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testmultiaudio.c 5.3 KB

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  1. /*
  2. Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
  3. This software is provided 'as-is', without any express or implied
  4. warranty. In no event will the authors be held liable for any damages
  5. arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it
  8. freely.
  9. */
  10. #include "SDL.h"
  11. #include <stdio.h> /* for fflush() and stdout */
  12. #ifdef __EMSCRIPTEN__
  13. #include <emscripten/emscripten.h>
  14. #endif
  15. static SDL_AudioSpec spec;
  16. static Uint8 *sound = NULL; /* Pointer to wave data */
  17. static Uint32 soundlen = 0; /* Length of wave data */
  18. typedef struct
  19. {
  20. SDL_AudioDeviceID dev;
  21. int soundpos;
  22. volatile int done;
  23. } callback_data;
  24. callback_data cbd[64];
  25. void SDLCALL
  26. play_through_once(void *arg, Uint8 * stream, int len)
  27. {
  28. callback_data *cbd = (callback_data *) arg;
  29. Uint8 *waveptr = sound + cbd->soundpos;
  30. int waveleft = soundlen - cbd->soundpos;
  31. int cpy = len;
  32. if (cpy > waveleft)
  33. cpy = waveleft;
  34. SDL_memcpy(stream, waveptr, cpy);
  35. len -= cpy;
  36. cbd->soundpos += cpy;
  37. if (len > 0) {
  38. stream += cpy;
  39. SDL_memset(stream, spec.silence, len);
  40. cbd->done++;
  41. }
  42. }
  43. void
  44. loop()
  45. {
  46. if(cbd[0].done) {
  47. #ifdef __EMSCRIPTEN__
  48. emscripten_cancel_main_loop();
  49. #endif
  50. SDL_PauseAudioDevice(cbd[0].dev, 1);
  51. SDL_CloseAudioDevice(cbd[0].dev);
  52. SDL_FreeWAV(sound);
  53. SDL_Quit();
  54. }
  55. }
  56. static void
  57. test_multi_audio(int devcount)
  58. {
  59. int keep_going = 1;
  60. int i;
  61. #ifdef __ANDROID__
  62. SDL_Event event;
  63. /* Create a Window to get fully initialized event processing for testing pause on Android. */
  64. SDL_CreateWindow("testmultiaudio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
  65. #endif
  66. if (devcount > 64) {
  67. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
  68. devcount);
  69. devcount = 64;
  70. }
  71. spec.callback = play_through_once;
  72. for (i = 0; i < devcount; i++) {
  73. const char *devname = SDL_GetAudioDeviceName(i, 0);
  74. SDL_Log("playing on device #%d: ('%s')...", i, devname);
  75. fflush(stdout);
  76. SDL_memset(&cbd[0], '\0', sizeof(callback_data));
  77. spec.userdata = &cbd[0];
  78. cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
  79. if (cbd[0].dev == 0) {
  80. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
  81. } else {
  82. SDL_PauseAudioDevice(cbd[0].dev, 0);
  83. #ifdef __EMSCRIPTEN__
  84. emscripten_set_main_loop(loop, 0, 1);
  85. #else
  86. while (!cbd[0].done)
  87. {
  88. #ifdef __ANDROID__
  89. /* Empty queue, some application events would prevent pause. */
  90. while (SDL_PollEvent(&event)){}
  91. #endif
  92. SDL_Delay(100);
  93. }
  94. SDL_PauseAudioDevice(cbd[0].dev, 1);
  95. #endif
  96. SDL_Log("done.\n");
  97. SDL_CloseAudioDevice(cbd[0].dev);
  98. }
  99. }
  100. SDL_memset(cbd, '\0', sizeof(cbd));
  101. SDL_Log("playing on all devices...\n");
  102. for (i = 0; i < devcount; i++) {
  103. const char *devname = SDL_GetAudioDeviceName(i, 0);
  104. spec.userdata = &cbd[i];
  105. cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
  106. if (cbd[i].dev == 0) {
  107. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
  108. }
  109. }
  110. for (i = 0; i < devcount; i++) {
  111. if (cbd[i].dev) {
  112. SDL_PauseAudioDevice(cbd[i].dev, 0);
  113. }
  114. }
  115. while (keep_going) {
  116. keep_going = 0;
  117. for (i = 0; i < devcount; i++) {
  118. if ((cbd[i].dev) && (!cbd[i].done)) {
  119. keep_going = 1;
  120. }
  121. }
  122. #ifdef __ANDROID__
  123. /* Empty queue, some application events would prevent pause. */
  124. while (SDL_PollEvent(&event)){}
  125. #endif
  126. SDL_Delay(100);
  127. }
  128. #ifndef __EMSCRIPTEN__
  129. for (i = 0; i < devcount; i++) {
  130. if (cbd[i].dev) {
  131. SDL_PauseAudioDevice(cbd[i].dev, 1);
  132. SDL_CloseAudioDevice(cbd[i].dev);
  133. }
  134. }
  135. SDL_Log("All done!\n");
  136. #endif
  137. }
  138. int
  139. main(int argc, char **argv)
  140. {
  141. int devcount = 0;
  142. /* Enable standard application logging */
  143. SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
  144. /* Load the SDL library */
  145. if (SDL_Init(SDL_INIT_AUDIO) < 0) {
  146. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
  147. return (1);
  148. }
  149. SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
  150. devcount = SDL_GetNumAudioDevices(0);
  151. if (devcount < 1) {
  152. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
  153. } else {
  154. if (argv[1] == NULL) {
  155. argv[1] = "sample.wav";
  156. }
  157. /* Load the wave file into memory */
  158. if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
  159. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1],
  160. SDL_GetError());
  161. } else {
  162. test_multi_audio(devcount);
  163. SDL_FreeWAV(sound);
  164. }
  165. }
  166. SDL_Quit();
  167. return 0;
  168. }