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- /*
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #define SDL_MAIN_USE_CALLBACKS 1
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #include <SDL3/SDL_test_common.h>
- static SDL_Window *window = NULL;
- static SDL_Renderer *renderer = NULL;
- static SDLTest_CommonState *state = NULL;
- static SDL_Camera *camera = NULL;
- static SDL_CameraSpec spec;
- static SDL_Texture *texture = NULL;
- static bool texture_updated = false;
- static SDL_Surface *frame_current = NULL;
- static SDL_CameraID front_camera = 0;
- static SDL_CameraID back_camera = 0;
- /* For frequency logging */
- static Uint64 last_log_time = 0;
- static int iterate_count = 0;
- static int frame_count = 0;
- static void PrintCameraSpecs(SDL_CameraID camera_id)
- {
- SDL_CameraSpec **specs = SDL_GetCameraSupportedFormats(camera_id, NULL);
- if (specs) {
- int i;
- SDL_Log("Available formats:\n");
- for (i = 0; specs[i]; ++i) {
- const SDL_CameraSpec *s = specs[i];
- SDL_Log(" %dx%d %.2f FPS %s\n", s->width, s->height, (float)s->framerate_numerator / s->framerate_denominator, SDL_GetPixelFormatName(s->format));
- }
- SDL_free(specs);
- }
- }
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- char window_title[128];
- int devcount = 0;
- int i;
- const char *camera_name = NULL;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_CAMERA);
- if (!state) {
- return SDL_APP_FAILURE;
- }
- /* Parse commandline */
- for (i = 1; i < argc;) {
- int consumed;
- consumed = SDLTest_CommonArg(state, i);
- if (!consumed) {
- if (SDL_strcmp(argv[i], "--camera") == 0 && argv[i+1]) {
- camera_name = argv[i+1];
- consumed = 2;
- }
- }
- if (consumed <= 0) {
- static const char *options[] = {
- "[--camera name]",
- NULL,
- };
- SDLTest_CommonLogUsage(state, argv[0], options);
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- return 1;
- }
- i += consumed;
- }
- state->num_windows = 1;
- /* Load the SDL library */
- if (!SDLTest_CommonInit(state)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- window = state->windows[0];
- if (!window) {
- SDL_Log("Couldn't create window: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- renderer = state->renderers[0];
- if (!renderer) {
- /* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
- return SDL_APP_FAILURE;
- }
- SDL_CameraID *devices = SDL_GetCameras(&devcount);
- if (!devices) {
- SDL_Log("SDL_GetCameras failed: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- SDL_CameraID camera_id = 0;
- SDL_Log("Saw %d camera devices.", devcount);
- for (i = 0; i < devcount; i++) {
- const SDL_CameraID device = devices[i];
- const char *name = SDL_GetCameraName(device);
- const SDL_CameraPosition position = SDL_GetCameraPosition(device);
- const char *posstr = "";
- if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
- front_camera = device;
- posstr = "[front-facing] ";
- } else if (position == SDL_CAMERA_POSITION_BACK_FACING) {
- back_camera = device;
- posstr = "[back-facing] ";
- }
- if (camera_name && SDL_strcasecmp(name, camera_name) == 0) {
- camera_id = device;
- }
- SDL_Log(" - Camera #%d: %s %s", i, posstr, name);
- }
- if (!camera_id) {
- if (camera_name) {
- SDL_Log("Could not find camera \"%s\"", camera_name);
- return SDL_APP_FAILURE;
- }
- if (front_camera) {
- camera_id = front_camera;
- } else if (devcount > 0) {
- camera_id = devices[0];
- }
- }
- SDL_free(devices);
- if (!camera_id) {
- SDL_Log("No cameras available?");
- return SDL_APP_FAILURE;
- }
- PrintCameraSpecs(camera_id);
- SDL_CameraSpec *pspec = &spec;
- spec.framerate_numerator = 30;
- spec.framerate_denominator = 1;
- camera = SDL_OpenCamera(camera_id, pspec);
- if (!camera) {
- SDL_Log("Failed to open camera device: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- SDL_snprintf(window_title, sizeof (window_title), "testcamera: %s (%s)", SDL_GetCameraName(camera_id), SDL_GetCurrentCameraDriver());
- SDL_SetWindowTitle(window, window_title);
- return SDL_APP_CONTINUE;
- }
- static int FlipCamera(void)
- {
- static Uint64 last_flip = 0;
- if ((SDL_GetTicks() - last_flip) < 3000) { /* must wait at least 3 seconds between flips. */
- return SDL_APP_CONTINUE;
- }
- if (camera) {
- const SDL_CameraID current = SDL_GetCameraID(camera);
- SDL_CameraID nextcam = 0;
- if (current == front_camera) {
- nextcam = back_camera;
- } else if (current == back_camera) {
- nextcam = front_camera;
- }
- if (nextcam) {
- SDL_Log("Flip camera!");
- if (frame_current) {
- SDL_ReleaseCameraFrame(camera, frame_current);
- frame_current = NULL;
- }
- SDL_CloseCamera(camera);
- if (texture) {
- SDL_DestroyTexture(texture);
- texture = NULL; /* will rebuild when new camera is approved. */
- }
- camera = SDL_OpenCamera(nextcam, NULL);
- if (!camera) {
- SDL_Log("Failed to open camera device: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- last_flip = SDL_GetTicks();
- }
- }
- return SDL_APP_CONTINUE;
- }
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- switch (event->type) {
- case SDL_EVENT_KEY_DOWN: {
- const SDL_Keycode sym = event->key.key;
- if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
- SDL_Log("Key : Escape!");
- return SDL_APP_SUCCESS;
- } else if (sym == SDLK_SPACE) {
- FlipCamera();
- return SDL_APP_CONTINUE;
- }
- break;
- }
- case SDL_EVENT_MOUSE_BUTTON_DOWN:
- /* !!! FIXME: only flip if clicked in the area of a "flip" icon. */
- return FlipCamera();
- case SDL_EVENT_QUIT:
- SDL_Log("Quit!");
- return 1;
- case SDL_EVENT_CAMERA_DEVICE_APPROVED:
- SDL_Log("Camera approved!");
- SDL_CameraSpec camera_spec;
- SDL_GetCameraFormat(camera, &camera_spec);
- float fps = 0;
- if (camera_spec.framerate_denominator != 0) {
- fps = (float)camera_spec.framerate_numerator / (float)camera_spec.framerate_denominator;
- }
- SDL_Log("Camera Spec: %dx%d %.2f FPS %s",
- camera_spec.width, camera_spec.height, fps, SDL_GetPixelFormatName(camera_spec.format));
- break;
- case SDL_EVENT_CAMERA_DEVICE_DENIED:
- SDL_Log("Camera denied!");
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
- return SDL_APP_FAILURE;
- default:
- break;
- }
- return SDLTest_CommonEventMainCallbacks(state, event);
- }
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- iterate_count++;
- Uint64 current_time = SDL_GetTicks();
- /* If a minute has passed, log the frequencies and reset the counters */
- if (current_time - last_log_time >= 60000) {
- SDL_Log("SDL_AppIterate() called %d times in the last minute", iterate_count);
- float fps = (float)frame_count / 60.0f;
- SDL_Log("SDL_AcquireCameraFrame() FPS: %.2f", fps);
- iterate_count = 0;
- frame_count = 0;
- last_log_time = current_time;
- }
- SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
- SDL_RenderClear(renderer);
- int win_w, win_h;
- SDL_FRect d;
- Uint64 timestampNS = 0;
- SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, ×tampNS) : NULL;
- #if 0
- if (frame_next) {
- SDL_Log("frame: %p at %" SDL_PRIu64, frame_next->pixels, timestampNS);
- }
- #endif
- if (frame_next) {
- frame_count++;
- if (frame_current) {
- SDL_ReleaseCameraFrame(camera, frame_current);
- }
- /* It's not needed to keep the frame once updated the texture is updated.
- * But in case of 0-copy, it's needed to have the frame while using the texture.
- */
- frame_current = frame_next;
- texture_updated = false;
- }
- if (frame_current) {
- if (!texture ||
- texture->w != frame_current->w || texture->h != frame_current->h) {
- /* Resize the window to match */
- SDL_SetWindowSize(window, frame_current->w, frame_current->h);
- if (texture) {
- SDL_DestroyTexture(texture);
- }
- SDL_Colorspace colorspace = SDL_GetSurfaceColorspace(frame_current);
- /* Create texture with appropriate format */
- SDL_PropertiesID props = SDL_CreateProperties();
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, frame_current->format);
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace);
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, frame_current->w);
- SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, frame_current->h);
- texture = SDL_CreateTextureWithProperties(renderer, props);
- SDL_DestroyProperties(props);
- if (!texture) {
- SDL_Log("Couldn't create texture: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- }
- /* Update SDL_Texture with last video frame (only once per new frame) */
- if (frame_current && !texture_updated) {
- SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
- texture_updated = true;
- }
- SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
- d.x = ((win_w - texture->w) / 2.0f);
- d.y = ((win_h - texture->h) / 2.0f);
- d.w = (float)texture->w;
- d.h = (float)texture->h;
- SDL_RenderTexture(renderer, texture, NULL, &d);
- }
- /* !!! FIXME: Render a "flip" icon if front_camera and back_camera are both != 0. */
- SDL_RenderPresent(renderer);
- return SDL_APP_CONTINUE;
- }
- void SDL_AppQuit(void *appstate, SDL_AppResult result)
- {
- SDL_ReleaseCameraFrame(camera, frame_current);
- SDL_CloseCamera(camera);
- SDL_DestroyTexture(texture);
- SDLTest_CommonQuit(state);
- }
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