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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategoryAssert
- *
- * A helpful assertion macro!
- *
- * SDL assertions operate like your usual `assert` macro, but with some added
- * features:
- *
- * - It uses a trick with the `sizeof` operator, so disabled assertions
- * vaporize out of the compiled code, but variables only referenced in the
- * assertion won't trigger compiler warnings about being unused.
- * - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else
- * do_something();`
- * - It works the same everywhere, instead of counting on various platforms'
- * compiler and C runtime to behave.
- * - It provides multiple levels of assertion (SDL_assert, SDL_assert_release,
- * SDL_assert_paranoid) instead of a single all-or-nothing option.
- * - It offers a variety of responses when an assertion fails (retry, trigger
- * the debugger, abort the program, ignore the failure once, ignore it for
- * the rest of the program's run).
- * - It tries to show the user a dialog by default, if possible, but the app
- * can provide a callback to handle assertion failures however they like.
- * - It lets failed assertions be retried. Perhaps you had a network failure
- * and just want to retry the test after plugging your network cable back
- * in? You can.
- * - It lets the user ignore an assertion failure, if there's a harmless
- * problem that one can continue past.
- * - It lets the user mark an assertion as ignored for the rest of the
- * program's run; if there's a harmless problem that keeps popping up.
- * - It provides statistics and data on all failed assertions to the app.
- * - It allows the default assertion handler to be controlled with environment
- * variables, in case an automated script needs to control it.
- *
- * To use it: do a debug build and just sprinkle around tests to check your
- * code!
- */
- #ifndef SDL_assert_h_
- #define SDL_assert_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifdef SDL_WIKI_DOCUMENTATION_SECTION
- /**
- * The level of assertion aggressiveness.
- *
- * This value changes depending on compiler options and other preprocessor
- * defines.
- *
- * It is currently one of the following values, but future SDL releases might
- * add more:
- *
- * - 0: All SDL assertion macros are disabled.
- * - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled.
- * - 2: Debug settings: SDL_assert and SDL_assert_release enabled.
- * - 3: Paranoid settings: All SDL assertion macros enabled, including
- * SDL_assert_paranoid.
- *
- * \since This macro is available since SDL 3.1.3.
- */
- #define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors
- #elif !defined(SDL_ASSERT_LEVEL)
- #ifdef SDL_DEFAULT_ASSERT_LEVEL
- #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
- #elif defined(_DEBUG) || defined(DEBUG) || \
- (defined(__GNUC__) && !defined(__OPTIMIZE__))
- #define SDL_ASSERT_LEVEL 2
- #else
- #define SDL_ASSERT_LEVEL 1
- #endif
- #endif
- #ifdef SDL_WIKI_DOCUMENTATION_SECTION
- /**
- * Attempt to tell an attached debugger to pause.
- *
- * This allows an app to programmatically halt ("break") the debugger as if it
- * had hit a breakpoint, allowing the developer to examine program state, etc.
- *
- * This is a macro--not a function--so that the debugger breaks on the source
- * code line that used SDL_TriggerBreakpoint and not in some random guts of
- * SDL. SDL_assert uses this macro for the same reason.
- *
- * If the program is not running under a debugger, SDL_TriggerBreakpoint will
- * likely terminate the app, possibly without warning. If the current platform
- * isn't supported (SDL doesn't know how to trigger a breakpoint), this macro
- * does nothing.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.1.3.
- */
- #define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner
- #elif defined(_MSC_VER)
- /* Don't include intrin.h here because it contains C++ code */
- extern void __cdecl __debugbreak(void);
- #define SDL_TriggerBreakpoint() __debugbreak()
- #elif defined(ANDROID)
- #include <assert.h>
- #define SDL_TriggerBreakpoint() assert(0)
- #elif SDL_HAS_BUILTIN(__builtin_debugtrap)
- #define SDL_TriggerBreakpoint() __builtin_debugtrap()
- #elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
- #elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" )
- #elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
- #elif defined(SDL_PLATFORM_APPLE) && defined(__arm__)
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
- #elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
- #elif defined(__386__) && defined(__WATCOMC__)
- #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
- #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
- #include <signal.h>
- #define SDL_TriggerBreakpoint() raise(SIGTRAP)
- #else
- /* How do we trigger breakpoints on this platform? */
- #define SDL_TriggerBreakpoint()
- #endif
- #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
- # define SDL_FUNCTION __func__
- #elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
- # define SDL_FUNCTION __FUNCTION__
- #else
- # define SDL_FUNCTION "???"
- #endif
- #define SDL_FILE __FILE__
- #define SDL_LINE __LINE__
- /*
- sizeof (x) makes the compiler still parse the expression even without
- assertions enabled, so the code is always checked at compile time, but
- doesn't actually generate code for it, so there are no side effects or
- expensive checks at run time, just the constant size of what x WOULD be,
- which presumably gets optimized out as unused.
- This also solves the problem of...
- int somevalue = blah();
- SDL_assert(somevalue == 1);
- ...which would cause compiles to complain that somevalue is unused if we
- disable assertions.
- */
- /* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
- this condition isn't constant. And looks like an owl's face! */
- #ifdef _MSC_VER /* stupid /W4 warnings. */
- #define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
- #else
- #define SDL_NULL_WHILE_LOOP_CONDITION (0)
- #endif
- #define SDL_disabled_assert(condition) \
- do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
- /**
- * Possible outcomes from a triggered assertion.
- *
- * When an enabled assertion triggers, it may call the assertion handler
- * (possibly one provided by the app via SDL_SetAssertionHandler), which will
- * return one of these values, possibly after asking the user.
- *
- * Then SDL will respond based on this outcome (loop around to retry the
- * condition, try to break in a debugger, kill the program, or ignore the
- * problem).
- *
- * \since This enum is available since SDL 3.1.3.
- */
- typedef enum SDL_AssertState
- {
- SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
- SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
- SDL_ASSERTION_ABORT, /**< Terminate the program. */
- SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
- SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
- } SDL_AssertState;
- /**
- * Information about an assertion failure.
- *
- * This structure is filled in with information about a triggered assertion,
- * used by the assertion handler, then added to the assertion report. This is
- * returned as a linked list from SDL_GetAssertionReport().
- *
- * \since This struct is available since SDL 3.1.3.
- */
- typedef struct SDL_AssertData
- {
- bool always_ignore; /**< true if app should always continue when assertion is triggered. */
- unsigned int trigger_count; /**< Number of times this assertion has been triggered. */
- const char *condition; /**< A string of this assert's test code. */
- const char *filename; /**< The source file where this assert lives. */
- int linenum; /**< The line in `filename` where this assert lives. */
- const char *function; /**< The name of the function where this assert lives. */
- const struct SDL_AssertData *next; /**< next item in the linked list. */
- } SDL_AssertData;
- /**
- * Never call this directly.
- *
- * Use the SDL_assert* macros instead.
- *
- * \param data assert data structure.
- * \param func function name.
- * \param file file name.
- * \param line line number.
- * \returns assert state.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- */
- extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
- const char *func,
- const char *file, int line) SDL_ANALYZER_NORETURN;
- /* Define the trigger breakpoint call used in asserts */
- #ifndef SDL_AssertBreakpoint
- #if defined(ANDROID) && defined(assert)
- /* Define this as empty in case assert() is defined as SDL_assert */
- #define SDL_AssertBreakpoint()
- #else
- #define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
- #endif
- #endif /* !SDL_AssertBreakpoint */
- /* the do {} while(0) avoids dangling else problems:
- if (x) SDL_assert(y); else blah();
- ... without the do/while, the "else" could attach to this macro's "if".
- We try to handle just the minimum we need here in a macro...the loop,
- the static vars, and break points. The heavy lifting is handled in
- SDL_ReportAssertion(), in SDL_assert.c.
- */
- #define SDL_enabled_assert(condition) \
- do { \
- while ( !(condition) ) { \
- static struct SDL_AssertData sdl_assert_data = { 0, 0, #condition, 0, 0, 0, 0 }; \
- const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
- if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
- continue; /* go again. */ \
- } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
- SDL_AssertBreakpoint(); \
- } \
- break; /* not retrying. */ \
- } \
- } while (SDL_NULL_WHILE_LOOP_CONDITION)
- #ifdef SDL_WIKI_DOCUMENTATION_SECTION
- /**
- * An assertion test that is normally performed only in debug builds.
- *
- * This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is
- * disabled. This is meant to only do these tests in debug builds, so they can
- * tend to be more expensive, and they are meant to bring everything to a halt
- * when they fail, with the programmer there to assess the problem.
- *
- * In short: you can sprinkle these around liberally and assume they will
- * evaporate out of the build when building for end-users.
- *
- * When assertions are disabled, this wraps `condition` in a `sizeof`
- * operator, which means any function calls and side effects will not run, but
- * the compiler will not complain about any otherwise-unused variables that
- * are only referenced in the assertion.
- *
- * One can set the environment variable "SDL_ASSERT" to one of several strings
- * ("abort", "break", "retry", "ignore", "always_ignore") to force a default
- * behavior, which may be desirable for automation purposes. If your platform
- * requires GUI interfaces to happen on the main thread but you're debugging
- * an assertion in a background thread, it might be desirable to set this to
- * "break" so that your debugger takes control as soon as assert is triggered,
- * instead of risking a bad UI interaction (deadlock, etc) in the application.
- *
- * \param condition boolean value to test.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.1.3.
- */
- #define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
- /**
- * An assertion test that is performed even in release builds.
- *
- * This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is
- * disabled. This is meant to be for tests that are cheap to make and
- * extremely unlikely to fail; generally it is frowned upon to have an
- * assertion failure in a release build, so these assertions generally need to
- * be of more than life-and-death importance if there's a chance they might
- * trigger. You should almost always consider handling these cases more
- * gracefully than an assert allows.
- *
- * When assertions are disabled, this wraps `condition` in a `sizeof`
- * operator, which means any function calls and side effects will not run, but
- * the compiler will not complain about any otherwise-unused variables that
- * are only referenced in the assertion.
- *
- * One can set the environment variable "SDL_ASSERT" to one of several strings
- * ("abort", "break", "retry", "ignore", "always_ignore") to force a default
- * behavior, which may be desirable for automation purposes. If your platform
- * requires GUI interfaces to happen on the main thread but you're debugging
- * an assertion in a background thread, it might be desirable to set this to
- * "break" so that your debugger takes control as soon as assert is triggered,
- * instead of risking a bad UI interaction (deadlock, etc) in the application.
- * *
- *
- * \param condition boolean value to test.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.1.3.
- */
- #define SDL_assert_release(condition) SDL_disabled_assert(condition)
- /**
- * An assertion test that is performed only when built with paranoid settings.
- *
- * This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is
- * disabled. This is a higher level than both release and debug, so these
- * tests are meant to be expensive and only run when specifically looking for
- * extremely unexpected failure cases in a special build.
- *
- * When assertions are disabled, this wraps `condition` in a `sizeof`
- * operator, which means any function calls and side effects will not run, but
- * the compiler will not complain about any otherwise-unused variables that
- * are only referenced in the assertion.
- *
- * One can set the environment variable "SDL_ASSERT" to one of several strings
- * ("abort", "break", "retry", "ignore", "always_ignore") to force a default
- * behavior, which may be desirable for automation purposes. If your platform
- * requires GUI interfaces to happen on the main thread but you're debugging
- * an assertion in a background thread, it might be desirable to set this to
- * "break" so that your debugger takes control as soon as assert is triggered,
- * instead of risking a bad UI interaction (deadlock, etc) in the application.
- *
- * \param condition boolean value to test.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.1.3.
- */
- #define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
- /* Enable various levels of assertions. */
- #elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */
- # define SDL_assert(condition) SDL_disabled_assert(condition)
- # define SDL_assert_release(condition) SDL_disabled_assert(condition)
- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
- #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
- # define SDL_assert(condition) SDL_disabled_assert(condition)
- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
- #elif SDL_ASSERT_LEVEL == 2 /* debug settings. */
- # define SDL_assert(condition) SDL_enabled_assert(condition)
- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
- #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
- # define SDL_assert(condition) SDL_enabled_assert(condition)
- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
- # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
- #else
- # error Unknown assertion level.
- #endif
- /**
- * An assertion test that is always performed.
- *
- * This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You
- * almost never want to use this, as it could trigger on an end-user's system,
- * crashing your program.
- *
- * One can set the environment variable "SDL_ASSERT" to one of several strings
- * ("abort", "break", "retry", "ignore", "always_ignore") to force a default
- * behavior, which may be desirable for automation purposes. If your platform
- * requires GUI interfaces to happen on the main thread but you're debugging
- * an assertion in a background thread, it might be desirable to set this to
- * "break" so that your debugger takes control as soon as assert is triggered,
- * instead of risking a bad UI interaction (deadlock, etc) in the application.
- *
- * \param condition boolean value to test.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.1.3.
- */
- #define SDL_assert_always(condition) SDL_enabled_assert(condition)
- /**
- * A callback that fires when an SDL assertion fails.
- *
- * \param data a pointer to the SDL_AssertData structure corresponding to the
- * current assertion.
- * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler().
- * \returns an SDL_AssertState value indicating how to handle the failure.
- *
- * \threadsafety This callback may be called from any thread that triggers an
- * assert at any time.
- *
- * \since This datatype is available since SDL 3.1.3.
- */
- typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
- const SDL_AssertData *data, void *userdata);
- /**
- * Set an application-defined assertion handler.
- *
- * This function allows an application to show its own assertion UI and/or
- * force the response to an assertion failure. If the application doesn't
- * provide this, SDL will try to do the right thing, popping up a
- * system-specific GUI dialog, and probably minimizing any fullscreen windows.
- *
- * This callback may fire from any thread, but it runs wrapped in a mutex, so
- * it will only fire from one thread at a time.
- *
- * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
- *
- * \param handler the SDL_AssertionHandler function to call when an assertion
- * fails or NULL for the default handler.
- * \param userdata a pointer that is passed to `handler`.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetAssertionHandler
- */
- extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler(
- SDL_AssertionHandler handler,
- void *userdata);
- /**
- * Get the default assertion handler.
- *
- * This returns the function pointer that is called by default when an
- * assertion is triggered. This is an internal function provided by SDL, that
- * is used for assertions when SDL_SetAssertionHandler() hasn't been used to
- * provide a different function.
- *
- * \returns the default SDL_AssertionHandler that is called when an assert
- * triggers.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetAssertionHandler
- */
- extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
- /**
- * Get the current assertion handler.
- *
- * This returns the function pointer that is called when an assertion is
- * triggered. This is either the value last passed to
- * SDL_SetAssertionHandler(), or if no application-specified function is set,
- * is equivalent to calling SDL_GetDefaultAssertionHandler().
- *
- * The parameter `puserdata` is a pointer to a void*, which will store the
- * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
- * will always be NULL for the default handler. If you don't care about this
- * data, it is safe to pass a NULL pointer to this function to ignore it.
- *
- * \param puserdata pointer which is filled with the "userdata" pointer that
- * was passed to SDL_SetAssertionHandler().
- * \returns the SDL_AssertionHandler that is called when an assert triggers.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_SetAssertionHandler
- */
- extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
- /**
- * Get a list of all assertion failures.
- *
- * This function gets all assertions triggered since the last call to
- * SDL_ResetAssertionReport(), or the start of the program.
- *
- * The proper way to examine this data looks something like this:
- *
- * ```c
- * const SDL_AssertData *item = SDL_GetAssertionReport();
- * while (item) {
- * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
- * item->condition, item->function, item->filename,
- * item->linenum, item->trigger_count,
- * item->always_ignore ? "yes" : "no");
- * item = item->next;
- * }
- * ```
- *
- * \returns a list of all failed assertions or NULL if the list is empty. This
- * memory should not be modified or freed by the application. This
- * pointer remains valid until the next call to SDL_Quit() or
- * SDL_ResetAssertionReport().
- *
- * \threadsafety This function is not thread safe. Other threads calling
- * SDL_ResetAssertionReport() simultaneously, may render the
- * returned pointer invalid.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_ResetAssertionReport
- */
- extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
- /**
- * Clear the list of all assertion failures.
- *
- * This function will clear the list of all assertions triggered up to that
- * point. Immediately following this call, SDL_GetAssertionReport will return
- * no items. In addition, any previously-triggered assertions will be reset to
- * a trigger_count of zero, and their always_ignore state will be false.
- *
- * \threadsafety This function is not thread safe. Other threads triggering an
- * assertion, or simultaneously calling this function may cause
- * memory leaks or crashes.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetAssertionReport
- */
- extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_assert_h_ */
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