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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategoryCamera
- *
- * Video capture for the SDL library.
- *
- * This API lets apps read input from video sources, like webcams. Camera
- * devices can be enumerated, queried, and opened. Once opened, it will
- * provide SDL_Surface objects as new frames of video come in. These surfaces
- * can be uploaded to an SDL_Texture or processed as pixels in memory.
- */
- #ifndef SDL_camera_h_
- #define SDL_camera_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_pixels.h>
- #include <SDL3/SDL_properties.h>
- #include <SDL3/SDL_surface.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * This is a unique ID for a camera device for the time it is connected to the
- * system, and is never reused for the lifetime of the application.
- *
- * If the device is disconnected and reconnected, it will get a new ID.
- *
- * The value 0 is an invalid ID.
- *
- * \since This datatype is available since SDL 3.0.0.
- *
- * \sa SDL_GetCameras
- */
- typedef Uint32 SDL_CameraID;
- /**
- * The opaque structure used to identify an opened SDL camera.
- *
- * \since This struct is available since SDL 3.0.0.
- */
- typedef struct SDL_Camera SDL_Camera;
- /**
- * The details of an output format for a camera device.
- *
- * Cameras often support multiple formats; each one will be encapsulated in
- * this struct.
- *
- * \since This struct is available since SDL 3.0.0.
- *
- * \sa SDL_GetCameraSupportedFormats
- * \sa SDL_GetCameraFormat
- */
- typedef struct SDL_CameraSpec
- {
- SDL_PixelFormat format; /**< Frame format */
- SDL_Colorspace colorspace; /**< Frame colorspace */
- int width; /**< Frame width */
- int height; /**< Frame height */
- int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */
- int framerate_denominator; /**< Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds) */
- } SDL_CameraSpec;
- /**
- * The position of camera in relation to system device.
- *
- * \since This enum is available since SDL 3.0.0.
- *
- * \sa SDL_GetCameraPosition
- */
- typedef enum SDL_CameraPosition
- {
- SDL_CAMERA_POSITION_UNKNOWN,
- SDL_CAMERA_POSITION_FRONT_FACING,
- SDL_CAMERA_POSITION_BACK_FACING
- } SDL_CameraPosition;
- /**
- * Use this function to get the number of built-in camera drivers.
- *
- * This function returns a hardcoded number. This never returns a negative
- * value; if there are no drivers compiled into this build of SDL, this
- * function returns zero. The presence of a driver in this list does not mean
- * it will function, it just means SDL is capable of interacting with that
- * interface. For example, a build of SDL might have v4l2 support, but if
- * there's no kernel support available, SDL's v4l2 driver would fail if used.
- *
- * By default, SDL tries all drivers, in its preferred order, until one is
- * found to be usable.
- *
- * \returns the number of built-in camera drivers.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetCameraDriver
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
- /**
- * Use this function to get the name of a built in camera driver.
- *
- * The list of camera drivers is given in the order that they are normally
- * initialized by default; the drivers that seem more reasonable to choose
- * first (as far as the SDL developers believe) are earlier in the list.
- *
- * The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
- * "coremedia" or "android". These never have Unicode characters, and are not
- * meant to be proper names.
- *
- * \param index the index of the camera driver; the value ranges from 0 to
- * SDL_GetNumCameraDrivers() - 1.
- * \returns the name of the camera driver at the requested index, or NULL if
- * an invalid index was specified.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetNumCameraDrivers
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index);
- /**
- * Get the name of the current camera driver.
- *
- * The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
- * "coremedia" or "android". These never have Unicode characters, and are not
- * meant to be proper names.
- *
- * \returns the name of the current camera driver or NULL if no driver has
- * been initialized.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
- /**
- * Get a list of currently connected camera devices.
- *
- * \param count a pointer filled in with the number of cameras returned, may
- * be NULL.
- * \returns a 0 terminated array of camera instance IDs or NULL on failure;
- * call SDL_GetError() for more information. This should be freed
- * with SDL_free() when it is no longer needed.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenCamera
- */
- extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count);
- /**
- * Get the list of native formats/sizes a camera supports.
- *
- * This returns a list of all formats and frame sizes that a specific camera
- * can offer. This is useful if your app can accept a variety of image formats
- * and sizes and so want to find the optimal spec that doesn't require
- * conversion.
- *
- * This function isn't strictly required; if you call SDL_OpenCamera with a
- * NULL spec, SDL will choose a native format for you, and if you instead
- * specify a desired format, it will transparently convert to the requested
- * format on your behalf.
- *
- * If `count` is not NULL, it will be filled with the number of elements in
- * the returned array.
- *
- * Note that it's legal for a camera to supply an empty list. This is what
- * will happen on Emscripten builds, since that platform won't tell _anything_
- * about available cameras until you've opened one, and won't even tell if
- * there _is_ a camera until the user has given you permission to check
- * through a scary warning popup.
- *
- * \param devid the camera device instance ID to query.
- * \param count a pointer filled in with the number of elements in the list,
- * may be NULL.
- * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on
- * failure; call SDL_GetError() for more information. This is a
- * single allocation that should be freed with SDL_free() when it is
- * no longer needed.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetCameras
- * \sa SDL_OpenCamera
- */
- extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID devid, int *count);
- /**
- * Get the human-readable device name for a camera.
- *
- * \param instance_id the camera device instance ID.
- * \returns a human-readable device name or NULL on failure; call
- * SDL_GetError() for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetCameras
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id);
- /**
- * Get the position of the camera in relation to the system.
- *
- * Most platforms will report UNKNOWN, but mobile devices, like phones, can
- * often make a distinction between cameras on the front of the device (that
- * points towards the user, for taking "selfies") and cameras on the back (for
- * filming in the direction the user is facing).
- *
- * \param instance_id the camera device instance ID.
- * \returns the position of the camera on the system hardware.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetCameras
- */
- extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id);
- /**
- * Open a video recording device (a "camera").
- *
- * You can open the device with any reasonable spec, and if the hardware can't
- * directly support it, it will convert data seamlessly to the requested
- * format. This might incur overhead, including scaling of image data.
- *
- * If you would rather accept whatever format the device offers, you can pass
- * a NULL spec here and it will choose one for you (and you can use
- * SDL_Surface's conversion/scaling functions directly if necessary).
- *
- * You can call SDL_GetCameraFormat() to get the actual data format if passing
- * a NULL spec here. You can see the exact specs a device can support without
- * conversion with SDL_GetCameraSupportedSpecs().
- *
- * SDL will not attempt to emulate framerate; it will try to set the hardware
- * to the rate closest to the requested speed, but it won't attempt to limit
- * or duplicate frames artificially; call SDL_GetCameraFormat() to see the
- * actual framerate of the opened the device, and check your timestamps if
- * this is crucial to your app!
- *
- * Note that the camera is not usable until the user approves its use! On some
- * platforms, the operating system will prompt the user to permit access to
- * the camera, and they can choose Yes or No at that point. Until they do, the
- * camera will not be usable. The app should either wait for an
- * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
- * or poll SDL_IsCameraApproved() occasionally until it returns non-zero. On
- * platforms that don't require explicit user approval (and perhaps in places
- * where the user previously permitted access), the approval event might come
- * immediately, but it might come seconds, minutes, or hours later!
- *
- * \param instance_id the camera device instance ID.
- * \param spec the desired format for data the device will provide. Can be
- * NULL.
- * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for
- * more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetCameras
- * \sa SDL_GetCameraFormat
- */
- extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec);
- /**
- * Query if camera access has been approved by the user.
- *
- * Cameras will not function between when the device is opened by the app and
- * when the user permits access to the hardware. On some platforms, this
- * presents as a popup dialog where the user has to explicitly approve access;
- * on others the approval might be implicit and not alert the user at all.
- *
- * This function can be used to check the status of that approval. It will
- * return 0 if still waiting for user response, 1 if the camera is approved
- * for use, and -1 if the user denied access.
- *
- * Instead of polling with this function, you can wait for a
- * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event
- * in the standard SDL event loop, which is guaranteed to be sent once when
- * permission to use the camera is decided.
- *
- * If a camera is declined, there's nothing to be done but call
- * SDL_CloseCamera() to dispose of it.
- *
- * \param camera the opened camera device to query.
- * \returns -1 if user denied access to the camera, 1 if user approved access,
- * 0 if no decision has been made yet.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenCamera
- * \sa SDL_CloseCamera
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera);
- /**
- * Get the instance ID of an opened camera.
- *
- * \param camera an SDL_Camera to query.
- * \returns the instance ID of the specified camera on success or 0 on
- * failure; call SDL_GetError() for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenCamera
- */
- extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera);
- /**
- * Get the properties associated with an opened camera.
- *
- * \param camera the SDL_Camera obtained from SDL_OpenCamera().
- * \returns a valid property ID on success or 0 on failure; call
- * SDL_GetError() for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
- /**
- * Get the spec that a camera is using when generating images.
- *
- * Note that this might not be the native format of the hardware, as SDL might
- * be converting to this format behind the scenes.
- *
- * If the system is waiting for the user to approve access to the camera, as
- * some platforms require, this will return false, but this isn't necessarily
- * a fatal error; you should either wait for an
- * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
- * or poll SDL_IsCameraApproved() occasionally until it returns non-zero.
- *
- * \param camera opened camera device.
- * \param spec the SDL_CameraSpec to be initialized by this function.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenCamera
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec);
- /**
- * Acquire a frame.
- *
- * The frame is a memory pointer to the image data, whose size and format are
- * given by the spec requested when opening the device.
- *
- * This is a non blocking API. If there is a frame available, a non-NULL
- * surface is returned, and timestampNS will be filled with a non-zero value.
- *
- * Note that an error case can also return NULL, but a NULL by itself is
- * normal and just signifies that a new frame is not yet available. Note that
- * even if a camera device fails outright (a USB camera is unplugged while in
- * use, etc), SDL will send an event separately to notify the app, but
- * continue to provide blank frames at ongoing intervals until
- * SDL_CloseCamera() is called, so real failure here is almost always an out
- * of memory condition.
- *
- * After use, the frame should be released with SDL_ReleaseCameraFrame(). If
- * you don't do this, the system may stop providing more video!
- *
- * Do not call SDL_FreeSurface() on the returned surface! It must be given
- * back to the camera subsystem with SDL_ReleaseCameraFrame!
- *
- * If the system is waiting for the user to approve access to the camera, as
- * some platforms require, this will return NULL (no frames available); you
- * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
- * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved()
- * occasionally until it returns non-zero.
- *
- * \param camera opened camera device.
- * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on
- * error. Can be NULL.
- * \returns a new frame of video on success, NULL if none is currently
- * available.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_ReleaseCameraFrame
- */
- extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS);
- /**
- * Release a frame of video acquired from a camera.
- *
- * Let the back-end re-use the internal buffer for camera.
- *
- * This function _must_ be called only on surface objects returned by
- * SDL_AcquireCameraFrame(). This function should be called as quickly as
- * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for
- * video frames; if surfaces aren't released in a timely manner, SDL may drop
- * upcoming video frames from the camera.
- *
- * If the app needs to keep the surface for a significant time, they should
- * make a copy of it and release the original.
- *
- * The app should not use the surface again after calling this function;
- * assume the surface is freed and the pointer is invalid.
- *
- * \param camera opened camera device.
- * \param frame the video frame surface to release.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_AcquireCameraFrame
- */
- extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
- /**
- * Use this function to shut down camera processing and close the camera
- * device.
- *
- * \param camera opened camera device.
- *
- * \threadsafety It is safe to call this function from any thread, but no
- * thread may reference `device` once this function is called.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_OpenCameraWithSpec
- * \sa SDL_OpenCamera
- */
- extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_camera_h_ */
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