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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- static SDL_Window *window = NULL;
- static SDL_Renderer *renderer = NULL;
- /* This function runs once at startup. */
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- /* Create the window */
- if (!SDL_CreateWindowAndRenderer("Hello World", 800, 600, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
- SDL_Log("Couldn't create window and renderer: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- return SDL_APP_CONTINUE;
- }
- /* This function runs when a new event (mouse input, keypresses, etc) occurs. */
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- if (event->type == SDL_EVENT_KEY_DOWN ||
- event->type == SDL_EVENT_QUIT) {
- return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
- }
- return SDL_APP_CONTINUE;
- }
- /* This function runs once per frame, and is the heart of the program. */
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- const char *message = "Hello World!";
- int w = 0, h = 0;
- float x, y;
- const float scale = 4.0f;
- /* Center the message and scale it up */
- SDL_GetRenderOutputSize(renderer, &w, &h);
- SDL_SetRenderScale(renderer, scale, scale);
- x = ((w / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(message)) / 2;
- y = ((h / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2;
- /* Draw the message */
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
- SDL_RenderDebugText(renderer, x, y, message);
- SDL_RenderPresent(renderer);
- return SDL_APP_CONTINUE;
- }
- /* This function runs once at shutdown. */
- void SDL_AppQuit(void *appstate, SDL_AppResult result)
- {
- }
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