123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333 |
- #if 0
- //
- // Generated by Microsoft (R) HLSL Shader Compiler 10.1
- //
- //
- // Buffer Definitions:
- //
- // cbuffer UBO
- // {
- //
- // float4x4 ModelViewProj; // Offset: 0 Size: 64
- //
- // }
- //
- //
- // Resource Bindings:
- //
- // Name Type Format Dim HLSL Bind Count
- // ------------------------------ ---------- ------- ----------- -------------- ------
- // UBO cbuffer NA NA cb0 1
- //
- //
- //
- // Input signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // TEXCOORD 0 xyz 0 NONE float xyz
- // TEXCOORD 1 xyz 1 NONE float xyz
- //
- //
- // Output signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // TEXCOORD 0 xyzw 0 NONE float xyzw
- // SV_Position 0 xyzw 1 POS float xyzw
- //
- vs_5_0
- dcl_globalFlags refactoringAllowed
- dcl_constantbuffer CB0[4], immediateIndexed
- dcl_input v0.xyz
- dcl_input v1.xyz
- dcl_output o0.xyzw
- dcl_output_siv o1.xyzw, position
- dcl_temps 1
- mov o0.xyz, v1.xyzx
- mov o0.w, l(1.000000)
- mul r0.xyzw, v0.yyyy, cb0[1].xyzw
- mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
- mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
- add o1.xyzw, r0.xyzw, cb0[3].xyzw
- ret
- // Approximately 7 instruction slots used
- #endif
- const unsigned char D3D11_CubeVert[] =
- {
- 68, 88, 66, 67, 114, 13,
- 37, 16, 19, 3, 132, 73,
- 243, 18, 23, 177, 140, 169,
- 19, 240, 1, 0, 0, 0,
- 156, 3, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 64, 1, 0, 0, 140, 1,
- 0, 0, 228, 1, 0, 0,
- 0, 3, 0, 0, 82, 68,
- 69, 70, 4, 1, 0, 0,
- 1, 0, 0, 0, 96, 0,
- 0, 0, 1, 0, 0, 0,
- 60, 0, 0, 0, 0, 5,
- 254, 255, 0, 1, 0, 0,
- 220, 0, 0, 0, 82, 68,
- 49, 49, 60, 0, 0, 0,
- 24, 0, 0, 0, 32, 0,
- 0, 0, 40, 0, 0, 0,
- 36, 0, 0, 0, 12, 0,
- 0, 0, 0, 0, 0, 0,
- 92, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 85, 66, 79, 0,
- 92, 0, 0, 0, 1, 0,
- 0, 0, 120, 0, 0, 0,
- 64, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 160, 0, 0, 0, 0, 0,
- 0, 0, 64, 0, 0, 0,
- 2, 0, 0, 0, 184, 0,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 77, 111,
- 100, 101, 108, 86, 105, 101,
- 119, 80, 114, 111, 106, 0,
- 102, 108, 111, 97, 116, 52,
- 120, 52, 0, 171, 3, 0,
- 3, 0, 4, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 174, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 49, 48, 46,
- 49, 0, 73, 83, 71, 78,
- 68, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 7, 7, 0, 0,
- 56, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 7, 7, 0, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 79, 83, 71, 78, 80, 0,
- 0, 0, 2, 0, 0, 0,
- 8, 0, 0, 0, 56, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 65, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 15, 0, 0, 0, 84, 69,
- 88, 67, 79, 79, 82, 68,
- 0, 83, 86, 95, 80, 111,
- 115, 105, 116, 105, 111, 110,
- 0, 171, 171, 171, 83, 72,
- 69, 88, 20, 1, 0, 0,
- 80, 0, 1, 0, 69, 0,
- 0, 0, 106, 8, 0, 1,
- 89, 0, 0, 4, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 4, 0, 0, 0, 95, 0,
- 0, 3, 114, 16, 16, 0,
- 0, 0, 0, 0, 95, 0,
- 0, 3, 114, 16, 16, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 103, 0,
- 0, 4, 242, 32, 16, 0,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 104, 0, 0, 2,
- 1, 0, 0, 0, 54, 0,
- 0, 5, 114, 32, 16, 0,
- 0, 0, 0, 0, 70, 18,
- 16, 0, 1, 0, 0, 0,
- 54, 0, 0, 5, 130, 32,
- 16, 0, 0, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 128, 63, 56, 0, 0, 8,
- 242, 0, 16, 0, 0, 0,
- 0, 0, 86, 21, 16, 0,
- 0, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 242, 0, 16, 0,
- 0, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 6, 16,
- 16, 0, 0, 0, 0, 0,
- 70, 14, 16, 0, 0, 0,
- 0, 0, 50, 0, 0, 10,
- 242, 0, 16, 0, 0, 0,
- 0, 0, 70, 142, 32, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 166, 26, 16, 0,
- 0, 0, 0, 0, 70, 14,
- 16, 0, 0, 0, 0, 0,
- 0, 0, 0, 8, 242, 32,
- 16, 0, 1, 0, 0, 0,
- 70, 14, 16, 0, 0, 0,
- 0, 0, 70, 142, 32, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 62, 0, 0, 1,
- 83, 84, 65, 84, 148, 0,
- 0, 0, 7, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
- };
- #if 0
- //
- // Generated by Microsoft (R) HLSL Shader Compiler 10.1
- //
- //
- //
- // Input signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // TEXCOORD 0 xyzw 0 NONE float xyzw
- // SV_Position 0 xyzw 1 POS float
- //
- //
- // Output signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // SV_Target 0 xyzw 0 TARGET float xyzw
- //
- ps_5_0
- dcl_globalFlags refactoringAllowed
- dcl_input_ps linear v0.xyzw
- dcl_output o0.xyzw
- mov o0.xyzw, v0.xyzw
- ret
- // Approximately 2 instruction slots used
- #endif
- const unsigned char D3D11_CubeFrag[] =
- {
- 68, 88, 66, 67, 100, 36,
- 97, 53, 102, 218, 120, 105,
- 57, 43, 222, 229, 58, 45,
- 195, 237, 1, 0, 0, 0,
- 12, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 160, 0, 0, 0, 248, 0,
- 0, 0, 44, 1, 0, 0,
- 112, 1, 0, 0, 82, 68,
- 69, 70, 100, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 60, 0, 0, 0, 0, 5,
- 255, 255, 0, 1, 0, 0,
- 60, 0, 0, 0, 82, 68,
- 49, 49, 60, 0, 0, 0,
- 24, 0, 0, 0, 32, 0,
- 0, 0, 40, 0, 0, 0,
- 36, 0, 0, 0, 12, 0,
- 0, 0, 0, 0, 0, 0,
- 77, 105, 99, 114, 111, 115,
- 111, 102, 116, 32, 40, 82,
- 41, 32, 72, 76, 83, 76,
- 32, 83, 104, 97, 100, 101,
- 114, 32, 67, 111, 109, 112,
- 105, 108, 101, 114, 32, 49,
- 48, 46, 49, 0, 73, 83,
- 71, 78, 80, 0, 0, 0,
- 2, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 15,
- 0, 0, 65, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 15, 0,
- 0, 0, 84, 69, 88, 67,
- 79, 79, 82, 68, 0, 83,
- 86, 95, 80, 111, 115, 105,
- 116, 105, 111, 110, 0, 171,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 97, 114,
- 103, 101, 116, 0, 171, 171,
- 83, 72, 69, 88, 60, 0,
- 0, 0, 80, 0, 0, 0,
- 15, 0, 0, 0, 106, 8,
- 0, 1, 98, 16, 0, 3,
- 242, 16, 16, 0, 0, 0,
- 0, 0, 101, 0, 0, 3,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 70, 30, 16, 0,
- 0, 0, 0, 0, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 148, 0, 0, 0, 2, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
- };
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