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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- #ifndef SDL_sysaudio_h_
- #define SDL_sysaudio_h_
- #include "SDL_mutex.h"
- #include "SDL_thread.h"
- #include "../SDL_dataqueue.h"
- #include "./SDL_audio_c.h"
- /* !!! FIXME: These are wordy and unlocalized... */
- #define DEFAULT_OUTPUT_DEVNAME "System audio output device"
- #define DEFAULT_INPUT_DEVNAME "System audio capture device"
- /* The SDL audio driver */
- typedef struct SDL_AudioDevice SDL_AudioDevice;
- #define _THIS SDL_AudioDevice *_this
- /* Audio targets should call this as devices are added to the system (such as
- a USB headset being plugged in), and should also be called for
- for every device found during DetectDevices(). */
- extern void SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, SDL_AudioSpec *spec, void *handle);
- /* Audio targets should call this as devices are removed, so SDL can update
- its list of available devices. */
- extern void SDL_RemoveAudioDevice(const SDL_bool iscapture, void *handle);
- /* Audio targets should call this if an opened audio device is lost while
- being used. This can happen due to i/o errors, or a device being unplugged,
- etc. If the device is totally gone, please also call SDL_RemoveAudioDevice()
- as appropriate so SDL's list of devices is accurate. */
- extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device);
- /* This is the size of a packet when using SDL_QueueAudio(). We allocate
- these as necessary and pool them, under the assumption that we'll
- eventually end up with a handful that keep recycling, meeting whatever
- the app needs. We keep packing data tightly as more arrives to avoid
- wasting space, and if we get a giant block of data, we'll split them
- into multiple packets behind the scenes. My expectation is that most
- apps will have 2-3 of these in the pool. 8k should cover most needs, but
- if this is crippling for some embedded system, we can #ifdef this.
- The system preallocates enough packets for 2 callbacks' worth of data. */
- #define SDL_AUDIOBUFFERQUEUE_PACKETLEN (8 * 1024)
- typedef struct SDL_AudioDriverImpl
- {
- void (*DetectDevices)(void);
- int (*OpenDevice)(_THIS, const char *devname);
- void (*ThreadInit)(_THIS); /* Called by audio thread at start */
- void (*ThreadDeinit)(_THIS); /* Called by audio thread at end */
- void (*WaitDevice)(_THIS);
- void (*PlayDevice)(_THIS);
- Uint8 *(*GetDeviceBuf)(_THIS);
- int (*CaptureFromDevice)(_THIS, void *buffer, int buflen);
- void (*FlushCapture)(_THIS);
- void (*CloseDevice)(_THIS);
- void (*LockDevice)(_THIS);
- void (*UnlockDevice)(_THIS);
- void (*FreeDeviceHandle)(void *handle); /**< SDL is done with handle from SDL_AddAudioDevice() */
- void (*Deinitialize)(void);
- int (*GetDefaultAudioInfo)(char **name, SDL_AudioSpec *spec, int iscapture);
- /* !!! FIXME: add pause(), so we can optimize instead of mixing silence. */
- /* Some flags to push duplicate code into the core and reduce #ifdefs. */
- SDL_bool ProvidesOwnCallbackThread;
- SDL_bool HasCaptureSupport;
- SDL_bool OnlyHasDefaultOutputDevice;
- SDL_bool OnlyHasDefaultCaptureDevice;
- SDL_bool AllowsArbitraryDeviceNames;
- SDL_bool SupportsNonPow2Samples;
- } SDL_AudioDriverImpl;
- typedef struct SDL_AudioDeviceItem
- {
- void *handle;
- char *name;
- char *original_name;
- SDL_AudioSpec spec;
- int dupenum;
- struct SDL_AudioDeviceItem *next;
- } SDL_AudioDeviceItem;
- typedef struct SDL_AudioDriver
- {
- /* * * */
- /* The name of this audio driver */
- const char *name;
- /* * * */
- /* The description of this audio driver */
- const char *desc;
- SDL_AudioDriverImpl impl;
- /* A mutex for device detection */
- SDL_mutex *detectionLock;
- SDL_bool captureDevicesRemoved;
- SDL_bool outputDevicesRemoved;
- int outputDeviceCount;
- int inputDeviceCount;
- SDL_AudioDeviceItem *outputDevices;
- SDL_AudioDeviceItem *inputDevices;
- } SDL_AudioDriver;
- /* Define the SDL audio driver structure */
- struct SDL_AudioDevice
- {
- /* * * */
- /* Data common to all devices */
- SDL_AudioDeviceID id;
- /* The device's current audio specification */
- SDL_AudioSpec spec;
- /* The callback's expected audio specification (converted vs device's spec). */
- SDL_AudioSpec callbackspec;
- /* Stream that converts and resamples. NULL if not needed. */
- SDL_AudioStream *stream;
- /* Current state flags */
- SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */
- SDL_atomic_t enabled; /* true if device is functioning and connected. */
- SDL_atomic_t paused;
- SDL_bool iscapture;
- /* Scratch buffer used in the bridge between SDL and the user callback. */
- Uint8 *work_buffer;
- /* Size, in bytes, of work_buffer. */
- Uint32 work_buffer_len;
- /* A mutex for locking the mixing buffers */
- SDL_mutex *mixer_lock;
- /* A thread to feed the audio device */
- SDL_Thread *thread;
- SDL_threadID threadid;
- /* Queued buffers (if app not using callback). */
- SDL_DataQueue *buffer_queue;
- /* * * */
- /* Data private to this driver */
- struct SDL_PrivateAudioData *hidden;
- void *handle;
- };
- #undef _THIS
- typedef struct AudioBootStrap
- {
- const char *name;
- const char *desc;
- SDL_bool (*init)(SDL_AudioDriverImpl *impl);
- SDL_bool demand_only; /* 1==request explicitly, or it won't be available. */
- } AudioBootStrap;
- /* Not all of these are available in a given build. Use #ifdefs, etc. */
- extern AudioBootStrap PIPEWIRE_bootstrap;
- extern AudioBootStrap PULSEAUDIO_bootstrap;
- extern AudioBootStrap ALSA_bootstrap;
- extern AudioBootStrap JACK_bootstrap;
- extern AudioBootStrap SNDIO_bootstrap;
- extern AudioBootStrap NETBSDAUDIO_bootstrap;
- extern AudioBootStrap DSP_bootstrap;
- extern AudioBootStrap QSAAUDIO_bootstrap;
- extern AudioBootStrap SUNAUDIO_bootstrap;
- extern AudioBootStrap ARTS_bootstrap;
- extern AudioBootStrap ESD_bootstrap;
- extern AudioBootStrap NACLAUDIO_bootstrap;
- extern AudioBootStrap NAS_bootstrap;
- extern AudioBootStrap WASAPI_bootstrap;
- extern AudioBootStrap DSOUND_bootstrap;
- extern AudioBootStrap WINMM_bootstrap;
- extern AudioBootStrap PAUDIO_bootstrap;
- extern AudioBootStrap HAIKUAUDIO_bootstrap;
- extern AudioBootStrap COREAUDIO_bootstrap;
- extern AudioBootStrap DISKAUDIO_bootstrap;
- extern AudioBootStrap DUMMYAUDIO_bootstrap;
- extern AudioBootStrap FUSIONSOUND_bootstrap;
- extern AudioBootStrap aaudio_bootstrap;
- extern AudioBootStrap openslES_bootstrap;
- extern AudioBootStrap ANDROIDAUDIO_bootstrap;
- extern AudioBootStrap PS2AUDIO_bootstrap;
- extern AudioBootStrap PSPAUDIO_bootstrap;
- extern AudioBootStrap VITAAUD_bootstrap;
- extern AudioBootStrap N3DSAUDIO_bootstrap;
- extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
- extern AudioBootStrap OS2AUDIO_bootstrap;
- #endif /* SDL_sysaudio_h_ */
- /* vi: set ts=4 sw=4 expandtab: */
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