CMakeLists.txt 15 KB

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  1. cmake_minimum_required(VERSION 3.0)
  2. project(SDL2_test)
  3. include(CheckCCompilerFlag)
  4. include(CMakeParseArguments)
  5. include(CMakePushCheckState)
  6. set(SDL_TEST_EXECUTABLES)
  7. set(SDL_TESTS_NONINTERACTIVE)
  8. set(SDL_TESTS_NEEDS_ESOURCES)
  9. macro(add_sdl_test_executable TARGET)
  10. cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES" "" "" ${ARGN})
  11. add_executable(${TARGET} ${AST_UNPARSED_ARGUMENTS})
  12. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  13. if(AST_NONINTERACTIVE)
  14. list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET})
  15. endif()
  16. if(AST_NEEDS_RESOURCES)
  17. list(APPEND SDL_TESTS_NEEDS_ESOURCES ${TARGET})
  18. endif()
  19. endmacro()
  20. if(NOT TARGET SDL2::SDL2-static)
  21. find_package(SDL2 2.0.23 REQUIRED COMPONENTS SDL2-static SDL2test)
  22. endif()
  23. enable_testing()
  24. if(SDL_INSTALL_TESTS)
  25. include(GNUInstallDirs)
  26. endif()
  27. if(N3DS)
  28. link_libraries(SDL2::SDL2main)
  29. endif()
  30. if(PSP)
  31. link_libraries(
  32. SDL2::SDL2main
  33. SDL2::SDL2test
  34. SDL2::SDL2-static
  35. GL
  36. pspvram
  37. pspvfpu
  38. pspdisplay
  39. pspgu
  40. pspge
  41. pspaudio
  42. pspctrl
  43. psphprm
  44. psppower
  45. )
  46. elseif(PS2)
  47. link_libraries(
  48. SDL2main
  49. SDL2_test
  50. SDL2-static
  51. patches
  52. gskit
  53. dmakit
  54. ps2_drivers
  55. )
  56. else()
  57. link_libraries(SDL2::SDL2test SDL2::SDL2-static)
  58. endif()
  59. if(WINDOWS)
  60. # mingw32 must come before SDL2main to link successfully
  61. if(MINGW OR CYGWIN)
  62. link_libraries(mingw32)
  63. endif()
  64. # CET support was added in VS 16.7
  65. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  66. link_libraries(-CETCOMPAT)
  67. endif()
  68. # FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
  69. # but we need them for VS as well.
  70. link_libraries(SDL2main)
  71. add_definitions(-Dmain=SDL_main)
  72. endif()
  73. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  74. if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
  75. # Prefer GLVND, if present
  76. set(OpenGL_GL_PREFERENCE GLVND)
  77. find_package(OpenGL)
  78. endif()
  79. if (OPENGL_FOUND)
  80. add_definitions(-DHAVE_OPENGL)
  81. endif()
  82. add_sdl_test_executable(checkkeys checkkeys.c)
  83. add_sdl_test_executable(checkkeysthreads checkkeysthreads.c)
  84. add_sdl_test_executable(loopwave NEEDS_RESOURCES loopwave.c testutils.c)
  85. add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES loopwavequeue.c testutils.c)
  86. add_sdl_test_executable(testsurround testsurround.c)
  87. add_sdl_test_executable(testresample NEEDS_RESOURCES testresample.c)
  88. add_sdl_test_executable(testaudioinfo testaudioinfo.c)
  89. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  90. add_sdl_test_executable(testautomation NEEDS_RESOURCES ${TESTAUTOMATION_SOURCE_FILES})
  91. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES testmultiaudio.c testutils.c)
  92. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES testaudiohotplug.c testutils.c)
  93. add_sdl_test_executable(testaudiocapture testaudiocapture.c)
  94. add_sdl_test_executable(testatomic NONINTERACTIVE testatomic.c)
  95. add_sdl_test_executable(testintersections testintersections.c)
  96. add_sdl_test_executable(testrelative testrelative.c)
  97. add_sdl_test_executable(testhittesting testhittesting.c)
  98. add_sdl_test_executable(testdraw2 testdraw2.c)
  99. add_sdl_test_executable(testdrawchessboard testdrawchessboard.c)
  100. add_sdl_test_executable(testdropfile testdropfile.c)
  101. add_sdl_test_executable(testerror NONINTERACTIVE testerror.c)
  102. if(LINUX)
  103. add_sdl_test_executable(testevdev NONINTERACTIVE testevdev.c)
  104. endif()
  105. add_sdl_test_executable(testfile testfile.c)
  106. add_sdl_test_executable(testgamecontroller NEEDS_RESOURCES testgamecontroller.c testutils.c)
  107. add_sdl_test_executable(testgeometry testgeometry.c testutils.c)
  108. add_sdl_test_executable(testgesture testgesture.c)
  109. add_sdl_test_executable(testgl2 testgl2.c)
  110. add_sdl_test_executable(testgles testgles.c)
  111. add_sdl_test_executable(testgles2 testgles2.c)
  112. add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES testgles2_sdf.c testutils.c)
  113. add_sdl_test_executable(testhaptic testhaptic.c)
  114. add_sdl_test_executable(testhotplug testhotplug.c)
  115. add_sdl_test_executable(testrumble testrumble.c)
  116. add_sdl_test_executable(testthread NONINTERACTIVE testthread.c)
  117. add_sdl_test_executable(testiconv NEEDS_RESOURCES testiconv.c testutils.c)
  118. add_sdl_test_executable(testime NEEDS_RESOURCES testime.c testutils.c)
  119. add_sdl_test_executable(testjoystick testjoystick.c)
  120. add_sdl_test_executable(testkeys testkeys.c)
  121. add_sdl_test_executable(testloadso testloadso.c)
  122. add_sdl_test_executable(testlocale NONINTERACTIVE testlocale.c)
  123. add_sdl_test_executable(testlock testlock.c)
  124. add_sdl_test_executable(testmouse testmouse.c)
  125. if(APPLE)
  126. add_sdl_test_executable(testnative NEEDS_RESOURCES
  127. testnative.c
  128. testnativecocoa.m
  129. testnativex11.c
  130. testutils.c
  131. )
  132. cmake_push_check_state(RESET)
  133. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  134. cmake_pop_check_state()
  135. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  136. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  137. endif()
  138. elseif(WINDOWS)
  139. add_sdl_test_executable(testnative NEEDS_RESOURCES testnative.c testnativew32.c testutils.c)
  140. elseif(HAVE_X11)
  141. add_sdl_test_executable(testnative NEEDS_RESOURCES testnative.c testnativex11.c testutils.c)
  142. target_link_libraries(testnative X11)
  143. endif()
  144. add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES testoverlay2.c testyuv_cvt.c testutils.c)
  145. add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c)
  146. add_sdl_test_executable(testpower NONINTERACTIVE testpower.c)
  147. add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c)
  148. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES testrendertarget.c testutils.c)
  149. add_sdl_test_executable(testscale NEEDS_RESOURCES testscale.c testutils.c)
  150. add_sdl_test_executable(testsem testsem.c)
  151. add_sdl_test_executable(testsensor testsensor.c)
  152. add_sdl_test_executable(testshader NEEDS_RESOURCES testshader.c)
  153. add_sdl_test_executable(testshape NEEDS_RESOURCES testshape.c)
  154. add_sdl_test_executable(testsprite2 NEEDS_RESOURCES testsprite2.c testutils.c)
  155. add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES testspriteminimal.c testutils.c)
  156. add_sdl_test_executable(teststreaming NEEDS_RESOURCES teststreaming.c testutils.c)
  157. add_sdl_test_executable(testtimer NONINTERACTIVE testtimer.c)
  158. add_sdl_test_executable(testurl testurl.c)
  159. add_sdl_test_executable(testver NONINTERACTIVE testver.c)
  160. add_sdl_test_executable(testviewport NEEDS_RESOURCES testviewport.c testutils.c)
  161. add_sdl_test_executable(testwm2 testwm2.c)
  162. add_sdl_test_executable(testyuv NEEDS_RESOURCES testyuv.c testyuv_cvt.c)
  163. add_sdl_test_executable(torturethread torturethread.c)
  164. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES testrendercopyex.c testutils.c)
  165. add_sdl_test_executable(testmessage testmessage.c)
  166. add_sdl_test_executable(testdisplayinfo testdisplayinfo.c)
  167. add_sdl_test_executable(testqsort NONINTERACTIVE testqsort.c)
  168. add_sdl_test_executable(testbounds testbounds.c)
  169. add_sdl_test_executable(testcustomcursor testcustomcursor.c)
  170. add_sdl_test_executable(controllermap NEEDS_RESOURCES controllermap.c testutils.c)
  171. add_sdl_test_executable(testvulkan testvulkan.c)
  172. add_sdl_test_executable(testoffscreen testoffscreen.c)
  173. cmake_push_check_state(RESET)
  174. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  175. if(HAVE_WFORMAT_OVERFLOW)
  176. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  177. endif()
  178. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  179. if(HAVE_WFORMAT)
  180. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  181. endif()
  182. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  183. if(HAVE_WFORMAT_EXTRA_ARGS)
  184. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  185. endif()
  186. cmake_pop_check_state()
  187. if(SDL_DUMMYAUDIO)
  188. list(APPEND SDL_TESTS_NONINTERACTIVE
  189. testaudioinfo
  190. testsurround
  191. )
  192. endif()
  193. if(SDL_DUMMYVIDEO)
  194. list(APPEND SDL_TESTS_NONINTERACTIVE
  195. testkeys
  196. testbounds
  197. testdisplayinfo
  198. )
  199. endif()
  200. if(OPENGL_FOUND)
  201. if(TARGET OpenGL::GL)
  202. target_link_libraries(testshader OpenGL::GL)
  203. target_link_libraries(testgl2 OpenGL::GL)
  204. else()
  205. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  206. set(OPENGL_gl_LIBRARY GL)
  207. endif()
  208. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  209. target_link_libraries(testshader ${OPENGL_gl_LIBRARY})
  210. target_link_libraries(testgl2 ${OPENGL_gl_LIBRARY})
  211. endif()
  212. endif()
  213. if(EMSCRIPTEN)
  214. target_link_libraries(testshader -sLEGACY_GL_EMULATION)
  215. endif()
  216. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  217. file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
  218. if(PSP)
  219. # Build EBOOT files if building for PSP
  220. set(BUILD_EBOOT
  221. ${SDL_TESTS_NEEDS_ESOURCES}
  222. testatomic
  223. testaudiocapture
  224. testaudioinfo
  225. testbounds
  226. testdisplayinfo
  227. testdraw2
  228. testdrawchessboard
  229. testerror
  230. testfile
  231. testfilesystem
  232. testgeometry
  233. testgl2
  234. testhittesting
  235. testiconv
  236. testintersections
  237. testjoystick
  238. testlock
  239. testmessage
  240. testoverlay2
  241. testplatform
  242. testpower
  243. testqsort
  244. testsem
  245. teststreaming
  246. testsurround
  247. testthread
  248. testtimer
  249. testver
  250. testviewport
  251. testwm2
  252. torturethread
  253. )
  254. foreach(APP IN LISTS BUILD_EBOOT)
  255. create_pbp_file(
  256. TARGET ${APP}
  257. TITLE SDL-${APP}
  258. ICON_PATH NULL
  259. BACKGROUND_PATH NULL
  260. PREVIEW_PATH NULL
  261. )
  262. add_custom_command(
  263. TARGET ${APP} POST_BUILD
  264. COMMAND ${CMAKE_COMMAND} -E make_directory
  265. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  266. )
  267. add_custom_command(
  268. TARGET ${APP} POST_BUILD
  269. COMMAND ${CMAKE_COMMAND} -E rename
  270. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  271. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  272. )
  273. if(${BUILD_PRX})
  274. add_custom_command(
  275. TARGET ${APP} POST_BUILD
  276. COMMAND ${CMAKE_COMMAND} -E copy
  277. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  278. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  279. )
  280. add_custom_command(
  281. TARGET ${APP} POST_BUILD
  282. COMMAND ${CMAKE_COMMAND} -E rename
  283. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  284. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  285. )
  286. endif()
  287. add_custom_command(
  288. TARGET ${APP} POST_BUILD
  289. COMMAND ${CMAKE_COMMAND} -E remove
  290. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  291. )
  292. endforeach()
  293. endif()
  294. if(N3DS)
  295. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  296. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  297. foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
  298. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  299. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  300. ctr_generate_smdh("${SMDH_FILE}"
  301. NAME "SDL-${APP}"
  302. DESCRIPTION "SDL2 Test suite"
  303. AUTHOR "SDL2 Contributors"
  304. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  305. )
  306. ctr_create_3dsx(
  307. ${APP}
  308. ROMFS "${ROMFS_DIR}"
  309. SMDH "${SMDH_FILE}"
  310. )
  311. endforeach()
  312. endif()
  313. if(RISCOS)
  314. set(SDL_TEST_EXECUTABLES_AIF)
  315. foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
  316. target_link_options(${APP} PRIVATE -static)
  317. add_custom_command(
  318. OUTPUT ${APP},ff8
  319. COMMAND elf2aif ${APP} ${APP},ff8
  320. DEPENDS ${APP}
  321. )
  322. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  323. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  324. endforeach()
  325. endif()
  326. foreach(APP IN LISTS SDL_TESTS_NEEDS_RESOURCES)
  327. foreach(RESOURCE_FILE ${RESOURCE_FILES})
  328. if(PSP OR PS2)
  329. add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
  330. else()
  331. add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
  332. endif()
  333. endforeach(RESOURCE_FILE)
  334. if(APPLE)
  335. # Make sure resource files get installed into macOS/iOS .app bundles.
  336. target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
  337. set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  338. endif()
  339. endforeach()
  340. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  341. # platforms (iOS, for example).
  342. if(APPLE)
  343. if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
  344. # CMake's 'BUILDSYSTEM_TARGETS' property is only available in
  345. # CMake 3.7 and above.
  346. message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
  347. else()
  348. get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
  349. foreach(CURRENT_TARGET IN LISTS TARGETS)
  350. get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
  351. if(TARGET_TYPE STREQUAL "EXECUTABLE")
  352. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  353. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  354. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
  355. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
  356. )
  357. endif()
  358. endforeach()
  359. endif()
  360. endif()
  361. set(TESTS_ENVIRONMENT
  362. SDL_AUDIODRIVER=dummy
  363. SDL_VIDEODRIVER=dummy
  364. )
  365. foreach(TESTCASE ${SDL_TESTS_NONINTERACTIVE})
  366. add_test(
  367. NAME ${TESTCASE}
  368. COMMAND ${TESTCASE}
  369. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  370. )
  371. set_tests_properties(${TESTCASE}
  372. PROPERTIES
  373. ENVIRONMENT "${TESTS_ENVIRONMENT}"
  374. TIMEOUT 10
  375. )
  376. if(SDL_INSTALL_TESTS)
  377. set(exe ${TESTCASE})
  378. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL2")
  379. configure_file(template.test.in "${exe}.test" @ONLY)
  380. install(
  381. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  382. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL2
  383. )
  384. endif()
  385. endforeach()
  386. set_tests_properties(testthread PROPERTIES TIMEOUT 40)
  387. set_tests_properties(testtimer PROPERTIES TIMEOUT 60)
  388. if(SDL_INSTALL_TESTS)
  389. if(RISCOS)
  390. install(
  391. FILES ${SDL_TEST_EXECUTABLES_AIF}
  392. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
  393. )
  394. else()
  395. install(
  396. TARGETS ${SDL_TEST_EXECUTABLES}
  397. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
  398. )
  399. endif()
  400. install(
  401. FILES ${RESOURCE_FILES}
  402. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
  403. )
  404. endif()