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- /*
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- This file is created by : Nitin Jain (nitin.j4\samsung.com)
- */
- /* Sample program: Draw a Chess Board by using the SDL render API */
- /* This allows testing SDL_CreateSoftwareRenderer with the window surface API. Undefine it to use the accelerated renderer instead. */
- #define USE_SOFTWARE_RENDERER
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- #include <emscripten/emscripten.h>
- #endif
- static SDL_Window *window;
- static SDL_Renderer *renderer;
- static int done;
- #ifdef USE_SOFTWARE_RENDERER
- static SDL_Surface *surface;
- #endif
- static void DrawChessBoard(void)
- {
- int row = 0, column = 0, x = 0;
- SDL_FRect rect;
- SDL_Rect darea;
- /* Get the Size of drawing surface */
- SDL_GetRenderViewport(renderer, &darea);
- for (; row < 8; row++) {
- column = row % 2;
- x = column;
- for (; column < 4 + (row % 2); column++) {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
- rect.w = (float)(darea.w / 8);
- rect.h = (float)(darea.h / 8);
- rect.x = (float)(x * rect.w);
- rect.y = (float)(row * rect.h);
- x = x + 2;
- SDL_RenderFillRect(renderer, &rect);
- /* Draw a red diagonal line through the upper left rectangle */
- if (column == 0 && row == 0) {
- SDL_SetRenderDrawColor(renderer, 0xFF, 0, 0, 0xFF);
- SDL_RenderLine(renderer, 0, 0, rect.w, rect.h);
- }
- }
- }
- }
- static void loop(void)
- {
- SDL_Event e;
- while (SDL_PollEvent(&e)) {
- #ifdef USE_SOFTWARE_RENDERER
- /* Re-create when window surface has been resized */
- if (e.type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
- SDL_DestroyRenderer(renderer);
- surface = SDL_GetWindowSurface(window);
- renderer = SDL_CreateSoftwareRenderer(surface);
- /* Clear the rendering surface with the specified color */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
- SDL_RenderClear(renderer);
- }
- #endif
- if (e.type == SDL_EVENT_QUIT) {
- done = 1;
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- emscripten_cancel_main_loop();
- #endif
- return;
- }
- if ((e.type == SDL_EVENT_KEY_DOWN) && (e.key.key == SDLK_ESCAPE)) {
- done = 1;
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- emscripten_cancel_main_loop();
- #endif
- return;
- }
- }
- /* Clear the rendering surface with the specified color */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
- SDL_RenderClear(renderer);
- DrawChessBoard();
- SDL_RenderPresent(renderer);
- #ifdef USE_SOFTWARE_RENDERER
- /* Got everything on rendering surface,
- now Update the drawing image on window screen */
- SDL_UpdateWindowSurface(window);
- #endif
- }
- int main(int argc, char *argv[])
- {
- SDLTest_CommonState *state;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- if (!state) {
- return 1;
- }
- /* Parse commandline */
- if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
- return 1;
- }
- /* Initialize SDL */
- if (!SDL_Init(SDL_INIT_VIDEO)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
- return 1;
- }
- /* Create window and renderer for given surface */
- window = SDL_CreateWindow("Chess Board", 640, 480, SDL_WINDOW_RESIZABLE);
- if (!window) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n", SDL_GetError());
- return 1;
- }
- #ifdef USE_SOFTWARE_RENDERER
- surface = SDL_GetWindowSurface(window);
- renderer = SDL_CreateSoftwareRenderer(surface);
- #else
- renderer = SDL_CreateRenderer(window, NULL);
- #endif
- if (!renderer) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n", SDL_GetError());
- return 1;
- }
- /* Draw the Image on rendering surface */
- done = 0;
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done) {
- loop();
- }
- #endif
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- return 0;
- }
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