Sam Lantinga 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() il y a 11 ans
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License.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() il y a 11 ans
ReadMe.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() il y a 11 ans
SDL_DS_Store 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() il y a 11 ans

ReadMe.txt

The Simple DirectMedia Layer (SDL for short) is a cross-platform
library designed to make it easy to write multi-media software,
such as games and emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html


This packages contains the SDL framework for OS X.
Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.


To Install:
Copy the SDL2.framework to /Library/Frameworks

You may alternatively install it in /Library/Frameworks
if your access privileges are not high enough.


Additional References:

- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
available at:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
Though these are OpenSceneGraph centric, the same exact concepts apply to
SDL, thus the videos are recommended for everybody getting started with
developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
doesn't have any PlugIns to worry about.)