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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategoryJoystick
- *
- * SDL joystick support.
- *
- * This is the lower-level joystick handling. If you want the simpler option,
- * where what each button does is well-defined, you should use the gamepad API
- * instead.
- *
- * The term "instance_id" is the current instantiation of a joystick device in
- * the system, if the joystick is removed and then re-inserted then it will
- * get a new instance_id, instance_id's are monotonically increasing
- * identifiers of a joystick plugged in.
- *
- * The term "player_index" is the number assigned to a player on a specific
- * controller. For XInput controllers this returns the XInput user index. Many
- * joysticks will not be able to supply this information.
- *
- * SDL_GUID is used as a stable 128-bit identifier for a joystick device that
- * does not change over time. It identifies class of the device (a X360 wired
- * controller for example). This identifier is platform dependent.
- *
- * In order to use these functions, SDL_Init() must have been called with the
- * SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks,
- * and load appropriate drivers.
- *
- * If you would like to receive joystick updates while the application is in
- * the background, you should set the following hint before calling
- * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
- */
- #ifndef SDL_joystick_h_
- #define SDL_joystick_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_guid.h>
- #include <SDL3/SDL_mutex.h>
- #include <SDL3/SDL_power.h>
- #include <SDL3/SDL_properties.h>
- #include <SDL3/SDL_sensor.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifdef SDL_THREAD_SAFETY_ANALYSIS
- /*
- * This is not an exported symbol from SDL, this is only in the headers to
- * help Clang's thread safety analysis tools to function. Do not attempt
- * to access this symbol from your app, it will not work!
- */
- extern SDL_Mutex *SDL_joystick_lock;
- #endif
- /**
- * The joystick structure used to identify an SDL joystick.
- *
- * This is opaque data.
- *
- * \since This struct is available since SDL 3.2.0.
- */
- typedef struct SDL_Joystick SDL_Joystick;
- /**
- * This is a unique ID for a joystick for the time it is connected to the
- * system, and is never reused for the lifetime of the application.
- *
- * If the joystick is disconnected and reconnected, it will get a new ID.
- *
- * The value 0 is an invalid ID.
- *
- * \since This datatype is available since SDL 3.2.0.
- */
- typedef Uint32 SDL_JoystickID;
- /**
- * An enum of some common joystick types.
- *
- * In some cases, SDL can identify a low-level joystick as being a certain
- * type of device, and will report it through SDL_GetJoystickType (or
- * SDL_GetJoystickTypeForID).
- *
- * This is by no means a complete list of everything that can be plugged into
- * a computer.
- *
- * \since This enum is available since SDL 3.2.0.
- */
- typedef enum SDL_JoystickType
- {
- SDL_JOYSTICK_TYPE_UNKNOWN,
- SDL_JOYSTICK_TYPE_GAMEPAD,
- SDL_JOYSTICK_TYPE_WHEEL,
- SDL_JOYSTICK_TYPE_ARCADE_STICK,
- SDL_JOYSTICK_TYPE_FLIGHT_STICK,
- SDL_JOYSTICK_TYPE_DANCE_PAD,
- SDL_JOYSTICK_TYPE_GUITAR,
- SDL_JOYSTICK_TYPE_DRUM_KIT,
- SDL_JOYSTICK_TYPE_ARCADE_PAD,
- SDL_JOYSTICK_TYPE_THROTTLE,
- SDL_JOYSTICK_TYPE_COUNT
- } SDL_JoystickType;
- /**
- * Possible connection states for a joystick device.
- *
- * This is used by SDL_GetJoystickConnectionState to report how a device is
- * connected to the system.
- *
- * \since This enum is available since SDL 3.2.0.
- */
- typedef enum SDL_JoystickConnectionState
- {
- SDL_JOYSTICK_CONNECTION_INVALID = -1,
- SDL_JOYSTICK_CONNECTION_UNKNOWN,
- SDL_JOYSTICK_CONNECTION_WIRED,
- SDL_JOYSTICK_CONNECTION_WIRELESS
- } SDL_JoystickConnectionState;
- /**
- * The largest value an SDL_Joystick's axis can report.
- *
- * \since This macro is available since SDL 3.2.0.
- *
- * \sa SDL_JOYSTICK_AXIS_MIN
- */
- #define SDL_JOYSTICK_AXIS_MAX 32767
- /**
- * The smallest value an SDL_Joystick's axis can report.
- *
- * This is a negative number!
- *
- * \since This macro is available since SDL 3.2.0.
- *
- * \sa SDL_JOYSTICK_AXIS_MAX
- */
- #define SDL_JOYSTICK_AXIS_MIN -32768
- /* Function prototypes */
- /**
- * Locking for atomic access to the joystick API.
- *
- * The SDL joystick functions are thread-safe, however you can lock the
- * joysticks while processing to guarantee that the joystick list won't change
- * and joystick and gamepad events will not be delivered.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
- /**
- * Unlocking for atomic access to the joystick API.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
- /**
- * Return whether a joystick is currently connected.
- *
- * \returns true if a joystick is connected, false otherwise.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoysticks
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void);
- /**
- * Get a list of currently connected joysticks.
- *
- * \param count a pointer filled in with the number of joysticks returned, may
- * be NULL.
- * \returns a 0 terminated array of joystick instance IDs or NULL on failure;
- * call SDL_GetError() for more information. This should be freed
- * with SDL_free() when it is no longer needed.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_HasJoystick
- * \sa SDL_OpenJoystick
- */
- extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count);
- /**
- * Get the implementation dependent name of a joystick.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID.
- * \returns the name of the selected joystick. If no name can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickName
- * \sa SDL_GetJoysticks
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id);
- /**
- * Get the implementation dependent path of a joystick.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID.
- * \returns the path of the selected joystick. If no path can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickPath
- * \sa SDL_GetJoysticks
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id);
- /**
- * Get the player index of a joystick.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID.
- * \returns the player index of a joystick, or -1 if it's not available.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickPlayerIndex
- * \sa SDL_GetJoysticks
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id);
- /**
- * Get the implementation-dependent GUID of a joystick.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID.
- * \returns the GUID of the selected joystick. If called with an invalid
- * instance_id, this function returns a zero GUID.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickGUID
- * \sa SDL_GUIDToString
- */
- extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id);
- /**
- * Get the USB vendor ID of a joystick, if available.
- *
- * This can be called before any joysticks are opened. If the vendor ID isn't
- * available this function returns 0.
- *
- * \param instance_id the joystick instance ID.
- * \returns the USB vendor ID of the selected joystick. If called with an
- * invalid instance_id, this function returns 0.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickVendor
- * \sa SDL_GetJoysticks
- */
- extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id);
- /**
- * Get the USB product ID of a joystick, if available.
- *
- * This can be called before any joysticks are opened. If the product ID isn't
- * available this function returns 0.
- *
- * \param instance_id the joystick instance ID.
- * \returns the USB product ID of the selected joystick. If called with an
- * invalid instance_id, this function returns 0.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickProduct
- * \sa SDL_GetJoysticks
- */
- extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id);
- /**
- * Get the product version of a joystick, if available.
- *
- * This can be called before any joysticks are opened. If the product version
- * isn't available this function returns 0.
- *
- * \param instance_id the joystick instance ID.
- * \returns the product version of the selected joystick. If called with an
- * invalid instance_id, this function returns 0.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickProductVersion
- * \sa SDL_GetJoysticks
- */
- extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id);
- /**
- * Get the type of a joystick, if available.
- *
- * This can be called before any joysticks are opened.
- *
- * \param instance_id the joystick instance ID.
- * \returns the SDL_JoystickType of the selected joystick. If called with an
- * invalid instance_id, this function returns
- * `SDL_JOYSTICK_TYPE_UNKNOWN`.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickType
- * \sa SDL_GetJoysticks
- */
- extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id);
- /**
- * Open a joystick for use.
- *
- * The joystick subsystem must be initialized before a joystick can be opened
- * for use.
- *
- * \param instance_id the joystick instance ID.
- * \returns a joystick identifier or NULL on failure; call SDL_GetError() for
- * more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_CloseJoystick
- */
- extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id);
- /**
- * Get the SDL_Joystick associated with an instance ID, if it has been opened.
- *
- * \param instance_id the instance ID to get the SDL_Joystick for.
- * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been
- * opened yet; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id);
- /**
- * Get the SDL_Joystick associated with a player index.
- *
- * \param player_index the player index to get the SDL_Joystick for.
- * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
- * for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickPlayerIndex
- * \sa SDL_SetJoystickPlayerIndex
- */
- extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index);
- /**
- * The structure that describes a virtual joystick touchpad.
- *
- * \since This struct is available since SDL 3.2.0.
- *
- * \sa SDL_VirtualJoystickDesc
- */
- typedef struct SDL_VirtualJoystickTouchpadDesc
- {
- Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */
- Uint16 padding[3];
- } SDL_VirtualJoystickTouchpadDesc;
- /**
- * The structure that describes a virtual joystick sensor.
- *
- * \since This struct is available since SDL 3.2.0.
- *
- * \sa SDL_VirtualJoystickDesc
- */
- typedef struct SDL_VirtualJoystickSensorDesc
- {
- SDL_SensorType type; /**< the type of this sensor */
- float rate; /**< the update frequency of this sensor, may be 0.0f */
- } SDL_VirtualJoystickSensorDesc;
- /**
- * The structure that describes a virtual joystick.
- *
- * This structure should be initialized using SDL_INIT_INTERFACE(). All
- * elements of this structure are optional.
- *
- * \since This struct is available since SDL 3.2.0.
- *
- * \sa SDL_AttachVirtualJoystick
- * \sa SDL_INIT_INTERFACE
- * \sa SDL_VirtualJoystickSensorDesc
- * \sa SDL_VirtualJoystickTouchpadDesc
- */
- typedef struct SDL_VirtualJoystickDesc
- {
- Uint32 version; /**< the version of this interface */
- Uint16 type; /**< `SDL_JoystickType` */
- Uint16 padding; /**< unused */
- Uint16 vendor_id; /**< the USB vendor ID of this joystick */
- Uint16 product_id; /**< the USB product ID of this joystick */
- Uint16 naxes; /**< the number of axes on this joystick */
- Uint16 nbuttons; /**< the number of buttons on this joystick */
- Uint16 nballs; /**< the number of balls on this joystick */
- Uint16 nhats; /**< the number of hats on this joystick */
- Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */
- Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */
- Uint16 padding2[2]; /**< unused */
- Uint32 button_mask; /**< A mask of which buttons are valid for this controller
- e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */
- Uint32 axis_mask; /**< A mask of which axes are valid for this controller
- e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
- const char *name; /**< the name of the joystick */
- const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */
- const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */
- void *userdata; /**< User data pointer passed to callbacks */
- void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
- void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
- bool (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */
- bool (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */
- bool (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */
- bool (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */
- bool (SDLCALL *SetSensorsEnabled)(void *userdata, bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */
- void (SDLCALL *Cleanup)(void *userdata); /**< Cleans up the userdata when the joystick is detached */
- } SDL_VirtualJoystickDesc;
- /* Check the size of SDL_VirtualJoystickDesc
- *
- * If this assert fails, either the compiler is padding to an unexpected size,
- * or the interface has been updated and this should be updated to match and
- * the code using this interface should be updated to handle the old version.
- */
- SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE,
- (sizeof(void *) == 4 && sizeof(SDL_VirtualJoystickDesc) == 84) ||
- (sizeof(void *) == 8 && sizeof(SDL_VirtualJoystickDesc) == 136));
- /**
- * Attach a new virtual joystick.
- *
- * \param desc joystick description, initialized using SDL_INIT_INTERFACE().
- * \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for
- * more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_DetachVirtualJoystick
- */
- extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc);
- /**
- * Detach a virtual joystick.
- *
- * \param instance_id the joystick instance ID, previously returned from
- * SDL_AttachVirtualJoystick().
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_AttachVirtualJoystick
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id);
- /**
- * Query whether or not a joystick is virtual.
- *
- * \param instance_id the joystick instance ID.
- * \returns true if the joystick is virtual, false otherwise.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id);
- /**
- * Set the state of an axis on an opened virtual joystick.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_UpdateJoysticks, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * Note that when sending trigger axes, you should scale the value to the full
- * range of Sint16. For example, a trigger at rest would have the value of
- * `SDL_JOYSTICK_AXIS_MIN`.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param axis the index of the axis on the virtual joystick to update.
- * \param value the new value for the specified axis.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
- /**
- * Generate ball motion on an opened virtual joystick.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_UpdateJoysticks, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param ball the index of the ball on the virtual joystick to update.
- * \param xrel the relative motion on the X axis.
- * \param yrel the relative motion on the Y axis.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
- /**
- * Set the state of a button on an opened virtual joystick.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_UpdateJoysticks, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param button the index of the button on the virtual joystick to update.
- * \param down true if the button is pressed, false otherwise.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down);
- /**
- * Set the state of a hat on an opened virtual joystick.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_UpdateJoysticks, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param hat the index of the hat on the virtual joystick to update.
- * \param value the new value for the specified hat.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
- /**
- * Set touchpad finger state on an opened virtual joystick.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_UpdateJoysticks, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param touchpad the index of the touchpad on the virtual joystick to
- * update.
- * \param finger the index of the finger on the touchpad to set.
- * \param down true if the finger is pressed, false if the finger is released.
- * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1,
- * with the origin in the upper left.
- * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1,
- * with the origin in the upper left.
- * \param pressure the pressure of the finger.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure);
- /**
- * Send a sensor update for an opened virtual joystick.
- *
- * Please note that values set here will not be applied until the next call to
- * SDL_UpdateJoysticks, which can either be called directly, or can be called
- * indirectly through various other SDL APIs, including, but not limited to
- * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
- * SDL_WaitEvent.
- *
- * \param joystick the virtual joystick on which to set state.
- * \param type the type of the sensor on the virtual joystick to update.
- * \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with
- * the sensor reading.
- * \param data the data associated with the sensor reading.
- * \param num_values the number of values pointed to by `data`.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values);
- /**
- * Get the properties associated with a joystick.
- *
- * The following read-only properties are provided by SDL:
- *
- * - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an
- * LED that has adjustable brightness
- * - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED
- * that has adjustable color
- * - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a
- * player LED
- * - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has
- * left/right rumble
- * - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has
- * simple trigger rumble
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns a valid property ID on success or 0 on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick);
- #define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN "SDL.joystick.cap.mono_led"
- #define SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN "SDL.joystick.cap.rgb_led"
- #define SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN "SDL.joystick.cap.player_led"
- #define SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN "SDL.joystick.cap.rumble"
- #define SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN "SDL.joystick.cap.trigger_rumble"
- /**
- * Get the implementation dependent name of a joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the name of the selected joystick. If no name can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickNameForID
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick);
- /**
- * Get the implementation dependent path of a joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the path of the selected joystick. If no path can be found, this
- * function returns NULL; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickPathForID
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick);
- /**
- * Get the player index of an opened joystick.
- *
- * For XInput controllers this returns the XInput user index. Many joysticks
- * will not be able to supply this information.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the player index, or -1 if it's not available.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_SetJoystickPlayerIndex
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick);
- /**
- * Set the player index of an opened joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \param player_index player index to assign to this joystick, or -1 to clear
- * the player index and turn off player LEDs.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickPlayerIndex
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
- /**
- * Get the implementation-dependent GUID for the joystick.
- *
- * This function requires an open joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the GUID of the given joystick. If called on an invalid index,
- * this function returns a zero GUID; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickGUIDForID
- * \sa SDL_GUIDToString
- */
- extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick);
- /**
- * Get the USB vendor ID of an opened joystick, if available.
- *
- * If the vendor ID isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickVendorForID
- */
- extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick);
- /**
- * Get the USB product ID of an opened joystick, if available.
- *
- * If the product ID isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the USB product ID of the selected joystick, or 0 if unavailable.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickProductForID
- */
- extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick);
- /**
- * Get the product version of an opened joystick, if available.
- *
- * If the product version isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the product version of the selected joystick, or 0 if unavailable.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickProductVersionForID
- */
- extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick);
- /**
- * Get the firmware version of an opened joystick, if available.
- *
- * If the firmware version isn't available this function returns 0.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the firmware version of the selected joystick, or 0 if
- * unavailable.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick);
- /**
- * Get the serial number of an opened joystick, if available.
- *
- * Returns the serial number of the joystick, or NULL if it is not available.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the serial number of the selected joystick, or NULL if
- * unavailable.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick);
- /**
- * Get the type of an opened joystick.
- *
- * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
- * \returns the SDL_JoystickType of the selected joystick.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickTypeForID
- */
- extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick);
- /**
- * Get the device information encoded in a SDL_GUID structure.
- *
- * \param guid the SDL_GUID you wish to get info about.
- * \param vendor a pointer filled in with the device VID, or 0 if not
- * available.
- * \param product a pointer filled in with the device PID, or 0 if not
- * available.
- * \param version a pointer filled in with the device version, or 0 if not
- * available.
- * \param crc16 a pointer filled in with a CRC used to distinguish different
- * products with the same VID/PID, or 0 if not available.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickGUIDForID
- */
- extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
- /**
- * Get the status of a specified joystick.
- *
- * \param joystick the joystick to query.
- * \returns true if the joystick has been opened, false if it has not; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick);
- /**
- * Get the instance ID of an opened joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information.
- * \returns the instance ID of the specified joystick on success or 0 on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick);
- /**
- * Get the number of general axis controls on a joystick.
- *
- * Often, the directional pad on a game controller will either look like 4
- * separate buttons or a POV hat, and not axes, but all of this is up to the
- * device and platform.
- *
- * \param joystick an SDL_Joystick structure containing joystick information.
- * \returns the number of axis controls/number of axes on success or -1 on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickAxis
- * \sa SDL_GetNumJoystickBalls
- * \sa SDL_GetNumJoystickButtons
- * \sa SDL_GetNumJoystickHats
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick);
- /**
- * Get the number of trackballs on a joystick.
- *
- * Joystick trackballs have only relative motion events associated with them
- * and their state cannot be polled.
- *
- * Most joysticks do not have trackballs.
- *
- * \param joystick an SDL_Joystick structure containing joystick information.
- * \returns the number of trackballs on success or -1 on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickBall
- * \sa SDL_GetNumJoystickAxes
- * \sa SDL_GetNumJoystickButtons
- * \sa SDL_GetNumJoystickHats
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick);
- /**
- * Get the number of POV hats on a joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information.
- * \returns the number of POV hats on success or -1 on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickHat
- * \sa SDL_GetNumJoystickAxes
- * \sa SDL_GetNumJoystickBalls
- * \sa SDL_GetNumJoystickButtons
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick);
- /**
- * Get the number of buttons on a joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information.
- * \returns the number of buttons on success or -1 on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetJoystickButton
- * \sa SDL_GetNumJoystickAxes
- * \sa SDL_GetNumJoystickBalls
- * \sa SDL_GetNumJoystickHats
- */
- extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick);
- /**
- * Set the state of joystick event processing.
- *
- * If joystick events are disabled, you must call SDL_UpdateJoysticks()
- * yourself and check the state of the joystick when you want joystick
- * information.
- *
- * \param enabled whether to process joystick events or not.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_JoystickEventsEnabled
- * \sa SDL_UpdateJoysticks
- */
- extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled);
- /**
- * Query the state of joystick event processing.
- *
- * If joystick events are disabled, you must call SDL_UpdateJoysticks()
- * yourself and check the state of the joystick when you want joystick
- * information.
- *
- * \returns true if joystick events are being processed, false otherwise.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_SetJoystickEventsEnabled
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void);
- /**
- * Update the current state of the open joysticks.
- *
- * This is called automatically by the event loop if any joystick events are
- * enabled.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void);
- /**
- * Get the current state of an axis control on a joystick.
- *
- * SDL makes no promises about what part of the joystick any given axis refers
- * to. Your game should have some sort of configuration UI to let users
- * specify what each axis should be bound to. Alternately, SDL's higher-level
- * Game Controller API makes a great effort to apply order to this lower-level
- * interface, so you know that a specific axis is the "left thumb stick," etc.
- *
- * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to
- * 32767) representing the current position of the axis. It may be necessary
- * to impose certain tolerances on these values to account for jitter.
- *
- * \param joystick an SDL_Joystick structure containing joystick information.
- * \param axis the axis to query; the axis indices start at index 0.
- * \returns a 16-bit signed integer representing the current position of the
- * axis or 0 on failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetNumJoystickAxes
- */
- extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis);
- /**
- * Get the initial state of an axis control on a joystick.
- *
- * The state is a value ranging from -32768 to 32767.
- *
- * The axis indices start at index 0.
- *
- * \param joystick an SDL_Joystick structure containing joystick information.
- * \param axis the axis to query; the axis indices start at index 0.
- * \param state upon return, the initial value is supplied here.
- * \returns true if this axis has any initial value, or false if not.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state);
- /**
- * Get the ball axis change since the last poll.
- *
- * Trackballs can only return relative motion since the last call to
- * SDL_GetJoystickBall(), these motion deltas are placed into `dx` and `dy`.
- *
- * Most joysticks do not have trackballs.
- *
- * \param joystick the SDL_Joystick to query.
- * \param ball the ball index to query; ball indices start at index 0.
- * \param dx stores the difference in the x axis position since the last poll.
- * \param dy stores the difference in the y axis position since the last poll.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetNumJoystickBalls
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
- /**
- * Get the current state of a POV hat on a joystick.
- *
- * The returned value will be one of the `SDL_HAT_*` values.
- *
- * \param joystick an SDL_Joystick structure containing joystick information.
- * \param hat the hat index to get the state from; indices start at index 0.
- * \returns the current hat position.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetNumJoystickHats
- */
- extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat);
- #define SDL_HAT_CENTERED 0x00u
- #define SDL_HAT_UP 0x01u
- #define SDL_HAT_RIGHT 0x02u
- #define SDL_HAT_DOWN 0x04u
- #define SDL_HAT_LEFT 0x08u
- #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
- #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
- #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
- #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
- /**
- * Get the current state of a button on a joystick.
- *
- * \param joystick an SDL_Joystick structure containing joystick information.
- * \param button the button index to get the state from; indices start at
- * index 0.
- * \returns true if the button is pressed, false otherwise.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetNumJoystickButtons
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button);
- /**
- * Start a rumble effect.
- *
- * Each call to this function cancels any previous rumble effect, and calling
- * it with 0 intensity stops any rumbling.
- *
- * This function requires you to process SDL events or call
- * SDL_UpdateJoysticks() to update rumble state.
- *
- * \param joystick the joystick to vibrate.
- * \param low_frequency_rumble the intensity of the low frequency (left)
- * rumble motor, from 0 to 0xFFFF.
- * \param high_frequency_rumble the intensity of the high frequency (right)
- * rumble motor, from 0 to 0xFFFF.
- * \param duration_ms the duration of the rumble effect, in milliseconds.
- * \returns true, or false if rumble isn't supported on this joystick.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
- /**
- * Start a rumble effect in the joystick's triggers.
- *
- * Each call to this function cancels any previous trigger rumble effect, and
- * calling it with 0 intensity stops any rumbling.
- *
- * Note that this is rumbling of the _triggers_ and not the game controller as
- * a whole. This is currently only supported on Xbox One controllers. If you
- * want the (more common) whole-controller rumble, use SDL_RumbleJoystick()
- * instead.
- *
- * This function requires you to process SDL events or call
- * SDL_UpdateJoysticks() to update rumble state.
- *
- * \param joystick the joystick to vibrate.
- * \param left_rumble the intensity of the left trigger rumble motor, from 0
- * to 0xFFFF.
- * \param right_rumble the intensity of the right trigger rumble motor, from 0
- * to 0xFFFF.
- * \param duration_ms the duration of the rumble effect, in milliseconds.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_RumbleJoystick
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
- /**
- * Update a joystick's LED color.
- *
- * An example of a joystick LED is the light on the back of a PlayStation 4's
- * DualShock 4 controller.
- *
- * For joysticks with a single color LED, the maximum of the RGB values will
- * be used as the LED brightness.
- *
- * \param joystick the joystick to update.
- * \param red the intensity of the red LED.
- * \param green the intensity of the green LED.
- * \param blue the intensity of the blue LED.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
- /**
- * Send a joystick specific effect packet.
- *
- * \param joystick the joystick to affect.
- * \param data the data to send to the joystick.
- * \param size the size of the data to send to the joystick.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size);
- /**
- * Close a joystick previously opened with SDL_OpenJoystick().
- *
- * \param joystick the joystick device to close.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_OpenJoystick
- */
- extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
- /**
- * Get the connection state of a joystick.
- *
- * \param joystick the joystick to query.
- * \returns the connection state on success or
- * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError()
- * for more information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick);
- /**
- * Get the battery state of a joystick.
- *
- * You should never take a battery status as absolute truth. Batteries
- * (especially failing batteries) are delicate hardware, and the values
- * reported here are best estimates based on what that hardware reports. It's
- * not uncommon for older batteries to lose stored power much faster than it
- * reports, or completely drain when reporting it has 20 percent left, etc.
- *
- * \param joystick the joystick to query.
- * \param percent a pointer filled in with the percentage of battery life
- * left, between 0 and 100, or NULL to ignore. This will be
- * filled in with -1 we can't determine a value or there is no
- * battery.
- * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_joystick_h_ */
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