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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_system.h
- *
- * Include file for platform specific SDL API functions
- */
- #ifndef _SDL_system_h
- #define _SDL_system_h
- #include "SDL_stdinc.h"
- #include "SDL_keyboard.h"
- #include "SDL_render.h"
- #include "SDL_video.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Platform specific functions for Windows */
- #ifdef __WIN32__
-
- /**
- \brief Set a function that is called for every windows message, before TranslateMessage()
- */
- typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
- extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
- /**
- \brief Returns the D3D9 adapter index that matches the specified display index.
- This adapter index can be passed to IDirect3D9::CreateDevice and controls
- on which monitor a full screen application will appear.
- */
- extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
- typedef struct IDirect3DDevice9 IDirect3DDevice9;
- /**
- \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
- Once you are done using the device, you should release it to avoid a resource leak.
- */
- extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
- /**
- \brief Returns the DXGI Adapter and Output indices for the specified display index.
- These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
- required to create a DX10 or DX11 device and swap chain.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
- #endif /* __WIN32__ */
- /* Platform specific functions for iOS */
- #if defined(__IPHONEOS__) && __IPHONEOS__
- #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
- extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
- #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
- extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
- #endif /* __IPHONEOS__ */
- /* Platform specific functions for Android */
- #if defined(__ANDROID__) && __ANDROID__
- /**
- \brief Get the JNI environment for the current thread
- This returns JNIEnv*, but the prototype is void* so we don't need jni.h
- */
- extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
- /**
- \brief Get the SDL Activity object for the application
- This returns jobject, but the prototype is void* so we don't need jni.h
- The jobject returned by SDL_AndroidGetActivity is a local reference.
- It is the caller's responsibility to properly release it
- (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
- */
- extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
- /**
- See the official Android developer guide for more information:
- http://developer.android.com/guide/topics/data/data-storage.html
- */
- #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
- #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
- /**
- \brief Get the path used for internal storage for this application.
- This path is unique to your application and cannot be written to
- by other applications.
- */
- extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
- /**
- \brief Get the current state of external storage, a bitmask of these values:
- SDL_ANDROID_EXTERNAL_STORAGE_READ
- SDL_ANDROID_EXTERNAL_STORAGE_WRITE
- If external storage is currently unavailable, this will return 0.
- */
- extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
- /**
- \brief Get the path used for external storage for this application.
- This path is unique to your application, but is public and can be
- written to by other applications.
- */
- extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
- #endif /* __ANDROID__ */
- /* Platform specific functions for WinRT */
- #if defined(__WINRT__) && __WINRT__
- /**
- * \brief WinRT / Windows Phone path types
- */
- typedef enum
- {
- /** \brief The installed app's root directory.
- Files here are likely to be read-only. */
- SDL_WINRT_PATH_INSTALLED_LOCATION,
- /** \brief The app's local data store. Files may be written here */
- SDL_WINRT_PATH_LOCAL_FOLDER,
- /** \brief The app's roaming data store. Unsupported on Windows Phone.
- Files written here may be copied to other machines via a network
- connection.
- */
- SDL_WINRT_PATH_ROAMING_FOLDER,
- /** \brief The app's temporary data store. Unsupported on Windows Phone.
- Files written here may be deleted at any time. */
- SDL_WINRT_PATH_TEMP_FOLDER
- } SDL_WinRT_Path;
- /**
- * \brief Retrieves a WinRT defined path on the local file system
- *
- * \note Documentation on most app-specific path types on WinRT
- * can be found on MSDN, at the URL:
- * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
- *
- * \param pathType The type of path to retrieve.
- * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
- * if the path is not available for any reason. Not all paths are
- * available on all versions of Windows. This is especially true on
- * Windows Phone. Check the documentation for the given
- * SDL_WinRT_Path for more information on which path types are
- * supported where.
- */
- extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
- /**
- * \brief Retrieves a WinRT defined path on the local file system
- *
- * \note Documentation on most app-specific path types on WinRT
- * can be found on MSDN, at the URL:
- * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
- *
- * \param pathType The type of path to retrieve.
- * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
- * if the path is not available for any reason. Not all paths are
- * available on all versions of Windows. This is especially true on
- * Windows Phone. Check the documentation for the given
- * SDL_WinRT_Path for more information on which path types are
- * supported where.
- */
- extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
- #endif /* __WINRT__ */
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* _SDL_system_h */
- /* vi: set ts=4 sw=4 expandtab: */
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