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- /**
- * Automated SDL subsystems management test.
- *
- * Written by J�rgen Tjern� "jorgenpt"
- *
- * Released under Public Domain.
- */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_test.h>
- #include "testautomation_suites.h"
- #include "SDL_build_config.h"
- /**
- * Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
- * \sa SDL_Init
- * \sa SDL_Quit
- */
- static int SDLCALL main_testInitQuitSubSystem(void *arg)
- {
- int i;
- int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMEPAD };
- for (i = 0; i < SDL_arraysize(subsystems); ++i) {
- int initialized_system;
- int subsystem = subsystems[i];
- SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem);
- SDLTest_AssertCheck(SDL_InitSubSystem(subsystem), "SDL_InitSubSystem(%x)", subsystem);
- initialized_system = SDL_WasInit(subsystem);
- SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system);
- SDL_QuitSubSystem(subsystem);
- SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem);
- }
- return TEST_COMPLETED;
- }
- static const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD;
- static int SDLCALL main_testImpliedJoystickInit(void *arg)
- {
- int initialized_system;
- /* First initialize the controller */
- SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
- SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
- /* Then make sure this implicitly initialized the joystick subsystem */
- initialized_system = SDL_WasInit(joy_and_controller);
- SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
- /* Then quit the controller, and make sure that implicitly also quits the */
- /* joystick subsystem */
- SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
- initialized_system = SDL_WasInit(joy_and_controller);
- SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
- return TEST_COMPLETED;
- }
- static int SDLCALL main_testImpliedJoystickQuit(void *arg)
- {
- int initialized_system;
- /* First initialize the controller and the joystick (explicitly) */
- SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
- SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK), "SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
- SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
- /* Then make sure they're both initialized properly */
- initialized_system = SDL_WasInit(joy_and_controller);
- SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
- /* Then quit the controller, and make sure that it does NOT quit the */
- /* explicitly initialized joystick subsystem. */
- SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
- initialized_system = SDL_WasInit(joy_and_controller);
- SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
- return TEST_COMPLETED;
- }
- #if defined(__GNUC__) || defined(__clang__)
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wformat-zero-length"
- #endif
- static int SDLCALL
- main_testSetError(void *arg)
- {
- size_t i;
- char error_input[1024];
- int result;
- const char *error;
- size_t expected_len;
- SDLTest_AssertPass("SDL_SetError(NULL)");
- result = SDL_SetError(NULL);
- SDLTest_AssertCheck(result == false, "SDL_SetError(NULL) -> %d (expected %d)", result, false);
- error = SDL_GetError();
- SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, "");
- SDLTest_AssertPass("SDL_SetError(\"\")");
- result = SDL_SetError("");
- SDLTest_AssertCheck(result == false, "SDL_SetError(\"\") -> %d (expected %d)", result, false);
- error = SDL_GetError();
- SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, "");
- error_input[0] = '\0';
- for (i = 0; i < (sizeof(error_input) - 1); ++i) {
- error_input[i] = 'a' + (i % 26);
- }
- error_input[i] = '\0';
- SDLTest_AssertPass("SDL_SetError(\"abc...\")");
- result = SDL_SetError("%s", error_input);
- SDLTest_AssertCheck(result == false, "SDL_SetError(\"abc...\") -> %d (expected %d)", result, false);
- error = SDL_GetError();
- #ifdef SDL_THREADS_DISABLED
- expected_len = 128 - 1;
- #else
- expected_len = sizeof(error_input) - 1;
- #endif
- SDLTest_AssertPass("Verify SDL error is identical to the input error");
- SDLTest_CompareMemory(error, SDL_strlen(error), error_input, expected_len);
- return TEST_COMPLETED;
- }
- #if defined(__GNUC__) || defined(__clang__)
- #pragma GCC diagnostic pop
- #endif
- static const SDLTest_TestCaseReference mainTest1 = {
- main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mainTest2 = {
- main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mainTest3 = {
- main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference mainTest4 = {
- main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED
- };
- /* Sequence of Main test cases */
- static const SDLTest_TestCaseReference *mainTests[] = {
- &mainTest1,
- &mainTest2,
- &mainTest3,
- &mainTest4,
- NULL
- };
- /* Main test suite (global) */
- SDLTest_TestSuiteReference mainTestSuite = {
- "Main",
- NULL,
- mainTests,
- NULL
- };
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