SDL_migration.cocci 63 KB

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  1. //
  2. // This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3.
  3. //
  4. // It generates a patch that you can apply to your project to build for SDL3. It does not
  5. // handle conceptual API changes, but it automates API name changes and function parameter
  6. // transformations.
  7. //
  8. // To install (native Ubuntu or using WSL on Windows):
  9. // sudo apt install coccinelle
  10. //
  11. // Apply the semantic patch to generate a patch file:
  12. // cd path/to/your/code
  13. // spatch --sp-file path/to/SDL_migration.cocci . >patch.txt
  14. //
  15. // A few options:
  16. // --c++=11 to parse cpp file
  17. // --max-width 200 to increase line width of generated source
  18. //
  19. // Apply the patch to your project:
  20. // patch -p1 <patch.txt
  21. //
  22. //
  23. // #############
  24. // In very short, a semantic patch is composed of two sub-blocks, like
  25. //
  26. // @@
  27. // declaration
  28. // @@
  29. // rule / transformation
  30. //
  31. // So this file is a set of many semantic patches, mostly independent.
  32. @ rule_audio_open @
  33. expression e1, e2;
  34. @@
  35. - SDL_OpenAudio(e1, e2)
  36. + (g_audio_id = SDL_OpenAudioDevice(NULL, 0, e1, e2, 0)) > 0 ? 0 : -1
  37. @ depends on rule_audio_open @
  38. @@
  39. {
  40. + /* FIXME MIGRATION: maybe move this to a global scope ? */
  41. + SDL_AudioDeviceID g_audio_id = -1;
  42. ...
  43. SDL_OpenAudioDevice(...)
  44. ...
  45. }
  46. @@
  47. @@
  48. - SDL_LockAudio()
  49. + SDL_LockAudioDevice(g_audio_id)
  50. @@
  51. @@
  52. - SDL_UnlockAudio()
  53. + SDL_UnlockAudioDevice(g_audio_id)
  54. @@
  55. @@
  56. - SDL_CloseAudio(void)
  57. + SDL_CloseAudioDevice(g_audio_id)
  58. @@
  59. expression e;
  60. @@
  61. - SDL_PauseAudio(e)
  62. + e ? SDL_PauseAudioDevice(g_audio_id) : SDL_PlayAudioDevice(g_audio_id)
  63. @@
  64. @@
  65. - SDL_GetAudioStatus()
  66. + SDL_GetAudioDeviceStatus(g_audio_id)
  67. @@
  68. @@
  69. - SDL_GetQueuedAudioSize(1)
  70. + SDL_GetQueuedAudioSize(g_audio_id)
  71. @@
  72. expression e1, e2;
  73. @@
  74. - SDL_QueueAudio(1, e1, e2)
  75. + SDL_QueueAudio(g_audio_id, e1, e2)
  76. // SDL_EventState() - replaced with SDL_SetEventEnabled()
  77. @@
  78. expression e1;
  79. @@
  80. (
  81. - SDL_EventState(e1, SDL_IGNORE)
  82. + SDL_SetEventEnabled(e1, false)
  83. |
  84. - SDL_EventState(e1, SDL_DISABLE)
  85. + SDL_SetEventEnabled(e1, false)
  86. |
  87. - SDL_EventState(e1, SDL_ENABLE)
  88. + SDL_SetEventEnabled(e1, true)
  89. |
  90. - SDL_EventState(e1, SDL_QUERY)
  91. + SDL_EventEnabled(e1)
  92. )
  93. // SDL_GetEventState() - replaced with SDL_EventEnabled()
  94. @@
  95. expression e1;
  96. @@
  97. - SDL_GetEventState(e1)
  98. + SDL_EventEnabled(e1)
  99. @@
  100. expression e;
  101. @@
  102. - SDL_JoystickGetDevicePlayerIndex(e)
  103. + /* FIXME MIGRATION: check for valid instance */
  104. + SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e))
  105. @@
  106. expression e;
  107. @@
  108. - SDL_JoystickIsVirtual(e)
  109. + /* FIXME MIGRATION: check for valid instance */
  110. + SDL_IsJoystickVirtual(GetJoystickInstanceFromIndex(e))
  111. @@
  112. expression e;
  113. @@
  114. - SDL_JoystickPathForIndex(e)
  115. + /* FIXME MIGRATION: check for valid instance */
  116. + SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e))
  117. @@
  118. expression e;
  119. @@
  120. - SDL_IsGameController(e)
  121. + /* FIXME MIGRATION: check for valid instance */
  122. + SDL_IsGamepad(GetJoystickInstanceFromIndex(e))
  123. @@
  124. expression e;
  125. @@
  126. - SDL_GameControllerMappingForDeviceIndex(e)
  127. + /* FIXME MIGRATION: check for valid instance */
  128. + SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e))
  129. @@
  130. expression e;
  131. @@
  132. - SDL_GameControllerNameForIndex(e)
  133. + /* FIXME MIGRATION: check for valid instance */
  134. + SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e))
  135. @@
  136. expression e;
  137. @@
  138. - SDL_GameControllerPathForIndex(e)
  139. + /* FIXME MIGRATION: check for valid instance */
  140. + SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e))
  141. @@
  142. expression e;
  143. @@
  144. - SDL_GameControllerTypeForIndex(e)
  145. + /* FIXME MIGRATION: check for valid instance */
  146. + SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e))
  147. // SDL_Has3DNow() has been removed; there is no replacement.
  148. @@
  149. @@
  150. + /* FIXME MIGRATION: SDL_Has3DNow() has been removed; there is no replacement. */ 0
  151. - SDL_Has3DNow()
  152. // SDL_HasRDTSC() has been removed; there is no replacement.
  153. @@
  154. @@
  155. + /* FIXME MIGRATION: SDL_HasRDTSC() has been removed; there is no replacement. */ 0
  156. - SDL_HasRDTSC()
  157. // SDL_HINT_VIDEO_X11_XINERAMA (Xinerama no longer supported by the X11 backend)
  158. @@
  159. @@
  160. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  161. - SDL_HINT_VIDEO_X11_XINERAMA
  162. // SDL_HINT_VIDEO_X11_XVIDMODE (Xvidmode no longer supported by the X11 backend)
  163. @@
  164. @@
  165. + /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
  166. - SDL_HINT_VIDEO_X11_XVIDMODE
  167. // SDL_HINT_VIDEO_X11_FORCE_EGL (use SDL_HINT_VIDEO_FORCE_EGL instead)
  168. @@
  169. @@
  170. - SDL_HINT_VIDEO_X11_FORCE_EGL
  171. + SDL_HINT_VIDEO_FORCE_EGL
  172. @@
  173. @@
  174. - SDL_HINT_AUDIODRIVER
  175. + SDL_HINT_AUDIO_DRIVER
  176. @@
  177. @@
  178. - SDL_HINT_VIDEODRIVER
  179. + SDL_HINT_VIDEO_DRIVER
  180. // SDL_GetRevisionNumber() has been removed from the API, it always returned 0 in SDL 2.0.
  181. @@
  182. @@
  183. + /* FIXME MIGRATION: SDL_GetRevisionNumber() removed */ 0
  184. - SDL_GetRevisionNumber()
  185. // SDL_RWread
  186. @ rule_rwread @
  187. expression e1, e2, e3, e4;
  188. identifier i;
  189. @@
  190. (
  191. i = SDL_RWread(e1, e2,
  192. - e3, e4);
  193. + e3 * e4);
  194. + i = (i <= 0) ? 0 : i / e3;
  195. |
  196. SDL_RWread(e1, e2,
  197. - e3, e4);
  198. + e3 * e4);
  199. |
  200. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWread() */
  201. SDL_RWread(e1, e2,
  202. - e3, e4)
  203. + e3 * e4)
  204. )
  205. // SDL_RWwrite
  206. @ rule_rwwrite @
  207. expression e1, e2, e3, e4;
  208. identifier i;
  209. @@
  210. (
  211. i = SDL_RWwrite(e1, e2,
  212. - e3, e4);
  213. + e3 * e4);
  214. + i = (i <= 0) ? 0 : i / e3;
  215. |
  216. SDL_RWwrite(e1, e2,
  217. - e3, e4);
  218. + e3 * e4);
  219. |
  220. + /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWwrite() */
  221. SDL_RWwrite(e1, e2,
  222. - e3, e4)
  223. + e3 * e4)
  224. )
  225. @ depends on rule_rwread || rule_rwwrite @
  226. expression e;
  227. @@
  228. (
  229. - e * 1
  230. + e
  231. |
  232. - e / 1
  233. + e
  234. )
  235. // SDL_SIMDAlloc(), SDL_SIMDFree() have been removed.
  236. @@
  237. expression e1;
  238. @@
  239. - SDL_SIMDAlloc(e1)
  240. + SDL_aligned_alloc(SDL_SIMDGetAlignment(), e1)
  241. @@
  242. expression e1;
  243. @@
  244. - SDL_SIMDFree(
  245. + SDL_aligned_free(
  246. e1)
  247. // SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
  248. @@
  249. expression e1, e2, e3;
  250. @@
  251. SDL_Vulkan_GetInstanceExtensions(
  252. - e1,
  253. e2, e3)
  254. // SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr.
  255. @@
  256. typedef PFN_vkGetInstanceProcAddr;
  257. @@
  258. (
  259. (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr()
  260. |
  261. + (PFN_vkGetInstanceProcAddr)
  262. SDL_Vulkan_GetVkGetInstanceProcAddr()
  263. )
  264. // SDL_PauseAudioDevice / SDL_PlayAudioDevice
  265. @@
  266. expression e;
  267. @@
  268. (
  269. - SDL_PauseAudioDevice(e, 1)
  270. + SDL_PauseAudioDevice(e)
  271. |
  272. - SDL_PauseAudioDevice(e, SDL_TRUE)
  273. + SDL_PauseAudioDevice(e)
  274. |
  275. - SDL_PauseAudioDevice(e, 0)
  276. + SDL_ResumeAudioDevice(e)
  277. |
  278. - SDL_PauseAudioDevice(e, SDL_FALSE)
  279. + SDL_ResumeAudioDevice(e)
  280. )
  281. @@
  282. expression e, pause_on;
  283. @@
  284. - SDL_PauseAudioDevice(e, pause_on);
  285. + if (pause_on) {
  286. + SDL_PauseAudioDevice(e);
  287. + } else {
  288. + SDL_ResumeAudioDevice(e);
  289. + }
  290. // Remove SDL_WINDOW_SHOWN
  291. @@
  292. expression e;
  293. @@
  294. (
  295. - SDL_WINDOW_SHOWN | e
  296. + e
  297. |
  298. - SDL_WINDOW_SHOWN
  299. + 0
  300. )
  301. @@
  302. // Remove parameter from SDL_ConvertSurface
  303. expression e1, e2, e3;
  304. @@
  305. SDL_ConvertSurface(e1, e2
  306. - ,e3)
  307. + )
  308. @@
  309. // Remove parameter from SDL_ConvertSurfaceFormat
  310. expression e1, e2, e3;
  311. @@
  312. SDL_ConvertSurfaceFormat(e1, e2
  313. - ,e3)
  314. + )
  315. @@
  316. // SDL_CreateRGBSurfaceWithFormat
  317. // remove 'flags'
  318. // remove 'depth'
  319. // rename to SDL_CreateSurface
  320. expression e1, e2, e3, e4, e5;
  321. @@
  322. - SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
  323. + SDL_CreateSurface(e2, e3, e5)
  324. @@
  325. // SDL_CreateRGBSurfaceWithFormat:
  326. // remove 'depth'
  327. // rename to SDL_CreateSurfaceFrom
  328. expression e1, e2, e3, e4, e5, e6;
  329. @@
  330. - SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
  331. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
  332. @@
  333. // SDL_CreateRGBSurface : convert Masks to format
  334. expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
  335. @@
  336. (
  337. // Generated for all formats:
  338. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  339. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
  340. |
  341. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  342. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
  343. |
  344. - SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  345. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
  346. |
  347. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  348. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
  349. |
  350. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  351. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
  352. |
  353. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  354. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
  355. |
  356. - SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  357. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
  358. |
  359. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  360. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
  361. |
  362. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  363. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
  364. |
  365. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
  366. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
  367. |
  368. - SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  369. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
  370. |
  371. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
  372. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
  373. |
  374. - SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  375. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
  376. |
  377. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
  378. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
  379. |
  380. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  381. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
  382. |
  383. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
  384. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
  385. |
  386. - SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  387. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
  388. |
  389. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
  390. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
  391. |
  392. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  393. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
  394. |
  395. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
  396. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
  397. |
  398. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  399. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
  400. |
  401. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
  402. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
  403. |
  404. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  405. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
  406. |
  407. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
  408. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
  409. |
  410. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  411. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
  412. |
  413. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
  414. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
  415. |
  416. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  417. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
  418. |
  419. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
  420. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
  421. |
  422. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  423. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
  424. |
  425. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
  426. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
  427. |
  428. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  429. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
  430. |
  431. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
  432. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
  433. |
  434. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  435. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
  436. |
  437. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
  438. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
  439. |
  440. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  441. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
  442. |
  443. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
  444. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
  445. |
  446. - SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  447. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
  448. |
  449. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
  450. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
  451. |
  452. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  453. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
  454. |
  455. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  456. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
  457. |
  458. - SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  459. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
  460. |
  461. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  462. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
  463. |
  464. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  465. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_XRGB8888)
  466. |
  467. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
  468. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_XRGB8888)
  469. |
  470. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  471. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
  472. |
  473. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
  474. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
  475. |
  476. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  477. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_XBGR8888)
  478. |
  479. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
  480. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_XBGR8888)
  481. |
  482. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  483. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
  484. |
  485. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
  486. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
  487. |
  488. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  489. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
  490. |
  491. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
  492. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
  493. |
  494. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  495. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
  496. |
  497. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
  498. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
  499. |
  500. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  501. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
  502. |
  503. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
  504. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
  505. |
  506. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  507. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
  508. |
  509. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
  510. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
  511. |
  512. - SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  513. + SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
  514. |
  515. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
  516. + SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
  517. |
  518. // End Generated
  519. - SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  520. + SDL_CreateSurface(e2, e3, e4->format)
  521. |
  522. - SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
  523. + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
  524. |
  525. -SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
  526. +SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
  527. |
  528. -SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
  529. +SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
  530. )
  531. @@
  532. // SDL_CreateRenderer:
  533. // 2nd argument changed from int (default=-1) to const char* (default=NULL)
  534. expression e1, e3;
  535. int e2;
  536. @@
  537. (
  538. -SDL_CreateRenderer(e1, -1, e3)
  539. +SDL_CreateRenderer(e1, NULL, e3)
  540. |
  541. -SDL_CreateRenderer(e1, e2, e3)
  542. +SDL_CreateRenderer(e1, SDL_GetRenderDriver(e2), e3)
  543. )
  544. // Renaming of SDL_oldnames.h
  545. @@
  546. @@
  547. - SDL_AudioStreamAvailable
  548. + SDL_GetAudioStreamAvailable
  549. (...)
  550. @@
  551. @@
  552. - SDL_AudioStreamClear
  553. + SDL_ClearAudioStream
  554. (...)
  555. @@
  556. @@
  557. - SDL_AudioStreamFlush
  558. + SDL_FlushAudioStream
  559. (...)
  560. @@
  561. @@
  562. - SDL_AudioStreamGet
  563. + SDL_GetAudioStreamData
  564. (...)
  565. @@
  566. @@
  567. - SDL_AudioStreamPut
  568. + SDL_PutAudioStreamData
  569. (...)
  570. @@
  571. @@
  572. - SDL_FreeAudioStream
  573. + SDL_DestroyAudioStream
  574. (...)
  575. @@
  576. @@
  577. - SDL_FreeWAV
  578. + SDL_free
  579. (...)
  580. @@
  581. @@
  582. - SDL_NewAudioStream
  583. + SDL_CreateAudioStream
  584. (...)
  585. @@
  586. @@
  587. - SDL_CONTROLLERAXISMOTION
  588. + SDL_EVENT_GAMEPAD_AXIS_MOTION
  589. @@
  590. @@
  591. - SDL_CONTROLLERBUTTONDOWN
  592. + SDL_EVENT_GAMEPAD_BUTTON_DOWN
  593. @@
  594. @@
  595. - SDL_CONTROLLERBUTTONUP
  596. + SDL_EVENT_GAMEPAD_BUTTON_UP
  597. @@
  598. @@
  599. - SDL_CONTROLLERDEVICEADDED
  600. + SDL_EVENT_GAMEPAD_ADDED
  601. @@
  602. @@
  603. - SDL_CONTROLLERDEVICEREMAPPED
  604. + SDL_EVENT_GAMEPAD_REMAPPED
  605. @@
  606. @@
  607. - SDL_CONTROLLERDEVICEREMOVED
  608. + SDL_EVENT_GAMEPAD_REMOVED
  609. @@
  610. @@
  611. - SDL_CONTROLLERSENSORUPDATE
  612. + SDL_EVENT_GAMEPAD_SENSOR_UPDATE
  613. @@
  614. @@
  615. - SDL_CONTROLLERTOUCHPADDOWN
  616. + SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
  617. @@
  618. @@
  619. - SDL_CONTROLLERTOUCHPADMOTION
  620. + SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
  621. @@
  622. @@
  623. - SDL_CONTROLLERTOUCHPADUP
  624. + SDL_EVENT_GAMEPAD_TOUCHPAD_UP
  625. @@
  626. typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent;
  627. @@
  628. - SDL_ControllerAxisEvent
  629. + SDL_GamepadAxisEvent
  630. @@
  631. typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent;
  632. @@
  633. - SDL_ControllerButtonEvent
  634. + SDL_GamepadButtonEvent
  635. @@
  636. typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent;
  637. @@
  638. - SDL_ControllerDeviceEvent
  639. + SDL_GamepadDeviceEvent
  640. @@
  641. typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent;
  642. @@
  643. - SDL_ControllerSensorEvent
  644. + SDL_GamepadSensorEvent
  645. @@
  646. typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
  647. @@
  648. - SDL_ControllerTouchpadEvent
  649. + SDL_GamepadTouchpadEvent
  650. @@
  651. @@
  652. - SDL_CONTROLLER_AXIS_INVALID
  653. + SDL_GAMEPAD_AXIS_INVALID
  654. @@
  655. @@
  656. - SDL_CONTROLLER_AXIS_LEFTX
  657. + SDL_GAMEPAD_AXIS_LEFTX
  658. @@
  659. @@
  660. - SDL_CONTROLLER_AXIS_LEFTY
  661. + SDL_GAMEPAD_AXIS_LEFTY
  662. @@
  663. @@
  664. - SDL_CONTROLLER_AXIS_MAX
  665. + SDL_GAMEPAD_AXIS_COUNT
  666. @@
  667. @@
  668. - SDL_CONTROLLER_AXIS_RIGHTX
  669. + SDL_GAMEPAD_AXIS_RIGHTX
  670. @@
  671. @@
  672. - SDL_CONTROLLER_AXIS_RIGHTY
  673. + SDL_GAMEPAD_AXIS_RIGHTY
  674. @@
  675. @@
  676. - SDL_CONTROLLER_AXIS_TRIGGERLEFT
  677. + SDL_GAMEPAD_AXIS_LEFT_TRIGGER
  678. @@
  679. @@
  680. - SDL_CONTROLLER_AXIS_TRIGGERRIGHT
  681. + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
  682. @@
  683. @@
  684. - SDL_CONTROLLER_BINDTYPE_AXIS
  685. + SDL_GAMEPAD_BINDTYPE_AXIS
  686. @@
  687. @@
  688. - SDL_CONTROLLER_BINDTYPE_BUTTON
  689. + SDL_GAMEPAD_BINDTYPE_BUTTON
  690. @@
  691. @@
  692. - SDL_CONTROLLER_BINDTYPE_HAT
  693. + SDL_GAMEPAD_BINDTYPE_HAT
  694. @@
  695. @@
  696. - SDL_CONTROLLER_BINDTYPE_NONE
  697. + SDL_GAMEPAD_BINDTYPE_NONE
  698. @@
  699. @@
  700. - SDL_CONTROLLER_BUTTON_A
  701. + SDL_GAMEPAD_BUTTON_SOUTH
  702. @@
  703. @@
  704. - SDL_CONTROLLER_BUTTON_B
  705. + SDL_GAMEPAD_BUTTON_EAST
  706. @@
  707. @@
  708. - SDL_CONTROLLER_BUTTON_BACK
  709. + SDL_GAMEPAD_BUTTON_BACK
  710. @@
  711. @@
  712. - SDL_CONTROLLER_BUTTON_DPAD_DOWN
  713. + SDL_GAMEPAD_BUTTON_DPAD_DOWN
  714. @@
  715. @@
  716. - SDL_CONTROLLER_BUTTON_DPAD_LEFT
  717. + SDL_GAMEPAD_BUTTON_DPAD_LEFT
  718. @@
  719. @@
  720. - SDL_CONTROLLER_BUTTON_DPAD_RIGHT
  721. + SDL_GAMEPAD_BUTTON_DPAD_RIGHT
  722. @@
  723. @@
  724. - SDL_CONTROLLER_BUTTON_DPAD_UP
  725. + SDL_GAMEPAD_BUTTON_DPAD_UP
  726. @@
  727. @@
  728. - SDL_CONTROLLER_BUTTON_GUIDE
  729. + SDL_GAMEPAD_BUTTON_GUIDE
  730. @@
  731. @@
  732. - SDL_CONTROLLER_BUTTON_INVALID
  733. + SDL_GAMEPAD_BUTTON_INVALID
  734. @@
  735. @@
  736. - SDL_CONTROLLER_BUTTON_LEFTSHOULDER
  737. + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
  738. @@
  739. @@
  740. - SDL_CONTROLLER_BUTTON_LEFTSTICK
  741. + SDL_GAMEPAD_BUTTON_LEFT_STICK
  742. @@
  743. @@
  744. - SDL_CONTROLLER_BUTTON_MAX
  745. + SDL_GAMEPAD_BUTTON_COUNT
  746. @@
  747. @@
  748. - SDL_CONTROLLER_BUTTON_MISC1
  749. + SDL_GAMEPAD_BUTTON_MISC1
  750. @@
  751. @@
  752. - SDL_CONTROLLER_BUTTON_PADDLE1
  753. + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
  754. @@
  755. @@
  756. - SDL_CONTROLLER_BUTTON_PADDLE2
  757. + SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
  758. @@
  759. @@
  760. - SDL_CONTROLLER_BUTTON_PADDLE3
  761. + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
  762. @@
  763. @@
  764. - SDL_CONTROLLER_BUTTON_PADDLE4
  765. + SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
  766. @@
  767. @@
  768. - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
  769. + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
  770. @@
  771. @@
  772. - SDL_CONTROLLER_BUTTON_RIGHTSTICK
  773. + SDL_GAMEPAD_BUTTON_RIGHT_STICK
  774. @@
  775. @@
  776. - SDL_CONTROLLER_BUTTON_START
  777. + SDL_GAMEPAD_BUTTON_START
  778. @@
  779. @@
  780. - SDL_CONTROLLER_BUTTON_TOUCHPAD
  781. + SDL_GAMEPAD_BUTTON_TOUCHPAD
  782. @@
  783. @@
  784. - SDL_CONTROLLER_BUTTON_X
  785. + SDL_GAMEPAD_BUTTON_WEST
  786. @@
  787. @@
  788. - SDL_CONTROLLER_BUTTON_Y
  789. + SDL_GAMEPAD_BUTTON_NORTH
  790. @@
  791. @@
  792. - SDL_CONTROLLER_TYPE_AMAZON_LUNA
  793. + SDL_GAMEPAD_TYPE_AMAZON_LUNA
  794. @@
  795. @@
  796. - SDL_CONTROLLER_TYPE_GOOGLE_STADIA
  797. + SDL_GAMEPAD_TYPE_GOOGLE_STADIA
  798. @@
  799. @@
  800. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  801. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
  802. @@
  803. @@
  804. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  805. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
  806. @@
  807. @@
  808. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  809. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
  810. @@
  811. @@
  812. - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
  813. + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
  814. @@
  815. @@
  816. - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
  817. + SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
  818. @@
  819. @@
  820. - SDL_CONTROLLER_TYPE_PS3
  821. + SDL_GAMEPAD_TYPE_PS3
  822. @@
  823. @@
  824. - SDL_CONTROLLER_TYPE_PS4
  825. + SDL_GAMEPAD_TYPE_PS4
  826. @@
  827. @@
  828. - SDL_CONTROLLER_TYPE_PS5
  829. + SDL_GAMEPAD_TYPE_PS5
  830. @@
  831. @@
  832. - SDL_CONTROLLER_TYPE_UNKNOWN
  833. + SDL_GAMEPAD_TYPE_UNKNOWN
  834. @@
  835. @@
  836. - SDL_CONTROLLER_TYPE_VIRTUAL
  837. + SDL_GAMEPAD_TYPE_VIRTUAL
  838. @@
  839. @@
  840. - SDL_CONTROLLER_TYPE_XBOX360
  841. + SDL_GAMEPAD_TYPE_XBOX360
  842. @@
  843. @@
  844. - SDL_CONTROLLER_TYPE_XBOXONE
  845. + SDL_GAMEPAD_TYPE_XBOXONE
  846. @@
  847. typedef SDL_GameController, SDL_Gamepad;
  848. @@
  849. - SDL_GameController
  850. + SDL_Gamepad
  851. @@
  852. @@
  853. - SDL_GameControllerAddMapping
  854. + SDL_AddGamepadMapping
  855. (...)
  856. @@
  857. @@
  858. - SDL_GameControllerAddMappingsFromFile
  859. + SDL_AddGamepadMappingsFromFile
  860. (...)
  861. @@
  862. @@
  863. - SDL_GameControllerAddMappingsFromRW
  864. + SDL_AddGamepadMappingsFromIO
  865. (...)
  866. @@
  867. typedef SDL_GameControllerAxis, SDL_GamepadAxis;
  868. @@
  869. - SDL_GameControllerAxis
  870. + SDL_GamepadAxis
  871. @@
  872. typedef SDL_GameControllerBindType, SDL_GamepadBindingType;
  873. @@
  874. - SDL_GameControllerBindType
  875. + SDL_GamepadBindingType
  876. @@
  877. typedef SDL_GameControllerButton, SDL_GamepadButton;
  878. @@
  879. - SDL_GameControllerButton
  880. + SDL_GamepadButton
  881. @@
  882. @@
  883. - SDL_GameControllerClose
  884. + SDL_CloseGamepad
  885. (...)
  886. @@
  887. @@
  888. - SDL_GameControllerFromInstanceID
  889. + SDL_GetGamepadFromInstanceID
  890. (...)
  891. @@
  892. @@
  893. - SDL_GameControllerFromPlayerIndex
  894. + SDL_GetGamepadFromPlayerIndex
  895. (...)
  896. @@
  897. @@
  898. - SDL_GameControllerGetAppleSFSymbolsNameForAxis
  899. + SDL_GetGamepadAppleSFSymbolsNameForAxis
  900. (...)
  901. @@
  902. @@
  903. - SDL_GameControllerGetAppleSFSymbolsNameForButton
  904. + SDL_GetGamepadAppleSFSymbolsNameForButton
  905. (...)
  906. @@
  907. @@
  908. - SDL_GameControllerGetAttached
  909. + SDL_GamepadConnected
  910. (...)
  911. @@
  912. @@
  913. - SDL_GameControllerGetAxis
  914. + SDL_GetGamepadAxis
  915. (...)
  916. @@
  917. @@
  918. - SDL_GameControllerGetAxisFromString
  919. + SDL_GetGamepadAxisFromString
  920. (...)
  921. @@
  922. @@
  923. - SDL_GameControllerGetButton
  924. + SDL_GetGamepadButton
  925. (...)
  926. @@
  927. @@
  928. - SDL_GameControllerGetButtonFromString
  929. + SDL_GetGamepadButtonFromString
  930. (...)
  931. @@
  932. @@
  933. - SDL_GameControllerGetFirmwareVersion
  934. + SDL_GetGamepadFirmwareVersion
  935. (...)
  936. @@
  937. @@
  938. - SDL_GameControllerGetJoystick
  939. + SDL_GetGamepadJoystick
  940. (...)
  941. @@
  942. @@
  943. - SDL_GameControllerGetNumTouchpadFingers
  944. + SDL_GetGamepadNumTouchpadFingers
  945. (...)
  946. @@
  947. @@
  948. - SDL_GameControllerGetNumTouchpads
  949. + SDL_GetGamepadNumTouchpads
  950. (...)
  951. @@
  952. @@
  953. - SDL_GameControllerGetPlayerIndex
  954. + SDL_GetGamepadPlayerIndex
  955. (...)
  956. @@
  957. @@
  958. - SDL_GameControllerGetProduct
  959. + SDL_GetGamepadProduct
  960. (...)
  961. @@
  962. @@
  963. - SDL_GameControllerGetProductVersion
  964. + SDL_GetGamepadProductVersion
  965. (...)
  966. @@
  967. @@
  968. - SDL_GameControllerGetSensorData
  969. + SDL_GetGamepadSensorData
  970. (...)
  971. @@
  972. @@
  973. - SDL_GameControllerGetSensorDataRate
  974. + SDL_GetGamepadSensorDataRate
  975. (...)
  976. @@
  977. @@
  978. - SDL_GameControllerGetSerial
  979. + SDL_GetGamepadSerial
  980. (...)
  981. @@
  982. @@
  983. - SDL_GameControllerGetStringForAxis
  984. + SDL_GetGamepadStringForAxis
  985. (...)
  986. @@
  987. @@
  988. - SDL_GameControllerGetStringForButton
  989. + SDL_GetGamepadStringForButton
  990. (...)
  991. @@
  992. @@
  993. - SDL_GameControllerGetTouchpadFinger
  994. + SDL_GetGamepadTouchpadFinger
  995. (...)
  996. @@
  997. @@
  998. - SDL_GameControllerGetType
  999. + SDL_GetGamepadType
  1000. (...)
  1001. @@
  1002. @@
  1003. - SDL_GameControllerGetVendor
  1004. + SDL_GetGamepadVendor
  1005. (...)
  1006. @@
  1007. @@
  1008. - SDL_GameControllerHasAxis
  1009. + SDL_GamepadHasAxis
  1010. (...)
  1011. @@
  1012. @@
  1013. - SDL_GameControllerHasButton
  1014. + SDL_GamepadHasButton
  1015. (...)
  1016. @@
  1017. @@
  1018. - SDL_GameControllerHasSensor
  1019. + SDL_GamepadHasSensor
  1020. (...)
  1021. @@
  1022. @@
  1023. - SDL_GameControllerIsSensorEnabled
  1024. + SDL_GamepadSensorEnabled
  1025. (...)
  1026. @@
  1027. @@
  1028. - SDL_GameControllerMapping
  1029. + SDL_GetGamepadMapping
  1030. (...)
  1031. @@
  1032. @@
  1033. - SDL_GameControllerMappingForGUID
  1034. + SDL_GetGamepadMappingForGUID
  1035. (...)
  1036. @@
  1037. @@
  1038. - SDL_GameControllerName
  1039. + SDL_GetGamepadName
  1040. (...)
  1041. @@
  1042. @@
  1043. - SDL_GameControllerOpen
  1044. + SDL_OpenGamepad
  1045. (...)
  1046. @@
  1047. @@
  1048. - SDL_GameControllerPath
  1049. + SDL_GetGamepadPath
  1050. (...)
  1051. @@
  1052. @@
  1053. - SDL_GameControllerRumble
  1054. + SDL_RumbleGamepad
  1055. (...)
  1056. @@
  1057. @@
  1058. - SDL_GameControllerRumbleTriggers
  1059. + SDL_RumbleGamepadTriggers
  1060. (...)
  1061. @@
  1062. @@
  1063. - SDL_GameControllerSendEffect
  1064. + SDL_SendGamepadEffect
  1065. (...)
  1066. @@
  1067. @@
  1068. - SDL_GameControllerSetLED
  1069. + SDL_SetGamepadLED
  1070. (...)
  1071. @@
  1072. @@
  1073. - SDL_GameControllerSetPlayerIndex
  1074. + SDL_SetGamepadPlayerIndex
  1075. (...)
  1076. @@
  1077. @@
  1078. - SDL_GameControllerSetSensorEnabled
  1079. + SDL_SetGamepadSensorEnabled
  1080. (...)
  1081. @@
  1082. @@
  1083. - SDL_GameControllerType
  1084. + SDL_GamepadType
  1085. (...)
  1086. @@
  1087. @@
  1088. - SDL_GameControllerUpdate
  1089. + SDL_UpdateGamepads
  1090. (...)
  1091. @@
  1092. @@
  1093. - SDL_INIT_GAMECONTROLLER
  1094. + SDL_INIT_GAMEPAD
  1095. @ rule_init_noparachute @
  1096. @@
  1097. - SDL_INIT_NOPARACHUTE
  1098. + 0
  1099. @@
  1100. @@
  1101. - SDL_JOYSTICK_TYPE_GAMECONTROLLER
  1102. + SDL_JOYSTICK_TYPE_GAMEPAD
  1103. @@
  1104. @@
  1105. - SDL_JoystickAttachVirtualEx
  1106. + SDL_AttachVirtualJoystick
  1107. (...)
  1108. @@
  1109. @@
  1110. - SDL_JoystickClose
  1111. + SDL_CloseJoystick
  1112. (...)
  1113. @@
  1114. @@
  1115. - SDL_JoystickCurrentPowerLevel
  1116. + SDL_GetJoystickPowerLevel
  1117. (...)
  1118. @@
  1119. @@
  1120. - SDL_JoystickDetachVirtual
  1121. + SDL_DetachVirtualJoystick
  1122. (...)
  1123. @@
  1124. @@
  1125. - SDL_JoystickFromInstanceID
  1126. + SDL_GetJoystickFromInstanceID
  1127. (...)
  1128. @@
  1129. @@
  1130. - SDL_JoystickFromPlayerIndex
  1131. + SDL_GetJoystickFromPlayerIndex
  1132. (...)
  1133. @@
  1134. @@
  1135. - SDL_JoystickGetAttached
  1136. + SDL_JoystickConnected
  1137. (...)
  1138. @@
  1139. @@
  1140. - SDL_JoystickGetAxis
  1141. + SDL_GetJoystickAxis
  1142. (...)
  1143. @@
  1144. @@
  1145. - SDL_JoystickGetAxisInitialState
  1146. + SDL_GetJoystickAxisInitialState
  1147. (...)
  1148. @@
  1149. @@
  1150. - SDL_JoystickGetButton
  1151. + SDL_GetJoystickButton
  1152. (...)
  1153. @@
  1154. @@
  1155. - SDL_JoystickGetFirmwareVersion
  1156. + SDL_GetJoystickFirmwareVersion
  1157. (...)
  1158. @@
  1159. @@
  1160. - SDL_JoystickGetGUID
  1161. + SDL_GetJoystickGUID
  1162. (...)
  1163. @@
  1164. @@
  1165. - SDL_JoystickGetGUIDFromString
  1166. + SDL_StringToGUID
  1167. (...)
  1168. @@
  1169. @@
  1170. - SDL_JoystickGetHat
  1171. + SDL_GetJoystickHat
  1172. (...)
  1173. @@
  1174. @@
  1175. - SDL_JoystickGetPlayerIndex
  1176. + SDL_GetJoystickPlayerIndex
  1177. (...)
  1178. @@
  1179. @@
  1180. - SDL_JoystickGetProduct
  1181. + SDL_GetJoystickProduct
  1182. (...)
  1183. @@
  1184. @@
  1185. - SDL_JoystickGetProductVersion
  1186. + SDL_GetJoystickProductVersion
  1187. (...)
  1188. @@
  1189. @@
  1190. - SDL_JoystickGetSerial
  1191. + SDL_GetJoystickSerial
  1192. (...)
  1193. @@
  1194. @@
  1195. - SDL_JoystickGetType
  1196. + SDL_GetJoystickType
  1197. (...)
  1198. @@
  1199. @@
  1200. - SDL_JoystickGetVendor
  1201. + SDL_GetJoystickVendor
  1202. (...)
  1203. @@
  1204. @@
  1205. - SDL_JoystickInstanceID
  1206. + SDL_GetJoystickInstanceID
  1207. (...)
  1208. @@
  1209. @@
  1210. - SDL_JoystickName
  1211. + SDL_GetJoystickName
  1212. (...)
  1213. @@
  1214. @@
  1215. - SDL_JoystickNumAxes
  1216. + SDL_GetNumJoystickAxes
  1217. (...)
  1218. @@
  1219. @@
  1220. - SDL_JoystickNumButtons
  1221. + SDL_GetNumJoystickButtons
  1222. (...)
  1223. @@
  1224. @@
  1225. - SDL_JoystickNumHats
  1226. + SDL_GetNumJoystickHats
  1227. (...)
  1228. @@
  1229. @@
  1230. - SDL_JoystickOpen
  1231. + SDL_OpenJoystick
  1232. (...)
  1233. @@
  1234. @@
  1235. - SDL_JoystickPath
  1236. + SDL_GetJoystickPath
  1237. (...)
  1238. @@
  1239. @@
  1240. - SDL_JoystickRumble
  1241. + SDL_RumbleJoystick
  1242. (...)
  1243. @@
  1244. @@
  1245. - SDL_JoystickRumbleTriggers
  1246. + SDL_RumbleJoystickTriggers
  1247. (...)
  1248. @@
  1249. @@
  1250. - SDL_JoystickSendEffect
  1251. + SDL_SendJoystickEffect
  1252. (...)
  1253. @@
  1254. @@
  1255. - SDL_JoystickSetLED
  1256. + SDL_SetJoystickLED
  1257. (...)
  1258. @@
  1259. @@
  1260. - SDL_JoystickSetPlayerIndex
  1261. + SDL_SetJoystickPlayerIndex
  1262. (...)
  1263. @@
  1264. @@
  1265. - SDL_JoystickSetVirtualAxis
  1266. + SDL_SetJoystickVirtualAxis
  1267. (...)
  1268. @@
  1269. @@
  1270. - SDL_JoystickSetVirtualButton
  1271. + SDL_SetJoystickVirtualButton
  1272. (...)
  1273. @@
  1274. @@
  1275. - SDL_JoystickSetVirtualHat
  1276. + SDL_SetJoystickVirtualHat
  1277. (...)
  1278. @@
  1279. @@
  1280. - SDL_JoystickUpdate
  1281. + SDL_UpdateJoysticks
  1282. (...)
  1283. @@
  1284. @@
  1285. - SDL_IsScreenKeyboardShown
  1286. + SDL_ScreenKeyboardShown
  1287. (...)
  1288. @@
  1289. @@
  1290. - SDL_IsTextInputActive
  1291. + SDL_TextInputActive
  1292. (...)
  1293. @@
  1294. @@
  1295. - SDL_IsTextInputShown
  1296. + SDL_TextInputShown
  1297. (...)
  1298. @@
  1299. @@
  1300. - KMOD_ALT
  1301. + SDL_KMOD_ALT
  1302. @@
  1303. @@
  1304. - KMOD_CAPS
  1305. + SDL_KMOD_CAPS
  1306. @@
  1307. @@
  1308. - KMOD_CTRL
  1309. + SDL_KMOD_CTRL
  1310. @@
  1311. @@
  1312. - KMOD_GUI
  1313. + SDL_KMOD_GUI
  1314. @@
  1315. @@
  1316. - KMOD_LALT
  1317. + SDL_KMOD_LALT
  1318. @@
  1319. @@
  1320. - KMOD_LCTRL
  1321. + SDL_KMOD_LCTRL
  1322. @@
  1323. @@
  1324. - KMOD_LGUI
  1325. + SDL_KMOD_LGUI
  1326. @@
  1327. @@
  1328. - KMOD_LSHIFT
  1329. + SDL_KMOD_LSHIFT
  1330. @@
  1331. @@
  1332. - KMOD_MODE
  1333. + SDL_KMOD_MODE
  1334. @@
  1335. @@
  1336. - KMOD_NONE
  1337. + SDL_KMOD_NONE
  1338. @@
  1339. @@
  1340. - KMOD_NUM
  1341. + SDL_KMOD_NUM
  1342. @@
  1343. @@
  1344. - KMOD_RALT
  1345. + SDL_KMOD_RALT
  1346. @@
  1347. @@
  1348. - KMOD_RCTRL
  1349. + SDL_KMOD_RCTRL
  1350. @@
  1351. @@
  1352. - KMOD_RGUI
  1353. + SDL_KMOD_RGUI
  1354. @@
  1355. @@
  1356. - KMOD_RSHIFT
  1357. + SDL_KMOD_RSHIFT
  1358. @@
  1359. @@
  1360. - KMOD_SCROLL
  1361. + SDL_KMOD_SCROLL
  1362. @@
  1363. @@
  1364. - KMOD_SHIFT
  1365. + SDL_KMOD_SHIFT
  1366. @@
  1367. @@
  1368. - SDL_FreeCursor
  1369. + SDL_DestroyCursor
  1370. (...)
  1371. @@
  1372. @@
  1373. - SDL_AllocFormat
  1374. + SDL_GetPixelFormatDetails
  1375. (...)
  1376. @@
  1377. @@
  1378. - SDL_AllocPalette
  1379. + SDL_CreatePalette
  1380. (...)
  1381. @@
  1382. @@
  1383. - SDL_FreePalette
  1384. + SDL_DestroyPalette
  1385. (...)
  1386. @@
  1387. @@
  1388. - SDL_MasksToPixelFormatEnum
  1389. + SDL_GetPixelFormatForMasks
  1390. (...)
  1391. @@
  1392. @@
  1393. - SDL_PixelFormatEnumToMasks
  1394. + SDL_GetMasksForPixelFormat
  1395. (...)
  1396. @@
  1397. @@
  1398. - SDL_EncloseFPoints
  1399. + SDL_GetRectEnclosingPointsFloat
  1400. (...)
  1401. @@
  1402. @@
  1403. - SDL_EnclosePoints
  1404. + SDL_GetRectEnclosingPoints
  1405. (...)
  1406. @@
  1407. @@
  1408. - SDL_FRectEmpty
  1409. + SDL_RectEmptyFloat
  1410. (...)
  1411. @@
  1412. @@
  1413. - SDL_FRectEquals
  1414. + SDL_RectsEqualFloat
  1415. (...)
  1416. @@
  1417. @@
  1418. - SDL_FRectEqualsEpsilon
  1419. + SDL_RectsEqualEpsilon
  1420. (...)
  1421. @@
  1422. @@
  1423. - SDL_HasIntersection
  1424. + SDL_HasRectIntersection
  1425. (...)
  1426. @@
  1427. @@
  1428. - SDL_HasIntersectionF
  1429. + SDL_HasRectIntersectionFloat
  1430. (...)
  1431. @@
  1432. @@
  1433. - SDL_IntersectFRect
  1434. + SDL_GetRectIntersectionFloat
  1435. (...)
  1436. @@
  1437. @@
  1438. - SDL_IntersectFRectAndLine
  1439. + SDL_GetRectAndLineIntersectionFloat
  1440. (...)
  1441. @@
  1442. @@
  1443. - SDL_IntersectRect
  1444. + SDL_GetRectIntersection
  1445. (...)
  1446. @@
  1447. @@
  1448. - SDL_IntersectRectAndLine
  1449. + SDL_GetRectAndLineIntersection
  1450. (...)
  1451. @@
  1452. @@
  1453. - SDL_PointInFRect
  1454. + SDL_PointInRectFloat
  1455. (...)
  1456. @@
  1457. @@
  1458. - SDL_RectEquals
  1459. + SDL_RectsEqual
  1460. (...)
  1461. @@
  1462. @@
  1463. - SDL_UnionFRect
  1464. + SDL_GetRectUnionFloat
  1465. (...)
  1466. @@
  1467. @@
  1468. - SDL_UnionRect
  1469. + SDL_GetRectUnion
  1470. (...)
  1471. @@
  1472. @@
  1473. - SDL_RenderCopyExF
  1474. + SDL_RenderTextureRotated
  1475. (...)
  1476. @@
  1477. @@
  1478. - SDL_RenderCopyF
  1479. + SDL_RenderTexture
  1480. (...)
  1481. @@
  1482. @@
  1483. - SDL_RenderDrawLineF
  1484. + SDL_RenderLine
  1485. (...)
  1486. @@
  1487. @@
  1488. - SDL_RenderDrawLinesF
  1489. + SDL_RenderLines
  1490. (...)
  1491. @@
  1492. @@
  1493. - SDL_RenderDrawPointF
  1494. + SDL_RenderPoint
  1495. (...)
  1496. @@
  1497. @@
  1498. - SDL_RenderDrawPointsF
  1499. + SDL_RenderPoints
  1500. (...)
  1501. @@
  1502. @@
  1503. - SDL_RenderDrawRectF
  1504. + SDL_RenderRect
  1505. (...)
  1506. @@
  1507. @@
  1508. - SDL_RenderDrawRectsF
  1509. + SDL_RenderRects
  1510. (...)
  1511. @@
  1512. @@
  1513. - SDL_RenderFillRectF
  1514. + SDL_RenderFillRect
  1515. (...)
  1516. @@
  1517. @@
  1518. - SDL_RenderFillRectsF
  1519. + SDL_RenderFillRects
  1520. (...)
  1521. @@
  1522. @@
  1523. - SDL_RenderGetClipRect
  1524. + SDL_GetRenderClipRect
  1525. (...)
  1526. @@
  1527. SDL_Renderer *renderer;
  1528. int *e1;
  1529. int *e2;
  1530. @@
  1531. - SDL_RenderGetLogicalSize(renderer, e1, e2)
  1532. + SDL_GetRenderLogicalPresentation(renderer, e1, e2, NULL, NULL)
  1533. @@
  1534. @@
  1535. - SDL_RenderGetMetalCommandEncoder
  1536. + SDL_GetRenderMetalCommandEncoder
  1537. (...)
  1538. @@
  1539. @@
  1540. - SDL_RenderGetMetalLayer
  1541. + SDL_GetRenderMetalLayer
  1542. (...)
  1543. @@
  1544. @@
  1545. - SDL_RenderGetScale
  1546. + SDL_GetRenderScale
  1547. (...)
  1548. @@
  1549. @@
  1550. - SDL_RenderGetViewport
  1551. + SDL_GetRenderViewport
  1552. (...)
  1553. @@
  1554. @@
  1555. - SDL_RenderGetWindow
  1556. + SDL_GetRenderWindow
  1557. (...)
  1558. @@
  1559. @@
  1560. - SDL_RenderIsClipEnabled
  1561. + SDL_RenderClipEnabled
  1562. (...)
  1563. @@
  1564. @@
  1565. - SDL_RenderSetClipRect
  1566. + SDL_SetRenderClipRect
  1567. (...)
  1568. @@
  1569. SDL_Renderer *renderer;
  1570. expression e1;
  1571. expression e2;
  1572. @@
  1573. (
  1574. - SDL_RenderSetLogicalSize(renderer, 0, 0)
  1575. + SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED)
  1576. |
  1577. - SDL_RenderSetLogicalSize(renderer, e1, e2)
  1578. + SDL_SetRenderLogicalPresentation(renderer, e1, e2, SDL_LOGICAL_PRESENTATION_LETTERBOX)
  1579. )
  1580. @@
  1581. @@
  1582. - SDL_RenderSetScale
  1583. + SDL_SetRenderScale
  1584. (...)
  1585. @@
  1586. @@
  1587. - SDL_RenderSetVSync
  1588. + SDL_SetRenderVSync
  1589. (...)
  1590. @@
  1591. @@
  1592. - SDL_RenderSetViewport
  1593. + SDL_SetRenderViewport
  1594. (...)
  1595. @@
  1596. @@
  1597. - RW_SEEK_CUR
  1598. + SDL_IO_SEEK_CUR
  1599. @@
  1600. @@
  1601. - RW_SEEK_END
  1602. + SDL_IO_SEEK_END
  1603. @@
  1604. @@
  1605. - RW_SEEK_SET
  1606. + SDL_IO_SEEK_SET
  1607. @@
  1608. @@
  1609. - SDL_SensorClose
  1610. + SDL_CloseSensor
  1611. (...)
  1612. @@
  1613. @@
  1614. - SDL_SensorFromInstanceID
  1615. + SDL_GetSensorFromInstanceID
  1616. (...)
  1617. @@
  1618. @@
  1619. - SDL_SensorGetData
  1620. + SDL_GetSensorData
  1621. (...)
  1622. @@
  1623. @@
  1624. - SDL_SensorGetInstanceID
  1625. + SDL_GetSensorInstanceID
  1626. (...)
  1627. @@
  1628. @@
  1629. - SDL_SensorGetName
  1630. + SDL_GetSensorName
  1631. (...)
  1632. @@
  1633. @@
  1634. - SDL_SensorGetNonPortableType
  1635. + SDL_GetSensorNonPortableType
  1636. (...)
  1637. @@
  1638. @@
  1639. - SDL_SensorGetType
  1640. + SDL_GetSensorType
  1641. (...)
  1642. @@
  1643. @@
  1644. - SDL_SensorOpen
  1645. + SDL_OpenSensor
  1646. (...)
  1647. @@
  1648. @@
  1649. - SDL_SensorUpdate
  1650. + SDL_UpdateSensors
  1651. (...)
  1652. @@
  1653. @@
  1654. - SDL_FillRect
  1655. + SDL_FillSurfaceRect
  1656. (...)
  1657. @@
  1658. @@
  1659. - SDL_FillRects
  1660. + SDL_FillSurfaceRects
  1661. (...)
  1662. @@
  1663. @@
  1664. - SDL_FreeSurface
  1665. + SDL_DestroySurface
  1666. (...)
  1667. @@
  1668. @@
  1669. - SDL_GetClipRect
  1670. + SDL_GetSurfaceClipRect
  1671. (...)
  1672. @@
  1673. @@
  1674. - SDL_GetColorKey
  1675. + SDL_GetSurfaceColorKey
  1676. (...)
  1677. @@
  1678. @@
  1679. - SDL_HasColorKey
  1680. + SDL_SurfaceHasColorKey
  1681. (...)
  1682. @@
  1683. @@
  1684. - SDL_HasSurfaceRLE
  1685. + SDL_SurfaceHasRLE
  1686. (...)
  1687. @@
  1688. @@
  1689. - SDL_LowerBlit
  1690. + SDL_BlitSurfaceUnchecked
  1691. (...)
  1692. @@
  1693. expression e1, e2, e3, e4;
  1694. @@
  1695. - SDL_LowerBlitScaled(e1, e2, e3, e4)
  1696. + SDL_BlitSurfaceUncheckedScaled(e1, e2, e3, e4, SDL_SCALEMODE_NEAREST)
  1697. @@
  1698. @@
  1699. - SDL_SetClipRect
  1700. + SDL_SetSurfaceClipRect
  1701. (...)
  1702. @@
  1703. @@
  1704. - SDL_SetColorKey
  1705. + SDL_SetSurfaceColorKey
  1706. (...)
  1707. @@
  1708. @@
  1709. - SDL_UpperBlit
  1710. + SDL_BlitSurface
  1711. (...)
  1712. @@
  1713. expression e1, e2, e3, e4;
  1714. @@
  1715. - SDL_UpperBlitScaled(e1, e2, e3, e4)
  1716. + SDL_BlitSurfaceScaled(e1, e2, e3, e4, SDL_SCALEMODE_NEAREST)
  1717. @@
  1718. @@
  1719. - SDL_RenderGetD3D11Device
  1720. + SDL_GetRenderD3D11Device
  1721. (...)
  1722. @@
  1723. @@
  1724. - SDL_RenderGetD3D9Device
  1725. + SDL_GetRenderD3D9Device
  1726. (...)
  1727. @@
  1728. @@
  1729. - SDL_GetTicks64
  1730. + SDL_GetTicks
  1731. (...)
  1732. @@
  1733. @@
  1734. - SDL_GetPointDisplayIndex
  1735. + SDL_GetDisplayForPoint
  1736. (...)
  1737. @@
  1738. @@
  1739. - SDL_GetRectDisplayIndex
  1740. + SDL_GetDisplayForRect
  1741. (...)
  1742. @ depends on rule_init_noparachute @
  1743. expression e;
  1744. @@
  1745. - e | 0
  1746. + e
  1747. @@
  1748. @@
  1749. - SDL_FIRSTEVENT
  1750. + SDL_EVENT_FIRST
  1751. @@
  1752. @@
  1753. - SDL_QUIT
  1754. + SDL_EVENT_QUIT
  1755. @@
  1756. @@
  1757. - SDL_APP_TERMINATING
  1758. + SDL_EVENT_TERMINATING
  1759. @@
  1760. @@
  1761. - SDL_APP_LOWMEMORY
  1762. + SDL_EVENT_LOW_MEMORY
  1763. @@
  1764. @@
  1765. - SDL_APP_WILLENTERBACKGROUND
  1766. + SDL_EVENT_WILL_ENTER_BACKGROUND
  1767. @@
  1768. @@
  1769. - SDL_APP_DIDENTERBACKGROUND
  1770. + SDL_EVENT_DID_ENTER_BACKGROUND
  1771. @@
  1772. @@
  1773. - SDL_APP_WILLENTERFOREGROUND
  1774. + SDL_EVENT_WILL_ENTER_FOREGROUND
  1775. @@
  1776. @@
  1777. - SDL_APP_DIDENTERFOREGROUND
  1778. + SDL_EVENT_DID_ENTER_FOREGROUND
  1779. @@
  1780. @@
  1781. - SDL_LOCALECHANGED
  1782. + SDL_EVENT_LOCALE_CHANGED
  1783. @@
  1784. @@
  1785. - SDL_DISPLAYEVENT_ORIENTATION
  1786. + SDL_EVENT_DISPLAY_ORIENTATION
  1787. @@
  1788. @@
  1789. - SDL_DISPLAYEVENT_CONNECTED
  1790. + SDL_EVENT_DISPLAY_CONNECTED
  1791. @@
  1792. @@
  1793. - SDL_DISPLAYEVENT_DISCONNECTED
  1794. + SDL_EVENT_DISPLAY_DISCONNECTED
  1795. @@
  1796. @@
  1797. - SDL_DISPLAYEVENT_MOVED
  1798. + SDL_EVENT_DISPLAY_MOVED
  1799. @@
  1800. @@
  1801. - SDL_DISPLAYEVENT_FIRST
  1802. + SDL_EVENT_DISPLAY_FIRST
  1803. @@
  1804. @@
  1805. - SDL_DISPLAYEVENT_LAST
  1806. + SDL_EVENT_DISPLAY_LAST
  1807. @@
  1808. @@
  1809. - SDL_SYSWMEVENT
  1810. + SDL_EVENT_SYSWM
  1811. @@
  1812. @@
  1813. - SDL_WINDOWEVENT_SHOWN
  1814. + SDL_EVENT_WINDOW_SHOWN
  1815. @@
  1816. @@
  1817. - SDL_WINDOWEVENT_HIDDEN
  1818. + SDL_EVENT_WINDOW_HIDDEN
  1819. @@
  1820. @@
  1821. - SDL_WINDOWEVENT_EXPOSED
  1822. + SDL_EVENT_WINDOW_EXPOSED
  1823. @@
  1824. @@
  1825. - SDL_WINDOWEVENT_MOVED
  1826. + SDL_EVENT_WINDOW_MOVED
  1827. @@
  1828. @@
  1829. - SDL_WINDOWEVENT_RESIZED
  1830. + SDL_EVENT_WINDOW_RESIZED
  1831. @@
  1832. @@
  1833. - SDL_WINDOWEVENT_SIZE_CHANGED
  1834. + SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
  1835. @@
  1836. @@
  1837. - SDL_WINDOWEVENT_MINIMIZED
  1838. + SDL_EVENT_WINDOW_MINIMIZED
  1839. @@
  1840. @@
  1841. - SDL_WINDOWEVENT_MAXIMIZED
  1842. + SDL_EVENT_WINDOW_MAXIMIZED
  1843. @@
  1844. @@
  1845. - SDL_WINDOWEVENT_RESTORED
  1846. + SDL_EVENT_WINDOW_RESTORED
  1847. @@
  1848. @@
  1849. - SDL_WINDOWEVENT_ENTER
  1850. + SDL_EVENT_WINDOW_MOUSE_ENTER
  1851. @@
  1852. @@
  1853. - SDL_WINDOWEVENT_LEAVE
  1854. + SDL_EVENT_WINDOW_MOUSE_LEAVE
  1855. @@
  1856. @@
  1857. - SDL_WINDOWEVENT_FOCUS_GAINED
  1858. + SDL_EVENT_WINDOW_FOCUS_GAINED
  1859. @@
  1860. @@
  1861. - SDL_WINDOWEVENT_FOCUS_LOST
  1862. + SDL_EVENT_WINDOW_FOCUS_LOST
  1863. @@
  1864. @@
  1865. - SDL_WINDOWEVENT_CLOSE
  1866. + SDL_EVENT_WINDOW_CLOSE_REQUESTED
  1867. @@
  1868. @@
  1869. - SDL_WINDOWEVENT_TAKE_FOCUS
  1870. + /* FIXME MIGRATION: SDL_WINDOWEVENT_TAKE_FOCUS has been removed; there is no replacement. */ 0
  1871. @@
  1872. @@
  1873. - SDL_WINDOWEVENT_HIT_TEST
  1874. + SDL_EVENT_WINDOW_HIT_TEST
  1875. @@
  1876. @@
  1877. - SDL_WINDOWEVENT_ICCPROF_CHANGED
  1878. + SDL_EVENT_WINDOW_ICCPROF_CHANGED
  1879. @@
  1880. @@
  1881. - SDL_WINDOWEVENT_DISPLAY_CHANGED
  1882. + SDL_EVENT_WINDOW_DISPLAY_CHANGED
  1883. @@
  1884. @@
  1885. - SDL_WINDOWEVENT_FIRST
  1886. + SDL_EVENT_WINDOW_FIRST
  1887. @@
  1888. @@
  1889. - SDL_WINDOWEVENT_LAST
  1890. + SDL_EVENT_WINDOW_LAST
  1891. @@
  1892. @@
  1893. - SDL_KEYDOWN
  1894. + SDL_EVENT_KEY_DOWN
  1895. @@
  1896. @@
  1897. - SDL_KEYUP
  1898. + SDL_EVENT_KEY_UP
  1899. @@
  1900. @@
  1901. - SDL_TEXTEDITING
  1902. + SDL_EVENT_TEXT_EDITING
  1903. @@
  1904. @@
  1905. - SDL_TEXTINPUT
  1906. + SDL_EVENT_TEXT_INPUT
  1907. @@
  1908. @@
  1909. - SDL_KEYMAPCHANGED
  1910. + SDL_EVENT_KEYMAP_CHANGED
  1911. @@
  1912. @@
  1913. - SDL_TEXTEDITING_EXT
  1914. + SDL_EVENT_TEXT_EDITING_EXT
  1915. @@
  1916. @@
  1917. - SDL_MOUSEMOTION
  1918. + SDL_EVENT_MOUSE_MOTION
  1919. @@
  1920. @@
  1921. - SDL_MOUSEBUTTONDOWN
  1922. + SDL_EVENT_MOUSE_BUTTON_DOWN
  1923. @@
  1924. @@
  1925. - SDL_MOUSEBUTTONUP
  1926. + SDL_EVENT_MOUSE_BUTTON_UP
  1927. @@
  1928. @@
  1929. - SDL_MOUSEWHEEL
  1930. + SDL_EVENT_MOUSE_WHEEL
  1931. @@
  1932. @@
  1933. - SDL_JOYAXISMOTION
  1934. + SDL_EVENT_JOYSTICK_AXIS_MOTION
  1935. @@
  1936. @@
  1937. - SDL_JOYBALLMOTION
  1938. + SDL_EVENT_JOYSTICK_BALL_MOTION
  1939. @@
  1940. @@
  1941. - SDL_JOYHATMOTION
  1942. + SDL_EVENT_JOYSTICK_HAT_MOTION
  1943. @@
  1944. @@
  1945. - SDL_JOYBUTTONDOWN
  1946. + SDL_EVENT_JOYSTICK_BUTTON_DOWN
  1947. @@
  1948. @@
  1949. - SDL_JOYBUTTONUP
  1950. + SDL_EVENT_JOYSTICK_BUTTON_UP
  1951. @@
  1952. @@
  1953. - SDL_JOYDEVICEADDED
  1954. + SDL_EVENT_JOYSTICK_ADDED
  1955. @@
  1956. @@
  1957. - SDL_JOYDEVICEREMOVED
  1958. + SDL_EVENT_JOYSTICK_REMOVED
  1959. @@
  1960. @@
  1961. - SDL_JOYBATTERYUPDATED
  1962. + SDL_EVENT_JOYSTICK_BATTERY_UPDATED
  1963. @@
  1964. @@
  1965. - SDL_FINGERDOWN
  1966. + SDL_EVENT_FINGER_DOWN
  1967. @@
  1968. @@
  1969. - SDL_FINGERUP
  1970. + SDL_EVENT_FINGER_UP
  1971. @@
  1972. @@
  1973. - SDL_FINGERMOTION
  1974. + SDL_EVENT_FINGER_MOTION
  1975. @@
  1976. @@
  1977. - SDL_CLIPBOARDUPDATE
  1978. + SDL_EVENT_CLIPBOARD_UPDATE
  1979. @@
  1980. @@
  1981. - SDL_DROPFILE
  1982. + SDL_EVENT_DROP_FILE
  1983. @@
  1984. @@
  1985. - SDL_DROPTEXT
  1986. + SDL_EVENT_DROP_TEXT
  1987. @@
  1988. @@
  1989. - SDL_DROPBEGIN
  1990. + SDL_EVENT_DROP_BEGIN
  1991. @@
  1992. @@
  1993. - SDL_DROPCOMPLETE
  1994. + SDL_EVENT_DROP_COMPLETE
  1995. @@
  1996. @@
  1997. - SDL_AUDIODEVICEADDED
  1998. + SDL_EVENT_AUDIO_DEVICE_ADDED
  1999. @@
  2000. @@
  2001. - SDL_AUDIODEVICEREMOVED
  2002. + SDL_EVENT_AUDIO_DEVICE_REMOVED
  2003. @@
  2004. @@
  2005. - SDL_SENSORUPDATE
  2006. + SDL_EVENT_SENSOR_UPDATE
  2007. @@
  2008. @@
  2009. - SDL_RENDER_TARGETS_RESET
  2010. + SDL_EVENT_RENDER_TARGETS_RESET
  2011. @@
  2012. @@
  2013. - SDL_RENDER_DEVICE_RESET
  2014. + SDL_EVENT_RENDER_DEVICE_RESET
  2015. @@
  2016. @@
  2017. - SDL_POLLSENTINEL
  2018. + SDL_EVENT_POLL_SENTINEL
  2019. @@
  2020. @@
  2021. - SDL_USEREVENT
  2022. + SDL_EVENT_USER
  2023. @@
  2024. @@
  2025. - SDL_LASTEVENT
  2026. + SDL_EVENT_LAST
  2027. @@
  2028. @@
  2029. - SDL_WINDOW_INPUT_GRABBED
  2030. + SDL_WINDOW_MOUSE_GRABBED
  2031. @@
  2032. @@
  2033. - SDL_GetWindowDisplayIndex
  2034. + SDL_GetDisplayForWindow
  2035. (...)
  2036. @@
  2037. @@
  2038. - SDL_SetWindowDisplayMode
  2039. + SDL_SetWindowFullscreenMode
  2040. (...)
  2041. @@
  2042. @@
  2043. - SDL_GetWindowDisplayMode
  2044. + SDL_GetWindowFullscreenMode
  2045. (...)
  2046. @@
  2047. @@
  2048. - SDL_GetClosestDisplayMode
  2049. + SDL_GetClosestFullscreenDisplayMode
  2050. (...)
  2051. @@
  2052. @@
  2053. - SDL_GetRendererOutputSize
  2054. + SDL_GetCurrentRenderOutputSize
  2055. (...)
  2056. @@
  2057. @@
  2058. - SDL_RenderWindowToLogical
  2059. + SDL_RenderCoordinatesFromWindow
  2060. (...)
  2061. @@
  2062. @@
  2063. - SDL_RenderLogicalToWindow
  2064. + SDL_RenderCoordinatesToWindow
  2065. (...)
  2066. @@
  2067. symbol SDL_ScaleModeNearest;
  2068. @@
  2069. - SDL_ScaleModeNearest
  2070. + SDL_SCALEMODE_NEAREST
  2071. @@
  2072. symbol SDL_ScaleModeLinear;
  2073. @@
  2074. - SDL_ScaleModeLinear
  2075. + SDL_SCALEMODE_LINEAR
  2076. @@
  2077. @@
  2078. - SDL_RenderCopy
  2079. + SDL_RenderTexture
  2080. (...)
  2081. @@
  2082. @@
  2083. - SDL_RenderCopyEx
  2084. + SDL_RenderTextureRotated
  2085. (...)
  2086. @@
  2087. SDL_Renderer *renderer;
  2088. constant c1;
  2089. constant c2;
  2090. constant c3;
  2091. constant c4;
  2092. expression e1;
  2093. expression e2;
  2094. expression e3;
  2095. expression e4;
  2096. @@
  2097. - SDL_RenderDrawLine(renderer,
  2098. + SDL_RenderLine(renderer,
  2099. (
  2100. c1
  2101. |
  2102. - e1
  2103. + (float)e1
  2104. )
  2105. ,
  2106. (
  2107. c2
  2108. |
  2109. - e2
  2110. + (float)e2
  2111. )
  2112. ,
  2113. (
  2114. c3
  2115. |
  2116. - e3
  2117. + (float)e3
  2118. )
  2119. ,
  2120. (
  2121. c4
  2122. |
  2123. - e4
  2124. + (float)e4
  2125. )
  2126. )
  2127. @@
  2128. @@
  2129. - SDL_RenderDrawLines
  2130. + SDL_RenderLines
  2131. (...)
  2132. @@
  2133. SDL_Renderer *renderer;
  2134. constant c1;
  2135. constant c2;
  2136. expression e1;
  2137. expression e2;
  2138. @@
  2139. - SDL_RenderDrawPoint(renderer,
  2140. + SDL_RenderPoint(renderer,
  2141. (
  2142. c1
  2143. |
  2144. - e1
  2145. + (float)e1
  2146. )
  2147. ,
  2148. (
  2149. c2
  2150. |
  2151. - e2
  2152. + (float)e2
  2153. )
  2154. )
  2155. @@
  2156. @@
  2157. - SDL_RenderDrawPoints
  2158. + SDL_RenderPoints
  2159. (...)
  2160. @@
  2161. @@
  2162. - SDL_RenderDrawRect
  2163. + SDL_RenderRect
  2164. (...)
  2165. @@
  2166. @@
  2167. - SDL_RenderDrawRects
  2168. + SDL_RenderRects
  2169. (...)
  2170. @@
  2171. @@
  2172. - SDL_GL_GetDrawableSize
  2173. + SDL_GetWindowSizeInPixels
  2174. (...)
  2175. @@
  2176. @@
  2177. - SDL_Metal_GetDrawableSize
  2178. + SDL_GetWindowSizeInPixels
  2179. (...)
  2180. @@
  2181. @@
  2182. - SDL_Vulkan_GetDrawableSize
  2183. + SDL_GetWindowSizeInPixels
  2184. (...)
  2185. @@
  2186. @@
  2187. - SDL_IsScreenSaverEnabled
  2188. + SDL_ScreenSaverEnabled
  2189. (...)
  2190. @@
  2191. SDL_Event e1;
  2192. @@
  2193. - e1.caxis
  2194. + e1.gaxis
  2195. @@
  2196. SDL_Event *e1;
  2197. @@
  2198. - e1->caxis
  2199. + e1->gaxis
  2200. @@
  2201. SDL_Event e1;
  2202. @@
  2203. - e1.cbutton
  2204. + e1.gbutton
  2205. @@
  2206. SDL_Event *e1;
  2207. @@
  2208. - e1->cbutton
  2209. + e1->gbutton
  2210. @@
  2211. SDL_Event e1;
  2212. @@
  2213. - e1.cdevice
  2214. + e1.gdevice
  2215. @@
  2216. SDL_Event *e1;
  2217. @@
  2218. - e1->cdevice
  2219. + e1->gdevice
  2220. @@
  2221. SDL_Event e1;
  2222. @@
  2223. - e1.ctouchpad
  2224. + e1.gtouchpad
  2225. @@
  2226. SDL_Event *e1;
  2227. @@
  2228. - e1->ctouchpad
  2229. + e1->gtouchpad
  2230. @@
  2231. SDL_Event e1;
  2232. @@
  2233. - e1.csensor
  2234. + e1.gsensor
  2235. @@
  2236. SDL_Event *e1;
  2237. @@
  2238. - e1->csensor
  2239. + e1->gsensor
  2240. @@
  2241. SDL_Event e1;
  2242. @@
  2243. - e1.wheel.mouseX
  2244. + e1.wheel.mouse_x
  2245. @@
  2246. SDL_Event *e1;
  2247. @@
  2248. - e1->wheel.mouseX
  2249. + e1->wheel.mouse_x
  2250. @@
  2251. SDL_Event e1;
  2252. @@
  2253. - e1.wheel.mouseY
  2254. + e1.wheel.mouse_y
  2255. @@
  2256. SDL_Event *e1;
  2257. @@
  2258. - e1->wheel.mouseY
  2259. + e1->wheel.mouse_y
  2260. @@
  2261. SDL_Event e1;
  2262. @@
  2263. - e1.tfinger.touchId
  2264. + e1.tfinger.touchID
  2265. @@
  2266. SDL_Event *e1;
  2267. @@
  2268. - e1->tfinger.touchId
  2269. + e1->tfinger.touchID
  2270. @@
  2271. SDL_Event e1;
  2272. @@
  2273. - e1.tfinger.fingerId
  2274. + e1.tfinger.fingerID
  2275. @@
  2276. SDL_Event *e1;
  2277. @@
  2278. - e1->tfinger.fingerId
  2279. + e1->tfinger.fingerID
  2280. @@
  2281. expression e1, e2, e3, e4;
  2282. @@
  2283. - SDL_CreateWindow(e1, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, e2, e3, e4)
  2284. + SDL_CreateWindow(e1, e2, e3, e4)
  2285. @@
  2286. expression e1, e2, e3, e4;
  2287. constant c1, c2;
  2288. @@
  2289. - SDL_CreateShapedWindow(e1, c1, c2, e2, e3, e4)
  2290. + SDL_CreateShapedWindow(e1, e2, e3, e4)
  2291. @@
  2292. typedef SDL_atomic_t, SDL_AtomicInt;
  2293. @@
  2294. - SDL_atomic_t
  2295. + SDL_AtomicInt
  2296. @@
  2297. @@
  2298. - SDL_SemWait
  2299. + SDL_WaitSemaphore
  2300. (...)
  2301. @@
  2302. @@
  2303. - SDL_SemTryWait
  2304. + SDL_TryWaitSemaphore
  2305. (...)
  2306. @@
  2307. @@
  2308. - SDL_SemWaitTimeout
  2309. + SDL_WaitSemaphoreTimeout
  2310. (...)
  2311. @@
  2312. @@
  2313. - SDL_SemPost
  2314. + SDL_SignalSemaphore
  2315. (...)
  2316. @@
  2317. @@
  2318. - SDL_SemValue
  2319. + SDL_GetSemaphoreValue
  2320. (...)
  2321. @@
  2322. @@
  2323. - SDL_CreateCond
  2324. + SDL_CreateCondition
  2325. (...)
  2326. @@
  2327. @@
  2328. - SDL_DestroyCond
  2329. + SDL_DestroyCondition
  2330. (...)
  2331. @@
  2332. @@
  2333. - SDL_CondSignal
  2334. + SDL_SignalCondition
  2335. (...)
  2336. @@
  2337. @@
  2338. - SDL_CondBroadcast
  2339. + SDL_BroadcastCondition
  2340. (...)
  2341. @@
  2342. @@
  2343. - SDL_CondWait
  2344. + SDL_WaitCondition
  2345. (...)
  2346. @@
  2347. @@
  2348. - SDL_CondWaitTimeout
  2349. + SDL_WaitConditionTimeout
  2350. (...)
  2351. @@
  2352. typedef SDL_mutex, SDL_Mutex;
  2353. @@
  2354. - SDL_mutex
  2355. + SDL_Mutex
  2356. @@
  2357. typedef SDL_sem, SDL_Semaphore;
  2358. @@
  2359. - SDL_sem
  2360. + SDL_Semaphore
  2361. @@
  2362. typedef SDL_cond, SDL_Condition;
  2363. @@
  2364. - SDL_cond
  2365. + SDL_Condition
  2366. @@
  2367. @@
  2368. - AUDIO_F32
  2369. + SDL_AUDIO_F32LE
  2370. @@
  2371. @@
  2372. - AUDIO_F32LSB
  2373. + SDL_AUDIO_F32LE
  2374. @@
  2375. @@
  2376. - AUDIO_F32MSB
  2377. + SDL_AUDIO_F32BE
  2378. @@
  2379. @@
  2380. - AUDIO_F32SYS
  2381. + SDL_AUDIO_F32
  2382. @@
  2383. @@
  2384. - AUDIO_S16
  2385. + SDL_AUDIO_S16LE
  2386. @@
  2387. @@
  2388. - AUDIO_S16LSB
  2389. + SDL_AUDIO_S16LE
  2390. @@
  2391. @@
  2392. - AUDIO_S16MSB
  2393. + SDL_AUDIO_S16BE
  2394. @@
  2395. @@
  2396. - AUDIO_S16SYS
  2397. + SDL_AUDIO_S16
  2398. @@
  2399. @@
  2400. - AUDIO_S32
  2401. + SDL_AUDIO_S32LE
  2402. @@
  2403. @@
  2404. - AUDIO_S32LSB
  2405. + SDL_AUDIO_S32LE
  2406. @@
  2407. @@
  2408. - AUDIO_S32MSB
  2409. + SDL_AUDIO_S32BE
  2410. @@
  2411. @@
  2412. - AUDIO_S32SYS
  2413. + SDL_AUDIO_S32
  2414. @@
  2415. @@
  2416. - AUDIO_S8
  2417. + SDL_AUDIO_S8
  2418. @@
  2419. @@
  2420. - AUDIO_U8
  2421. + SDL_AUDIO_U8
  2422. @@
  2423. @@
  2424. - SDL_WINDOW_ALLOW_HIGHDPI
  2425. + SDL_WINDOW_HIGH_PIXEL_DENSITY
  2426. @@
  2427. @@
  2428. - SDL_TLSGet
  2429. + SDL_GetTLS
  2430. (...)
  2431. @@
  2432. @@
  2433. - SDL_TLSSet
  2434. + SDL_SetTLS
  2435. (...)
  2436. @@
  2437. @@
  2438. - SDL_TLSCleanup
  2439. + SDL_CleanupTLS
  2440. (...)
  2441. @@
  2442. @@
  2443. - SDL_GetDisplayOrientation
  2444. + SDL_GetDisplayCurrentOrientation
  2445. (...)
  2446. @@
  2447. @@
  2448. - SDL_WINDOW_SKIP_TASKBAR
  2449. + SDL_WINDOW_UTILITY
  2450. @@
  2451. @@
  2452. - SDL_PIXELFORMAT_BGR444
  2453. + SDL_PIXELFORMAT_XBGR4444
  2454. @@
  2455. @@
  2456. - SDL_PIXELFORMAT_BGR555
  2457. + SDL_PIXELFORMAT_XBGR1555
  2458. @@
  2459. @@
  2460. - SDL_PIXELFORMAT_BGR888
  2461. + SDL_PIXELFORMAT_XBGR8888
  2462. @@
  2463. @@
  2464. - SDL_PIXELFORMAT_RGB444
  2465. + SDL_PIXELFORMAT_XRGB4444
  2466. @@
  2467. @@
  2468. - SDL_PIXELFORMAT_RGB555
  2469. + SDL_PIXELFORMAT_XRGB1555
  2470. @@
  2471. @@
  2472. - SDL_PIXELFORMAT_RGB888
  2473. + SDL_PIXELFORMAT_XRGB8888
  2474. @@
  2475. @@
  2476. - SDL_strtokr
  2477. + SDL_strtok_r
  2478. (...)
  2479. @@
  2480. @@
  2481. - SDL_ReadLE16
  2482. + SDL_ReadU16LE
  2483. (...)
  2484. @@
  2485. @@
  2486. - SDL_ReadLE32
  2487. + SDL_ReadU32LE
  2488. (...)
  2489. @@
  2490. @@
  2491. - SDL_ReadBE32
  2492. + SDL_ReadU32BE
  2493. (...)
  2494. @@
  2495. @@
  2496. - SDL_ReadBE16
  2497. + SDL_ReadU16BE
  2498. (...)
  2499. @@
  2500. @@
  2501. - SDL_ReadLE64
  2502. + SDL_ReadU64LE
  2503. (...)
  2504. @@
  2505. @@
  2506. - SDL_ReadBE64
  2507. + SDL_ReadU64BE
  2508. (...)
  2509. @@
  2510. @@
  2511. - SDL_WriteLE16
  2512. + SDL_WriteU16LE
  2513. (...)
  2514. @@
  2515. @@
  2516. - SDL_WriteBE16
  2517. + SDL_WriteU16BE
  2518. (...)
  2519. @@
  2520. @@
  2521. - SDL_WriteLE32
  2522. + SDL_WriteU32LE
  2523. (...)
  2524. @@
  2525. @@
  2526. - SDL_WriteBE32
  2527. + SDL_WriteU32BE
  2528. (...)
  2529. @@
  2530. @@
  2531. - SDL_WriteLE64
  2532. + SDL_WriteU64LE
  2533. (...)
  2534. @@
  2535. @@
  2536. - SDL_WriteBE64
  2537. + SDL_WriteU64BE
  2538. (...)
  2539. @@
  2540. expression e, n;
  2541. @@
  2542. - SDL_GetWindowData(e, n)
  2543. + SDL_GetProperty(SDL_GetWindowProperties(e), n)
  2544. @@
  2545. expression e, n, v;
  2546. @@
  2547. - SDL_SetWindowData(e, n, v)
  2548. + SDL_SetProperty(SDL_GetWindowProperties(e), n, v, NULL, NULL)
  2549. @@
  2550. expression w, i, s;
  2551. @@
  2552. - SDL_Vulkan_CreateSurface(w, i, s)
  2553. + SDL_Vulkan_CreateSurface(w, i, NULL, s)
  2554. @@
  2555. @@
  2556. - SDL_RenderFlush
  2557. + SDL_FlushRenderer
  2558. (...)
  2559. @@
  2560. @@
  2561. - SDL_CONTROLLERSTEAMHANDLEUPDATED
  2562. + SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
  2563. @@
  2564. @@
  2565. - SDL_GameControllerGetSteamHandle
  2566. + SDL_GetGamepadSteamHandle
  2567. (...)
  2568. @@
  2569. expression e1, e2, e3, e4;
  2570. @@
  2571. - SDL_SoftStretch(e1, e2, e3, e4)
  2572. + SDL_SoftStretch(e1, e2, e3, e4, SDL_SCALEMODE_NEAREST)
  2573. @@
  2574. expression e1, e2, e3, e4;
  2575. @@
  2576. - SDL_SoftStretchLinear(e1, e2, e3, e4)
  2577. + SDL_SoftStretch(e1, e2, e3, e4, SDL_SCALEMODE_LINEAR)
  2578. @@
  2579. @@
  2580. - SDL_HapticClose
  2581. + SDL_CloseHaptic
  2582. (...)
  2583. @@
  2584. @@
  2585. - SDL_HapticOpen
  2586. + SDL_OpenHaptic
  2587. (...)
  2588. @@
  2589. @@
  2590. - SDL_HapticOpenFromMouse
  2591. + SDL_OpenHapticFromMouse
  2592. (...)
  2593. @@
  2594. @@
  2595. - SDL_HapticOpenFromJoystick
  2596. + SDL_OpenHapticFromJoystick
  2597. (...)
  2598. @@
  2599. @@
  2600. - SDL_MouseIsHaptic
  2601. + SDL_IsMouseHaptic
  2602. (...)
  2603. @@
  2604. @@
  2605. - SDL_JoystickIsHaptic
  2606. + SDL_IsJoystickHaptic
  2607. (...)
  2608. @@
  2609. @@
  2610. - SDL_HapticNumEffects
  2611. + SDL_GetMaxHapticEffects
  2612. (...)
  2613. @@
  2614. @@
  2615. - SDL_HapticNumEffectsPlaying
  2616. + SDL_GetMaxHapticEffectsPlaying
  2617. (...)
  2618. @@
  2619. @@
  2620. - SDL_HapticQuery
  2621. + SDL_GetHapticFeatures
  2622. (...)
  2623. @@
  2624. @@
  2625. - SDL_HapticNumAxes
  2626. + SDL_GetNumHapticAxes
  2627. (...)
  2628. @@
  2629. @@
  2630. - SDL_HapticNewEffect
  2631. + SDL_CreateHapticEffect
  2632. (...)
  2633. @@
  2634. @@
  2635. - SDL_HapticUpdateEffect
  2636. + SDL_UpdateHapticEffect
  2637. (...)
  2638. @@
  2639. @@
  2640. - SDL_HapticRunEffect
  2641. + SDL_RunHapticEffect
  2642. (...)
  2643. @@
  2644. @@
  2645. - SDL_HapticStopEffect
  2646. + SDL_StopHapticEffect
  2647. (...)
  2648. @@
  2649. @@
  2650. - SDL_HapticDestroyEffect
  2651. + SDL_DestroyHapticEffect
  2652. (...)
  2653. @@
  2654. @@
  2655. - SDL_HapticGetEffectStatus
  2656. + SDL_GetHapticEffectStatus
  2657. (...)
  2658. @@
  2659. @@
  2660. - SDL_HapticSetGain
  2661. + SDL_SetHapticGain
  2662. (...)
  2663. @@
  2664. @@
  2665. - SDL_HapticSetAutocenter
  2666. + SDL_SetHapticAutocenter
  2667. (...)
  2668. @@
  2669. @@
  2670. - SDL_HapticPause
  2671. + SDL_PauseHaptic
  2672. (...)
  2673. @@
  2674. @@
  2675. - SDL_HapticUnpause
  2676. + SDL_ResumeHaptic
  2677. (...)
  2678. @@
  2679. @@
  2680. - SDL_HapticStopAll
  2681. + SDL_StopHapticEffects
  2682. (...)
  2683. @@
  2684. @@
  2685. - SDL_HapticRumbleInit
  2686. + SDL_InitHapticRumble
  2687. (...)
  2688. @@
  2689. @@
  2690. - SDL_HapticRumblePlay
  2691. + SDL_PlayHapticRumble
  2692. (...)
  2693. @@
  2694. @@
  2695. - SDL_HapticRumbleStop
  2696. + SDL_StopHapticRumble
  2697. (...)
  2698. @@
  2699. @@
  2700. - SDL_AtomicTryLock
  2701. + SDL_TryLockSpinlock
  2702. (...)
  2703. @@
  2704. @@
  2705. - SDL_AtomicLock
  2706. + SDL_LockSpinlock
  2707. (...)
  2708. @@
  2709. @@
  2710. - SDL_AtomicUnlock
  2711. + SDL_UnlockSpinlock
  2712. (...)
  2713. @@
  2714. @@
  2715. - SDL_AtomicCAS
  2716. + SDL_CompareAndSwapAtomicInt
  2717. (...)
  2718. @@
  2719. @@
  2720. - SDL_AtomicSet
  2721. + SDL_SetAtomicInt
  2722. (...)
  2723. @@
  2724. @@
  2725. - SDL_AtomicGet
  2726. + SDL_GetAtomicInt
  2727. (...)
  2728. @@
  2729. @@
  2730. - SDL_AtomicAdd
  2731. + SDL_AddAtomicInt
  2732. (...)
  2733. @@
  2734. @@
  2735. - SDL_AtomicCASPtr
  2736. + SDL_CompareAndSwapAtomicPointer
  2737. (...)
  2738. @@
  2739. @@
  2740. - SDL_AtomicSetPtr
  2741. + SDL_SetAtomicPointer
  2742. (...)
  2743. @@
  2744. @@
  2745. - SDL_AtomicGetPtr
  2746. + SDL_GetAtomicPointer
  2747. (...)
  2748. @@
  2749. @@
  2750. - SDL_ThreadID
  2751. + SDL_GetCurrentThreadID
  2752. (...)
  2753. @@
  2754. @@
  2755. - SDL_threadID
  2756. + SDL_ThreadID
  2757. (...)
  2758. @@
  2759. @@
  2760. - SDL_HasWindowSurface
  2761. + SDL_WindowHasSurface
  2762. (...)
  2763. @@
  2764. SDL_PixelFormat e1;
  2765. @@
  2766. - e1.BitsPerPixel
  2767. + e1.bits_per_pixel
  2768. @@
  2769. SDL_PixelFormat *e1;
  2770. @@
  2771. - e1->BitsPerPixel
  2772. + e1->bits_per_pixel
  2773. @@
  2774. SDL_PixelFormat e1;
  2775. @@
  2776. - e1.BytesPerPixel
  2777. + e1.bytes_per_pixel
  2778. @@
  2779. SDL_PixelFormat *e1;
  2780. @@
  2781. - e1->BytesPerPixel
  2782. + e1->bytes_per_pixel
  2783. @@
  2784. SDL_MessageBoxButtonData e1;
  2785. @@
  2786. - e1.buttonid
  2787. + e1.buttonID
  2788. @@
  2789. SDL_MessageBoxButtonData *e1;
  2790. @@
  2791. - e1->buttonid
  2792. + e1->buttonID
  2793. @@
  2794. SDL_GamepadBinding e1;
  2795. @@
  2796. - e1.inputType
  2797. + e1.input_type
  2798. @@
  2799. SDL_GamepadBinding *e1;
  2800. @@
  2801. - e1->inputType
  2802. + e1->input_type
  2803. @@
  2804. SDL_GamepadBinding e1;
  2805. @@
  2806. - e1.outputType
  2807. + e1.output_type
  2808. @@
  2809. SDL_GamepadBinding *e1;
  2810. @@
  2811. - e1->outputType
  2812. + e1->output_type
  2813. @@
  2814. @@
  2815. - SDL_HINT_ALLOW_TOPMOST
  2816. + SDL_HINT_WINDOW_ALLOW_TOPMOST
  2817. @@
  2818. @@
  2819. - SDL_HINT_DIRECTINPUT_ENABLED
  2820. + SDL_HINT_JOYSTICK_DIRECTINPUT
  2821. @@
  2822. @@
  2823. - SDL_HINT_GDK_TEXTINPUT_DEFAULT
  2824. + SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
  2825. @@
  2826. @@
  2827. - SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE
  2828. + SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
  2829. @@
  2830. @@
  2831. - SDL_HINT_LINUX_DIGITAL_HATS
  2832. + SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
  2833. @@
  2834. @@
  2835. - SDL_HINT_LINUX_HAT_DEADZONES
  2836. + SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
  2837. @@
  2838. @@
  2839. - SDL_HINT_LINUX_JOYSTICK_CLASSIC
  2840. + SDL_HINT_JOYSTICK_LINUX_CLASSIC
  2841. @@
  2842. @@
  2843. - SDL_HINT_LINUX_JOYSTICK_DEADZONES
  2844. + SDL_HINT_JOYSTICK_LINUX_DEADZONES
  2845. @@
  2846. @@
  2847. - SDL_HINT_PS2_DYNAMIC_VSYNC
  2848. + SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
  2849. @@
  2850. @@
  2851. - SDL_JoystickNumBalls
  2852. + SDL_GetNumJoystickBalls
  2853. (...)
  2854. @@
  2855. @@
  2856. - SDL_JoystickGetBall
  2857. + SDL_GetJoystickBall
  2858. (...)
  2859. @@
  2860. @@
  2861. - SDL_RWclose
  2862. + SDL_CloseIO
  2863. (...)
  2864. @@
  2865. @@
  2866. - SDL_RWread
  2867. + SDL_ReadIO
  2868. (...)
  2869. @@
  2870. @@
  2871. - SDL_RWwrite
  2872. + SDL_WriteIO
  2873. (...)
  2874. @@
  2875. @@
  2876. - SDL_RWtell
  2877. + SDL_TellIO
  2878. (...)
  2879. @@
  2880. @@
  2881. - SDL_RWsize
  2882. + SDL_SizeIO
  2883. (...)
  2884. @@
  2885. @@
  2886. - SDL_RWseek
  2887. + SDL_SeekIO
  2888. (...)
  2889. @@
  2890. @@
  2891. - SDL_LoadBMP_RW
  2892. + SDL_LoadBMP_IO
  2893. (...)
  2894. @@
  2895. @@
  2896. - SDL_LoadWAV_RW
  2897. + SDL_LoadWAV_IO
  2898. (...)
  2899. @@
  2900. @@
  2901. - SDL_SaveBMP_RW
  2902. + SDL_SaveBMP_IO
  2903. (...)
  2904. @@
  2905. @@
  2906. - SDL_RWFromFile
  2907. + SDL_IOFromFile
  2908. (...)
  2909. @@
  2910. @@
  2911. - SDL_RWFromMem
  2912. + SDL_IOFromMem
  2913. (...)
  2914. @@
  2915. @@
  2916. - SDL_RWFromConstMem
  2917. + SDL_IOFromConstMem
  2918. (...)
  2919. @@
  2920. typedef SDL_RWops, SDL_IOStream;
  2921. @@
  2922. - SDL_RWops
  2923. + SDL_IOStream
  2924. @@
  2925. @@
  2926. - SDL_LogGetOutputFunction
  2927. + SDL_GetLogOutputFunction
  2928. (...)
  2929. @@
  2930. @@
  2931. - SDL_LogSetOutputFunction
  2932. + SDL_SetLogOutputFunction
  2933. (...)
  2934. @@
  2935. typedef SDL_eventaction, SDL_EventAction;
  2936. @@
  2937. - SDL_eventaction
  2938. + SDL_EventAction
  2939. @@
  2940. typedef SDL_RendererFlip, SDL_FlipMode;
  2941. @@
  2942. - SDL_RendererFlip
  2943. + SDL_FlipMode
  2944. @@
  2945. typedef SDL_Colour, SDL_Color;
  2946. @@
  2947. - SDL_Colour
  2948. + SDL_Color
  2949. @@
  2950. @@
  2951. - SDL_iPhoneSetAnimationCallback
  2952. + SDL_SetiOSAnimationCallback
  2953. (...)
  2954. @@
  2955. @@
  2956. - SDL_iPhoneSetEventPump
  2957. + SDL_SetiOSEventPump
  2958. (...)
  2959. @@
  2960. @@
  2961. - SDL_COMPILEDVERSION
  2962. + SDL_VERSION
  2963. @@
  2964. @@
  2965. - SDL_PATCHLEVEL
  2966. + SDL_MICRO_VERSION
  2967. @@
  2968. @@
  2969. - SDL_TABLESIZE
  2970. + SDL_arraysize
  2971. @@
  2972. @@
  2973. - SDLK_QUOTE
  2974. + SDLK_APOSTROPHE
  2975. @@
  2976. @@
  2977. - SDLK_BACKQUOTE
  2978. + SDLK_GRAVE
  2979. @@
  2980. @@
  2981. - SDLK_QUOTEDBL
  2982. + SDLK_DBLAPOSTROPHE
  2983. @@
  2984. @@
  2985. - SDL_LogSetAllPriority
  2986. + SDL_SetLogPriorities
  2987. (...)
  2988. @@
  2989. @@
  2990. - SDL_LogSetPriority
  2991. + SDL_SetLogPriority
  2992. (...)
  2993. @@
  2994. @@
  2995. - SDL_LogGetPriority
  2996. + SDL_GetLogPriority
  2997. (...)
  2998. @@
  2999. @@
  3000. - SDL_LogResetPriorities
  3001. + SDL_ResetLogPriorities
  3002. (...)
  3003. @@
  3004. @@
  3005. - SDL_SIMDGetAlignment
  3006. + SDL_GetSIMDAlignment
  3007. (...)
  3008. @@
  3009. @@
  3010. - SDL_MixAudioFormat
  3011. + SDL_MixAudio
  3012. (...)
  3013. @@
  3014. @@
  3015. - SDL_BlitScaled
  3016. + SDL_BlitSurfaceScaled
  3017. (...)
  3018. @@
  3019. @@
  3020. - SDL_SYSTEM_CURSOR_ARROW
  3021. + SDL_SYSTEM_CURSOR_DEFAULT
  3022. @@
  3023. @@
  3024. - SDL_SYSTEM_CURSOR_IBEAM
  3025. + SDL_SYSTEM_CURSOR_TEXT
  3026. @@
  3027. @@
  3028. - SDL_SYSTEM_CURSOR_WAITARROW
  3029. + SDL_SYSTEM_CURSOR_PROGRESS
  3030. @@
  3031. @@
  3032. - SDL_SYSTEM_CURSOR_SIZENWSE
  3033. + SDL_SYSTEM_CURSOR_NWSE_RESIZE
  3034. @@
  3035. @@
  3036. - SDL_SYSTEM_CURSOR_SIZENESW
  3037. + SDL_SYSTEM_CURSOR_NESW_RESIZE
  3038. @@
  3039. @@
  3040. - SDL_SYSTEM_CURSOR_SIZEWE
  3041. + SDL_SYSTEM_CURSOR_EW_RESIZE
  3042. @@
  3043. @@
  3044. - SDL_SYSTEM_CURSOR_SIZENS
  3045. + SDL_SYSTEM_CURSOR_NS_RESIZE
  3046. @@
  3047. @@
  3048. - SDL_SYSTEM_CURSOR_SIZEALL
  3049. + SDL_SYSTEM_CURSOR_MOVE
  3050. @@
  3051. @@
  3052. - SDL_SYSTEM_CURSOR_NO
  3053. + SDL_SYSTEM_CURSOR_NOT_ALLOWED
  3054. @@
  3055. @@
  3056. - SDL_SYSTEM_CURSOR_HAND
  3057. + SDL_SYSTEM_CURSOR_POINTER
  3058. @@
  3059. @@
  3060. - SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT
  3061. + SDL_SYSTEM_CURSOR_NW_RESIZE
  3062. @@
  3063. @@
  3064. - SDL_SYSTEM_CURSOR_WINDOW_TOP
  3065. + SDL_SYSTEM_CURSOR_N_RESIZE
  3066. @@
  3067. @@
  3068. - SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT
  3069. + SDL_SYSTEM_CURSOR_NE_RESIZE
  3070. @@
  3071. @@
  3072. - SDL_SYSTEM_CURSOR_WINDOW_RIGHT
  3073. + SDL_SYSTEM_CURSOR_E_RESIZE
  3074. @@
  3075. @@
  3076. - SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT
  3077. + SDL_SYSTEM_CURSOR_SE_RESIZE
  3078. @@
  3079. @@
  3080. - SDL_SYSTEM_CURSOR_WINDOW_BOTTOM
  3081. + SDL_SYSTEM_CURSOR_S_RESIZE
  3082. @@
  3083. @@
  3084. - SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT
  3085. + SDL_SYSTEM_CURSOR_SW_RESIZE
  3086. @@
  3087. @@
  3088. - SDL_SYSTEM_CURSOR_WINDOW_LEFT
  3089. + SDL_SYSTEM_CURSOR_W_RESIZE
  3090. @@
  3091. @@
  3092. - SDL_SwapLE16
  3093. + SDL_Swap16LE
  3094. (...)
  3095. @@
  3096. @@
  3097. - SDL_SwapLE32
  3098. + SDL_Swap32LE
  3099. (...)
  3100. @@
  3101. @@
  3102. - SDL_SwapBE16
  3103. + SDL_Swap16BE
  3104. (...)
  3105. @@
  3106. @@
  3107. - SDL_SwapBE32
  3108. + SDL_Swap32BE
  3109. (...)
  3110. @@
  3111. @@
  3112. - SDL_SwapLE64
  3113. + SDL_Swap64LE
  3114. (...)
  3115. @@
  3116. @@
  3117. - SDL_SwapBE64
  3118. + SDL_Swap64BE
  3119. (...)
  3120. @@
  3121. @@
  3122. - SDL_SCANCODE_AUDIOMUTE
  3123. + SDL_SCANCODE_MUTE
  3124. @@
  3125. @@
  3126. - SDLK_AUDIOMUTE
  3127. + SDLK_MUTE
  3128. @@
  3129. @@
  3130. - SDL_SCANCODE_EJECT
  3131. + SDL_SCANCODE_MEDIA_EJECT
  3132. @@
  3133. @@
  3134. - SDLK_EJECT
  3135. + SDLK_MEDIA_EJECT
  3136. @@
  3137. @@
  3138. - SDL_SCANCODE_AUDIONEXT
  3139. + SDL_SCANCODE_MEDIA_NEXT_TRACK
  3140. @@
  3141. @@
  3142. - SDLK_AUDIONEXT
  3143. + SDLK_MEDIA_NEXT_TRACK
  3144. @@
  3145. @@
  3146. - SDL_SCANCODE_AUDIOPREV
  3147. + SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
  3148. @@
  3149. @@
  3150. - SDLK_AUDIOPREV
  3151. + SDLK_MEDIA_PREVIOUS_TRACK
  3152. @@
  3153. @@
  3154. - SDL_SCANCODE_AUDIOSTOP
  3155. + SDL_SCANCODE_MEDIA_STOP
  3156. @@
  3157. @@
  3158. - SDLK_AUDIOSTOP
  3159. + SDLK_MEDIA_STOP
  3160. @@
  3161. @@
  3162. - SDL_SCANCODE_AUDIOPLAY
  3163. + SDL_SCANCODE_MEDIA_PLAY
  3164. @@
  3165. @@
  3166. - SDLK_AUDIOPLAY
  3167. + SDLK_MEDIA_PLAY
  3168. @@
  3169. @@
  3170. - SDL_SCANCODE_AUDIOREWIND
  3171. + SDL_SCANCODE_MEDIA_REWIND
  3172. @@
  3173. @@
  3174. - SDLK_AUDIOREWIND
  3175. + SDLK_MEDIA_REWIND
  3176. @@
  3177. @@
  3178. - SDL_SCANCODE_AUDIOFASTFORWARD
  3179. + SDL_SCANCODE_MEDIA_FAST_FORWARD
  3180. @@
  3181. @@
  3182. - SDLK_AUDIOFASTFORWARD
  3183. + SDLK_MEDIA_FAST_FORWARD
  3184. @@
  3185. @@
  3186. - SDL_SCANCODE_MEDIASELECT
  3187. + SDL_SCANCODE_MEDIA_SELECT
  3188. @@
  3189. @@
  3190. - SDLK_MEDIASELECT
  3191. + SDLK_MEDIA_SELECT
  3192. @@
  3193. @@
  3194. - SDLK_a
  3195. + SDLK_A
  3196. @@
  3197. @@
  3198. - SDLK_b
  3199. + SDLK_B
  3200. @@
  3201. @@
  3202. - SDLK_c
  3203. + SDLK_C
  3204. @@
  3205. @@
  3206. - SDLK_d
  3207. + SDLK_D
  3208. @@
  3209. @@
  3210. - SDLK_e
  3211. + SDLK_E
  3212. @@
  3213. @@
  3214. - SDLK_f
  3215. + SDLK_F
  3216. @@
  3217. @@
  3218. - SDLK_g
  3219. + SDLK_G
  3220. @@
  3221. @@
  3222. - SDLK_h
  3223. + SDLK_H
  3224. @@
  3225. @@
  3226. - SDLK_i
  3227. + SDLK_I
  3228. @@
  3229. @@
  3230. - SDLK_j
  3231. + SDLK_J
  3232. @@
  3233. @@
  3234. - SDLK_k
  3235. + SDLK_K
  3236. @@
  3237. @@
  3238. - SDLK_l
  3239. + SDLK_L
  3240. @@
  3241. @@
  3242. - SDLK_m
  3243. + SDLK_M
  3244. @@
  3245. @@
  3246. - SDLK_n
  3247. + SDLK_N
  3248. @@
  3249. @@
  3250. - SDLK_o
  3251. + SDLK_O
  3252. @@
  3253. @@
  3254. - SDLK_p
  3255. + SDLK_P
  3256. @@
  3257. @@
  3258. - SDLK_q
  3259. + SDLK_Q
  3260. @@
  3261. @@
  3262. - SDLK_r
  3263. + SDLK_R
  3264. @@
  3265. @@
  3266. - SDLK_s
  3267. + SDLK_S
  3268. @@
  3269. @@
  3270. - SDLK_t
  3271. + SDLK_T
  3272. @@
  3273. @@
  3274. - SDLK_u
  3275. + SDLK_U
  3276. @@
  3277. @@
  3278. - SDLK_v
  3279. + SDLK_V
  3280. @@
  3281. @@
  3282. - SDLK_w
  3283. + SDLK_W
  3284. @@
  3285. @@
  3286. - SDLK_x
  3287. + SDLK_X
  3288. @@
  3289. @@
  3290. - SDLK_y
  3291. + SDLK_Y
  3292. @@
  3293. @@
  3294. - SDLK_z
  3295. + SDLK_Z
  3296. @@
  3297. @@
  3298. - SDL_ConvertSurfaceFormat
  3299. + SDL_ConvertSurface
  3300. (...)
  3301. @@
  3302. @@
  3303. - SDL_PREALLOC
  3304. + SDL_SURFACE_PREALLOCATED
  3305. @@
  3306. @@
  3307. - SDL_SIMD_ALIGNED
  3308. + SDL_SURFACE_SIMD_ALIGNED
  3309. @@
  3310. @@
  3311. - SDL_GL_DeleteContext
  3312. + SDL_GL_DestroyContext
  3313. (...)
  3314. @@
  3315. @@
  3316. - SDL_AndroidGetActivity
  3317. + SDL_GetAndroidActivity
  3318. (...)
  3319. @@
  3320. @@
  3321. - SDL_AndroidGetExternalStoragePath
  3322. + SDL_GetAndroidExternalStoragePath
  3323. (...)
  3324. @@
  3325. @@
  3326. - SDL_AndroidGetExternalStorageState
  3327. + SDL_GetAndroidExternalStorageState
  3328. (...)
  3329. @@
  3330. @@
  3331. - SDL_AndroidGetInternalStoragePath
  3332. + SDL_GetAndroidInternalStoragePath
  3333. (...)
  3334. @@
  3335. @@
  3336. - SDL_AndroidGetJNIEnv
  3337. + SDL_GetAndroidJNIEnv
  3338. (...)
  3339. @@
  3340. @@
  3341. - SDL_Direct3D9GetAdapterIndex
  3342. + SDL_GetDirect3D9AdapterIndex
  3343. (...)
  3344. @@
  3345. @@
  3346. - SDL_GDKGetDefaultUser
  3347. + SDL_GetGDKDefaultUser
  3348. (...)
  3349. @@
  3350. @@
  3351. - SDL_GDKGetTaskQueue
  3352. + SDL_GetGDKTaskQueue
  3353. (...)
  3354. @@
  3355. @@
  3356. - SDL_LinuxSetThreadPriority
  3357. + SDL_SetLinuxThreadPriority
  3358. (...)
  3359. @@
  3360. @@
  3361. - SDL_LinuxSetThreadPriorityAndPolicy
  3362. + SDL_SetLinuxThreadPriorityAndPolicy
  3363. (...)
  3364. @@
  3365. @@
  3366. - SDL_DXGIGetOutputInfo
  3367. + SDL_GetDXGIOutputInfo
  3368. (...)
  3369. @@
  3370. @@
  3371. - SDL_AndroidBackButton
  3372. + SDL_TriggerAndroidBackButton
  3373. (...)
  3374. @@
  3375. @@
  3376. - SDL_AndroidRequestPermission
  3377. + SDL_RequestAndroidPermission
  3378. (...)
  3379. @@
  3380. @@
  3381. - SDL_AndroidRequestPermissionCallback
  3382. + SDL_RequestAndroidPermissionCallback
  3383. (...)
  3384. @@
  3385. @@
  3386. - SDL_AndroidShowToast
  3387. + SDL_ShowAndroidToast
  3388. (...)
  3389. @@
  3390. @@
  3391. - SDL_AndroidSendMessage
  3392. + SDL_SendAndroidMessage
  3393. (...)
  3394. @@
  3395. typedef SDL_JoystickGUID, SDL_GUID;
  3396. @@
  3397. - SDL_JoystickGUID
  3398. + SDL_GUID
  3399. @@
  3400. @@
  3401. - SDL_GUIDFromString
  3402. + SDL_StringToGUID
  3403. (...)
  3404. @@
  3405. @@
  3406. - SDL_OnApplicationWillResignActive
  3407. + SDL_OnApplicationWillEnterBackground
  3408. (...)
  3409. @@
  3410. @@
  3411. - SDL_OnApplicationDidBecomeActive
  3412. + SDL_OnApplicationDidEnterForeground
  3413. (...)
  3414. @@
  3415. @@
  3416. - SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP
  3417. + SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE
  3418. @@
  3419. @@
  3420. - SDL_DelEventWatch
  3421. + SDL_RemoveEventWatch
  3422. (...)
  3423. @@
  3424. @@
  3425. - SDL_DelHintCallback
  3426. + SDL_RemoveHintCallback
  3427. (...)
  3428. @@
  3429. @@
  3430. - SDL_size_mul_overflow
  3431. + SDL_size_mul_check_overflow
  3432. (...)
  3433. @@
  3434. @@
  3435. - SDL_size_add_overflow
  3436. + SDL_size_add_check_overflow
  3437. (...)
  3438. @@
  3439. @@
  3440. - SDL_PRESSED
  3441. + true
  3442. @@
  3443. @@
  3444. - SDL_RELEASED
  3445. + false
  3446. // This should be the last rule in the file, since it works on SDL3 functions and previous rules may have renamed old functions.
  3447. @ bool_return_type @
  3448. identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat|SDL_size_mul_check_overflow|SDL_size_add_check_overflow|TTF_GlyphMetrics|TTF_GlyphMetrics32|TTF_Init|TTF_MeasureText|TTF_MeasureUNICODE|TTF_MeasureUTF8|TTF_SetFontDirection|TTF_SetFontLanguage|TTF_SetFontScriptName|TTF_SetFontSDF|TTF_SetFontSize|TTF_SetFontSizeDPI|TTF_SizeText|TTF_SizeUNICODE|TTF_SizeUTF8|IMG_SaveAVIF|IMG_SaveAVIF_IO|IMG_SaveJPG|IMG_SaveJPG_IO|IMG_SavePNG|IMG_SavePNG_IO|Mix_FadeInMusic|Mix_FadeInMusicPos|Mix_GroupChannels|Mix_ModMusicJumpToOrder|Mix_OpenAudio|Mix_PlayMusic|Mix_SetMusicCMD|Mix_SetMusicPosition|Mix_SetSoundFonts|Mix_StartTrack)$";
  3449. @@
  3450. (
  3451. func(
  3452. ...
  3453. )
  3454. - == 0
  3455. |
  3456. - func(
  3457. + !func(
  3458. ...
  3459. )
  3460. - < 0
  3461. |
  3462. - func(
  3463. + !func(
  3464. ...
  3465. )
  3466. - != 0
  3467. |
  3468. - func(
  3469. + !func(
  3470. ...
  3471. )
  3472. - == -1
  3473. )
  3474. @@
  3475. @@
  3476. - SDL_NUM_LOG_PRIORITIES
  3477. + SDL_LOG_PRIORITY_COUNT
  3478. @@
  3479. @@
  3480. - SDL_MESSAGEBOX_COLOR_MAX
  3481. + SDL_MESSAGEBOX_COLOR_COUNT
  3482. @@
  3483. @@
  3484. - SDL_NUM_SYSTEM_CURSORS
  3485. + SDL_SYSTEM_CURSOR_COUNT
  3486. @@
  3487. @@
  3488. - SDL_NUM_SCANCODES
  3489. + SDL_SCANCODE_COUNT
  3490. @@
  3491. @@
  3492. - SDL_GetCPUCount
  3493. + SDL_GetNumLogicalCPUCores
  3494. (...)
  3495. @@
  3496. typedef SDL_bool, bool;
  3497. @@
  3498. - SDL_bool
  3499. + bool
  3500. @@
  3501. @@
  3502. - SDL_TRUE
  3503. + true
  3504. @@
  3505. @@
  3506. - SDL_FALSE
  3507. + false
  3508. @@
  3509. @@
  3510. - SDL_IsAndroidTV
  3511. + SDL_IsTV
  3512. (...)
  3513. @@
  3514. @@
  3515. - SDL_SetThreadPriority
  3516. + SDL_SetCurrentThreadPriority
  3517. (...)
  3518. @@
  3519. @@
  3520. - SDL_BUTTON
  3521. + SDL_BUTTON_MASK
  3522. @@
  3523. @@
  3524. - SDL_GLprofile
  3525. + SDL_GLProfile
  3526. @@
  3527. @@
  3528. - SDL_GLcontextFlag
  3529. + SDL_GLContextFlag
  3530. @@
  3531. @@
  3532. - SDL_GLcontextReleaseFlag
  3533. + SDL_GLContextReleaseFlag
  3534. @@
  3535. @@
  3536. - SDL_GLattr
  3537. + SDL_GLAttr