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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- #include <emscripten/emscripten.h>
- #endif
- #include <stdlib.h> /* exit() */
- #ifdef SDL_PLATFORM_3DS
- /* For mouse-based tests, we want to have the window on the touch screen */
- #define SCREEN_X 40
- #define SCREEN_Y 240
- #define SCREEN_WIDTH 320
- #define SCREEN_HEIGHT 240
- #elif defined(SDL_PLATFORM_IOS)
- #define SCREEN_WIDTH 320
- #define SCREEN_HEIGHT 480
- #else
- #define SCREEN_WIDTH 640
- #define SCREEN_HEIGHT 480
- #endif
- static SDL_Window *window;
- typedef struct _Object
- {
- struct _Object *next;
- float x1, y1, x2, y2;
- Uint8 r, g, b;
- bool isRect;
- } Object;
- static Object *active = NULL;
- static Object *objects = NULL;
- static int buttons = 0;
- static bool isRect = false;
- static bool wheel_x_active = false;
- static bool wheel_y_active = false;
- static float wheel_x = SCREEN_WIDTH * 0.5f;
- static float wheel_y = SCREEN_HEIGHT * 0.5f;
- struct mouse_loop_data {
- bool done;
- SDL_Renderer *renderer;
- };
- static void DrawObject(SDL_Renderer *renderer, Object *object)
- {
- SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
- if (object->isRect) {
- SDL_FRect rect;
- if (object->x1 > object->x2) {
- rect.x = object->x2;
- rect.w = object->x1 - object->x2;
- } else {
- rect.x = object->x1;
- rect.w = object->x2 - object->x1;
- }
- if (object->y1 > object->y2) {
- rect.y = object->y2;
- rect.h = object->y1 - object->y2;
- } else {
- rect.y = object->y1;
- rect.h = object->y2 - object->y1;
- }
- SDL_RenderFillRect(renderer, &rect);
- } else {
- SDL_RenderLine(renderer, object->x1, object->y1, object->x2, object->y2);
- }
- }
- static void DrawObjects(SDL_Renderer *renderer)
- {
- Object *next = objects;
- while (next) {
- DrawObject(renderer, next);
- next = next->next;
- }
- }
- static void AppendObject(Object *object)
- {
- if (objects) {
- Object *next = objects;
- while (next->next) {
- next = next->next;
- }
- next->next = object;
- } else {
- objects = object;
- }
- }
- static void loop(void *arg)
- {
- struct mouse_loop_data *loop_data = (struct mouse_loop_data *)arg;
- SDL_Event event;
- SDL_Renderer *renderer = loop_data->renderer;
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_EVENT_MOUSE_WHEEL:
- if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
- event.wheel.x *= -1;
- event.wheel.y *= -1;
- }
- if (event.wheel.x != 0.0f) {
- wheel_x_active = true;
- /* "positive to the right and negative to the left" */
- wheel_x += event.wheel.x * 10.0f;
- }
- if (event.wheel.y != 0.0f) {
- wheel_y_active = true;
- /* "positive away from the user and negative towards the user" */
- wheel_y -= event.wheel.y * 10.0f;
- }
- break;
- case SDL_EVENT_MOUSE_MOTION:
- if (!active) {
- break;
- }
- active->x2 = event.motion.x;
- active->y2 = event.motion.y;
- break;
- case SDL_EVENT_MOUSE_BUTTON_DOWN:
- if (!active) {
- active = SDL_calloc(1, sizeof(*active));
- active->x1 = active->x2 = event.button.x;
- active->y1 = active->y2 = event.button.y;
- active->isRect = isRect;
- }
- switch (event.button.button) {
- case SDL_BUTTON_LEFT:
- active->r = 255;
- buttons |= SDL_BUTTON_LMASK;
- break;
- case SDL_BUTTON_MIDDLE:
- active->g = 255;
- buttons |= SDL_BUTTON_MMASK;
- break;
- case SDL_BUTTON_RIGHT:
- active->b = 255;
- buttons |= SDL_BUTTON_RMASK;
- break;
- case SDL_BUTTON_X1:
- active->r = 255;
- active->b = 255;
- buttons |= SDL_BUTTON_X1MASK;
- break;
- case SDL_BUTTON_X2:
- active->g = 255;
- active->b = 255;
- buttons |= SDL_BUTTON_X2MASK;
- break;
- }
- break;
- case SDL_EVENT_MOUSE_BUTTON_UP:
- if (!active) {
- break;
- }
- switch (event.button.button) {
- case SDL_BUTTON_LEFT:
- buttons &= ~SDL_BUTTON_LMASK;
- break;
- case SDL_BUTTON_MIDDLE:
- buttons &= ~SDL_BUTTON_MMASK;
- break;
- case SDL_BUTTON_RIGHT:
- buttons &= ~SDL_BUTTON_RMASK;
- break;
- case SDL_BUTTON_X1:
- buttons &= ~SDL_BUTTON_X1MASK;
- break;
- case SDL_BUTTON_X2:
- buttons &= ~SDL_BUTTON_X2MASK;
- break;
- }
- if (buttons == 0) {
- AppendObject(active);
- active = NULL;
- }
- break;
- case SDL_EVENT_KEY_DOWN:
- if (event.key.key == SDLK_C) {
- int x, y, w, h;
- SDL_GetWindowPosition(window, &x, &y);
- SDL_GetWindowSize(window, &w, &h);
- w /= 2;
- h /= 2;
- if (event.key.mod & SDL_KMOD_ALT) {
- SDL_WarpMouseGlobal((float)(x + w), (float)(y + h));
- } else {
- SDL_WarpMouseInWindow(window, (float)w, (float)h);
- }
- }
- SDL_FALLTHROUGH;
- case SDL_EVENT_KEY_UP:
- switch (event.key.key) {
- case SDLK_LSHIFT:
- isRect = event.key.down;
- if (active) {
- active->isRect = isRect;
- }
- break;
- default:
- break;
- }
- break;
- case SDL_EVENT_QUIT:
- loop_data->done = true;
- break;
- default:
- break;
- }
- }
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
- /* Mouse wheel */
- SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
- if (wheel_x_active) {
- SDL_RenderLine(renderer, wheel_x, 0.0f, wheel_x, (float)SCREEN_HEIGHT);
- }
- if (wheel_y_active) {
- SDL_RenderLine(renderer, 0.0f, wheel_y, (float)SCREEN_WIDTH, wheel_y);
- }
- /* Objects from mouse clicks */
- DrawObjects(renderer);
- if (active) {
- DrawObject(renderer, active);
- }
- SDL_RenderPresent(renderer);
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- if (loop_data->done) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
- int main(int argc, char *argv[])
- {
- struct mouse_loop_data loop_data;
- SDLTest_CommonState *state;
- #ifdef SDL_PLATFORM_3DS
- SDL_PropertiesID props;
- #endif
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- if (!state) {
- return 1;
- }
- /* Parse commandline */
- if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
- return 1;
- }
- /* Initialize SDL (Note: video is required to start event loop) */
- if (!SDL_Init(SDL_INIT_VIDEO)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- exit(1);
- }
- /* Create a window to display joystick axis position */
- #ifdef SDL_PLATFORM_3DS
- props = SDL_CreateProperties();
- SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Mouse Test");
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SCREEN_X);
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SCREEN_Y);
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, SCREEN_WIDTH);
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, SCREEN_HEIGHT);
- SDL_SetNumberProperty(props, "flags", 0);
- window = SDL_CreateWindowWithProperties(props);
- #else
- window = SDL_CreateWindow("Mouse Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
- #endif
- if (!window) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return 0;
- }
- loop_data.done = false;
- loop_data.renderer = SDL_CreateRenderer(window, NULL);
- if (!loop_data.renderer) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
- return 0;
- }
- /* Main render loop */
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- emscripten_set_main_loop_arg(loop, &loop_data, 0, 1);
- #else
- while (loop_data.done == false) {
- loop(&loop_data);
- }
- #endif
- SDL_DestroyRenderer(loop_data.renderer);
- SDL_DestroyWindow(window);
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- return 0;
- }
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