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- /*
- Simple DirectMedia Layer
- Copyright (C) 2017, Mark Callow
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategoryVulkan
- *
- * Functions for creating Vulkan surfaces on SDL windows.
- */
- #ifndef SDL_vulkan_h_
- #define SDL_vulkan_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_video.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Avoid including vulkan.h, don't define VkInstance if it's already included */
- #ifdef VULKAN_H_
- #define NO_SDL_VULKAN_TYPEDEFS
- #endif
- #ifndef NO_SDL_VULKAN_TYPEDEFS
- #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
- #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
- #else
- #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
- #endif
- VK_DEFINE_HANDLE(VkInstance)
- VK_DEFINE_HANDLE(VkPhysicalDevice)
- VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
- struct VkAllocationCallbacks;
- #endif /* !NO_SDL_VULKAN_TYPEDEFS */
- /**
- * \name Vulkan support functions
- */
- /* @{ */
- /**
- * Dynamically load the Vulkan loader library.
- *
- * This should be called after initializing the video driver, but before
- * creating any Vulkan windows. If no Vulkan loader library is loaded, the
- * default library will be loaded upon creation of the first Vulkan window.
- *
- * It is fairly common for Vulkan applications to link with libvulkan instead
- * of explicitly loading it at run time. This will work with SDL provided the
- * application links to a dynamic library and both it and SDL use the same
- * search path.
- *
- * If you specify a non-NULL `path`, an application should retrieve all of the
- * Vulkan functions it uses from the dynamic library using
- * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
- * to the same vulkan loader library the application linked to.
- *
- * On Apple devices, if `path` is NULL, SDL will attempt to find the
- * `vkGetInstanceProcAddr` address within all the Mach-O images of the current
- * process. This is because it is fairly common for Vulkan applications to
- * link with libvulkan (and historically MoltenVK was provided as a static
- * library). If it is not found, on macOS, SDL will attempt to load
- * `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
- * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
- * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
- * dynamic framework or .dylib must ensure it is included in its application
- * bundle.
- *
- * On non-Apple devices, application linking with a static libvulkan is not
- * supported. Either do not link to the Vulkan loader or link to a dynamic
- * library version.
- *
- * \param path the platform dependent Vulkan loader library name or NULL.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_GetVkGetInstanceProcAddr
- * \sa SDL_Vulkan_UnloadLibrary
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
- /**
- * Get the address of the `vkGetInstanceProcAddr` function.
- *
- * This should be called after either calling SDL_Vulkan_LoadLibrary() or
- * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
- *
- * The actual type of the returned function pointer is
- * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan
- * headers are not included here. You should cast the return value of this
- * function to that type, e.g.
- *
- * `vkGetInstanceProcAddr =
- * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();`
- *
- * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- */
- extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
- /**
- * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary().
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_LoadLibrary
- */
- extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
- /**
- * Get the Vulkan instance extensions needed for vkCreateInstance.
- *
- * This should be called after either calling SDL_Vulkan_LoadLibrary() or
- * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
- *
- * On return, the variable pointed to by `count` will be set to the number of
- * elements returned, suitable for using with
- * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be
- * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling
- * Vulkan's vkCreateInstance API.
- *
- * You should not free the returned array; it is owned by SDL.
- *
- * \param count a pointer filled in with the number of extensions returned.
- * \returns an array of extension name strings on success, NULL on failure;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_CreateSurface
- */
- extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count);
- /**
- * Create a Vulkan rendering surface for a window.
- *
- * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
- * `instance` must have been created with extensions returned by
- * SDL_Vulkan_GetInstanceExtensions() enabled.
- *
- * If `allocator` is NULL, Vulkan will use the system default allocator. This
- * argument is passed directly to Vulkan and isn't used by SDL itself.
- *
- * \param window the window to which to attach the Vulkan surface.
- * \param instance the Vulkan instance handle.
- * \param allocator a VkAllocationCallbacks struct, which lets the app set the
- * allocator that creates the surface. Can be NULL.
- * \param surface a pointer to a VkSurfaceKHR handle to output the newly
- * created surface.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_GetInstanceExtensions
- * \sa SDL_Vulkan_DestroySurface
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
- VkInstance instance,
- const struct VkAllocationCallbacks *allocator,
- VkSurfaceKHR* surface);
- /**
- * Destroy the Vulkan rendering surface of a window.
- *
- * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface
- * was called after SDL_CreateWindow.
- *
- * The `instance` must have been created with extensions returned by
- * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been
- * created successfully by an SDL_Vulkan_CreateSurface() call.
- *
- * If `allocator` is NULL, Vulkan will use the system default allocator. This
- * argument is passed directly to Vulkan and isn't used by SDL itself.
- *
- * \param instance the Vulkan instance handle.
- * \param surface vkSurfaceKHR handle to destroy.
- * \param allocator a VkAllocationCallbacks struct, which lets the app set the
- * allocator that destroys the surface. Can be NULL.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_GetInstanceExtensions
- * \sa SDL_Vulkan_CreateSurface
- */
- extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance,
- VkSurfaceKHR surface,
- const struct VkAllocationCallbacks *allocator);
- /**
- * Query support for presentation via a given physical device and queue
- * family.
- *
- * The `instance` must have been created with extensions returned by
- * SDL_Vulkan_GetInstanceExtensions() enabled.
- *
- * \param instance the Vulkan instance handle.
- * \param physicalDevice a valid Vulkan physical device handle.
- * \param queueFamilyIndex a valid queue family index for the given physical
- * device.
- * \returns true if supported, false if unsupported or an error occurred.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_Vulkan_GetInstanceExtensions
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance,
- VkPhysicalDevice physicalDevice,
- Uint32 queueFamilyIndex);
- /* @} *//* Vulkan support functions */
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_vulkan_h_ */
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