SDL_thread.h 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454
  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef SDL_thread_h_
  19. #define SDL_thread_h_
  20. /**
  21. * \file SDL_thread.h
  22. *
  23. * Header for the SDL thread management routines.
  24. */
  25. #include "SDL_stdinc.h"
  26. #include "SDL_error.h"
  27. /* Thread synchronization primitives */
  28. #include "SDL_atomic.h"
  29. #include "SDL_mutex.h"
  30. #if defined(__WIN32__)
  31. #include <process.h> /* _beginthreadex() and _endthreadex() */
  32. #endif
  33. #if defined(__OS2__) /* for _beginthread() and _endthread() */
  34. #ifndef __EMX__
  35. #include <process.h>
  36. #else
  37. #include <stdlib.h>
  38. #endif
  39. #endif
  40. #include "begin_code.h"
  41. /* Set up for C function definitions, even when using C++ */
  42. #ifdef __cplusplus
  43. extern "C" {
  44. #endif
  45. /* The SDL thread structure, defined in SDL_thread.c */
  46. struct SDL_Thread;
  47. typedef struct SDL_Thread SDL_Thread;
  48. /* The SDL thread ID */
  49. typedef unsigned long SDL_threadID;
  50. /* Thread local storage ID, 0 is the invalid ID */
  51. typedef unsigned int SDL_TLSID;
  52. /**
  53. * The SDL thread priority.
  54. *
  55. * SDL will make system changes as necessary in order to apply the thread priority.
  56. * Code which attempts to control thread state related to priority should be aware
  57. * that calling SDL_SetThreadPriority may alter such state.
  58. * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
  59. *
  60. * \note On many systems you require special privileges to set high or time critical priority.
  61. */
  62. typedef enum {
  63. SDL_THREAD_PRIORITY_LOW,
  64. SDL_THREAD_PRIORITY_NORMAL,
  65. SDL_THREAD_PRIORITY_HIGH,
  66. SDL_THREAD_PRIORITY_TIME_CRITICAL
  67. } SDL_ThreadPriority;
  68. /**
  69. * The function passed to SDL_CreateThread().
  70. *
  71. * \param data what was passed as `data` to SDL_CreateThread()
  72. * \returns a value that can be reported through SDL_WaitThread().
  73. */
  74. typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
  75. #if defined(__WIN32__)
  76. /**
  77. * \file SDL_thread.h
  78. *
  79. * We compile SDL into a DLL. This means, that it's the DLL which
  80. * creates a new thread for the calling process with the SDL_CreateThread()
  81. * API. There is a problem with this, that only the RTL of the SDL2.DLL will
  82. * be initialized for those threads, and not the RTL of the calling
  83. * application!
  84. *
  85. * To solve this, we make a little hack here.
  86. *
  87. * We'll always use the caller's _beginthread() and _endthread() APIs to
  88. * start a new thread. This way, if it's the SDL2.DLL which uses this API,
  89. * then the RTL of SDL2.DLL will be used to create the new thread, and if it's
  90. * the application, then the RTL of the application will be used.
  91. *
  92. * So, in short:
  93. * Always use the _beginthread() and _endthread() of the calling runtime
  94. * library!
  95. */
  96. #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
  97. typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
  98. (void *, unsigned, unsigned (__stdcall *func)(void *),
  99. void * /*arg*/, unsigned, unsigned * /* threadID */);
  100. typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
  101. #ifndef SDL_beginthread
  102. #define SDL_beginthread _beginthreadex
  103. #endif
  104. #ifndef SDL_endthread
  105. #define SDL_endthread _endthreadex
  106. #endif
  107. /**
  108. * Create a thread.
  109. */
  110. extern DECLSPEC SDL_Thread *SDLCALL
  111. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
  112. pfnSDL_CurrentBeginThread pfnBeginThread,
  113. pfnSDL_CurrentEndThread pfnEndThread);
  114. extern DECLSPEC SDL_Thread *SDLCALL
  115. SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
  116. const char *name, const size_t stacksize, void *data,
  117. pfnSDL_CurrentBeginThread pfnBeginThread,
  118. pfnSDL_CurrentEndThread pfnEndThread);
  119. /**
  120. * Create a thread.
  121. */
  122. #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
  123. #undef SDL_CreateThread
  124. #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  125. #undef SDL_CreateThreadWithStackSize
  126. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  127. #else
  128. #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  129. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
  130. #endif
  131. #elif defined(__OS2__)
  132. /*
  133. * just like the windows case above: We compile SDL2
  134. * into a dll with Watcom's runtime statically linked.
  135. */
  136. #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
  137. typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
  138. typedef void (*pfnSDL_CurrentEndThread)(void);
  139. #ifndef SDL_beginthread
  140. #define SDL_beginthread _beginthread
  141. #endif
  142. #ifndef SDL_endthread
  143. #define SDL_endthread _endthread
  144. #endif
  145. extern DECLSPEC SDL_Thread *SDLCALL
  146. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
  147. pfnSDL_CurrentBeginThread pfnBeginThread,
  148. pfnSDL_CurrentEndThread pfnEndThread);
  149. extern DECLSPEC SDL_Thread *SDLCALL
  150. SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
  151. pfnSDL_CurrentBeginThread pfnBeginThread,
  152. pfnSDL_CurrentEndThread pfnEndThread);
  153. #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
  154. #undef SDL_CreateThread
  155. #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  156. #undef SDL_CreateThreadWithStackSize
  157. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  158. #else
  159. #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  160. #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
  161. #endif
  162. #else
  163. /**
  164. * Create a new thread with a default stack size.
  165. *
  166. * This is equivalent to calling:
  167. *
  168. * ```c
  169. * SDL_CreateThreadWithStackSize(fn, name, 0, data);
  170. * ```
  171. *
  172. * \param fn the SDL_ThreadFunction function to call in the new thread
  173. * \param name the name of the thread
  174. * \param data a pointer that is passed to `fn`
  175. * \returns an opaque pointer to the new thread object on success, NULL if the
  176. * new thread could not be created; call SDL_GetError() for more
  177. * information.
  178. *
  179. * \sa SDL_CreateThreadWithStackSize
  180. * \sa SDL_WaitThread
  181. */
  182. extern DECLSPEC SDL_Thread *SDLCALL
  183. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
  184. /**
  185. * Create a new thread with a specific stack size.
  186. *
  187. * SDL makes an attempt to report `name` to the system, so that debuggers can
  188. * display it. Not all platforms support this.
  189. *
  190. * Thread naming is a little complicated: Most systems have very small limits
  191. * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
  192. * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
  193. * see what happens with your system's debugger. The name should be UTF-8 (but
  194. * using the naming limits of C identifiers is a better bet). There are no
  195. * requirements for thread naming conventions, so long as the string is
  196. * null-terminated UTF-8, but these guidelines are helpful in choosing a name:
  197. *
  198. * https://stackoverflow.com/questions/149932/naming-conventions-for-threads
  199. *
  200. * If a system imposes requirements, SDL will try to munge the string for it
  201. * (truncate, etc), but the original string contents will be available from
  202. * SDL_GetThreadName().
  203. *
  204. * The size (in bytes) of the new stack can be specified. Zero means "use the
  205. * system default" which might be wildly different between platforms. x86
  206. * Linux generally defaults to eight megabytes, an embedded device might be a
  207. * few kilobytes instead. You generally need to specify a stack that is a
  208. * multiple of the system's page size (in many cases, this is 4 kilobytes, but
  209. * check your system documentation).
  210. *
  211. * In SDL 2.1, stack size will be folded into the original SDL_CreateThread
  212. * function, but for backwards compatibility, this is currently a separate
  213. * function.
  214. *
  215. * \param fn the SDL_ThreadFunction function to call in the new thread
  216. * \param name the name of the thread
  217. * \param stacksize the size, in bytes, to allocate for the new thread stack.
  218. * \param data a pointer that is passed to `fn`
  219. * \returns an opaque pointer to the new thread object on success, NULL if the
  220. * new thread could not be created; call SDL_GetError() for more
  221. * information.
  222. *
  223. * \sa SDL_WaitThread
  224. */
  225. extern DECLSPEC SDL_Thread *SDLCALL
  226. SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
  227. #endif
  228. /**
  229. * Get the thread name as it was specified in SDL_CreateThread().
  230. *
  231. * This is internal memory, not to be freed by the caller, and remains valid
  232. * until the specified thread is cleaned up by SDL_WaitThread().
  233. *
  234. * \param thread the thread to query
  235. * \returns a pointer to a UTF-8 string that names the specified thread, or
  236. * NULL if it doesn't have a name.
  237. *
  238. * \sa SDL_CreateThread
  239. */
  240. extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
  241. /**
  242. * Get the thread identifier for the current thread.
  243. *
  244. * This thread identifier is as reported by the underlying operating system.
  245. * If SDL is running on a platform that does not support threads the return
  246. * value will always be zero.
  247. *
  248. * This function also returns a valid thread ID when called from the main
  249. * thread.
  250. *
  251. * \returns the ID of the current thread.
  252. *
  253. * \sa SDL_GetThreadID
  254. */
  255. extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
  256. /**
  257. * Get the thread identifier for the specified thread.
  258. *
  259. * This thread identifier is as reported by the underlying operating system.
  260. * If SDL is running on a platform that does not support threads the return
  261. * value will always be zero.
  262. *
  263. * \param thread the thread to query
  264. * \returns the ID of the specified thread, or the ID of the current thread if
  265. * `thread` is NULL.
  266. *
  267. * \sa SDL_ThreadID
  268. */
  269. extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
  270. /**
  271. * Set the priority for the current thread.
  272. *
  273. * Note that some platforms will not let you alter the priority (or at least,
  274. * promote the thread to a higher priority) at all, and some require you to be
  275. * an administrator account. Be prepared for this to fail.
  276. *
  277. * \param priority the SDL_ThreadPriority to set
  278. * \returns 0 on success or a negative error code on failure; call
  279. * SDL_GetError() for more information.
  280. */
  281. extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
  282. /**
  283. * Wait for a thread to finish.
  284. *
  285. * Threads that haven't been detached will remain (as a "zombie") until this
  286. * function cleans them up. Not doing so is a resource leak.
  287. *
  288. * Once a thread has been cleaned up through this function, the SDL_Thread
  289. * that references it becomes invalid and should not be referenced again. As
  290. * such, only one thread may call SDL_WaitThread() on another.
  291. *
  292. * The return code for the thread function is placed in the area pointed to by
  293. * `status`, if `status` is not NULL.
  294. *
  295. * You may not wait on a thread that has been used in a call to
  296. * SDL_DetachThread(). Use either that function or this one, but not both, or
  297. * behavior is undefined.
  298. *
  299. * It is safe to pass a NULL thread to this function; it is a no-op.
  300. *
  301. * Note that the thread pointer is freed by this function and is not valid
  302. * afterward.
  303. *
  304. * \param thread the SDL_Thread pointer that was returned from the
  305. * SDL_CreateThread() call that started this thread
  306. * \param status pointer to an integer that will receive the value returned
  307. * from the thread function by its 'return', or NULL to not
  308. * receive such value back.
  309. *
  310. * \sa SDL_CreateThread
  311. * \sa SDL_DetachThread
  312. */
  313. extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
  314. /**
  315. * Let a thread clean up on exit without intervention.
  316. *
  317. * A thread may be "detached" to signify that it should not remain until
  318. * another thread has called SDL_WaitThread() on it. Detaching a thread is
  319. * useful for long-running threads that nothing needs to synchronize with or
  320. * further manage. When a detached thread is done, it simply goes away.
  321. *
  322. * There is no way to recover the return code of a detached thread. If you
  323. * need this, don't detach the thread and instead use SDL_WaitThread().
  324. *
  325. * Once a thread is detached, you should usually assume the SDL_Thread isn't
  326. * safe to reference again, as it will become invalid immediately upon the
  327. * detached thread's exit, instead of remaining until someone has called
  328. * SDL_WaitThread() to finally clean it up. As such, don't detach the same
  329. * thread more than once.
  330. *
  331. * If a thread has already exited when passed to SDL_DetachThread(), it will
  332. * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
  333. * not safe to detach a thread that might be used with SDL_WaitThread().
  334. *
  335. * You may not call SDL_WaitThread() on a thread that has been detached. Use
  336. * either that function or this one, but not both, or behavior is undefined.
  337. *
  338. * It is safe to pass NULL to this function; it is a no-op.
  339. *
  340. * \param thread the SDL_Thread pointer that was returned from the
  341. * SDL_CreateThread() call that started this thread
  342. *
  343. * \since This function is available since SDL 2.0.2.
  344. *
  345. * \sa SDL_CreateThread
  346. * \sa SDL_WaitThread
  347. */
  348. extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
  349. /**
  350. * Create a piece of thread-local storage.
  351. *
  352. * This creates an identifier that is globally visible to all threads but
  353. * refers to data that is thread-specific.
  354. *
  355. * \returns the newly created thread local storage identifier or 0 on error.
  356. *
  357. * \since This function is available since SDL 2.0.0.
  358. *
  359. * \sa SDL_TLSGet
  360. * \sa SDL_TLSSet
  361. */
  362. extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
  363. /**
  364. * Get the current thread's value associated with a thread local storage ID.
  365. *
  366. * \param id the thread local storage ID
  367. * \returns the value associated with the ID for the current thread or NULL if
  368. * no value has been set; call SDL_GetError() for more information.
  369. *
  370. * \since This function is available since SDL 2.0.0.
  371. *
  372. * \sa SDL_TLSCreate
  373. * \sa SDL_TLSSet
  374. */
  375. extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
  376. /**
  377. * Set the current thread's value associated with a thread local storage ID.
  378. *
  379. * The function prototype for `destructor` is:
  380. *
  381. * ```c
  382. * void destructor(void *value)
  383. * ```
  384. *
  385. * where its parameter `value` is what was passed as `value` to SDL_TLSSet().
  386. *
  387. * \param id the thread local storage ID
  388. * \param value the value to associate with the ID for the current thread
  389. * \param destructor a function called when the thread exits, to free the
  390. * value
  391. * \returns 0 on success or a negative error code on failure; call
  392. * SDL_GetError() for more information.
  393. *
  394. * \since This function is available since SDL 2.0.0.
  395. *
  396. * \sa SDL_TLSCreate
  397. * \sa SDL_TLSGet
  398. */
  399. extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
  400. /**
  401. * Cleanup all TLS data for this thread.
  402. */
  403. extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
  404. /* Ends C function definitions when using C++ */
  405. #ifdef __cplusplus
  406. }
  407. #endif
  408. #include "close_code.h"
  409. #endif /* SDL_thread_h_ */
  410. /* vi: set ts=4 sw=4 expandtab: */