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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /* WIKI CATEGORY: SharedObject */
- /**
- * # CategorySharedObject
- *
- * System-dependent library loading routines.
- *
- * Shared objects are code that is programmatically loadable at runtime.
- * Windows calls these "DLLs", Linux calls them "shared libraries", etc.
- *
- * To use them, build such a library, then call SDL_LoadObject() on it. Once
- * loaded, you can use SDL_LoadFunction() on that object to find the address
- * of its exported symbols. When done with the object, call SDL_UnloadObject()
- * to dispose of it.
- *
- * Some things to keep in mind:
- *
- * - These functions only work on C function names. Other languages may have
- * name mangling and intrinsic language support that varies from compiler to
- * compiler.
- * - Make sure you declare your function pointers with the same calling
- * convention as the actual library function. Your code will crash
- * mysteriously if you do not do this.
- * - Avoid namespace collisions. If you load a symbol from the library, it is
- * not defined whether or not it goes into the global symbol namespace for
- * the application. If it does and it conflicts with symbols in your code or
- * other shared libraries, you will not get the results you expect. :)
- * - Once a library is unloaded, all pointers into it obtained through
- * SDL_LoadFunction() become invalid, even if the library is later reloaded.
- * Don't unload a library if you plan to use these pointers in the future.
- * Notably: beware of giving one of these pointers to atexit(), since it may
- * call that pointer after the library unloads.
- */
- #ifndef SDL_loadso_h_
- #define SDL_loadso_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * An opaque datatype that represents a loaded shared object.
- *
- * \since This datatype is available since SDL 3.1.3.
- *
- * \sa SDL_LoadObject
- * \sa SDL_LoadFunction
- * \sa SDL_UnloadObject
- */
- typedef struct SDL_SharedObject SDL_SharedObject;
- /**
- * Dynamically load a shared object.
- *
- * \param sofile a system-dependent name of the object file.
- * \returns an opaque pointer to the object handle or NULL on failure; call
- * SDL_GetError() for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_LoadFunction
- * \sa SDL_UnloadObject
- */
- extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile);
- /**
- * Look up the address of the named function in a shared object.
- *
- * This function pointer is no longer valid after calling SDL_UnloadObject().
- *
- * This function can only look up C function names. Other languages may have
- * name mangling and intrinsic language support that varies from compiler to
- * compiler.
- *
- * Make sure you declare your function pointers with the same calling
- * convention as the actual library function. Your code will crash
- * mysteriously if you do not do this.
- *
- * If the requested function doesn't exist, NULL is returned.
- *
- * \param handle a valid shared object handle returned by SDL_LoadObject().
- * \param name the name of the function to look up.
- * \returns a pointer to the function or NULL on failure; call SDL_GetError()
- * for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_LoadObject
- */
- extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name);
- /**
- * Unload a shared object from memory.
- *
- * Note that any pointers from this object looked up through
- * SDL_LoadFunction() will no longer be valid.
- *
- * \param handle a valid shared object handle returned by SDL_LoadObject().
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.1.3.
- *
- * \sa SDL_LoadObject
- */
- extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_loadso_h_ */
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