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- /**
- * Mouse test suite
- */
- #include <limits.h>
- #include <float.h>
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_test.h>
- #include "testautomation_suites.h"
- #include "testautomation_images.h"
- /* ================= Test Case Implementation ================== */
- /* Test case functions */
- /* Helper to evaluate state returned from SDL_GetMouseState */
- static int mouseStateCheck(Uint32 state)
- {
- return (state == 0) ||
- (state == SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) ||
- (state == SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE)) ||
- (state == SDL_BUTTON_MASK(SDL_BUTTON_RIGHT)) ||
- (state == SDL_BUTTON_MASK(SDL_BUTTON_X1)) ||
- (state == SDL_BUTTON_MASK(SDL_BUTTON_X2));
- }
- /**
- * Check call to SDL_GetMouseState
- *
- */
- static int SDLCALL mouse_getMouseState(void *arg)
- {
- float x;
- float y;
- SDL_MouseButtonFlags state;
- /* Pump some events to update mouse state */
- SDL_PumpEvents();
- SDLTest_AssertPass("Call to SDL_PumpEvents()");
- /* Case where x, y pointer is NULL */
- state = SDL_GetMouseState(NULL, NULL);
- SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
- SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
- /* Case where x pointer is not NULL */
- x = -FLT_MAX;
- state = SDL_GetMouseState(&x, NULL);
- SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
- SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
- SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
- /* Case where y pointer is not NULL */
- y = -FLT_MAX;
- state = SDL_GetMouseState(NULL, &y);
- SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
- SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
- SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
- /* Case where x and y pointer is not NULL */
- x = -FLT_MAX;
- y = -FLT_MAX;
- state = SDL_GetMouseState(&x, &y);
- SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
- SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
- SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
- SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
- return TEST_COMPLETED;
- }
- /**
- * Check call to SDL_GetRelativeMouseState
- *
- */
- static int SDLCALL mouse_getRelativeMouseState(void *arg)
- {
- float x;
- float y;
- SDL_MouseButtonFlags state;
- /* Pump some events to update mouse state */
- SDL_PumpEvents();
- SDLTest_AssertPass("Call to SDL_PumpEvents()");
- /* Case where x, y pointer is NULL */
- state = SDL_GetRelativeMouseState(NULL, NULL);
- SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
- SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
- /* Case where x pointer is not NULL */
- x = -FLT_MAX;
- state = SDL_GetRelativeMouseState(&x, NULL);
- SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
- SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
- SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
- /* Case where y pointer is not NULL */
- y = -FLT_MAX;
- state = SDL_GetRelativeMouseState(NULL, &y);
- SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
- SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
- SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
- /* Case where x and y pointer is not NULL */
- x = -FLT_MAX;
- y = -FLT_MAX;
- state = SDL_GetRelativeMouseState(&x, &y);
- SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
- SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
- SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
- SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
- return TEST_COMPLETED;
- }
- /* XPM definition of mouse Cursor */
- static const char *g_mouseArrowData[] = {
- /* pixels */
- "X ",
- "XX ",
- "X.X ",
- "X..X ",
- "X...X ",
- "X....X ",
- "X.....X ",
- "X......X ",
- "X.......X ",
- "X........X ",
- "X.....XXXXX ",
- "X..X..X ",
- "X.X X..X ",
- "XX X..X ",
- "X X..X ",
- " X..X ",
- " X..X ",
- " X..X ",
- " XX ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " "
- };
- /* Helper that creates a new mouse cursor from an XPM */
- static SDL_Cursor *initArrowCursor(const char *image[])
- {
- SDL_Cursor *cursor;
- int i, row, col;
- Uint8 data[4 * 32];
- Uint8 mask[4 * 32];
- i = -1;
- for (row = 0; row < 32; ++row) {
- for (col = 0; col < 32; ++col) {
- if (col % 8) {
- data[i] <<= 1;
- mask[i] <<= 1;
- } else {
- ++i;
- data[i] = mask[i] = 0;
- }
- switch (image[row][col]) {
- case 'X':
- data[i] |= 0x01;
- mask[i] |= 0x01;
- break;
- case '.':
- mask[i] |= 0x01;
- break;
- case ' ':
- break;
- }
- }
- }
- cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0);
- return cursor;
- }
- /**
- * Check call to SDL_CreateCursor and SDL_DestroyCursor
- *
- * \sa SDL_CreateCursor
- * \sa SDL_DestroyCursor
- */
- static int SDLCALL mouse_createFreeCursor(void *arg)
- {
- SDL_Cursor *cursor;
- /* Create a cursor */
- cursor = initArrowCursor(g_mouseArrowData);
- SDLTest_AssertPass("Call to SDL_CreateCursor()");
- SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
- if (cursor == NULL) {
- return TEST_ABORTED;
- }
- /* Free cursor again */
- SDLTest_AssertPass("About to call SDL_DestroyCursor()");
- SDL_DestroyCursor(cursor);
- SDLTest_AssertPass("Call to SDL_DestroyCursor()");
- return TEST_COMPLETED;
- }
- /**
- * Check call to SDL_CreateColorCursor and SDL_DestroyCursor
- *
- * \sa SDL_CreateColorCursor
- * \sa SDL_DestroyCursor
- */
- static int SDLCALL mouse_createFreeColorCursor(void *arg)
- {
- SDL_Surface *face;
- SDL_Cursor *cursor;
- /* Get sample surface */
- face = SDLTest_ImageFace();
- SDLTest_AssertCheck(face != NULL, "Validate sample input image is not NULL");
- if (face == NULL) {
- return TEST_ABORTED;
- }
- /* Create a color cursor from surface */
- cursor = SDL_CreateColorCursor(face, 0, 0);
- SDLTest_AssertPass("Call to SDL_CreateColorCursor()");
- SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateColorCursor() is not NULL");
- if (cursor == NULL) {
- SDL_DestroySurface(face);
- return TEST_ABORTED;
- }
- /* Free cursor again */
- SDLTest_AssertPass("About to call SDL_DestroyCursor()");
- SDL_DestroyCursor(cursor);
- SDLTest_AssertPass("Call to SDL_DestroyCursor()");
- /* Clean up */
- SDL_DestroySurface(face);
- return TEST_COMPLETED;
- }
- /* Helper that changes cursor visibility */
- static void changeCursorVisibility(bool state)
- {
- bool newState;
- if (state) {
- SDL_ShowCursor();
- } else {
- SDL_HideCursor();
- }
- SDLTest_AssertPass("Call to %s", state ? "SDL_ShowCursor()" : "SDL_HideCursor()");
- newState = SDL_CursorVisible();
- SDLTest_AssertPass("Call to SDL_CursorVisible()");
- SDLTest_AssertCheck(state == newState, "Validate new state, expected: %s, got: %s",
- state ? "true" : "false",
- newState ? "true" : "false");
- }
- /**
- * Check call to SDL_ShowCursor
- *
- * \sa SDL_ShowCursor
- */
- static int SDLCALL mouse_showCursor(void *arg)
- {
- bool currentState;
- /* Get current state */
- currentState = SDL_CursorVisible();
- SDLTest_AssertPass("Call to SDL_CursorVisible()");
- if (currentState) {
- /* Hide the cursor, then show it again */
- changeCursorVisibility(false);
- changeCursorVisibility(true);
- } else {
- /* Show the cursor, then hide it again */
- changeCursorVisibility(true);
- changeCursorVisibility(false);
- }
- return TEST_COMPLETED;
- }
- /**
- * Check call to SDL_SetCursor
- *
- * \sa SDL_SetCursor
- */
- static int SDLCALL mouse_setCursor(void *arg)
- {
- SDL_Cursor *cursor;
- /* Create a cursor */
- cursor = initArrowCursor(g_mouseArrowData);
- SDLTest_AssertPass("Call to SDL_CreateCursor()");
- SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
- if (cursor == NULL) {
- return TEST_ABORTED;
- }
- /* Set the arrow cursor */
- SDL_SetCursor(cursor);
- SDLTest_AssertPass("Call to SDL_SetCursor(cursor)");
- /* Force redraw */
- SDL_SetCursor(NULL);
- SDLTest_AssertPass("Call to SDL_SetCursor(NULL)");
- /* Free cursor again */
- SDLTest_AssertPass("About to call SDL_DestroyCursor()");
- SDL_DestroyCursor(cursor);
- SDLTest_AssertPass("Call to SDL_DestroyCursor()");
- return TEST_COMPLETED;
- }
- /**
- * Check call to SDL_GetCursor
- *
- * \sa SDL_GetCursor
- */
- static int SDLCALL mouse_getCursor(void *arg)
- {
- SDL_Cursor *cursor;
- /* Get current cursor */
- cursor = SDL_GetCursor();
- SDLTest_AssertPass("Call to SDL_GetCursor()");
- SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetCursor() is not NULL");
- return TEST_COMPLETED;
- }
- #define MOUSE_TESTWINDOW_WIDTH 320
- #define MOUSE_TESTWINDOW_HEIGHT 200
- /**
- * Creates a test window
- */
- static SDL_Window *createMouseSuiteTestWindow(void)
- {
- int width = MOUSE_TESTWINDOW_WIDTH, height = MOUSE_TESTWINDOW_HEIGHT;
- SDL_Window *window;
- window = SDL_CreateWindow("mousecreateMouseSuiteTestWindow", width, height, 0);
- SDLTest_AssertPass("SDL_CreateWindow()");
- SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
- return window;
- }
- /**
- * Destroy test window
- */
- static void destroyMouseSuiteTestWindow(SDL_Window *window)
- {
- if (window) {
- SDL_DestroyWindow(window);
- window = NULL;
- SDLTest_AssertPass("SDL_DestroyWindow()");
- }
- }
- /**
- * Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode
- *
- * \sa SDL_GetWindowRelativeMouseMode
- * \sa SDL_SetWindowRelativeMouseMode
- */
- static int SDLCALL mouse_getSetRelativeMouseMode(void *arg)
- {
- SDL_Window *window;
- int result;
- int i;
- bool initialState;
- bool currentState;
- /* Create test window */
- window = createMouseSuiteTestWindow();
- if (!window) {
- return TEST_ABORTED;
- }
- /* Capture original state so we can revert back to it later */
- initialState = SDL_GetWindowRelativeMouseMode(window);
- SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
- /* Repeat twice to check D->D transition */
- for (i = 0; i < 2; i++) {
- /* Disable - should always be supported */
- result = SDL_SetWindowRelativeMouseMode(window, false);
- SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
- SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
- currentState = SDL_GetWindowRelativeMouseMode(window);
- SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
- SDLTest_AssertCheck(currentState == false, "Validate current state is FALSE, got: %i", currentState);
- }
- /* Repeat twice to check D->E->E transition */
- for (i = 0; i < 2; i++) {
- /* Enable - may not be supported */
- result = SDL_SetWindowRelativeMouseMode(window, true);
- SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, TRUE)");
- if (result != -1) {
- SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
- currentState = SDL_GetWindowRelativeMouseMode(window);
- SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
- SDLTest_AssertCheck(currentState == true, "Validate current state is TRUE, got: %i", currentState);
- }
- }
- /* Disable to check E->D transition */
- result = SDL_SetWindowRelativeMouseMode(window, false);
- SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
- SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
- currentState = SDL_GetWindowRelativeMouseMode(window);
- SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
- SDLTest_AssertCheck(currentState == false, "Validate current state is FALSE, got: %i", currentState);
- /* Revert to original state - ignore result */
- result = SDL_SetWindowRelativeMouseMode(window, initialState);
- /* Clean up test window */
- destroyMouseSuiteTestWindow(window);
- return TEST_COMPLETED;
- }
- /**
- * Check call to SDL_WarpMouseInWindow
- *
- * \sa SDL_WarpMouseInWindow
- */
- static int SDLCALL mouse_warpMouseInWindow(void *arg)
- {
- const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
- int numPositions = 6;
- float xPositions[6];
- float yPositions[6];
- float x, y;
- int i, j;
- SDL_Window *window;
- xPositions[0] = -1;
- xPositions[1] = 0;
- xPositions[2] = 1;
- xPositions[3] = (float)w - 1;
- xPositions[4] = (float)w;
- xPositions[5] = (float)w + 1;
- yPositions[0] = -1;
- yPositions[1] = 0;
- yPositions[2] = 1;
- yPositions[3] = (float)h - 1;
- yPositions[4] = (float)h;
- yPositions[5] = (float)h + 1;
- /* Create test window */
- window = createMouseSuiteTestWindow();
- if (!window) {
- return TEST_ABORTED;
- }
- /* Mouse to random position inside window */
- x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
- y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
- SDL_WarpMouseInWindow(window, x, y);
- SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
- /* Same position again */
- SDL_WarpMouseInWindow(window, x, y);
- SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
- /* Mouse to various boundary positions */
- for (i = 0; i < numPositions; i++) {
- for (j = 0; j < numPositions; j++) {
- x = xPositions[i];
- y = yPositions[j];
- SDL_WarpMouseInWindow(window, x, y);
- SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
- /* TODO: add tracking of events and check that each call generates a mouse motion event */
- SDL_PumpEvents();
- SDLTest_AssertPass("SDL_PumpEvents()");
- }
- }
- /* Clean up test window */
- destroyMouseSuiteTestWindow(window);
- return TEST_COMPLETED;
- }
- /**
- * Check call to SDL_GetMouseFocus
- *
- * \sa SDL_GetMouseFocus
- */
- static int SDLCALL mouse_getMouseFocus(void *arg)
- {
- const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
- float x, y;
- SDL_Window *window;
- SDL_Window *focusWindow;
- const bool video_driver_is_wayland = !SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland");
- /* Get focus - focus non-deterministic */
- focusWindow = SDL_GetMouseFocus();
- SDLTest_AssertPass("SDL_GetMouseFocus()");
- /* Create test window */
- window = createMouseSuiteTestWindow();
- if (!window) {
- return TEST_ABORTED;
- }
- /* Wayland explicitly disallows warping the mouse pointer, so this test must be skipped. */
- if (!video_driver_is_wayland) {
- /* Mouse to random position inside window */
- x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
- y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
- SDL_WarpMouseInWindow(window, x, y);
- SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
- /* Pump events to update focus state */
- SDL_Delay(100);
- SDL_PumpEvents();
- SDLTest_AssertPass("SDL_PumpEvents()");
- /* Get focus with explicit window setup - focus deterministic */
- focusWindow = SDL_GetMouseFocus();
- SDLTest_AssertPass("SDL_GetMouseFocus()");
- SDLTest_AssertCheck(focusWindow != NULL, "Check returned window value is not NULL");
- SDLTest_AssertCheck(focusWindow == window, "Check returned window value is test window");
- /* Mouse to random position outside window */
- x = (float)SDLTest_RandomIntegerInRange(-9, -1);
- y = (float)SDLTest_RandomIntegerInRange(-9, -1);
- SDL_WarpMouseInWindow(window, x, y);
- SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
- } else {
- SDLTest_Log("Skipping mouse warp focus tests: Wayland does not support warping the mouse pointer");
- }
- /* Clean up test window */
- destroyMouseSuiteTestWindow(window);
- /* Pump events to update focus state */
- SDL_PumpEvents();
- SDLTest_AssertPass("SDL_PumpEvents()");
- /* Get focus for non-existing window */
- focusWindow = SDL_GetMouseFocus();
- SDLTest_AssertPass("SDL_GetMouseFocus()");
- SDLTest_AssertCheck(focusWindow == NULL, "Check returned window value is NULL");
- return TEST_COMPLETED;
- }
- /**
- * Check call to SDL_GetDefaultCursor
- *
- * \sa SDL_GetDefaultCursor
- */
- static int SDLCALL mouse_getDefaultCursor(void *arg)
- {
- SDL_Cursor *cursor;
- /* Get current cursor */
- cursor = SDL_GetDefaultCursor();
- SDLTest_AssertPass("Call to SDL_GetDefaultCursor()");
- SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetDefaultCursor() is not NULL");
- return TEST_COMPLETED;
- }
- /**
- * Check call to SDL_GetGlobalMouseState
- *
- * \sa SDL_GetGlobalMouseState
- */
- static int SDLCALL mouse_getGlobalMouseState(void *arg)
- {
- float x;
- float y;
- SDL_MouseButtonFlags state;
- x = -FLT_MAX;
- y = -FLT_MAX;
- /* Get current cursor */
- state = SDL_GetGlobalMouseState(&x, &y);
- SDLTest_AssertPass("Call to SDL_GetGlobalMouseState()");
- SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %.f", x);
- SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %.f", y);
- SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
- return TEST_COMPLETED;
- }
- /* ================= Test References ================== */
- /* Mouse test cases */
- static const SDLTest_TestCaseReference mouseTestGetMouseState = {
- mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestGetRelativeMouseState = {
- mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestCreateFreeCursor = {
- mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_DestroyCursor", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestShowCursor = {
- mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestSetCursor = {
- mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestGetCursor = {
- mouse_getCursor, "mouse_getCursor", "Check call to SDL_GetCursor", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestWarpMouseInWindow = {
- mouse_warpMouseInWindow, "mouse_warpMouseInWindow", "Check call to SDL_WarpMouseInWindow", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestGetMouseFocus = {
- mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_GetMouseFocus", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestCreateFreeColorCursor = {
- mouse_createFreeColorCursor, "mouse_createFreeColorCursor", "Check call to SDL_CreateColorCursor and SDL_DestroyCursor", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestGetSetRelativeMouseMode = {
- mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestGetDefaultCursor = {
- mouse_getDefaultCursor, "mouse_getDefaultCursor", "Check call to SDL_GetDefaultCursor", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mouseTestGetGlobalMouseState = {
- mouse_getGlobalMouseState, "mouse_getGlobalMouseState", "Check call to SDL_GetGlobalMouseState", TEST_ENABLED
- };
- /* Sequence of Mouse test cases */
- static const SDLTest_TestCaseReference *mouseTests[] = {
- &mouseTestGetMouseState,
- &mouseTestGetRelativeMouseState,
- &mouseTestCreateFreeCursor,
- &mouseTestShowCursor,
- &mouseTestSetCursor,
- &mouseTestGetCursor,
- &mouseTestWarpMouseInWindow,
- &mouseTestGetMouseFocus,
- &mouseTestCreateFreeColorCursor,
- &mouseTestGetSetRelativeMouseMode,
- &mouseTestGetDefaultCursor,
- &mouseTestGetGlobalMouseState,
- NULL
- };
- /* Mouse test suite (global) */
- SDLTest_TestSuiteReference mouseTestSuite = {
- "Mouse",
- NULL,
- mouseTests,
- NULL
- };
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