAPI_PROC(bool,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
  653. SDL_DYNAPI_PROC(bool,SDL_LoadWAV_IO,(SDL_IOStream *a, bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
  654. SDL_DYNAPI_PROC(bool,SDL_LockAudioStream,(SDL_AudioStream *a),(a),return)
  655. SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
  656. SDL_DYNAPI_PROC(void,SDL_LockMutex,(SDL_Mutex *a),(a),)
  657. SDL_DYNAPI_PROC(bool,SDL_LockProperties,(SDL_PropertiesID a),(a),return)
  658. SDL_DYNAPI_PROC(void,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),)
  659. SDL_DYNAPI_PROC(void,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),)
  660. SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),)
  661. SDL_DYNAPI_PROC(bool,SDL_LockSurface,(SDL_Surface *a),(a),return)
  662. SDL_DYNAPI_PROC(bool,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
  663. SDL_DYNAPI_PROC(bool,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
  664. SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),)
  665. SDL_DYNAPI_PROC(void*,SDL_MapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b, bool c),(a,b,c),return)
  666. SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
  667. SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e, Uint8 f),(a,b,c,d,e,f),return)
  668. SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGB,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
  669. SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGBA,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
  670. SDL_DYNAPI_PROC(bool,SDL_MaximizeWindow,(SDL_Window *a),(a),return)
  671. SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
  672. SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
  673. SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
  674. SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
  675. SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
  676. SDL_DYNAPI_PROC(bool,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
  677. SDL_DYNAPI_PROC(bool,SDL_MixAudio,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, float e),(a,b,c,d,e),return)
  678. SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),)
  679. SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),)
  680. SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterForeground,(void),(),)
  681. SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
  682. SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterBackground,(void),(),)
  683. SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
  684. SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
  685. SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return)
  686. SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
  687. SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCamera,(SDL_CameraID a, const SDL_CameraSpec *b),(a,b),return)
  688. SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenFileStorage,(const char *a),(a),return)
  689. SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
  690. SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHaptic,(SDL_HapticID a),(a),return)
  691. SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromJoystick,(SDL_Joystick *a),(a),return)
  692. SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromMouse,(void),(),return)
  693. SDL_DYNAPI_PROC(SDL_IOStream*,SDL_OpenIO,(const SDL_IOStreamInterface *a, void *b),(a,b),return)
  694. SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
  695. SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
  696. SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenStorage,(const SDL_StorageInterface *a, void *b),(a,b),return)
  697. SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenTitleStorage,(const char *a, SDL_PropertiesID b),(a,b),return)
  698. SDL_DYNAPI_PROC(bool,SDL_OpenURL,(const char *a),(a),return)
  699. SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return)
  700. SDL_DYNAPI_PROC(bool,SDL_OutOfMemory,(void),(),return)
  701. SDL_DYNAPI_PROC(bool,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
  702. SDL_DYNAPI_PROC(bool,SDL_PauseAudioStreamDevice,(SDL_AudioStream *a),(a),return)
  703. SDL_DYNAPI_PROC(bool,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
  704. SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
  705. SDL_DYNAPI_PROC(bool,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
  706. SDL_DYNAPI_PROC(bool,SDL_PollEvent,(SDL_Event *a),(a),return)
  707. SDL_DYNAPI_PROC(void,SDL_PopGPUDebugGroup,(SDL_GPUCommandBuffer *a),(a),)
  708. SDL_DYNAPI_PROC(bool,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h, bool i),(a,b,c,d,e,f,g,h,i),return)
  709. SDL_DYNAPI_PROC(bool,SDL_PremultiplySurfaceAlpha,(SDL_Surface *a, bool b),(a,b),return)
  710. SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
  711. SDL_DYNAPI_PROC(bool,SDL_PushEvent,(SDL_Event *a),(a),return)
  712. SDL_DYNAPI_PROC(void,SDL_PushGPUComputeUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
  713. SDL_DYNAPI_PROC(void,SDL_PushGPUDebugGroup,(SDL_GPUCommandBuffer *a, const char *b),(a,b),)
  714. SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
  715. SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
  716. SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
  717. SDL_DYNAPI_PROC(bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return)
  718. SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
  719. SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),)
  720. SDL_DYNAPI_PROC(bool,SDL_RaiseWindow,(SDL_Window *a),(a),return)
  721. SDL_DYNAPI_PROC(size_t,SDL_ReadIO,(SDL_IOStream *a, void *b, size_t c),(a,b,c),return)
  722. SDL_DYNAPI_PROC(void*,SDL_ReadProcess,(SDL_Process *a, size_t *b, int *c),(a,b,c),return)
  723. SDL_DYNAPI_PROC(bool,SDL_ReadS16BE,(SDL_IOStream *a, Sint16 *b),(a,b),return)
  724. SDL_DYNAPI_PROC(bool,SDL_ReadS16LE,(SDL_IOStream *a, Sint16 *b),(a,b),return)
  725. SDL_DYNAPI_PROC(bool,SDL_ReadS32BE,(SDL_IOStream *a, Sint32 *b),(a,b),return)
  726. SDL_DYNAPI_PROC(bool,SDL_ReadS32LE,(SDL_IOStream *a, Sint32 *b),(a,b),return)
  727. SDL_DYNAPI_PROC(bool,SDL_ReadS64BE,(SDL_IOStream *a, Sint64 *b),(a,b),return)
  728. SDL_DYNAPI_PROC(bool,SDL_ReadS64LE,(SDL_IOStream *a, Sint64 *b),(a,b),return)
  729. SDL_DYNAPI_PROC(bool,SDL_ReadS8,(SDL_IOStream *a, Sint8 *b),(a,b),return)
  730. SDL_DYNAPI_PROC(bool,SDL_ReadStorageFile,(SDL_Storage *a, const char *b, void *c, Uint64 d),(a,b,c,d),return)
  731. SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return)
  732. SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixelFloat,(SDL_Surface *a, int b, int c, float *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
  733. SDL_DYNAPI_PROC(bool,SDL_ReadU16BE,(SDL_IOStream *a, Uint16 *b),(a,b),return)
  734. SDL_DYNAPI_PROC(bool,SDL_ReadU16LE,(SDL_IOStream *a, Uint16 *b),(a,b),return)
  735. SDL_DYNAPI_PROC(bool,SDL_ReadU32BE,(SDL_IOStream *a, Uint32 *b),(a,b),return)
  736. SDL_DYNAPI_PROC(bool,SDL_ReadU32LE,(SDL_IOStream *a, Uint32 *b),(a,b),return)
  737. SDL_DYNAPI_PROC(bool,SDL_ReadU64BE,(SDL_IOStream *a, Uint64 *b),(a,b),return)
  738. SDL_DYNAPI_PROC(bool,SDL_ReadU64LE,(SDL_IOStream *a, Uint64 *b),(a,b),return)
  739. SDL_DYNAPI_PROC(bool,SDL_ReadU8,(SDL_IOStream *a, Uint8 *b),(a,b),return)
  740. SDL_DYNAPI_PROC(bool,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
  741. SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return)
  742. SDL_DYNAPI_PROC(void,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),)
  743. SDL_DYNAPI_PROC(void,SDL_ReleaseGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBuffer *b),(a,b),)
  744. SDL_DYNAPI_PROC(void,SDL_ReleaseGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipeline *b),(a,b),)
  745. SDL_DYNAPI_PROC(void,SDL_ReleaseGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),)
  746. SDL_DYNAPI_PROC(void,SDL_ReleaseGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipeline *b),(a,b),)
  747. SDL_DYNAPI_PROC(void,SDL_ReleaseGPUSampler,(SDL_GPUDevice *a, SDL_GPUSampler *b),(a,b),)
  748. SDL_DYNAPI_PROC(void,SDL_ReleaseGPUShader,(SDL_GPUDevice *a, SDL_GPUShader *b),(a,b),)
  749. SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b),(a,b),)
  750. SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
  751. SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),)
  752. SDL_DYNAPI_PROC(bool,SDL_ReloadGamepadMappings,(void),(),return)
  753. SDL_DYNAPI_PROC(void,SDL_RemoveEventWatch,(SDL_EventFilter a, void *b),(a,b),)
  754. SDL_DYNAPI_PROC(void,SDL_RemoveHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
  755. SDL_DYNAPI_PROC(bool,SDL_RemovePath,(const char *a),(a),return)
  756. SDL_DYNAPI_PROC(bool,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return)
  757. SDL_DYNAPI_PROC(void,SDL_RemoveSurfaceAlternateImages,(SDL_Surface *a),(a),)
  758. SDL_DYNAPI_PROC(bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return)
  759. SDL_DYNAPI_PROC(bool,SDL_RenamePath,(const char *a, const char *b),(a,b),return)
  760. SDL_DYNAPI_PROC(bool,SDL_RenameStoragePath,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return)
  761. SDL_DYNAPI_PROC(bool,SDL_RenderClear,(SDL_Renderer *a),(a),return)
  762. SDL_DYNAPI_PROC(bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return)
  763. SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
  764. SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
  765. SDL_DYNAPI_PROC(bool,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
  766. SDL_DYNAPI_PROC(bool,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
  767. SDL_DYNAPI_PROC(bool,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f),(a,b,c,d,e,f),return)
  768. SDL_DYNAPI_PROC(bool,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_FColor *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
  769. SDL_DYNAPI_PROC(bool,SDL_RenderLine,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
  770. SDL_DYNAPI_PROC(bool,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
  771. SDL_DYNAPI_PROC(bool,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
  772. SDL_DYNAPI_PROC(bool,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
  773. SDL_DYNAPI_PROC(bool,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
  774. SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
  775. SDL_DYNAPI_PROC(bool,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
  776. SDL_DYNAPI_PROC(bool,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
  777. SDL_DYNAPI_PROC(bool,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
  778. SDL_DYNAPI_PROC(bool,SDL_RenderTexture9Grid,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, float e, float f, float g, float h, const SDL_FRect *i),(a,b,c,d,e,f,g,h,i),return)
  779. SDL_DYNAPI_PROC(bool,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, double e, const SDL_FPoint *f, SDL_FlipMode g),(a,b,c,d,e,f,g),return)
  780. SDL_DYNAPI_PROC(bool,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return)
  781. SDL_DYNAPI_PROC(bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
  782. SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return)
  783. SDL_DYNAPI_PROC(bool,SDL_RequestAndroidPermission,(const char *a, SDL_RequestAndroidPermissionCallback b, void *c),(a,b,c),return)
  784. SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
  785. SDL_DYNAPI_PROC(bool,SDL_ResetHint,(const char *a),(a),return)
  786. SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
  787. SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
  788. SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),)
  789. SDL_DYNAPI_PROC(bool,SDL_RestoreWindow,(SDL_Window *a),(a),return)
  790. SDL_DYNAPI_PROC(bool,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
  791. SDL_DYNAPI_PROC(bool,SDL_ResumeAudioStreamDevice,(SDL_AudioStream *a),(a),return)
  792. SDL_DYNAPI_PROC(bool,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return)
  793. SDL_DYNAPI_PROC(bool,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
  794. SDL_DYNAPI_PROC(bool,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
  795. SDL_DYNAPI_PROC(bool,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
  796. SDL_DYNAPI_PROC(bool,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
  797. SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
  798. SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
  799. SDL_DYNAPI_PROC(bool,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
  800. SDL_DYNAPI_PROC(bool,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, bool c),(a,b,c),return)
  801. SDL_DYNAPI_PROC(SDL_Surface*,SDL_ScaleSurface,(SDL_Surface *a, int b, int c, SDL_ScaleMode d),(a,b,c,d),return)
  802. SDL_DYNAPI_PROC(bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
  803. SDL_DYNAPI_PROC(bool,SDL_ScreenSaverEnabled,(void),(),return)
  804. SDL_DYNAPI_PROC(Sint64,SDL_SeekIO,(SDL_IOStream *a, Sint64 b, SDL_IOWhence c),(a,b,c),return)
  805. SDL_DYNAPI_PROC(void,SDL_SendAndroidBackButton,(void),(),)
  806. SDL_DYNAPI_PROC(bool,SDL_SendAndroidMessage,(Uint32 a, int b),(a,b),return)
  807. SDL_DYNAPI_PROC(bool,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
  808. SDL_DYNAPI_PROC(bool,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
  809. SDL_DYNAPI_PROC(bool,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return)
  810. SDL_DYNAPI_PROC(bool,SDL_SetAppMetadata,(const char *a, const char *b, const char *c),(a,b,c),return)
  811. SDL_DYNAPI_PROC(bool,SDL_SetAppMetadataProperty,(const char *a, const char *b),(a,b),return)
  812. SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
  813. SDL_DYNAPI_PROC(int,SDL_SetAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return)
  814. SDL_DYNAPI_PROC(void*,SDL_SetAtomicPointer,(void **a, void *b),(a,b),return)
  815. SDL_DYNAPI_PROC(Uint32,SDL_SetAtomicU32,(SDL_AtomicU32 *a, Uint32 b),(a,b),return)
  816. SDL_DYNAPI_PROC(bool,SDL_SetAudioDeviceGain,(SDL_AudioDeviceID a, float b),(a,b),return)
  817. SDL_DYNAPI_PROC(bool,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return)
  818. SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, const SDL_AudioSpec *b, const SDL_AudioSpec *c),(a,b,c),return)
  819. SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFrequencyRatio,(SDL_AudioStream *a, float b),(a,b),return)
  820. SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGain,(SDL_AudioStream *a, float b),(a,b),return)
  821. SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGetCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return)
  822. SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamInputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return)
  823. SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamOutputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return)
  824. SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return)
  825. SDL_DYNAPI_PROC(bool,SDL_SetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return)
  826. SDL_DYNAPI_PROC(bool,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, SDL_ClipboardCleanupCallback b, void *c, const char **d, size_t e),(a,b,c,d,e),return)
  827. SDL_DYNAPI_PROC(bool,SDL_SetClipboardText,(const char *a),(a),return)
  828. SDL_DYNAPI_PROC(bool,SDL_SetCurrentThreadPriority,(SDL_ThreadPriority a),(a),return)
  829. SDL_DYNAPI_PROC(bool,SDL_SetCursor,(SDL_Cursor *a),(a),return)
  830. SDL_DYNAPI_PROC(bool,SDL_SetEnvironmentVariable,(SDL_Environment *a, const char *b, const char *c, bool d),(a,b,c,d),return)
  831. SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, bool b),(a,b),)
  832. SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),)
  833. SDL_DYNAPI_PROC(bool,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
  834. SDL_DYNAPI_PROC(void,SDL_SetGPUBlendConstants,(SDL_GPURenderPass *a, SDL_FColor b),(a,b),)
  835. SDL_DYNAPI_PROC(void,SDL_SetGPUBufferName,(SDL_GPUDevice *a, SDL_GPUBuffer *b, const char *c),(a,b,c),)
  836. SDL_DYNAPI_PROC(void,SDL_SetGPUScissor,(SDL_GPURenderPass *a, const SDL_Rect *b),(a,b),)
  837. SDL_DYNAPI_PROC(void,SDL_SetGPUStencilReference,(SDL_GPURenderPass *a, Uint8 b),(a,b),)
  838. SDL_DYNAPI_PROC(bool,SDL_SetGPUSwapchainParameters,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c, SDL_GPUPresentMode d),(a,b,c,d),return)
  839. SDL_DYNAPI_PROC(void,SDL_SetGPUTextureName,(SDL_GPUDevice *a, SDL_GPUTexture *b, const char *c),(a,b,c),)
  840. SDL_DYNAPI_PROC(void,SDL_SetGPUViewport,(SDL_GPURenderPass *a, const SDL_GPUViewport *b),(a,b),)
  841. SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(bool a),(a),)
  842. SDL_DYNAPI_PROC(bool,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
  843. SDL_DYNAPI_PROC(bool,SDL_SetGamepadMapping,(SDL_JoystickID a, const char *b),(a,b),return)
  844. SDL_DYNAPI_PROC(bool,SDL_SetGamepadPlayerIndex,(SDL_Gamepad *a, int b),(a,b),return)
  845. SDL_DYNAPI_PROC(bool,SDL_SetGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b, bool c),(a,b,c),return)
  846. SDL_DYNAPI_PROC(bool,SDL_SetHapticAutocenter,(SDL_Haptic *a, int b),(a,b),return)
  847. SDL_DYNAPI_PROC(bool,SDL_SetHapticGain,(SDL_Haptic *a, int b),(a,b),return)
  848. SDL_DYNAPI_PROC(bool,SDL_SetHint,(const char *a, const char *b),(a,b),return)
  849. SDL_DYNAPI_PROC(bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return)
  850. SDL_DYNAPI_PROC(void,SDL_SetInitialized,(SDL_InitState *a, bool b),(a,b),)
  851. SDL_DYNAPI_PROC(void,SDL_SetJoystickEventsEnabled,(bool a),(a),)
  852. SDL_DYNAPI_PROC(bool,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
  853. SDL_DYNAPI_PROC(bool,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),return)
  854. SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
  855. SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualBall,(SDL_Joystick *a, int b, Sint16 c, Sint16 d),(a,b,c,d),return)
  856. SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, bool c),(a,b,c),return)
  857. SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
  858. SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, bool d, float e, float f, float g),(a,b,c,d,e,f,g),return)
  859. SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriority,(Sint64 a, int b),(a,b),return)
  860. SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return)
  861. SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
  862. SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),)
  863. SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),)
  864. SDL_DYNAPI_PROC(bool,SDL_SetLogPriorityPrefix,(SDL_LogPriority a, const char *b),(a,b),return)
  865. SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),)
  866. SDL_DYNAPI_PROC(bool,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)
  867. SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),)
  868. SDL_DYNAPI_PROC(bool,SDL_SetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
  869. SDL_DYNAPI_PROC(bool,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return)
  870. SDL_DYNAPI_PROC(bool,SDL_SetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
  871. SDL_DYNAPI_PROC(bool,SDL_SetPointerPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return)
  872. SDL_DYNAPI_PROC(bool,SDL_SetPrimarySelectionText,(const char *a),(a),return)
  873. SDL_DYNAPI_PROC(bool,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
  874. SDL_DYNAPI_PROC(bool,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return)
  875. SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return)
  876. SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
  877. SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColorFloat,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
  878. SDL_DYNAPI_PROC(bool,SDL_SetRenderLogicalPresentation,(SDL_Renderer *a, int b, int c, SDL_RendererLogicalPresentation d),(a,b,c,d),return)
  879. SDL_DYNAPI_PROC(bool,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return)
  880. SDL_DYNAPI_PROC(bool,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return)
  881. SDL_DYNAPI_PROC(bool,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return)
  882. SDL_DYNAPI_PROC(bool,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
  883. SDL_DYNAPI_PROC(bool,SDL_SetScancodeName,(SDL_Scancode a, const char *b),(a,b),return)
  884. SDL_DYNAPI_PROC(bool,SDL_SetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return)
  885. SDL_DYNAPI_PROC(bool,SDL_SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return)
  886. SDL_DYNAPI_PROC(bool,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return)
  887. SDL_DYNAPI_PROC(bool,SDL_SetSurfaceClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return)
  888. SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorKey,(SDL_Surface *a, bool b, Uint32 c),(a,b,c),return)
  889. SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
  890. SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace b),(a,b),return)
  891. SDL_DYNAPI_PROC(bool,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
  892. SDL_DYNAPI_PROC(bool,SDL_SetSurfaceRLE,(SDL_Surface *a, bool b),(a,b),return)
  893. SDL_DYNAPI_PROC(bool,SDL_SetTLS,(SDL_TLSID *a, const void *b, SDL_TLSDestructorCallback c),(a,b,c),return)
  894. SDL_DYNAPI_PROC(bool,SDL_SetTextInputArea,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
  895. SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)
  896. SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaModFloat,(SDL_Texture *a, float b),(a,b),return)
  897. SDL_DYNAPI_PROC(bool,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
  898. SDL_DYNAPI_PROC(bool,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
  899. SDL_DYNAPI_PROC(bool,SDL_SetTextureColorModFloat,(SDL_Texture *a, float b, float c, float d),(a,b,c,d),return)
  900. SDL_DYNAPI_PROC(bool,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
  901. SDL_DYNAPI_PROC(bool,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, bool b),(a,b),return)
  902. SDL_DYNAPI_PROC(bool,SDL_SetWindowAspectRatio,(SDL_Window *a, float b, float c),(a,b,c),return)
  903. SDL_DYNAPI_PROC(bool,SDL_SetWindowBordered,(SDL_Window *a, bool b),(a,b),return)
  904. SDL_DYNAPI_PROC(bool,SDL_SetWindowFocusable,(SDL_Window *a, bool b),(a,b),return)
  905. SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreen,(SDL_Window *a, bool b),(a,b),return)
  906. SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
  907. SDL_DYNAPI_PROC(bool,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
  908. SDL_DYNAPI_PROC(bool,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
  909. SDL_DYNAPI_PROC(bool,SDL_SetWindowKeyboardGrab,(SDL_Window *a, bool b),(a,b),return)
  910. SDL_DYNAPI_PROC(bool,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
  911. SDL_DYNAPI_PROC(bool,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
  912. SDL_DYNAPI_PROC(bool,SDL_SetWindowModal,(SDL_Window *a, bool b),(a,b),return)
  913. SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseGrab,(SDL_Window *a, bool b),(a,b),return)
  914. SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return)
  915. SDL_DYNAPI_PROC(bool,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
  916. SDL_DYNAPI_PROC(bool,SDL_SetWindowParent,(SDL_Window *a, SDL_Window *b),(a,b),return)
  917. SDL_DYNAPI_PROC(bool,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return)
  918. SDL_DYNAPI_PROC(bool,SDL_SetWindowRelativeMouseMode,(SDL_Window *a, bool b),(a,b),return)
  919. SDL_DYNAPI_PROC(bool,SDL_SetWindowResizable,(SDL_Window *a, bool b),(a,b),return)
  920. SDL_DYNAPI_PROC(bool,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return)
  921. SDL_DYNAPI_PROC(bool,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)
  922. SDL_DYNAPI_PROC(bool,SDL_SetWindowSurfaceVSync,(SDL_Window *a, int b),(a,b),return)
  923. SDL_DYNAPI_PROC(bool,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return)
  924. SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)
  925. SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
  926. SDL_DYNAPI_PROC(bool,SDL_SetiOSAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return)
  927. SDL_DYNAPI_PROC(void,SDL_SetiOSEventPump,(bool a),(a),)
  928. SDL_DYNAPI_PROC(bool,SDL_ShouldInit,(SDL_InitState *a),(a),return)
  929. SDL_DYNAPI_PROC(bool,SDL_ShouldQuit,(SDL_InitState *a),(a),return)
  930. SDL_DYNAPI_PROC(bool,SDL_ShowAndroidToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return)
  931. SDL_DYNAPI_PROC(bool,SDL_ShowCursor,(void),(),return)
  932. SDL_DYNAPI_PROC(bool,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
  933. SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f, bool g),(a,b,c,d,e,f,g),)
  934. SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, bool e),(a,b,c,d,e),)
  935. SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f),(a,b,c,d,e,f),)
  936. SDL_DYNAPI_PROC(bool,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
  937. SDL_DYNAPI_PROC(bool,SDL_ShowWindow,(SDL_Window *a),(a),return)
  938. SDL_DYNAPI_PROC(bool,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return)
  939. SDL_DYNAPI_PROC(void,SDL_SignalCondition,(SDL_Condition *a),(a),)
  940. SDL_DYNAPI_PROC(void,SDL_SignalSemaphore,(SDL_Semaphore *a),(a),)
  941. SDL_DYNAPI_PROC(bool,SDL_StartTextInput,(SDL_Window *a),(a),return)
  942. SDL_DYNAPI_PROC(bool,SDL_StartTextInputWithProperties,(SDL_Window *a, SDL_PropertiesID b),(a,b),return)
  943. SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return)
  944. SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
  945. SDL_DYNAPI_PROC(bool,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
  946. SDL_DYNAPI_PROC(bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
  947. SDL_DYNAPI_PROC(bool,SDL_StopTextInput,(SDL_Window *a),(a),return)
  948. SDL_DYNAPI_PROC(bool,SDL_StorageReady,(SDL_Storage *a),(a),return)
  949. SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return)
  950. SDL_DYNAPI_PROC(bool,SDL_SubmitGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return)
  951. SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUCommandBufferAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return)
  952. SDL_DYNAPI_PROC(bool,SDL_SurfaceHasAlternateImages,(SDL_Surface *a),(a),return)
  953. SDL_DYNAPI_PROC(bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
  954. SDL_DYNAPI_PROC(bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
  955. SDL_DYNAPI_PROC(bool,SDL_SyncWindow,(SDL_Window *a),(a),return)
  956. SDL_DYNAPI_PROC(Sint64,SDL_TellIO,(SDL_IOStream *a),(a),return)
  957. SDL_DYNAPI_PROC(bool,SDL_TextInputActive,(SDL_Window *a),(a),return)
  958. SDL_DYNAPI_PROC(SDL_Time,SDL_TimeFromWindows,(Uint32 a, Uint32 b),(a,b),return)
  959. SDL_DYNAPI_PROC(bool,SDL_TimeToDateTime,(SDL_Time a, SDL_DateTime *b, bool c),(a,b,c),return)
  960. SDL_DYNAPI_PROC(void,SDL_TimeToWindows,(SDL_Time a, Uint32 *b, Uint32 *c),(a,b,c),)
  961. SDL_DYNAPI_PROC(bool,SDL_TryLockMutex,(SDL_Mutex *a),(a),return)
  962. SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return)
  963. SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
  964. SDL_DYNAPI_PROC(bool,SDL_TryLockSpinlock,(SDL_SpinLock *a),(a),return)
  965. SDL_DYNAPI_PROC(bool,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
  966. SDL_DYNAPI_PROC(char*,SDL_UCS4ToUTF8,(Uint32 a, char *b),(a,b),return)
  967. SDL_DYNAPI_PROC(void,SDL_UnbindAudioStream,(SDL_AudioStream *a),(a),)
  968. SDL_DYNAPI_PROC(void,SDL_UnbindAudioStreams,(SDL_AudioStream * const *a, int b),(a,b),)
  969. SDL_DYNAPI_PROC(void,SDL_UnloadObject,(SDL_SharedObject *a),(a),)
  970. SDL_DYNAPI_PROC(bool,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return)
  971. SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
  972. SDL_DYNAPI_PROC(void,SDL_UnlockMutex,(SDL_Mutex *a),(a),)
  973. SDL_DYNAPI_PROC(void,SDL_UnlockProperties,(SDL_PropertiesID a),(a),)
  974. SDL_DYNAPI_PROC(void,SDL_UnlockRWLock,(SDL_RWLock *a),(a),)
  975. SDL_DYNAPI_PROC(void,SDL_UnlockSpinlock,(SDL_SpinLock *a),(a),)
  976. SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
  977. SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
  978. SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
  979. SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
  980. SDL_DYNAPI_PROC(bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
  981. SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
  982. SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, const SDL_HapticEffect *c),(a,b,c),return)
  983. SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
  984. SDL_DYNAPI_PROC(bool,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
  985. SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),)
  986. SDL_DYNAPI_PROC(bool,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return)
  987. SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return)
  988. SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
  989. SDL_DYNAPI_PROC(bool,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
  990. SDL_DYNAPI_PROC(void,SDL_UploadToGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUTransferBufferLocation *b, const SDL_GPUBufferRegion *c, bool d),(a,b,c,d),)
  991. SDL_DYNAPI_PROC(void,SDL_UploadToGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureTransferInfo *b, const SDL_GPUTextureRegion *c, bool d),(a,b,c,d),)
  992. SDL_DYNAPI_PROC(bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return)
  993. SDL_DYNAPI_PROC(void,SDL_Vulkan_DestroySurface,(VkInstance a, VkSurfaceKHR b, const struct VkAllocationCallbacks *c),(a,b,c),)
  994. SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return)
  995. SDL_DYNAPI_PROC(bool,SDL_Vulkan_GetPresentationSupport,(VkInstance a, VkPhysicalDevice b, Uint32 c),(a,b,c),return)
  996. SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return)
  997. SDL_DYNAPI_PROC(bool,SDL_Vulkan_LoadLibrary,(const char *a),(a),return)
  998. SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
  999. SDL_DYNAPI_PROC(void,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),)
  1000. SDL_DYNAPI_PROC(bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
  1001. SDL_DYNAPI_PROC(bool,SDL_WaitEvent,(SDL_Event *a),(a),return)
  1002. SDL_DYNAPI_PROC(bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
  1003. SDL_DYNAPI_PROC(bool,SDL_WaitForGPUFences,(SDL_GPUDevice *a, bool b, SDL_GPUFence *const *c, Uint32 d),(a,b,c,d),return)
  1004. SDL_DYNAPI_PROC(bool,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),return)
  1005. SDL_DYNAPI_PROC(bool,SDL_WaitProcess,(SDL_Process *a, bool b, int *c),(a,b,c),return)
  1006. SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),)
  1007. SDL_DYNAPI_PROC(bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
  1008. SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
  1009. SDL_DYNAPI_PROC(bool,SDL_WarpMouseGlobal,(float a, float b),(a,b),return)
  1010. SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),)
  1011. SDL_DYNAPI_PROC(SDL_InitFlags,SDL_WasInit,(SDL_InitFlags a),(a),return)
  1012. SDL_DYNAPI_PROC(bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return)
  1013. SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return)
  1014. SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return)
  1015. SDL_DYNAPI_PROC(size_t,SDL_WriteIO,(SDL_IOStream *a, const void *b, size_t c),(a,b,c),return)
  1016. SDL_DYNAPI_PROC(bool,SDL_WriteS16BE,(SDL_IOStream *a, Sint16 b),(a,b),return)
  1017. SDL_DYNAPI_PROC(bool,SDL_WriteS16LE,(SDL_IOStream *a, Sint16 b),(a,b),return)
  1018. SDL_DYNAPI_PROC(bool,SDL_WriteS32BE,(SDL_IOStream *a, Sint32 b),(a,b),return)
  1019. SDL_DYNAPI_PROC(bool,SDL_WriteS32LE,(SDL_IOStream *a, Sint32 b),(a,b),return)
  1020. SDL_DYNAPI_PROC(bool,SDL_WriteS64BE,(SDL_IOStream *a, Sint64 b),(a,b),return)
  1021. SDL_DYNAPI_PROC(bool,SDL_WriteS64LE,(SDL_IOStream *a, Sint64 b),(a,b),return)
  1022. SDL_DYNAPI_PROC(bool,SDL_WriteS8,(SDL_IOStream *a, Sint8 b),(a,b),return)
  1023. SDL_DYNAPI_PROC(bool,SDL_WriteStorageFile,(SDL_Storage *a, const char *b, const void *c, Uint64 d),(a,b,c,d),return)
  1024. SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 d, Uint8 e, Uint8 f, Uint8 g),(a,b,c,d,e,f,g),return)
  1025. SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixelFloat,(SDL_Surface *a, int b, int c, float d, float e, float f, float g),(a,b,c,d,e,f,g),return)
  1026. SDL_DYNAPI_PROC(bool,SDL_WriteU16BE,(SDL_IOStream *a, Uint16 b),(a,b),return)
  1027. SDL_DYNAPI_PROC(bool,SDL_WriteU16LE,(SDL_IOStream *a, Uint16 b),(a,b),return)
  1028. SDL_DYNAPI_PROC(bool,SDL_WriteU32BE,(SDL_IOStream *a, Uint32 b),(a,b),return)
  1029. SDL_DYNAPI_PROC(bool,SDL_WriteU32LE,(SDL_IOStream *a, Uint32 b),(a,b),return)
  1030. SDL_DYNAPI_PROC(bool,SDL_WriteU64BE,(SDL_IOStream *a, Uint64 b),(a,b),return)
  1031. SDL_DYNAPI_PROC(bool,SDL_WriteU64LE,(SDL_IOStream *a, Uint64 b),(a,b),return)
  1032. SDL_DYNAPI_PROC(bool,SDL_WriteU8,(SDL_IOStream *a, Uint8 b),(a,b),return)
  1033. SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return)
  1034. SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return)
  1035. SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return)
  1036. SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
  1037. SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
  1038. SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return)
  1039. SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return)
  1040. SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return)
  1041. SDL_DYNAPI_PROC(double,SDL_atan2,(double a, double b),(a,b),return)
  1042. SDL_DYNAPI_PROC(float,SDL_atan2f,(float a, float b),(a,b),return)
  1043. SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return)
  1044. SDL_DYNAPI_PROC(double,SDL_atof,(const char *a),(a),return)
  1045. SDL_DYNAPI_PROC(int,SDL_atoi,(const char *a),(a),return)
  1046. SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback e),(a,b,c,d,e),return)
  1047. SDL_DYNAPI_PROC(void*,SDL_bsearch_r,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback_r e, void *f),(a,b,c,d,e,f),return)
  1048. SDL_DYNAPI_PROC(void*,SDL_calloc,(size_t a, size_t b),(a,b),return)
  1049. SDL_DYNAPI_PROC(double,SDL_ceil,(double a),(a),return)
  1050. SDL_DYNAPI_PROC(float,SDL_ceilf,(float a),(a),return)
  1051. SDL_DYNAPI_PROC(double,SDL_copysign,(double a, double b),(a,b),return)
  1052. SDL_DYNAPI_PROC(float,SDL_copysignf,(float a, float b),(a,b),return)
  1053. SDL_DYNAPI_PROC(double,SDL_cos,(double a),(a),return)
  1054. SDL_DYNAPI_PROC(float,SDL_cosf,(float a),(a),return)
  1055. SDL_DYNAPI_PROC(Uint16,SDL_crc16,(Uint16 a, const void *b, size_t c),(a,b,c),return)
  1056. SDL_DYNAPI_PROC(Uint32,SDL_crc32,(Uint32 a, const void *b, size_t c),(a,b,c),return)
  1057. SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return)
  1058. SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return)
  1059. SDL_DYNAPI_PROC(double,SDL_fabs,(double a),(a),return)
  1060. SDL_DYNAPI_PROC(float,SDL_fabsf,(float a),(a),return)
  1061. SDL_DYNAPI_PROC(double,SDL_floor,(double a),(a),return)
  1062. SDL_DYNAPI_PROC(float,SDL_floorf,(float a),(a),return)
  1063. SDL_DYNAPI_PROC(double,SDL_fmod,(double a, double b),(a,b),return)
  1064. SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return)
  1065. SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
  1066. SDL_DYNAPI_PROC(const char*,SDL_getenv,(const char *a),(a),return)
  1067. SDL_DYNAPI_PROC(const char*,SDL_getenv_unsafe,(const char *a),(a),return)
  1068. SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(bool a),(a),)
  1069. SDL_DYNAPI_PROC(int,SDL_hid_close,(SDL_hid_device *a),(a),return)
  1070. SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
  1071. SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return)
  1072. SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return)
  1073. SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),)
  1074. SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return)
  1075. SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
  1076. SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return)
  1077. SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
  1078. SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
  1079. SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
  1080. SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
  1081. SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
  1082. SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return)
  1083. SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return)
  1084. SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a),(a),return)
  1085. SDL_DYNAPI_PROC(int,SDL_hid_read,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
  1086. SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, size_t c, int d),(a,b,c,d),return)
  1087. SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
  1088. SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return)
  1089. SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
  1090. SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
  1091. SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return)
  1092. SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return)
  1093. SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return)
  1094. SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return)
  1095. SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return)
  1096. SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return)
  1097. SDL_DYNAPI_PROC(int,SDL_iscntrl,(int a),(a),return)
  1098. SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return)
  1099. SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return)
  1100. SDL_DYNAPI_PROC(int,SDL_isinf,(double a),(a),return)
  1101. SDL_DYNAPI_PROC(int,SDL_isinff,(float a),(a),return)
  1102. SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return)
  1103. SDL_DYNAPI_PROC(int,SDL_isnan,(double a),(a),return)
  1104. SDL_DYNAPI_PROC(int,SDL_isnanf,(float a),(a),return)
  1105. SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return)
  1106. SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return)
  1107. SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return)
  1108. SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return)
  1109. SDL_DYNAPI_PROC(int,SDL_isxdigit,(int a),(a),return)
  1110. SDL_DYNAPI_PROC(char*,SDL_itoa,(int a, char *b, int c),(a,b,c),return)
  1111. SDL_DYNAPI_PROC(char*,SDL_lltoa,(long long a, char *b, int c),(a,b,c),return)
  1112. SDL_DYNAPI_PROC(double,SDL_log,(double a),(a),return)
  1113. SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return)
  1114. SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return)
  1115. SDL_DYNAPI_PROC(float,SDL_logf,(float a),(a),return)
  1116. SDL_DYNAPI_PROC(long,SDL_lround,(double a),(a),return)
  1117. SDL_DYNAPI_PROC(long,SDL_lroundf,(float a),(a),return)
  1118. SDL_DYNAPI_PROC(char*,SDL_ltoa,(long a, char *b, int c),(a,b,c),return)
  1119. SDL_DYNAPI_PROC(void*,SDL_malloc,(size_t a),(a),return)
  1120. SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return)
  1121. SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return)
  1122. SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return)
  1123. SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return)
  1124. SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
  1125. SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
  1126. SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
  1127. SDL_DYNAPI_PROC(Uint32,SDL_murmur3_32,(const void *a, size_t b, Uint32 c),(a,b,c),return)
  1128. SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return)
  1129. SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return)
  1130. SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, SDL_CompareCallback d),(a,b,c,d),)
  1131. SDL_DYNAPI_PROC(void,SDL_qsort_r,(void *a, size_t b, size_t c, SDL_CompareCallback_r d, void *e),(a,b,c,d,e),)
  1132. SDL_DYNAPI_PROC(Sint32,SDL_rand,(Sint32 a),(a),return)
  1133. SDL_DYNAPI_PROC(Uint32,SDL_rand_bits,(void),(),return)
  1134. SDL_DYNAPI_PROC(Uint32,SDL_rand_bits_r,(Uint64 *a),(a),return)
  1135. SDL_DYNAPI_PROC(Sint32,SDL_rand_r,(Uint64 *a, Sint32 b),(a,b),return)
  1136. SDL_DYNAPI_PROC(float,SDL_randf,(void),(),return)
  1137. SDL_DYNAPI_PROC(float,SDL_randf_r,(Uint64 *a),(a),return)
  1138. SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return)
  1139. SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return)
  1140. SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return)
  1141. SDL_DYNAPI_PROC(double,SDL_scalbn,(double a, int b),(a,b),return)
  1142. SDL_DYNAPI_PROC(float,SDL_scalbnf,(float a, int b),(a,b),return)
  1143. SDL_DYNAPI_PROC(int,SDL_setenv_unsafe,(const char *a, const char *b, int c),(a,b,c),return)
  1144. SDL_DYNAPI_PROC(double,SDL_sin,(double a),(a),return)
  1145. SDL_DYNAPI_PROC(float,SDL_sinf,(float a),(a),return)
  1146. SDL_DYNAPI_PROC(double,SDL_sqrt,(double a),(a),return)
  1147. SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return)
  1148. SDL_DYNAPI_PROC(void,SDL_srand,(Uint64 a),(a),)
  1149. SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return)
  1150. SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return)
  1151. SDL_DYNAPI_PROC(char*,SDL_strchr,(const char *a, int b),(a,b),return)
  1152. SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return)
  1153. SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return)
  1154. SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
  1155. SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
  1156. SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return)
  1157. SDL_DYNAPI_PROC(char*,SDL_strlwr,(char *a),(a),return)
  1158. SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return)
  1159. SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return)
  1160. SDL_DYNAPI_PROC(char*,SDL_strndup,(const char *a, size_t b),(a,b),return)
  1161. SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)
  1162. SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return)
  1163. SDL_DYNAPI_PROC(char*,SDL_strpbrk,(const char *a, const char *b),(a,b),return)
  1164. SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return)
  1165. SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return)
  1166. SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return)
  1167. SDL_DYNAPI_PROC(double,SDL_strtod,(const char *a, char **b),(a,b),return)
  1168. SDL_DYNAPI_PROC(char*,SDL_strtok_r,(char *a, const char *b, char **c),(a,b,c),return)
  1169. SDL_DYNAPI_PROC(long,SDL_strtol,(const char *a, char **b, int c),(a,b,c),return)
  1170. SDL_DYNAPI_PROC(long long,SDL_strtoll,(const char *a, char **b, int c),(a,b,c),return)
  1171. SDL_DYNAPI_PROC(unsigned long,SDL_strtoul,(const char *a, char **b, int c),(a,b,c),return)
  1172. SDL_DYNAPI_PROC(unsigned long long,SDL_strtoull,(const char *a, char **b, int c),(a,b,c),return)
  1173. SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return)
  1174. SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return)
  1175. SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return)
  1176. SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return)
  1177. SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return)
  1178. SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return)
  1179. SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return)
  1180. SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return)
  1181. SDL_DYNAPI_PROC(char*,SDL_ulltoa,(unsigned long long a, char *b, int c),(a,b,c),return)
  1182. SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return)
  1183. SDL_DYNAPI_PROC(int,SDL_unsetenv_unsafe,(const char *a),(a),return)
  1184. SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
  1185. SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return)
  1186. SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return)
  1187. SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
  1188. SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),return)
  1189. SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
  1190. SDL_DYNAPI_PROC(int,SDL_vswprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return)
  1191. SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
  1192. SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
  1193. SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
  1194. SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
  1195. SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
  1196. SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return)
  1197. SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
  1198. SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
  1199. SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
  1200. SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
  1201. SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
  1202. SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
  1203. SDL_DYNAPI_PROC(Uint32,SDL_StepBackUTF8,(const char *a, const char **b),(a,b),return)
  1204. SDL_DYNAPI_PROC(void,SDL_DelayPrecise,(Uint64 a),(a),)
  1205. SDL_DYNAPI_PROC(Uint32,SDL_CalculateGPUTextureFormatSize,(SDL_GPUTextureFormat a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),return)
  1206. SDL_DYNAPI_PROC(bool,SDL_SetErrorV,(SDL_PRINTF_FORMAT_STRING const char *a,va_list b),(a,b),return)
  1207. SDL_DYNAPI_PROC(SDL_LogOutputFunction,SDL_GetDefaultLogOutputFunction,(void),(),return)
  1208. SDL_DYNAPI_PROC(bool,SDL_RenderDebugText,(SDL_Renderer *a,float b,float c,const char *d),(a,b,c,d),return)
  1209. SDL_DYNAPI_PROC(SDL_Sandbox,SDL_GetSandbox,(void),(),return)
  1210. SDL_DYNAPI_PROC(bool,SDL_CancelGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return)
  1211. SDL_DYNAPI_PROC(bool,SDL_SaveFile_IO,(SDL_IOStream *a,const void *b,size_t c,bool d),(a,b,c,d),return)
  1212. SDL_DYNAPI_PROC(bool,SDL_SaveFile,(const char *a,const void *b,size_t c),(a,b,c),return)
  1213. SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return)
  1214. SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return)
  1215. SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return)
  1216. SDL_DYNAPI_PROC(SDL_AsyncIO*,SDL_AsyncIOFromFile,(const char *a, const char *b),(a,b),return)
  1217. SDL_DYNAPI_PROC(Sint64,SDL_GetAsyncIOSize,(SDL_AsyncIO *a),(a),return)
  1218. SDL_DYNAPI_PROC(bool,SDL_ReadAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
  1219. SDL_DYNAPI_PROC(bool,SDL_WriteAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
  1220. SDL_DYNAPI_PROC(bool,SDL_CloseAsyncIO,(SDL_AsyncIO *a, bool b, SDL_AsyncIOQueue *c, void *d),(a,b,c,d),return)
  1221. SDL_DYNAPI_PROC(SDL_AsyncIOQueue*,SDL_CreateAsyncIOQueue,(void),(),return)
  1222. SDL_DYNAPI_PROC(void,SDL_DestroyAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),)
  1223. SDL_DYNAPI_PROC(bool,SDL_GetAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b),(a,b),return)
  1224. SDL_DYNAPI_PROC(bool,SDL_WaitAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b, Sint32 c),(a,b,c),return)
  1225. SDL_DYNAPI_PROC(void,SDL_SignalAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),)
  1226. SDL_DYNAPI_PROC(bool,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void *c),(a,b,c),return)
  1227. SDL_DYNAPI_PROC(void,SDL_ShowFileDialogWithProperties,(SDL_FileDialogType a, SDL_DialogFileCallback b, void *c, SDL_PropertiesID d),(a,b,c,d),)
  1228. SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return)
  1229. SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return)
  1230. SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return)
  1231. SDL_DYNAPI_PROC(bool,SDL_RenderTextureAffine,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,const SDL_FPoint *d,const SDL_FPoint *e,const SDL_FPoint *f),(a,b,c,d,e,f),return)
  1232. SDL_DYNAPI_PROC(bool,SDL_WaitForGPUSwapchain,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
  1233. SDL_DYNAPI_PROC(bool,SDL_WaitAndAcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a,SDL_Window *b,SDL_GPUTexture **c,Uint32 *d,Uint32 *e),(a,b,c,d,e),return)
  1234. #ifndef SDL_DYNAPI_PROC_NO_VARARGS
  1235. SDL_DYNAPI_PROC(bool,SDL_RenderDebugTextFormat,(SDL_Renderer *a,float b,float c,SDL_PRINTF_FORMAT_STRING const char *d,...),(a,b,c,d),return)
  1236. #endif
  1237. SDL_DYNAPI_PROC(SDL_Tray*,SDL_CreateTray,(SDL_Surface *a,const char *b),(a,b),return)
  1238. SDL_DYNAPI_PROC(void,SDL_SetTrayIcon,(SDL_Tray *a,SDL_Surface *b),(a,b),)
  1239. SDL_DYNAPI_PROC(void,SDL_SetTrayTooltip,(SDL_Tray *a,const char *b),(a,b),)
  1240. SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTrayMenu,(SDL_Tray *a),(a),return)
  1241. SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTraySubmenu,(SDL_TrayEntry *a),(a),return)
  1242. SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayMenu,(SDL_Tray *a),(a),return)
  1243. SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTraySubmenu,(SDL_TrayEntry *a),(a),return)
  1244. SDL_DYNAPI_PROC(const SDL_TrayEntry**,SDL_GetTrayEntries,(SDL_TrayMenu *a,int *b),(a,b),return)
  1245. SDL_DYNAPI_PROC(void,SDL_RemoveTrayEntry,(SDL_TrayEntry *a),(a),)
  1246. SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_InsertTrayEntryAt,(SDL_TrayMenu *a,int b,const char *c,SDL_TrayEntryFlags d),(a,b,c,d),return)
  1247. SDL_DYNAPI_PROC(void,SDL_SetTrayEntryLabel,(SDL_TrayEntry *a,const char *b),(a,b),)
  1248. SDL_DYNAPI_PROC(const char*,SDL_GetTrayEntryLabel,(SDL_TrayEntry *a),(a),return)
  1249. SDL_DYNAPI_PROC(void,SDL_SetTrayEntryChecked,(SDL_TrayEntry *a,bool b),(a,b),)
  1250. SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryChecked,(SDL_TrayEntry *a),(a),return)
  1251. SDL_DYNAPI_PROC(void,SDL_SetTrayEntryEnabled,(SDL_TrayEntry *a,bool b),(a,b),)
  1252. SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryEnabled,(SDL_TrayEntry *a),(a),return)
  1253. SDL_DYNAPI_PROC(void,SDL_SetTrayEntryCallback,(SDL_TrayEntry *a,SDL_TrayCallback b,void *c),(a,b,c),)
  1254. SDL_DYNAPI_PROC(void,SDL_DestroyTray,(SDL_Tray *a),(a),)
  1255. SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayEntryParent,(SDL_TrayEntry *a),(a),return)
  1256. SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),return)
  1257. SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return)
  1258. SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return)
  1259. SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return)
  1260. SDL_DYNAPI_PROC(void,SDL_ClickTrayEntry,(SDL_TrayEntry *a),(a),)