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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /*
- * Definitions to ease transition from SDL2 code
- */
- #ifndef SDL_oldnames_h_
- #define SDL_oldnames_h_
- #include <SDL3/SDL_platform_defines.h>
- /* The new function names are recommended, but if you want to have the
- * old names available while you are in the process of migrating code
- * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
- *
- * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
- * rename_symbols.py --all-symbols source_code_path
- */
- #ifdef SDL_ENABLE_OLD_NAMES
- /* ##SDL_atomic.h */
- #define SDL_AtomicAdd SDL_AddAtomicInt
- #define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt
- #define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer
- #define SDL_AtomicGet SDL_GetAtomicInt
- #define SDL_AtomicGetPtr SDL_GetAtomicPointer
- #define SDL_AtomicLock SDL_LockSpinlock
- #define SDL_AtomicSet SDL_SetAtomicInt
- #define SDL_AtomicSetPtr SDL_SetAtomicPointer
- #define SDL_AtomicTryLock SDL_TryLockSpinlock
- #define SDL_AtomicUnlock SDL_UnlockSpinlock
- #define SDL_atomic_t SDL_AtomicInt
- /* ##SDL_audio.h */
- #define AUDIO_F32 SDL_AUDIO_F32LE
- #define AUDIO_F32LSB SDL_AUDIO_F32LE
- #define AUDIO_F32MSB SDL_AUDIO_F32BE
- #define AUDIO_F32SYS SDL_AUDIO_F32
- #define AUDIO_S16 SDL_AUDIO_S16LE
- #define AUDIO_S16LSB SDL_AUDIO_S16LE
- #define AUDIO_S16MSB SDL_AUDIO_S16BE
- #define AUDIO_S16SYS SDL_AUDIO_S16
- #define AUDIO_S32 SDL_AUDIO_S32LE
- #define AUDIO_S32LSB SDL_AUDIO_S32LE
- #define AUDIO_S32MSB SDL_AUDIO_S32BE
- #define AUDIO_S32SYS SDL_AUDIO_S32
- #define AUDIO_S8 SDL_AUDIO_S8
- #define AUDIO_U8 SDL_AUDIO_U8
- #define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
- #define SDL_AudioStreamClear SDL_ClearAudioStream
- #define SDL_AudioStreamFlush SDL_FlushAudioStream
- #define SDL_AudioStreamGet SDL_GetAudioStreamData
- #define SDL_AudioStreamPut SDL_PutAudioStreamData
- #define SDL_FreeAudioStream SDL_DestroyAudioStream
- #define SDL_FreeWAV SDL_free
- #define SDL_LoadWAV_RW SDL_LoadWAV_IO
- #define SDL_MixAudioFormat SDL_MixAudio
- #define SDL_NewAudioStream SDL_CreateAudioStream
- /* ##SDL_cpuinfo.h */
- #define SDL_GetCPUCount SDL_GetNumLogicalCPUCores
- #define SDL_SIMDGetAlignment SDL_GetSIMDAlignment
- /* ##SDL_endian.h */
- #define SDL_SwapBE16 SDL_Swap16BE
- #define SDL_SwapBE32 SDL_Swap32BE
- #define SDL_SwapBE64 SDL_Swap64BE
- #define SDL_SwapLE16 SDL_Swap16LE
- #define SDL_SwapLE32 SDL_Swap32LE
- #define SDL_SwapLE64 SDL_Swap64LE
- /* ##SDL_events.h */
- #define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
- #define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
- #define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
- #define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
- #define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
- #define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
- #define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
- #define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
- #define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
- #define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
- #define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
- #define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
- #define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
- #define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
- #define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
- #define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
- #define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
- #define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
- #define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
- #define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
- #define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
- #define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
- #define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
- #define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
- #define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
- #define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
- #define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
- #define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
- #define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
- #define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
- #define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
- #define SDL_DROPFILE SDL_EVENT_DROP_FILE
- #define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
- #define SDL_DelEventWatch SDL_RemoveEventWatch
- #define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
- #define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
- #define SDL_FINGERUP SDL_EVENT_FINGER_UP
- #define SDL_FIRSTEVENT SDL_EVENT_FIRST
- #define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
- #define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
- #define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
- #define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
- #define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
- #define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
- #define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION
- #define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
- #define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
- #define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
- #define SDL_KEYUP SDL_EVENT_KEY_UP
- #define SDL_LASTEVENT SDL_EVENT_LAST
- #define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
- #define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
- #define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
- #define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
- #define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
- #define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
- #define SDL_QUIT SDL_EVENT_QUIT
- #define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
- #define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
- #define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
- #define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
- #define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
- #define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
- #define SDL_USEREVENT SDL_EVENT_USER
- #define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
- #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
- #define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
- #define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
- #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
- #define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
- #define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
- #define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
- #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
- #define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
- #define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
- #define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
- #define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
- #define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
- #define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
- #define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
- #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
- #define SDL_eventaction SDL_EventAction
- /* ##SDL_gamecontroller.h */
- #define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
- #define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
- #define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
- #define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT
- #define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
- #define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
- #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
- #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
- #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
- #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
- #define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
- #define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
- #define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
- #define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
- #define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
- #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
- #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
- #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
- #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
- #define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
- #define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
- #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
- #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
- #define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT
- #define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
- #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
- #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
- #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
- #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
- #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
- #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
- #define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
- #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
- #define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
- #define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
- #define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
- #define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
- #define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
- #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
- #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
- #define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
- #define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
- #define SDL_GameController SDL_Gamepad
- #define SDL_GameControllerAddMapping SDL_AddGamepadMapping
- #define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
- #define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
- #define SDL_GameControllerAxis SDL_GamepadAxis
- #define SDL_GameControllerBindType SDL_GamepadBindingType
- #define SDL_GameControllerButton SDL_GamepadButton
- #define SDL_GameControllerClose SDL_CloseGamepad
- #define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID
- #define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
- #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
- #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
- #define SDL_GameControllerGetAttached SDL_GamepadConnected
- #define SDL_GameControllerGetAxis SDL_GetGamepadAxis
- #define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
- #define SDL_GameControllerGetButton SDL_GetGamepadButton
- #define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
- #define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
- #define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
- #define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
- #define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
- #define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
- #define SDL_GameControllerGetProduct SDL_GetGamepadProduct
- #define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
- #define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
- #define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
- #define SDL_GameControllerGetSerial SDL_GetGamepadSerial
- #define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
- #define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
- #define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
- #define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
- #define SDL_GameControllerGetType SDL_GetGamepadType
- #define SDL_GameControllerGetVendor SDL_GetGamepadVendor
- #define SDL_GameControllerHasAxis SDL_GamepadHasAxis
- #define SDL_GameControllerHasButton SDL_GamepadHasButton
- #define SDL_GameControllerHasSensor SDL_GamepadHasSensor
- #define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
- #define SDL_GameControllerMapping SDL_GetGamepadMapping
- #define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
- #define SDL_GameControllerName SDL_GetGamepadName
- #define SDL_GameControllerOpen SDL_OpenGamepad
- #define SDL_GameControllerPath SDL_GetGamepadPath
- #define SDL_GameControllerRumble SDL_RumbleGamepad
- #define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
- #define SDL_GameControllerSendEffect SDL_SendGamepadEffect
- #define SDL_GameControllerSetLED SDL_SetGamepadLED
- #define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
- #define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
- #define SDL_GameControllerType SDL_GamepadType
- #define SDL_GameControllerUpdate SDL_UpdateGamepads
- #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
- #define SDL_IsGameController SDL_IsGamepad
- /* ##SDL_guid.h */
- #define SDL_GUIDFromString SDL_StringToGUID
- /* ##SDL_haptic.h */
- #define SDL_HapticClose SDL_CloseHaptic
- #define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
- #define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
- #define SDL_HapticNewEffect SDL_CreateHapticEffect
- #define SDL_HapticNumAxes SDL_GetNumHapticAxes
- #define SDL_HapticNumEffects SDL_GetMaxHapticEffects
- #define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
- #define SDL_HapticOpen SDL_OpenHaptic
- #define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
- #define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
- #define SDL_HapticPause SDL_PauseHaptic
- #define SDL_HapticQuery SDL_GetHapticFeatures
- #define SDL_HapticRumbleInit SDL_InitHapticRumble
- #define SDL_HapticRumblePlay SDL_PlayHapticRumble
- #define SDL_HapticRumbleStop SDL_StopHapticRumble
- #define SDL_HapticRunEffect SDL_RunHapticEffect
- #define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
- #define SDL_HapticSetGain SDL_SetHapticGain
- #define SDL_HapticStopAll SDL_StopHapticEffects
- #define SDL_HapticStopEffect SDL_StopHapticEffect
- #define SDL_HapticUnpause SDL_ResumeHaptic
- #define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
- #define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
- #define SDL_MouseIsHaptic SDL_IsMouseHaptic
- /* ##SDL_hints.h */
- #define SDL_DelHintCallback SDL_RemoveHintCallback
- #define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST
- #define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
- #define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
- #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
- #define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS
- #define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS
- #define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
- #define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
- #define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
- #define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
- /* ##SDL_joystick.h */
- #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
- #define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick
- #define SDL_JoystickClose SDL_CloseJoystick
- #define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
- #define SDL_JoystickFromInstanceID SDL_GetJoystickFromID
- #define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
- #define SDL_JoystickGUID SDL_GUID
- #define SDL_JoystickGetAttached SDL_JoystickConnected
- #define SDL_JoystickGetAxis SDL_GetJoystickAxis
- #define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
- #define SDL_JoystickGetBall SDL_GetJoystickBall
- #define SDL_JoystickGetButton SDL_GetJoystickButton
- #define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
- #define SDL_JoystickGetGUID SDL_GetJoystickGUID
- #define SDL_JoystickGetGUIDFromString SDL_StringToGUID
- #define SDL_JoystickGetHat SDL_GetJoystickHat
- #define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
- #define SDL_JoystickGetProduct SDL_GetJoystickProduct
- #define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
- #define SDL_JoystickGetSerial SDL_GetJoystickSerial
- #define SDL_JoystickGetType SDL_GetJoystickType
- #define SDL_JoystickGetVendor SDL_GetJoystickVendor
- #define SDL_JoystickInstanceID SDL_GetJoystickID
- #define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
- #define SDL_JoystickName SDL_GetJoystickName
- #define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
- #define SDL_JoystickNumBalls SDL_GetNumJoystickBalls
- #define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
- #define SDL_JoystickNumHats SDL_GetNumJoystickHats
- #define SDL_JoystickOpen SDL_OpenJoystick
- #define SDL_JoystickPath SDL_GetJoystickPath
- #define SDL_JoystickRumble SDL_RumbleJoystick
- #define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
- #define SDL_JoystickSendEffect SDL_SendJoystickEffect
- #define SDL_JoystickSetLED SDL_SetJoystickLED
- #define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
- #define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
- #define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
- #define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
- #define SDL_JoystickUpdate SDL_UpdateJoysticks
- /* ##SDL_keyboard.h */
- #define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
- #define SDL_IsTextInputActive SDL_TextInputActive
- /* ##SDL_keycode.h */
- #define KMOD_ALT SDL_KMOD_ALT
- #define KMOD_CAPS SDL_KMOD_CAPS
- #define KMOD_CTRL SDL_KMOD_CTRL
- #define KMOD_GUI SDL_KMOD_GUI
- #define KMOD_LALT SDL_KMOD_LALT
- #define KMOD_LCTRL SDL_KMOD_LCTRL
- #define KMOD_LGUI SDL_KMOD_LGUI
- #define KMOD_LSHIFT SDL_KMOD_LSHIFT
- #define KMOD_MODE SDL_KMOD_MODE
- #define KMOD_NONE SDL_KMOD_NONE
- #define KMOD_NUM SDL_KMOD_NUM
- #define KMOD_RALT SDL_KMOD_RALT
- #define KMOD_RCTRL SDL_KMOD_RCTRL
- #define KMOD_RGUI SDL_KMOD_RGUI
- #define KMOD_RSHIFT SDL_KMOD_RSHIFT
- #define KMOD_SCROLL SDL_KMOD_SCROLL
- #define KMOD_SHIFT SDL_KMOD_SHIFT
- #define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD
- #define SDLK_AUDIOMUTE SDLK_MUTE
- #define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK
- #define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY
- #define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK
- #define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND
- #define SDLK_AUDIOSTOP SDLK_MEDIA_STOP
- #define SDLK_BACKQUOTE SDLK_GRAVE
- #define SDLK_EJECT SDLK_MEDIA_EJECT
- #define SDLK_MEDIASELECT SDLK_MEDIA_SELECT
- #define SDLK_QUOTE SDLK_APOSTROPHE
- #define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE
- #define SDLK_a SDLK_A
- #define SDLK_b SDLK_B
- #define SDLK_c SDLK_C
- #define SDLK_d SDLK_D
- #define SDLK_e SDLK_E
- #define SDLK_f SDLK_F
- #define SDLK_g SDLK_G
- #define SDLK_h SDLK_H
- #define SDLK_i SDLK_I
- #define SDLK_j SDLK_J
- #define SDLK_k SDLK_K
- #define SDLK_l SDLK_L
- #define SDLK_m SDLK_M
- #define SDLK_n SDLK_N
- #define SDLK_o SDLK_O
- #define SDLK_p SDLK_P
- #define SDLK_q SDLK_Q
- #define SDLK_r SDLK_R
- #define SDLK_s SDLK_S
- #define SDLK_t SDLK_T
- #define SDLK_u SDLK_U
- #define SDLK_v SDLK_V
- #define SDLK_w SDLK_W
- #define SDLK_x SDLK_X
- #define SDLK_y SDLK_Y
- #define SDLK_z SDLK_Z
- /* ##SDL_log.h */
- #define SDL_LogGetOutputFunction SDL_GetLogOutputFunction
- #define SDL_LogGetPriority SDL_GetLogPriority
- #define SDL_LogResetPriorities SDL_ResetLogPriorities
- #define SDL_LogSetAllPriority SDL_SetLogPriorities
- #define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
- #define SDL_LogSetPriority SDL_SetLogPriority
- #define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT
- /* ##SDL_messagebox.h */
- #define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT
- /* ##SDL_mouse.h */
- #define SDL_BUTTON SDL_BUTTON_MASK
- #define SDL_FreeCursor SDL_DestroyCursor
- #define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT
- #define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT
- #define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER
- #define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT
- #define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED
- #define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE
- #define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE
- #define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE
- #define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE
- #define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE
- #define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS
- #define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE
- /* ##SDL_mutex.h */
- #define SDL_CondBroadcast SDL_BroadcastCondition
- #define SDL_CondSignal SDL_SignalCondition
- #define SDL_CondWait SDL_WaitCondition
- #define SDL_CondWaitTimeout SDL_WaitConditionTimeout
- #define SDL_CreateCond SDL_CreateCondition
- #define SDL_DestroyCond SDL_DestroyCondition
- #define SDL_SemPost SDL_SignalSemaphore
- #define SDL_SemTryWait SDL_TryWaitSemaphore
- #define SDL_SemValue SDL_GetSemaphoreValue
- #define SDL_SemWait SDL_WaitSemaphore
- #define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
- /* ##SDL_mutex.h */
- #define SDL_cond SDL_Condition
- #define SDL_mutex SDL_Mutex
- #define SDL_sem SDL_Semaphore
- /* ##SDL_pixels.h */
- #define SDL_AllocFormat SDL_GetPixelFormatDetails
- #define SDL_AllocPalette SDL_CreatePalette
- #define SDL_Colour SDL_Color
- #define SDL_FreePalette SDL_DestroyPalette
- #define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks
- #define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444
- #define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555
- #define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
- #define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444
- #define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555
- #define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
- #define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat
- /* ##SDL_rect.h */
- #define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
- #define SDL_EnclosePoints SDL_GetRectEnclosingPoints
- #define SDL_FRectEmpty SDL_RectEmptyFloat
- #define SDL_FRectEquals SDL_RectsEqualFloat
- #define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
- #define SDL_HasIntersection SDL_HasRectIntersection
- #define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
- #define SDL_IntersectFRect SDL_GetRectIntersectionFloat
- #define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
- #define SDL_IntersectRect SDL_GetRectIntersection
- #define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
- #define SDL_PointInFRect SDL_PointInRectFloat
- #define SDL_RectEquals SDL_RectsEqual
- #define SDL_UnionFRect SDL_GetRectUnionFloat
- #define SDL_UnionRect SDL_GetRectUnion
- /* ##SDL_render.h */
- #define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
- #define SDL_RenderCopy SDL_RenderTexture
- #define SDL_RenderCopyEx SDL_RenderTextureRotated
- #define SDL_RenderCopyExF SDL_RenderTextureRotated
- #define SDL_RenderCopyF SDL_RenderTexture
- #define SDL_RenderDrawLine SDL_RenderLine
- #define SDL_RenderDrawLineF SDL_RenderLine
- #define SDL_RenderDrawLines SDL_RenderLines
- #define SDL_RenderDrawLinesF SDL_RenderLines
- #define SDL_RenderDrawPoint SDL_RenderPoint
- #define SDL_RenderDrawPointF SDL_RenderPoint
- #define SDL_RenderDrawPoints SDL_RenderPoints
- #define SDL_RenderDrawPointsF SDL_RenderPoints
- #define SDL_RenderDrawRect SDL_RenderRect
- #define SDL_RenderDrawRectF SDL_RenderRect
- #define SDL_RenderDrawRects SDL_RenderRects
- #define SDL_RenderDrawRectsF SDL_RenderRects
- #define SDL_RenderFillRectF SDL_RenderFillRect
- #define SDL_RenderFillRectsF SDL_RenderFillRects
- #define SDL_RendererFlip SDL_FlipMode
- #define SDL_RenderFlush SDL_FlushRenderer
- #define SDL_RenderGetClipRect SDL_GetRenderClipRect
- #define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
- #define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
- #define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
- #define SDL_RenderGetScale SDL_GetRenderScale
- #define SDL_RenderGetViewport SDL_GetRenderViewport
- #define SDL_RenderGetWindow SDL_GetRenderWindow
- #define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
- #define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
- #define SDL_RenderSetClipRect SDL_SetRenderClipRect
- #define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
- #define SDL_RenderSetScale SDL_SetRenderScale
- #define SDL_RenderSetVSync SDL_SetRenderVSync
- #define SDL_RenderSetViewport SDL_SetRenderViewport
- #define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
- #define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
- #define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
- /* ##SDL_rwops.h */
- #define RW_SEEK_CUR SDL_IO_SEEK_CUR
- #define RW_SEEK_END SDL_IO_SEEK_END
- #define RW_SEEK_SET SDL_IO_SEEK_SET
- #define SDL_RWFromConstMem SDL_IOFromConstMem
- #define SDL_RWFromFile SDL_IOFromFile
- #define SDL_RWFromMem SDL_IOFromMem
- #define SDL_RWclose SDL_CloseIO
- #define SDL_RWops SDL_IOStream
- #define SDL_RWread SDL_ReadIO
- #define SDL_RWseek SDL_SeekIO
- #define SDL_RWsize SDL_GetIOSize
- #define SDL_RWtell SDL_TellIO
- #define SDL_RWwrite SDL_WriteIO
- #define SDL_ReadBE16 SDL_ReadU16BE
- #define SDL_ReadBE32 SDL_ReadU32BE
- #define SDL_ReadBE64 SDL_ReadU64BE
- #define SDL_ReadLE16 SDL_ReadU16LE
- #define SDL_ReadLE32 SDL_ReadU32LE
- #define SDL_ReadLE64 SDL_ReadU64LE
- #define SDL_WriteBE16 SDL_WriteU16BE
- #define SDL_WriteBE32 SDL_WriteU32BE
- #define SDL_WriteBE64 SDL_WriteU64BE
- #define SDL_WriteLE16 SDL_WriteU16LE
- #define SDL_WriteLE32 SDL_WriteU32LE
- #define SDL_WriteLE64 SDL_WriteU64LE
- /* ##SDL_scancode.h */
- #define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT
- #define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD
- #define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE
- #define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK
- #define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY
- #define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
- #define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND
- #define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP
- #define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT
- #define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT
- /* ##SDL_sensor.h */
- #define SDL_SensorClose SDL_CloseSensor
- #define SDL_SensorFromInstanceID SDL_GetSensorFromID
- #define SDL_SensorGetData SDL_GetSensorData
- #define SDL_SensorGetInstanceID SDL_GetSensorID
- #define SDL_SensorGetName SDL_GetSensorName
- #define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
- #define SDL_SensorGetType SDL_GetSensorType
- #define SDL_SensorOpen SDL_OpenSensor
- #define SDL_SensorUpdate SDL_UpdateSensors
- /* ##SDL_stdinc.h */
- #define SDL_FALSE false
- #define SDL_TABLESIZE SDL_arraysize
- #define SDL_TRUE true
- #define SDL_bool bool
- #define SDL_size_add_overflow SDL_size_add_check_overflow
- #define SDL_size_mul_overflow SDL_size_mul_check_overflow
- #define SDL_strtokr SDL_strtok_r
- /* ##SDL_surface.h */
- #define SDL_BlitScaled SDL_BlitSurfaceScaled
- #define SDL_ConvertSurfaceFormat SDL_ConvertSurface
- #define SDL_FillRect SDL_FillSurfaceRect
- #define SDL_FillRects SDL_FillSurfaceRects
- #define SDL_FreeSurface SDL_DestroySurface
- #define SDL_GetClipRect SDL_GetSurfaceClipRect
- #define SDL_GetColorKey SDL_GetSurfaceColorKey
- #define SDL_HasColorKey SDL_SurfaceHasColorKey
- #define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
- #define SDL_LoadBMP_RW SDL_LoadBMP_IO
- #define SDL_LowerBlit SDL_BlitSurfaceUnchecked
- #define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
- #define SDL_PREALLOC SDL_SURFACE_PREALLOCATED
- #define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED
- #define SDL_SaveBMP_RW SDL_SaveBMP_IO
- #define SDL_SetClipRect SDL_SetSurfaceClipRect
- #define SDL_SetColorKey SDL_SetSurfaceColorKey
- #define SDL_UpperBlit SDL_BlitSurface
- #define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
- /* ##SDL_system.h */
- #define SDL_AndroidBackButton SDL_SendAndroidBackButton
- #define SDL_AndroidGetActivity SDL_GetAndroidActivity
- #define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath
- #define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState
- #define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath
- #define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv
- #define SDL_AndroidRequestPermission SDL_RequestAndroidPermission
- #define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback
- #define SDL_AndroidSendMessage SDL_SendAndroidMessage
- #define SDL_AndroidShowToast SDL_ShowAndroidToast
- #define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo
- #define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex
- #define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser
- #define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue
- #define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority
- #define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy
- #define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground
- #define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground
- #define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback
- #define SDL_iOSSetEventPump SDL_SetiOSEventPump
- #define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback
- #define SDL_iPhoneSetEventPump SDL_SetiOSEventPump
- /* ##SDL_thread.h */
- #define SDL_SetThreadPriority SDL_SetCurrentThreadPriority
- #define SDL_TLSCleanup SDL_CleanupTLS
- #define SDL_TLSGet SDL_GetTLS
- #define SDL_TLSSet SDL_SetTLS
- #define SDL_threadID SDL_ThreadID
- /* ##SDL_timer.h */
- #define SDL_GetTicks64 SDL_GetTicks
- /* ##SDL_version.h */
- #define SDL_COMPILEDVERSION SDL_VERSION
- #define SDL_PATCHLEVEL SDL_MICRO_VERSION
- /* ##SDL_video.h */
- #define SDL_GL_DeleteContext SDL_GL_DestroyContext
- #define SDL_GLattr SDL_GLAttr
- #define SDL_GLcontextFlag SDL_GLContextFlag
- #define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag
- #define SDL_GLprofile SDL_GLProfile
- #define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
- #define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
- #define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
- #define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
- #define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
- #define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
- #define SDL_HasWindowSurface SDL_WindowHasSurface
- #define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
- #define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
- #define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
- #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
- #define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
- #elif !defined(SDL_DISABLE_OLD_NAMES)
- /* ##SDL_atomic.h */
- #define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt
- #define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt
- #define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer
- #define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt
- #define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer
- #define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
- #define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt
- #define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer
- #define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
- #define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
- #define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt
- /* ##SDL_audio.h */
- #define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
- #define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
- #define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
- #define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
- #define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
- #define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
- #define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
- #define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
- #define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
- #define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
- #define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
- #define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
- #define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
- #define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
- #define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
- #define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
- #define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
- #define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
- #define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
- #define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
- #define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
- #define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
- #define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio
- #define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
- /* ##SDL_cpuinfo.h */
- #define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores
- #define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment
- /* ##SDL_endian.h */
- #define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE
- #define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE
- #define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE
- #define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE
- #define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE
- #define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE
- /* ##SDL_events.h */
- #define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
- #define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
- #define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
- #define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
- #define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
- #define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
- #define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
- #define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
- #define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
- #define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
- #define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
- #define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
- #define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
- #define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
- #define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
- #define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
- #define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
- #define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
- #define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
- #define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
- #define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
- #define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
- #define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
- #define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
- #define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
- #define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
- #define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
- #define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
- #define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
- #define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
- #define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
- #define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
- #define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
- #define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch
- #define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
- #define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
- #define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
- #define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
- #define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
- #define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
- #define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
- #define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
- #define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
- #define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
- #define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION
- #define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
- #define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
- #define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
- #define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
- #define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
- #define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
- #define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
- #define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
- #define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
- #define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
- #define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
- #define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
- #define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
- #define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
- #define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
- #define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
- #define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
- #define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
- #define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
- #define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
- #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
- #define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
- #define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
- #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
- #define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
- #define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
- #define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
- #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
- #define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
- #define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
- #define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
- #define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
- #define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
- #define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
- #define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
- #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
- #define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction
- /* ##SDL_gamecontroller.h */
- #define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
- #define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
- #define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
- #define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT
- #define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
- #define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
- #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
- #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
- #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
- #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
- #define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
- #define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
- #define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
- #define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
- #define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
- #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
- #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
- #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
- #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
- #define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
- #define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
- #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
- #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
- #define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT
- #define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
- #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
- #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
- #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
- #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
- #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
- #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
- #define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
- #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
- #define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
- #define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
- #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
- #define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
- #define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
- #define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
- #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
- #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
- #define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
- #define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
- #define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
- #define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
- #define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
- #define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
- #define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
- #define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
- #define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
- #define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
- #define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID
- #define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
- #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
- #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
- #define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
- #define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
- #define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
- #define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
- #define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
- #define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
- #define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
- #define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
- #define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
- #define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
- #define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
- #define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
- #define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
- #define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
- #define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
- #define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
- #define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
- #define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
- #define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
- #define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
- #define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
- #define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
- #define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
- #define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
- #define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
- #define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
- #define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
- #define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
- #define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
- #define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
- #define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
- #define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
- #define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
- #define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
- #define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
- #define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
- #define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
- #define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
- #define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
- #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
- #define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
- /* ##SDL_guid.h */
- #define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID
- /* ##SDL_haptic.h */
- #define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
- #define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
- #define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
- #define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
- #define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
- #define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
- #define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
- #define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
- #define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
- #define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
- #define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
- #define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
- #define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
- #define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
- #define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
- #define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
- #define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
- #define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
- #define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
- #define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
- #define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
- #define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
- #define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
- #define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
- /* ##SDL_hints.h */
- #define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback
- #define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST
- #define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
- #define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
- #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
- #define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS
- #define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS
- #define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
- #define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
- #define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
- #define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
- /* ##SDL_joystick.h */
- #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
- #define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick
- #define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
- #define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
- #define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID
- #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
- #define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID
- #define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
- #define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
- #define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
- #define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall
- #define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
- #define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
- #define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
- #define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString
- #define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
- #define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
- #define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
- #define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
- #define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
- #define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
- #define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
- #define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID
- #define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
- #define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
- #define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
- #define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls
- #define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
- #define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
- #define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
- #define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
- #define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
- #define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
- #define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
- #define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
- #define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
- #define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
- #define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
- #define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
- #define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
- /* ##SDL_keyboard.h */
- #define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
- #define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
- /* ##SDL_keycode.h */
- #define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
- #define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
- #define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
- #define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
- #define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
- #define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
- #define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
- #define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
- #define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
- #define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
- #define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
- #define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
- #define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
- #define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
- #define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
- #define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
- #define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
- #define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD
- #define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE
- #define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK
- #define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY
- #define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK
- #define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND
- #define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP
- #define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE
- #define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT
- #define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT
- #define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE
- #define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE
- #define SDLK_a SDLK_a_renamed_SDLK_A
- #define SDLK_b SDLK_b_renamed_SDLK_B
- #define SDLK_c SDLK_c_renamed_SDLK_C
- #define SDLK_d SDLK_d_renamed_SDLK_D
- #define SDLK_e SDLK_e_renamed_SDLK_E
- #define SDLK_f SDLK_f_renamed_SDLK_F
- #define SDLK_g SDLK_g_renamed_SDLK_G
- #define SDLK_h SDLK_h_renamed_SDLK_H
- #define SDLK_i SDLK_i_renamed_SDLK_I
- #define SDLK_j SDLK_j_renamed_SDLK_J
- #define SDLK_k SDLK_k_renamed_SDLK_K
- #define SDLK_l SDLK_l_renamed_SDLK_L
- #define SDLK_m SDLK_m_renamed_SDLK_M
- #define SDLK_n SDLK_n_renamed_SDLK_N
- #define SDLK_o SDLK_o_renamed_SDLK_O
- #define SDLK_p SDLK_p_renamed_SDLK_P
- #define SDLK_q SDLK_q_renamed_SDLK_Q
- #define SDLK_r SDLK_r_renamed_SDLK_R
- #define SDLK_s SDLK_s_renamed_SDLK_S
- #define SDLK_t SDLK_t_renamed_SDLK_T
- #define SDLK_u SDLK_u_renamed_SDLK_U
- #define SDLK_v SDLK_v_renamed_SDLK_V
- #define SDLK_w SDLK_w_renamed_SDLK_W
- #define SDLK_x SDLK_x_renamed_SDLK_X
- #define SDLK_y SDLK_y_renamed_SDLK_Y
- #define SDLK_z SDLK_z_renamed_SDLK_Z
- /* ##SDL_log.h */
- #define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction
- #define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority
- #define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities
- #define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities
- #define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
- #define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority
- #define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT
- /* ##SDL_messagebox.h */
- #define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT
- /* ##SDL_mouse.h */
- #define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK
- #define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
- #define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT
- #define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT
- #define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER
- #define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT
- #define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED
- #define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE
- #define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE
- #define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE
- #define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE
- #define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE
- #define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS
- #define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE
- #define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE
- /* ##SDL_mutex.h */
- #define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
- #define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
- #define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
- #define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
- #define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
- #define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
- #define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore
- #define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
- #define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
- #define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
- #define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
- /* ##SDL_mutex.h */
- #define SDL_cond SDL_cond_renamed_SDL_Condition
- #define SDL_mutex SDL_mutex_renamed_SDL_Mutex
- #define SDL_sem SDL_sem_renamed_SDL_Semaphore
- /* ##SDL_pixels.h */
- #define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails
- #define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
- #define SDL_Colour SDL_Colour_renamed_SDL_Color
- #define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
- #define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks
- #define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444
- #define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555
- #define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
- #define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444
- #define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555
- #define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
- #define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat
- /* ##SDL_rect.h */
- #define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
- #define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
- #define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
- #define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
- #define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
- #define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
- #define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
- #define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
- #define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
- #define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
- #define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
- #define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
- #define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
- #define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
- #define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
- /* ##SDL_render.h */
- #define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
- #define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
- #define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
- #define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
- #define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
- #define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
- #define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
- #define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
- #define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
- #define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
- #define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
- #define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
- #define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
- #define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
- #define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
- #define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
- #define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
- #define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
- #define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
- #define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode
- #define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
- #define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
- #define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
- #define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
- #define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
- #define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
- #define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
- #define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
- #define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
- #define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
- #define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
- #define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
- #define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
- #define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
- #define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
- #define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
- #define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
- #define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
- /* ##SDL_rwops.h */
- #define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR
- #define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END
- #define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET
- #define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem
- #define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile
- #define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem
- #define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO
- #define SDL_RWops SDL_RWops_renamed_SDL_IOStream
- #define SDL_RWread SDL_RWread_renamed_SDL_ReadIO
- #define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO
- #define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize
- #define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO
- #define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO
- #define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
- #define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
- #define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
- #define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
- #define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
- #define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
- #define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
- #define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
- #define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
- #define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
- #define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
- #define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
- /* ##SDL_scancode.h */
- #define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT
- #define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD
- #define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE
- #define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK
- #define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY
- #define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
- #define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND
- #define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP
- #define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT
- #define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT
- /* ##SDL_sensor.h */
- #define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
- #define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID
- #define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
- #define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
- #define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
- #define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
- #define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
- #define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
- #define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
- /* ##SDL_stdinc.h */
- #define SDL_FALSE SDL_FALSE_renamed_false
- #define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize
- #define SDL_TRUE SDL_TRUE_renamed_true
- #define SDL_bool SDL_bool_renamed_bool
- #define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow
- #define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow
- #define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
- /* ##SDL_surface.h */
- #define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled
- #define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface
- #define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
- #define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
- #define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
- #define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
- #define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
- #define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
- #define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
- #define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO
- #define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
- #define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
- #define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED
- #define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED
- #define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO
- #define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
- #define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
- #define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
- #define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
- /* ##SDL_system.h */
- #define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton
- #define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity
- #define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath
- #define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState
- #define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath
- #define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv
- #define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission
- #define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback
- #define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage
- #define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast
- #define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo
- #define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex
- #define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser
- #define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue
- #define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority
- #define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy
- #define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground
- #define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground
- #define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback
- #define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump
- #define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback
- #define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump
- /* ##SDL_thread.h */
- #define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority
- #define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
- #define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
- #define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
- #define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
- /* ##SDL_timer.h */
- #define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
- /* ##SDL_version.h */
- #define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION
- #define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION
- /* ##SDL_video.h */
- #define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext
- #define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr
- #define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag
- #define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag
- #define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile
- #define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
- #define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
- #define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
- #define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
- #define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
- #define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
- #define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface
- #define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
- #define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
- #define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
- #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
- #define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY
- #endif /* SDL_ENABLE_OLD_NAMES */
- #endif /* SDL_oldnames_h_ */
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