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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategoryPlatform
- *
- * SDL provides a means to identify the app's platform, both at compile time
- * and runtime.
- */
- #ifndef SDL_platform_h_
- #define SDL_platform_h_
- #include <SDL3/SDL_platform_defines.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * Get the name of the platform.
- *
- * Here are the names returned for some (but not all) supported platforms:
- *
- * - "Windows"
- * - "macOS"
- * - "Linux"
- * - "iOS"
- * - "Android"
- *
- * \returns the name of the platform. If the correct platform name is not
- * available, returns a string beginning with the text "Unknown".
- *
- * \since This function is available since SDL 3.1.3.
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetPlatform(void);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_platform_h_ */
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