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- /**
- * SDL_BlitSurface bit-perfect rendering test suite written by Isaac Aronson
- */
- /* Suppress C4996 VS compiler warnings for unlink() */
- #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE)
- #define _CRT_SECURE_NO_DEPRECATE
- #endif
- #if defined(_MSC_VER) && !defined(_CRT_NONSTDC_NO_DEPRECATE)
- #define _CRT_NONSTDC_NO_DEPRECATE
- #endif
- #include <stdio.h>
- #ifndef _MSC_VER
- #include <unistd.h>
- #else
- /* Suppress uint64 to uint32 conversion warning within the PRNG engine */
- #pragma warning( disable : 4244 )
- #endif
- #include <sys/stat.h>
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_test.h>
- #include "testautomation_images.h"
- /* ====== xoroshiro128+ PRNG engine for deterministic blit input ===== */
- Uint64 rotl(Uint64 x, int k) { return (x << k) | (x >> (-k & 63)); }
- Uint64 next(Uint64 state[2]) {
- Uint64 s0 = state[0], s1 = state[1];
- Uint64 result = rotl((s0 + s1) * 9, 29) + s0;
- state[0] = s0 ^ rotl(s1, 29);
- state[1] = s0 ^ s1 << 9;
- return result;
- }
- static Uint64 rngState[2] = {1, 2};
- Uint32 getRandomUint32(void) {
- return (Uint32)next(rngState);
- }
- /* ================= Test Case Helper Functions ================== */
- /*
- * Resets PRNG state to initialize tests using PRNG
- */
- void SDLCALL blitSetUp(void **arg) {
- rngState[0] = 1;
- rngState[1] = 2;
- }
- /*
- * Fill buffer with stream of PRNG pixel data given size
- */
- static Uint32 *fillNextRandomBuffer(Uint32 *buf, const int width, const int height) {
- int i;
- for (i = 0; i < width * height; i++) {
- buf[i] = getRandomUint32();
- }
- return buf;
- }
- /*
- * Generates a stream of PRNG pixel data given length
- */
- static Uint32 *getNextRandomBuffer(const int width, const int height) {
- Uint32* buf = SDL_malloc(sizeof(Uint32) * width * height);
- fillNextRandomBuffer(buf, width, height);
- return buf;
- }
- /*
- * Generates a 800 x 600 surface of PRNG pixel data
- */
- SDL_Surface* getRandomSVGASurface(Uint32 *pixels, SDL_PixelFormat format) {
- return SDL_CreateSurfaceFrom(800, 600, format, pixels, 800 * 4);
- }
- /*
- * Calculates the FNV-1a hash of input pixel data
- */
- Uint32 FNVHash(Uint32* buf, int length) {
- const Uint32 fnv_prime = 0x811C9DC5;
- Uint32 hash = 0;
- int i;
- for (i = 0; i < length; buf++, i++)
- {
- hash *= fnv_prime;
- hash ^= (*buf);
- }
- return hash;
- }
- /*
- * Wraps the FNV-1a hash for an input surface's pixels
- */
- Uint32 hashSurfacePixels(SDL_Surface * surface) {
- Uint64 buffer_size = surface->w * surface->h;
- return FNVHash(surface->pixels, buffer_size);
- }
- /* ================= Test Case Implementation ================== */
- /**
- * Tests rendering a rainbow gradient background onto a blank surface, then rendering a sprite with complex geometry and
- * transparency on top of said surface, and comparing the result to known accurate renders with a hash.
- */
- static int SDLCALL blit_testExampleApplicationRender(void *arg) {
- const int width = 32;
- const int height = 32;
- const Uint32 correct_hash = 0xe345d7a7;
- SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ARGB8888);
- SDL_Surface* rainbow_background = SDLTest_ImageBlendingBackground();
- SDL_Surface* gearbrain_sprite = SDLTest_ImageBlendingSprite();
- // Blit background into "screen"
- SDL_BlitSurface(rainbow_background, NULL, dest_surface, NULL);
- // Blit example game sprite onto "screen"
- SDL_BlitSurface(gearbrain_sprite, NULL, dest_surface, NULL);
- // Check result
- const Uint32 hash = hashSurfacePixels(dest_surface);
- SDLTest_AssertCheck(hash == correct_hash,
- "Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32,
- correct_hash, hash);
- // Clean up
- SDL_DestroySurface(rainbow_background);
- SDL_DestroySurface(gearbrain_sprite);
- SDL_DestroySurface(dest_surface);
- return TEST_COMPLETED;
- }
- /**
- * Tests rendering PRNG noise onto a surface of PRNG noise, while also testing color shift operations between the
- * different source and destination pixel formats, without an alpha shuffle, at SVGA resolution. Compares to known
- * accurate renders with a hash.
- */
- static int SDLCALL blit_testRandomToRandomSVGA(void *arg) {
- const int width = 800;
- const int height = 600;
- const Uint32 correct_hash = 0x42140c5f;
- // Allocate random buffers
- Uint32 *dest_pixels = getNextRandomBuffer(width, height);
- Uint32 *src_pixels = getNextRandomBuffer(width, height);
- // Create surfaces of different pixel formats
- SDL_Surface* dest_surface = getRandomSVGASurface(dest_pixels, SDL_PIXELFORMAT_BGRA8888);
- SDL_Surface* src_surface = getRandomSVGASurface(src_pixels, SDL_PIXELFORMAT_RGBA8888);
- // Blit surfaces
- SDL_BlitSurface(src_surface, NULL, dest_surface, NULL);
- // Check result
- const Uint32 hash = hashSurfacePixels(dest_surface);
- SDLTest_AssertCheck(hash == correct_hash,
- "Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32,
- correct_hash, hash);
- // Clean up
- SDL_DestroySurface(dest_surface);
- SDL_DestroySurface(src_surface);
- SDL_free(dest_pixels);
- SDL_free(src_pixels);
- return TEST_COMPLETED;
- }
- /**
- * Tests rendering small chunks of 15 by 15px PRNG noise onto an initially blank SVGA surface, while also testing color
- * shift operations between the different source and destination pixel formats, including an alpha shuffle. Compares to
- * known accurate renders with a hash.
- */
- static int SDLCALL blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
- const int width = 800;
- const int height = 600;
- const int blit_width = 15;
- const int blit_height = 15;
- int i;
- const Uint32 correct_hash = 0x5d26be78;
- Uint32 *buf = SDL_malloc(blit_width * blit_height * sizeof(Uint32));
- // Create blank source surface
- SDL_Surface *sourceSurface = SDL_CreateSurface(blit_width, blit_height, SDL_PIXELFORMAT_RGBA8888);
- // Create blank destination surface
- SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ABGR8888);
- // Perform 250k random blits into random areas of the blank surface
- for (i = 0; i < 250000; i++) {
- fillNextRandomBuffer(buf, blit_width, blit_height);
- SDL_LockSurface(sourceSurface);
- SDL_memcpy(sourceSurface->pixels, buf, blit_width * blit_height * sizeof(Uint32));
- SDL_UnlockSurface(sourceSurface);
- SDL_Rect dest_rect;
- int location = (int)getRandomUint32();
- dest_rect.x = location % (width - 15 - 1);
- dest_rect.y = location % (height - 15 - 1);
- SDL_BlitSurface(sourceSurface, NULL, dest_surface, &dest_rect);
- }
- // Check result
- const Uint32 hash = hashSurfacePixels(dest_surface);
- // Clean up
- SDL_DestroySurface(dest_surface);
- SDLTest_AssertCheck(hash == correct_hash,
- "Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32,
- correct_hash, hash);
- SDL_DestroySurface(sourceSurface);
- SDL_free(buf);
- return TEST_COMPLETED;
- }
- static const SDLTest_TestCaseReference blitTest1 = {
- blit_testExampleApplicationRender, "blit_testExampleApplicationRender",
- "Test example application render.", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference blitTest2 = {
- blit_testRandomToRandomSVGA, "blit_testRandomToRandomSVGA",
- "Test SVGA noise render.", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference blitTest3 = {
- blit_testRandomToRandomSVGAMultipleIterations, "blit_testRandomToRandomSVGAMultipleIterations",
- "Test SVGA noise render (250k iterations).", TEST_ENABLED
- };
- static const SDLTest_TestCaseReference *blitTests[] = {
- &blitTest1, &blitTest2, &blitTest3, NULL
- };
- SDLTest_TestSuiteReference blitTestSuite = {
- "Blending",
- blitSetUp,
- blitTests,
- NULL
- };
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