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- #!/usr/bin/env python3
- #
- # This script renames SDL headers in the specified paths
- import argparse
- import pathlib
- import re
- def do_include_replacements(paths):
- replacements = [
- ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_image.h(?:[\">])"), r"<SDL3_image/SDL_image.h>" ),
- ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_mixer.h(?:[\">])"), r"<SDL3_mixer/SDL_mixer.h>" ),
- ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_net.h(?:[\">])"), r"<SDL3_net/SDL_net.h>" ),
- ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_rtf.h(?:[\">])"), r"<SDL3_rtf/SDL_rtf.h>" ),
- ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_ttf.h(?:[\">])"), r"<SDL3_ttf/SDL_ttf.h>" ),
- ( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_gamecontroller.h(?:[\">])"), r"<SDL3/SDL_gamepad.h>" ),
- ( re.compile(r"(?:[\"<])(?:SDL2/)?begin_code.h(?:[\">])"), r"<SDL3/SDL_begin_code.h>" ),
- ( re.compile(r"(?:[\"<])(?:SDL2/)?close_code.h(?:[\">])"), r"<SDL3/SDL_close_code.h>" ),
- ( re.compile(r"(?:[\"<])(?:SDL2/)?(SDL[_a-z0-9]*\.h)(?:[\">])"), r"<SDL3/\1>" )
- ]
- for entry in paths:
- path = pathlib.Path(entry)
- if not path.exists():
- print("{} does not exist, skipping".format(entry))
- continue
- replace_headers_in_path(path, replacements)
- def replace_headers_in_file(file, replacements):
- try:
- with file.open("r", encoding="UTF-8", newline="") as rfp:
- original = rfp.read()
- contents = original
- for regex, replacement in replacements:
- contents = regex.sub(replacement, contents)
- if contents != original:
- with file.open("w", encoding="UTF-8", newline="") as wfp:
- wfp.write(contents)
- except UnicodeDecodeError:
- print("%s is not text, skipping" % file)
- except Exception as err:
- print("%s" % err)
- def replace_headers_in_dir(path, replacements):
- for entry in path.glob("*"):
- if entry.is_dir():
- replace_headers_in_dir(entry, replacements)
- else:
- print("Processing %s" % entry)
- replace_headers_in_file(entry, replacements)
- def replace_headers_in_path(path, replacements):
- if path.is_dir():
- replace_headers_in_dir(path, replacements)
- else:
- replace_headers_in_file(path, replacements)
- def main():
- parser = argparse.ArgumentParser(fromfile_prefix_chars='@', description="Rename #include's for SDL3.")
- parser.add_argument("args", metavar="PATH", nargs="*", help="Input source file")
- args = parser.parse_args()
- try:
- do_include_replacements(args.args)
- except Exception as e:
- print(e)
- return 1
- if __name__ == "__main__":
- raise SystemExit(main())
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