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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /* WIKI CATEGORY: GUID */
- /**
- * # CategoryGUID
- *
- * A GUID is a 128-bit value that represents something that is uniquely
- * identifiable by this value: "globally unique."
- */
- #ifndef SDL_guid_h_
- #define SDL_guid_h_
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * An SDL_GUID is a 128-bit identifier.
- *
- * This is an acronym for "Globally Unique ID."
- *
- * While a GUID can be used to assign a unique value to almost anything, in
- * SDL these are largely used to identify input devices across runs of SDL
- * programs on the same platform.If the device is detached and then
- * re-attached to a different port, or if the base system is rebooted, the
- * device should still report the same GUID.
- *
- * GUIDs are as precise as possible but are not guaranteed to distinguish
- * physically distinct but equivalent devices. For example, two game
- * controllers from the same vendor with the same product ID and revision may
- * have the same GUID.
- *
- * GUIDs may be platform-dependent (i.e., the same device may report different
- * GUIDs on different operating systems).
- */
- typedef struct SDL_GUID {
- Uint8 data[16];
- } SDL_GUID;
- /* Function prototypes */
- /**
- * Get an ASCII string representation for a given SDL_GUID.
- *
- * You should supply at least 33 bytes for pszGUID.
- *
- * \param guid the SDL_GUID you wish to convert to string.
- * \param pszGUID buffer in which to write the ASCII string.
- * \param cbGUID the size of pszGUID.
- *
- * \since This function is available since SDL 2.24.0.
- *
- * \sa SDL_GUIDFromString
- */
- extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
- /**
- * Convert a GUID string into a SDL_GUID structure.
- *
- * Performs no error checking. If this function is given a string containing
- * an invalid GUID, the function will silently succeed, but the GUID generated
- * will not be useful.
- *
- * \param pchGUID string containing an ASCII representation of a GUID.
- * \returns a SDL_GUID structure.
- *
- * \since This function is available since SDL 2.24.0.
- *
- * \sa SDL_GUIDToString
- */
- extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* SDL_guid_h_ */
- /* vi: set ts=4 sw=4 expandtab: */
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