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- This is a list of major changes in SDL's version history.
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- 3.1.0:
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- This is a preview release of the new SDL 3.0 API.
- The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome!
- Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3.
- There have been too many changes to list them all, but here are some of the highlights:
- * The API has been significantly reworked to be easier to use and more consistent
- * The 2D rendering API now has support for more advanced colorspaces and HDR rendering
- * The 2D rendering API now has a Vulkan backend
- * An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c
- * The shaped window API has been replaced with transparent windows
- * Time and date functions have been added in SDL_time.h
- * Support for webcam video recording has been added in SDL_camera.h
- * Support for handling pens and tablets has been added in SDL_pen.h
- * Support for file open and save dialogs has been added in SDL_dialog.h
- * Cross-platform functions for working with files and directories are available in SDL_filesystem.h
- * A cross-platform abstraction for working with user and game data has been added in SDL_storage.h
- * Handling of main() has been moved to a header library and an optional callback-based program flow is available
- * Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality.
- Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues
- The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to slouken@libsdl.org if you'd like to help out!
- Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements!
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