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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program: picks the offscreen backend and renders each frame to a bmp */
- #include <stdlib.h>
- #include <stdio.h>
- #include <time.h>
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
- #include "SDL.h"
- #include "SDL_stdinc.h"
- #include "SDL_opengl.h"
- static SDL_Renderer *renderer = NULL;
- static SDL_Window *window = NULL;
- static int done = SDL_FALSE;
- static int frame_number = 0;
- static int width = 640;
- static int height = 480;
- static unsigned int max_frames = 200;
- void draw(void)
- {
- SDL_Rect Rect;
- SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF);
- SDL_RenderClear(renderer);
- /* Grow based on the frame just to show a difference per frame of the region */
- Rect.x = 0;
- Rect.y = 0;
- Rect.w = (frame_number * 2) % width;
- Rect.h = (frame_number * 2) % height;
- SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF);
- SDL_RenderFillRect(renderer, &Rect);
- SDL_RenderPresent(renderer);
- }
- void save_surface_to_bmp(void)
- {
- SDL_Surface *surface;
- Uint32 r_mask, g_mask, b_mask, a_mask;
- Uint32 pixel_format;
- char file[128];
- int bbp;
- pixel_format = SDL_GetWindowPixelFormat(window);
- SDL_PixelFormatEnumToMasks(pixel_format, &bbp, &r_mask, &g_mask, &b_mask, &a_mask);
- surface = SDL_CreateRGBSurface(0, width, height, bbp, r_mask, g_mask, b_mask, a_mask);
- SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch);
- SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.bmp",
- SDL_GetWindowID(window), ++frame_number);
- SDL_SaveBMP(surface, file);
- SDL_FreeSurface(surface);
- }
- void loop(void)
- {
- SDL_Event event;
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
- }
- }
- draw();
- save_surface_to_bmp();
- #ifdef __EMSCRIPTEN__
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
- int main(int argc, char *argv[])
- {
- #ifndef __EMSCRIPTEN__
- Uint32 then, now, frames;
- #endif
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Force the offscreen renderer, if it cannot be created then fail out */
- if (SDL_VideoInit("offscreen") < 0) {
- SDL_Log("Couldn't initialize the offscreen video driver: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- /* If OPENGL fails to init it will fallback to using a framebuffer for rendering */
- window = SDL_CreateWindow("Offscreen Test",
- SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
- width, height, 0);
- if (!window) {
- SDL_Log("Couldn't create window: %s\n", SDL_GetError());
- return SDL_FALSE;
- }
- renderer = SDL_CreateRenderer(window, -1, 0);
- if (!renderer) {
- SDL_Log("Couldn't create renderer: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- SDL_RenderClear(renderer);
- srand((unsigned int)time(NULL));
- #ifndef __EMSCRIPTEN__
- /* Main render loop */
- frames = 0;
- then = SDL_GetTicks();
- done = 0;
- #endif
- SDL_Log("Rendering %u frames offscreen\n", max_frames);
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done && frames < max_frames) {
- ++frames;
- loop();
- /* Print out some timing information, along with remaining frames */
- if (frames % (max_frames / 10) == 0) {
- now = SDL_GetTicks();
- if (now > then) {
- double fps = ((double)frames * 1000) / (now - then);
- SDL_Log("Frames remaining: %" SDL_PRIu32 " rendering at %2.2f frames per second\n", max_frames - frames, fps);
- }
- }
- }
- #endif
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_Quit();
- return 0;
- }
- /* vi: set ts=4 sw=4 expandtab: */
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