README-macosx.txt 1.4 KB

1234567891011121314151617181920212223242526272829303132333435
  1. Use the Xcode command files (located in the Xcode/build-scripts folder)
  2. to conveniently generate a workspace for Xcode 3 or Xcode 4. It also
  3. contains a cleaner script and a convenient script for automatically
  4. running all the test suites.
  5. If you use the script to automatically build the workspace file, you
  6. need to open the workspace at least once after generating it, or it
  7. will give errors that certain schema do not exist within the workspace.
  8. Also, the script depends on Xcode command line tools being installed.
  9. There are separate build files for building for i386 architecture
  10. versus x86_64 architecture. There are separate build scripts for
  11. Xcode 3 versus Xcode 4, but these just use the different toolchains.
  12. There is a script for automatically running through all known supported
  13. tests on that platform.
  14. The Mac OS X projects currently have reliance on the following dependencies:
  15. -CoreVideo.framework
  16. -AudioToolbox.framework
  17. -AudioUnit.framework
  18. -Cocoa.framework
  19. -CoreAudio.framework
  20. -IOKit.framework
  21. -Carbon.framework
  22. -ForceFeedback.framework
  23. -CoreFoundation.framework
  24. It will also link to OpenGL.framework, as the dependency function for OpenGL
  25. assumes that OpenGL always exists on Mac OS X. However, this is defined in
  26. a segmented way to allow the possibility of no OpenGL support on Mac OS X.
  27. Run the clean script to clear out the directory of Xcode-related files
  28. and binaries.