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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program: picks the offscreen backend and renders each frame to a bmp */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #include <SDL3/SDL_opengl.h>
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- #include <emscripten/emscripten.h>
- #endif
- static SDL_Renderer *renderer = NULL;
- static SDL_Window *window = NULL;
- static int done = false;
- static int frame_number = 0;
- static int width = 640;
- static int height = 480;
- static unsigned int max_frames = 200;
- static void draw(void)
- {
- SDL_FRect rect;
- SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF);
- SDL_RenderClear(renderer);
- /* Grow based on the frame just to show a difference per frame of the region */
- rect.x = 0.0f;
- rect.y = 0.0f;
- rect.w = (float)((frame_number * 2) % width);
- rect.h = (float)((frame_number * 2) % height);
- SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF);
- SDL_RenderFillRect(renderer, &rect);
- SDL_RenderPresent(renderer);
- }
- static void save_surface_to_bmp(void)
- {
- SDL_Surface *surface;
- char file[128];
- surface = SDL_RenderReadPixels(renderer, NULL);
- (void)SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.bmp",
- SDL_GetWindowID(window), ++frame_number);
- SDL_SaveBMP(surface, file);
- SDL_DestroySurface(surface);
- }
- static void loop(void)
- {
- SDL_Event event;
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_EVENT_QUIT:
- done = true;
- break;
- default:
- break;
- }
- }
- draw();
- save_surface_to_bmp();
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
- int main(int argc, char *argv[])
- {
- #ifndef SDL_PLATFORM_EMSCRIPTEN
- Uint64 then, now;
- Uint32 frames;
- #endif
- SDLTest_CommonState *state;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- if (!state) {
- return 1;
- }
- /* Parse commandline */
- if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
- return 1;
- }
- /* Force the offscreen renderer, if it cannot be created then fail out */
- SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "offscreen");
- if (!SDL_InitSubSystem(SDL_INIT_VIDEO)) {
- SDL_Log("Couldn't initialize the offscreen video driver: %s\n",
- SDL_GetError());
- return 1;
- }
- /* If OPENGL fails to init it will fallback to using a framebuffer for rendering */
- window = SDL_CreateWindow("Offscreen Test", width, height, 0);
- if (!window) {
- SDL_Log("Couldn't create window: %s\n", SDL_GetError());
- return 1;
- }
- renderer = SDL_CreateRenderer(window, NULL);
- if (!renderer) {
- SDL_Log("Couldn't create renderer: %s\n",
- SDL_GetError());
- return 1;
- }
- SDL_RenderClear(renderer);
- #ifndef SDL_PLATFORM_EMSCRIPTEN
- /* Main render loop */
- frames = 0;
- then = SDL_GetTicks();
- done = 0;
- #endif
- SDL_Log("Rendering %u frames offscreen\n", max_frames);
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done && frames < max_frames) {
- ++frames;
- loop();
- /* Print out some timing information, along with remaining frames */
- if (frames % (max_frames / 10) == 0) {
- now = SDL_GetTicks();
- if (now > then) {
- double fps = ((double)frames * 1000) / (now - then);
- SDL_Log("Frames remaining: %" SDL_PRIu32 " rendering at %2.2f frames per second\n", max_frames - frames, fps);
- }
- }
- }
- #endif
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- return 0;
- }
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