CMakeLists.txt 18 KB

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  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. set(SDL_EXAMPLE_EXECUTABLES)
  22. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  23. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  24. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  25. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  26. endif()
  27. else()
  28. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  29. endif()
  30. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  31. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  32. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  33. endif()
  34. file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex)
  35. set(RESOURCE_FILE_NAMES)
  36. set(RESOURCE_FILES_BINDIR)
  37. foreach(resource_file IN LISTS RESOURCE_FILES)
  38. get_filename_component(res_file_name ${resource_file} NAME)
  39. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  40. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  41. add_custom_command(OUTPUT "${resource_file_bindir}"
  42. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  43. DEPENDS "${resource_file}"
  44. )
  45. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  46. endforeach()
  47. add_custom_target(copy-sdl-example-resources
  48. DEPENDS "${RESOURCE_FILES_BINDIR}"
  49. )
  50. macro(add_sdl_example_executable TARGET)
  51. cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
  52. if(AST_UNPARSED_ARGUMENTS)
  53. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  54. endif()
  55. if(NOT AST_SOURCES)
  56. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  57. endif()
  58. set(EXTRA_SOURCES "")
  59. if(AST_DATAFILES)
  60. list(APPEND EXTRA_SOURCES ${DATAFILES})
  61. endif()
  62. if(ANDROID)
  63. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  64. else()
  65. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  66. endif()
  67. SDL_AddCommonCompilerFlags(${TARGET})
  68. target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
  69. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  70. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  71. if(AST_DATAFILES)
  72. if(PSP OR PS2)
  73. add_custom_command(TARGET ${TARGET} POST_BUILD
  74. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  75. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  76. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  77. )
  78. else()
  79. add_dependencies(${TARGET} copy-sdl-example-resources)
  80. endif()
  81. if(APPLE)
  82. # Make sure resource files get installed into macOS/iOS .app bundles.
  83. set_target_properties(${TARGET} PROPERTIES RESOURCE "${AST_DATAFILES}")
  84. endif()
  85. if(EMSCRIPTEN)
  86. foreach(res IN LISTS AST_DATAFILES)
  87. get_filename_component(res_name "${res}" NAME)
  88. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  89. endforeach()
  90. endif()
  91. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  92. endif()
  93. if(WINDOWS)
  94. # CET support was added in VS 16.7
  95. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  96. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  97. endif()
  98. elseif(PSP)
  99. target_link_libraries(${TARGET} PRIVATE GL)
  100. elseif(EMSCRIPTEN)
  101. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  102. endif()
  103. if(OPENGL_FOUND)
  104. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  105. endif()
  106. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  107. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  108. endmacro()
  109. add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/clear.c)
  110. add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/primitives.c)
  111. add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/lines.c)
  112. add_sdl_example_executable(renderer-points SOURCES renderer/04-points/points.c)
  113. add_sdl_example_executable(renderer-rectangles SOURCES renderer/05-rectangles/rectangles.c)
  114. add_sdl_example_executable(renderer-textures SOURCES renderer/06-textures/textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  115. add_sdl_example_executable(renderer-streaming-textures SOURCES renderer/07-streaming-textures/streaming-textures.c)
  116. add_sdl_example_executable(renderer-rotating-textures SOURCES renderer/08-rotating-textures/rotating-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  117. add_sdl_example_executable(renderer-scaling-textures SOURCES renderer/09-scaling-textures/scaling-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  118. add_sdl_example_executable(renderer-geometry SOURCES renderer/10-geometry/geometry.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  119. add_sdl_example_executable(renderer-color-mods SOURCES renderer/11-color-mods/color-mods.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  120. add_sdl_example_executable(renderer-viewport SOURCES renderer/14-viewport/viewport.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  121. add_sdl_example_executable(renderer-cliprect SOURCES renderer/15-cliprect/cliprect.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  122. add_sdl_example_executable(renderer-read-pixels SOURCES renderer/17-read-pixels/read-pixels.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  123. add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/debug-text.c)
  124. add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
  125. add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
  126. add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
  127. add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
  128. add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
  129. add_sdl_example_executable(game-snake SOURCES game/01-snake/snake.c)
  130. add_sdl_example_executable(game-woodeneye-008 SOURCES game/02-woodeneye-008/woodeneye-008.c)
  131. add_sdl_example_executable(game-infinite-monkeys SOURCES game/03-infinite-monkeys/infinite-monkeys.c)
  132. # When you add an example, remember to add the Visual Studio project as well:
  133. # - Add a new example in examples/
  134. # - Run python VisualC/examples/generate.py
  135. # - Take note of the newly generated .vcxproj files
  136. # - Modify the .vcxproj files if necessary (adding content such as BMP or WAV files)
  137. # - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider
  138. # - Locate the appropriate folder in the Solution Explorer
  139. # - Add the newly generated projects: Right click -> Add -> Existing project...
  140. # - Test if they work
  141. # - Save the SDL.sln solution
  142. if(PSP)
  143. # Build EBOOT files if building for PSP
  144. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  145. create_pbp_file(
  146. TARGET ${APP}
  147. TITLE SDL-${APP}
  148. ICON_PATH NULL
  149. BACKGROUND_PATH NULL
  150. PREVIEW_PATH NULL
  151. OUTPUT_DIR $<TARGET_FILE_DIR:${APP}>/sdl-${APP}
  152. )
  153. endforeach()
  154. endif()
  155. if(N3DS)
  156. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  157. file(MAKE_DIRECTORY "${ROMFS_DIR}")
  158. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  159. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  160. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  161. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  162. ctr_generate_smdh("${SMDH_FILE}"
  163. NAME "SDL-${APP}"
  164. DESCRIPTION "SDL3 Test suite"
  165. AUTHOR "SDL3 Contributors"
  166. ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
  167. )
  168. ctr_create_3dsx(
  169. ${APP}
  170. ROMFS "${ROMFS_DIR}"
  171. SMDH "${SMDH_FILE}"
  172. )
  173. endforeach()
  174. endif()
  175. if(RISCOS)
  176. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  177. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  178. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  179. add_custom_command(
  180. OUTPUT ${APP},ff8
  181. COMMAND elf2aif ${APP} ${APP},ff8
  182. DEPENDS ${APP}
  183. )
  184. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  185. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  186. endforeach()
  187. endif()
  188. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  189. # platforms (iOS, for example).
  190. if(APPLE)
  191. foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
  192. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  193. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  194. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  195. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  196. )
  197. endforeach()
  198. endif()
  199. if(SDL_INSTALL_EXAMPLES)
  200. if(RISCOS)
  201. install(
  202. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  203. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  204. )
  205. else()
  206. install(
  207. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  208. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  209. )
  210. endif()
  211. if(MSVC)
  212. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  213. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  214. endforeach()
  215. endif()
  216. install(
  217. FILES ${RESOURCE_FILES}
  218. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  219. )
  220. endif()
  221. if(ANDROID AND TARGET SDL3::Jar)
  222. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  223. find_package(SdlAndroid MODULE)
  224. if(SdlAndroid_FOUND)
  225. set(apks "")
  226. set(packages "")
  227. include(SdlAndroidFunctions)
  228. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  229. sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res)
  230. add_custom_target(sdl-example-apks)
  231. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  232. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  233. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  234. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  235. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  236. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  237. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  238. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  239. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  240. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  241. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  242. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  243. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  244. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  245. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  246. file(GENERATE
  247. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  248. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  249. )
  250. sdl_android_compile_resources(${EXAMPLE}-resources
  251. RESOURCES
  252. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  253. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  254. )
  255. sdl_android_link_resources(${EXAMPLE}-apk-linked
  256. MANIFEST "${generated_manifest_path}"
  257. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  258. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  259. TARGET_SDK_VERSION 31
  260. )
  261. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  262. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  263. # Some CMake versions have a slow `cmake -E make_directory` implementation
  264. if(NOT IS_DIRECTORY "${classes_path}")
  265. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  266. endif()
  267. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  268. add_custom_command(
  269. OUTPUT "${OUT_JAR}"
  270. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  271. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  272. COMMAND ${Java_JAVAC_EXECUTABLE}
  273. -source 1.8 -target 1.8
  274. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  275. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  276. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  277. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  278. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  279. -d "${classes_path}"
  280. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  281. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  282. )
  283. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  284. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  285. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  286. # Some CMake versions have a slow `cmake -E make_directory` implementation
  287. if(NOT IS_DIRECTORY "${dexworkdir}")
  288. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  289. endif()
  290. set(classes_dex_base_name "classes.dex")
  291. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  292. add_custom_command(
  293. OUTPUT "${classes_dex}"
  294. COMMAND SdlAndroid::d8
  295. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  296. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  297. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  298. --output "${dexworkdir}"
  299. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  300. )
  301. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  302. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  303. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  304. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  305. APK_IN ${EXAMPLE}-apk-linked
  306. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  307. ASSETS ${RESOURCE_FILES}
  308. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  309. DEX ${EXAMPLE}-dex
  310. )
  311. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  312. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  313. )
  314. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  315. KEYSTORE SDL_example-debug-keystore
  316. )
  317. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  318. if(TARGET SdlAndroid::adb)
  319. add_custom_target(install-${EXAMPLE}
  320. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  321. DEPENDS "${EXAMPLE}-apk"
  322. )
  323. add_custom_target(start-${EXAMPLE}
  324. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  325. )
  326. add_custom_target(build-install-start-${EXAMPLE}
  327. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  328. )
  329. endif()
  330. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  331. list(APPEND install_targets install-${EXAMPLE})
  332. endforeach()
  333. if(TARGET SdlAndroid::adb)
  334. add_custom_target(install-sdl-example-apks
  335. DEPENDS ${install_targets}
  336. VERBATIM
  337. )
  338. add_custom_target(uninstall-sdl-example-apks
  339. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  340. VERBATIM
  341. )
  342. endif()
  343. endif()
  344. endif()