Anonymous Maarten 8954e42bcb xcode: cmake scripts inside frameworks in side xcframework differ from the top cmake script 11 hónapja
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CMake 8954e42bcb xcode: cmake scripts inside frameworks in side xcframework differ from the top cmake script 11 hónapja
share 8954e42bcb xcode: cmake scripts inside frameworks in side xcframework differ from the top cmake script 11 hónapja
License.txt 5b3ee51c6c Updated copyright for 2024 1 éve
ReadMe.txt 8954e42bcb xcode: cmake scripts inside frameworks in side xcframework differ from the top cmake script 11 hónapja
SDL_DS_Store d0aaf74ec0 Added an xcframework target to cover all supported Apple platforms 2 éve

ReadMe.txt

The Simple DirectMedia Layer (SDL for short) is a cross-platform
library designed to make it easy to write multi-media software,
such as games and emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html


This packages contains the SDL framework for macOS.
Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.


To Install:
Copy "SDL3.xcframework" and "share" to /Library/Frameworks

You may alternatively install it in /Library/Frameworks
if your access privileges are not high enough.


Use in CMake projects:
SDL3.xcframework can be used in CMake projects using the following pattern:
```cmake
find_package(SDL3 REQUIRED COMPONENTS SDL3)
add_executable(my_game ${MY_SOURCES})
target_link_libraries(my_game PRIVATE SDL3::SDL3)
```
If SDL3.framework is installed in a non-standard location,
please refer to the following link for ways to configure CMake:
https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure


Additional References:

- Screencast tutorials for getting started with OpenSceneGraph/macOS are
available at:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
Though these are OpenSceneGraph centric, the same exact concepts apply to
SDL, thus the videos are recommended for everybody getting started with
developing on macOS. (You can skim over the PlugIns stuff since SDL
doesn't have any PlugIns to worry about.)