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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategoryAtomic
- *
- * Atomic operations.
- *
- * IMPORTANT: If you are not an expert in concurrent lockless programming, you
- * should not be using any functions in this file. You should be protecting
- * your data structures with full mutexes instead.
- *
- * ***Seriously, here be dragons!***
- *
- * You can find out a little more about lockless programming and the subtle
- * issues that can arise here:
- * https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
- *
- * There's also lots of good information here:
- *
- * - https://www.1024cores.net/home/lock-free-algorithms
- * - https://preshing.com/
- *
- * These operations may or may not actually be implemented using processor
- * specific atomic operations. When possible they are implemented as true
- * processor specific atomic operations. When that is not possible the are
- * implemented using locks that *do* use the available atomic operations.
- *
- * All of the atomic operations that modify memory are full memory barriers.
- */
- #ifndef SDL_atomic_h_
- #define SDL_atomic_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_platform_defines.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * An atomic spinlock.
- *
- * The atomic locks are efficient spinlocks using CPU instructions, but are
- * vulnerable to starvation and can spin forever if a thread holding a lock
- * has been terminated. For this reason you should minimize the code executed
- * inside an atomic lock and never do expensive things like API or system
- * calls while holding them.
- *
- * They are also vulnerable to starvation if the thread holding the lock is
- * lower priority than other threads and doesn't get scheduled. In general you
- * should use mutexes instead, since they have better performance and
- * contention behavior.
- *
- * The atomic locks are not safe to lock recursively.
- *
- * Porting Note: The spin lock functions and type are required and can not be
- * emulated because they are used in the atomic emulation code.
- */
- typedef int SDL_SpinLock;
- /**
- * Try to lock a spin lock by setting it to a non-zero value.
- *
- * ***Please note that spinlocks are dangerous if you don't know what you're
- * doing. Please be careful using any sort of spinlock!***
- *
- * \param lock a pointer to a lock variable.
- * \returns true if the lock succeeded, false if the lock is already held.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_LockSpinlock
- * \sa SDL_UnlockSpinlock
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock);
- /**
- * Lock a spin lock by setting it to a non-zero value.
- *
- * ***Please note that spinlocks are dangerous if you don't know what you're
- * doing. Please be careful using any sort of spinlock!***
- *
- * \param lock a pointer to a lock variable.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_TryLockSpinlock
- * \sa SDL_UnlockSpinlock
- */
- extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock);
- /**
- * Unlock a spin lock by setting it to 0.
- *
- * Always returns immediately.
- *
- * ***Please note that spinlocks are dangerous if you don't know what you're
- * doing. Please be careful using any sort of spinlock!***
- *
- * \param lock a pointer to a lock variable.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_LockSpinlock
- * \sa SDL_TryLockSpinlock
- */
- extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock);
- #ifdef SDL_WIKI_DOCUMENTATION_SECTION
- /**
- * Mark a compiler barrier.
- *
- * A compiler barrier prevents the compiler from reordering reads and writes
- * to globally visible variables across the call.
- *
- * This macro only prevents the compiler from reordering reads and writes, it
- * does not prevent the CPU from reordering reads and writes. However, all of
- * the atomic operations that modify memory are full memory barriers.
- *
- * \threadsafety Obviously this macro is safe to use from any thread at any
- * time, but if you find yourself needing this, you are probably
- * dealing with some very sensitive code; be careful!
- *
- * \since This macro is available since SDL 3.1.3.
- */
- #define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier()
- #elif defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
- void _ReadWriteBarrier(void);
- #pragma intrinsic(_ReadWriteBarrier)
- #define SDL_CompilerBarrier() _ReadWriteBarrier()
- #elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
- /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
- #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
- #elif defined(__WATCOMC__)
- extern __inline void SDL_CompilerBarrier(void);
- #pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
- #else
- #define SDL_CompilerBarrier() \
- { SDL_SpinLock _tmp = 0; SDL_LockSpinlock(&_tmp); SDL_UnlockSpinlock(&_tmp); }
- #endif
- /**
- * Insert a memory release barrier.
- *
- * Memory barriers are designed to prevent reads and writes from being
- * reordered by the compiler and being seen out of order on multi-core CPUs.
- *
- * A typical pattern would be for thread A to write some data and a flag, and
- * for thread B to read the flag and get the data. In this case you would
- * insert a release barrier between writing the data and the flag,
- * guaranteeing that the data write completes no later than the flag is
- * written, and you would insert an acquire barrier between reading the flag
- * and reading the data, to ensure that all the reads associated with the flag
- * have completed.
- *
- * In this pattern you should always see a release barrier paired with an
- * acquire barrier and you should gate the data reads/writes with a single
- * flag variable.
- *
- * For more information on these semantics, take a look at the blog post:
- * http://preshing.com/20120913/acquire-and-release-semantics
- *
- * \threadsafety Obviously this macro is safe to use from any thread at any
- * time, but if you find yourself needing this, you are probably
- * dealing with some very sensitive code; be careful!
- *
- * \since This function is available since SDL 3.1.3.
- */
- extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
- /**
- * Insert a memory acquire barrier.
- *
- * Please refer to SDL_MemoryBarrierReleaseFunction for the details!
- *
- * \threadsafety Obviously this function is safe to use from any thread at any
- * time, but if you find yourself needing this, you are probably
- * dealing with some very sensitive code; be careful!
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_MemoryBarrierReleaseFunction
- */
- extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
- /* !!! FIXME: this should have documentation! */
- #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
- #elif defined(__GNUC__) && defined(__aarch64__)
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
- #elif defined(__GNUC__) && defined(__arm__)
- #if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */
- /* Information from:
- https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
- The Linux kernel provides a helper function which provides the right code for a memory barrier,
- hard-coded at address 0xffff0fa0
- */
- typedef void (*SDL_KernelMemoryBarrierFunc)();
- #define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
- #define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
- #else
- #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
- #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
- #ifdef __thumb__
- /* The mcr instruction isn't available in thumb mode, use real functions */
- #define SDL_MEMORY_BARRIER_USES_FUNCTION
- #define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
- #define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
- #else
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
- #endif /* __thumb__ */
- #else
- #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
- #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
- #endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */
- #endif /* __GNUC__ && __arm__ */
- #else
- #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
- /* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
- #include <mbarrier.h>
- #define SDL_MemoryBarrierRelease() __machine_rel_barrier()
- #define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
- #else
- /* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
- #define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
- #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
- #endif
- #endif
- /* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
- #ifdef SDL_WIKI_DOCUMENTATION_SECTION
- /**
- * A macro to insert a CPU-specific "pause" instruction into the program.
- *
- * This can be useful in busy-wait loops, as it serves as a hint to the CPU as
- * to the program's intent; some CPUs can use this to do more efficient
- * processing. On some platforms, this doesn't do anything, so using this
- * macro might just be a harmless no-op.
- *
- * Note that if you are busy-waiting, there are often more-efficient
- * approaches with other synchronization primitives: mutexes, semaphores,
- * condition variables, etc.
- *
- * \threadsafety This macro is safe to use from any thread.
- *
- * \since This macro is available since SDL 3.1.3.
- */
- #define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay
- #elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
- #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
- #elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__)
- #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
- #elif (defined(__powerpc__) || defined(__powerpc64__))
- #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
- #elif (defined(__riscv) && __riscv_xlen == 64)
- #define SDL_CPUPauseInstruction() __asm__ __volatile__(".insn i 0x0F, 0, x0, x0, 0x010");
- #elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
- #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
- #elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
- #define SDL_CPUPauseInstruction() __yield()
- #elif defined(__WATCOMC__) && defined(__386__)
- extern __inline void SDL_CPUPauseInstruction(void);
- #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause"
- #else
- #define SDL_CPUPauseInstruction()
- #endif
- /**
- * A type representing an atomic integer value.
- *
- * This can be used to manage a value that is synchronized across multiple
- * CPUs without a race condition; when an app sets a value with
- * SDL_SetAtomicInt all other threads, regardless of the CPU it is running on,
- * will see that value when retrieved with SDL_GetAtomicInt, regardless of CPU
- * caches, etc.
- *
- * This is also useful for atomic compare-and-swap operations: a thread can
- * change the value as long as its current value matches expectations. When
- * done in a loop, one can guarantee data consistency across threads without a
- * lock (but the usual warnings apply: if you don't know what you're doing, or
- * you don't do it carefully, you can confidently cause any number of
- * disasters with this, so in most cases, you _should_ use a mutex instead of
- * this!).
- *
- * This is a struct so people don't accidentally use numeric operations on it
- * directly. You have to use SDL atomic functions.
- *
- * \since This struct is available since SDL 3.1.3.
- *
- * \sa SDL_CompareAndSwapAtomicInt
- * \sa SDL_GetAtomicInt
- * \sa SDL_SetAtomicInt
- * \sa SDL_AddAtomicInt
- */
- typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
- /**
- * Set an atomic variable to a new value if it is currently an old value.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_AtomicInt variable to be modified.
- * \param oldval the old value.
- * \param newval the new value.
- * \returns true if the atomic variable was set, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetAtomicInt
- * \sa SDL_SetAtomicInt
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval);
- /**
- * Set an atomic variable to a value.
- *
- * This function also acts as a full memory barrier.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_AtomicInt variable to be modified.
- * \param v the desired value.
- * \returns the previous value of the atomic variable.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetAtomicInt
- */
- extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v);
- /**
- * Get the value of an atomic variable.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_AtomicInt variable.
- * \returns the current value of an atomic variable.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_SetAtomicInt
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a);
- /**
- * Add to an atomic variable.
- *
- * This function also acts as a full memory barrier.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_AtomicInt variable to be modified.
- * \param v the desired value to add.
- * \returns the previous value of the atomic variable.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_AtomicDecRef
- * \sa SDL_AtomicIncRef
- */
- extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
- #ifndef SDL_AtomicIncRef
- /**
- * Increment an atomic variable used as a reference count.
- *
- * ***Note: If you don't know what this macro is for, you shouldn't use it!***
- *
- * \param a a pointer to an SDL_AtomicInt to increment.
- * \returns the previous value of the atomic variable.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.1.3.
- *
- * \sa SDL_AtomicDecRef
- */
- #define SDL_AtomicIncRef(a) SDL_AddAtomicInt(a, 1)
- #endif
- #ifndef SDL_AtomicDecRef
- /**
- * Decrement an atomic variable used as a reference count.
- *
- * ***Note: If you don't know what this macro is for, you shouldn't use it!***
- *
- * \param a a pointer to an SDL_AtomicInt to increment.
- * \returns true if the variable reached zero after decrementing, false
- * otherwise.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.1.3.
- *
- * \sa SDL_AtomicIncRef
- */
- #define SDL_AtomicDecRef(a) (SDL_AddAtomicInt(a, -1) == 1)
- #endif
- /**
- * A type representing an atomic unsigned 32-bit value.
- *
- * This can be used to manage a value that is synchronized across multiple
- * CPUs without a race condition; when an app sets a value with
- * SDL_SetAtomicU32 all other threads, regardless of the CPU it is running on,
- * will see that value when retrieved with SDL_GetAtomicU32, regardless of CPU
- * caches, etc.
- *
- * This is also useful for atomic compare-and-swap operations: a thread can
- * change the value as long as its current value matches expectations. When
- * done in a loop, one can guarantee data consistency across threads without a
- * lock (but the usual warnings apply: if you don't know what you're doing, or
- * you don't do it carefully, you can confidently cause any number of
- * disasters with this, so in most cases, you _should_ use a mutex instead of
- * this!).
- *
- * This is a struct so people don't accidentally use numeric operations on it
- * directly. You have to use SDL atomic functions.
- *
- * \since This struct is available since SDL 3.1.3.
- *
- * \sa SDL_CompareAndSwapAtomicU32
- * \sa SDL_GetAtomicU32
- * \sa SDL_SetAtomicU32
- * \sa SDL_AddAtomicU32
- */
- typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32;
- /**
- * Set an atomic variable to a new value if it is currently an old value.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_AtomicU32 variable to be modified.
- * \param oldval the old value.
- * \param newval the new value.
- * \returns true if the atomic variable was set, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetAtomicU32
- * \sa SDL_SetAtomicU32
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, Uint32 oldval, Uint32 newval);
- /**
- * Set an atomic variable to a value.
- *
- * This function also acts as a full memory barrier.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_AtomicU32 variable to be modified.
- * \param v the desired value.
- * \returns the previous value of the atomic variable.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_GetAtomicU32
- */
- extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v);
- /**
- * Get the value of an atomic variable.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_AtomicU32 variable.
- * \returns the current value of an atomic variable.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_SetAtomicU32
- */
- extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a);
- /**
- * Set a pointer to a new value if it is currently an old value.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to a pointer.
- * \param oldval the old pointer value.
- * \param newval the new pointer value.
- * \returns true if the pointer was set, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_CompareAndSwapAtomicInt
- * \sa SDL_GetAtomicPointer
- * \sa SDL_SetAtomicPointer
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval);
- /**
- * Set a pointer to a value atomically.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to a pointer.
- * \param v the desired pointer value.
- * \returns the previous value of the pointer.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_CompareAndSwapAtomicPointer
- * \sa SDL_GetAtomicPointer
- */
- extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v);
- /**
- * Get the value of a pointer atomically.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to a pointer.
- * \returns the current value of a pointer.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_CompareAndSwapAtomicPointer
- * \sa SDL_SetAtomicPointer
- */
- extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_atomic_h_ */
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