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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_thread_h_
- #define SDL_thread_h_
- /**
- * # CategoryThread
- *
- * SDL offers cross-platform thread management functions. These are mostly
- * concerned with starting threads, setting their priority, and dealing with
- * their termination.
- *
- * In addition, there is support for Thread Local Storage (data that is unique
- * to each thread, but accessed from a single key).
- *
- * On platforms without thread support (such as Emscripten when built without
- * pthreads), these functions still exist, but things like SDL_CreateThread()
- * will report failure without doing anything.
- *
- * If you're going to work with threads, you almost certainly need to have a
- * good understanding of [CategoryMutex](CategoryMutex) as well.
- */
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_properties.h>
- /* Thread synchronization primitives */
- #include <SDL3/SDL_atomic.h>
- #if defined(SDL_PLATFORM_WINDOWS)
- #include <process.h> /* _beginthreadex() and _endthreadex() */
- #endif
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * The SDL thread object.
- *
- * These are opaque data.
- *
- * \since This datatype is available since SDL 3.2.0.
- *
- * \sa SDL_CreateThread
- * \sa SDL_WaitThread
- */
- typedef struct SDL_Thread SDL_Thread;
- /**
- * A unique numeric ID that identifies a thread.
- *
- * These are different from SDL_Thread objects, which are generally what an
- * application will operate on, but having a way to uniquely identify a thread
- * can be useful at times.
- *
- * \since This datatype is available since SDL 3.2.0.
- *
- * \sa SDL_GetThreadID
- * \sa SDL_GetCurrentThreadID
- */
- typedef Uint64 SDL_ThreadID;
- /**
- * Thread local storage ID.
- *
- * 0 is the invalid ID. An app can create these and then set data for these
- * IDs that is unique to each thread.
- *
- * \since This datatype is available since SDL 3.2.0.
- *
- * \sa SDL_GetTLS
- * \sa SDL_SetTLS
- */
- typedef SDL_AtomicInt SDL_TLSID;
- /**
- * The SDL thread priority.
- *
- * SDL will make system changes as necessary in order to apply the thread
- * priority. Code which attempts to control thread state related to priority
- * should be aware that calling SDL_SetCurrentThreadPriority may alter such
- * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of
- * this behavior.
- *
- * \since This enum is available since SDL 3.2.0.
- */
- typedef enum SDL_ThreadPriority {
- SDL_THREAD_PRIORITY_LOW,
- SDL_THREAD_PRIORITY_NORMAL,
- SDL_THREAD_PRIORITY_HIGH,
- SDL_THREAD_PRIORITY_TIME_CRITICAL
- } SDL_ThreadPriority;
- /**
- * The SDL thread state.
- *
- * The current state of a thread can be checked by calling SDL_GetThreadState.
- *
- * \since This enum is available since SDL 3.2.0.
- *
- * \sa SDL_GetThreadState
- */
- typedef enum SDL_ThreadState
- {
- SDL_THREAD_UNKNOWN, /**< The thread is not valid */
- SDL_THREAD_ALIVE, /**< The thread is currently running */
- SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */
- SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */
- } SDL_ThreadState;
- /**
- * The function passed to SDL_CreateThread() as the new thread's entry point.
- *
- * \param data what was passed as `data` to SDL_CreateThread().
- * \returns a value that can be reported through SDL_WaitThread().
- *
- * \since This datatype is available since SDL 3.2.0.
- */
- typedef int (SDLCALL *SDL_ThreadFunction) (void *data);
- #ifdef SDL_WIKI_DOCUMENTATION_SECTION
- /*
- * Note that these aren't the correct function signatures in this block, but
- * this is what the API reference manual should look like for all intents and
- * purposes.
- *
- * Technical details, not for the wiki (hello, header readers!)...
- *
- * On Windows (and maybe other platforms), a program might use a different
- * C runtime than its libraries. Or, in SDL's case, it might use a C runtime
- * while SDL uses none at all.
- *
- * C runtimes expect to initialize thread-specific details when a new thread
- * is created, but to do this in SDL_CreateThread would require SDL to know
- * intimate details about the caller's C runtime, which is not possible.
- *
- * So SDL_CreateThread has two extra parameters, which are
- * hidden at compile time by macros: the C runtime's `_beginthreadex` and
- * `_endthreadex` entry points. If these are not NULL, they are used to spin
- * and terminate the new thread; otherwise the standard Win32 `CreateThread`
- * function is used. When `SDL_CreateThread` is called from a compiler that
- * needs this C runtime thread init function, macros insert the appropriate
- * function pointers for SDL_CreateThread's caller (which might be a different
- * compiler with a different runtime in different calls to SDL_CreateThread!).
- *
- * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL
- * everywhere else), but apps that have extremely specific special needs can
- * define this to something else and the SDL headers will use it, passing the
- * app-defined value to SDL_CreateThread calls. Redefine this with caution!
- *
- * Platforms that don't need _beginthread stuff (most everything) will fail
- * SDL_CreateThread with an error if these pointers _aren't_ NULL.
- *
- * Unless you are doing something extremely complicated, like perhaps a
- * language binding, **you should never deal with this directly**. Let SDL's
- * macros handle this platform-specific detail transparently!
- */
- /**
- * Create a new thread with a default stack size.
- *
- * This is a convenience function, equivalent to calling
- * SDL_CreateThreadWithProperties with the following properties set:
- *
- * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn`
- * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name`
- * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data`
- *
- * Note that this "function" is actually a macro that calls an internal
- * function with two extra parameters not listed here; they are hidden through
- * preprocessor macros and are needed to support various C runtimes at the
- * point of the function call. Language bindings that aren't using the C
- * headers will need to deal with this.
- *
- * Usually, apps should just call this function the same way on every platform
- * and let the macros hide the details.
- *
- * \param fn the SDL_ThreadFunction function to call in the new thread.
- * \param name the name of the thread.
- * \param data a pointer that is passed to `fn`.
- * \returns an opaque pointer to the new thread object on success, NULL if the
- * new thread could not be created; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_CreateThreadWithProperties
- * \sa SDL_WaitThread
- */
- extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
- /**
- * Create a new thread with with the specified properties.
- *
- * These are the supported properties:
- *
- * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction
- * value that will be called at the start of the new thread's life.
- * Required.
- * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which
- * might be available to debuggers. Optional, defaults to NULL.
- * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined
- * pointer, which is passed to the entry function on the new thread, as its
- * only parameter. Optional, defaults to NULL.
- * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new
- * thread's stack. Optional, defaults to 0 (system-defined default).
- *
- * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the
- * system, so that debuggers can display it. Not all platforms support this.
- *
- * Thread naming is a little complicated: Most systems have very small limits
- * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
- * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
- * see what happens with your system's debugger. The name should be UTF-8 (but
- * using the naming limits of C identifiers is a better bet). There are no
- * requirements for thread naming conventions, so long as the string is
- * null-terminated UTF-8, but these guidelines are helpful in choosing a name:
- *
- * https://stackoverflow.com/questions/149932/naming-conventions-for-threads
- *
- * If a system imposes requirements, SDL will try to munge the string for it
- * (truncate, etc), but the original string contents will be available from
- * SDL_GetThreadName().
- *
- * The size (in bytes) of the new stack can be specified with
- * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system
- * default" which might be wildly different between platforms. x86 Linux
- * generally defaults to eight megabytes, an embedded device might be a few
- * kilobytes instead. You generally need to specify a stack that is a multiple
- * of the system's page size (in many cases, this is 4 kilobytes, but check
- * your system documentation).
- *
- * Note that this "function" is actually a macro that calls an internal
- * function with two extra parameters not listed here; they are hidden through
- * preprocessor macros and are needed to support various C runtimes at the
- * point of the function call. Language bindings that aren't using the C
- * headers will need to deal with this.
- *
- * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so
- * there is no symbol clash, but trying to load an SDL shared library and look
- * for "SDL_CreateThreadWithProperties" will fail.
- *
- * Usually, apps should just call this function the same way on every platform
- * and let the macros hide the details.
- *
- * \param props the properties to use.
- * \returns an opaque pointer to the new thread object on success, NULL if the
- * new thread could not be created; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_CreateThread
- * \sa SDL_WaitThread
- */
- extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props);
- #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function"
- #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name"
- #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata"
- #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize"
- /* end wiki documentation for macros that are meant to look like functions. */
- #endif
- /* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */
- #ifndef SDL_WIKI_DOCUMENTATION_SECTION
- # if defined(SDL_PLATFORM_WINDOWS)
- # ifndef SDL_BeginThreadFunction
- # define SDL_BeginThreadFunction _beginthreadex
- # endif
- # ifndef SDL_EndThreadFunction
- # define SDL_EndThreadFunction _endthreadex
- # endif
- # endif
- #endif
- /* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
- #ifndef SDL_WIKI_DOCUMENTATION_SECTION
- # ifndef SDL_BeginThreadFunction
- # define SDL_BeginThreadFunction NULL
- # endif
- #endif
- #ifndef SDL_WIKI_DOCUMENTATION_SECTION
- # ifndef SDL_EndThreadFunction
- # define SDL_EndThreadFunction NULL
- # endif
- #endif
- #ifndef SDL_WIKI_DOCUMENTATION_SECTION
- /* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */
- /**
- * The actual entry point for SDL_CreateThread.
- *
- * \param fn the SDL_ThreadFunction function to call in the new thread
- * \param name the name of the thread
- * \param data a pointer that is passed to `fn`
- * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL.
- * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL.
- * \returns an opaque pointer to the new thread object on success, NULL if the
- * new thread could not be created; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
- /**
- * The actual entry point for SDL_CreateThreadWithProperties.
- *
- * \param props the properties to use
- * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL.
- * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL.
- * \returns an opaque pointer to the new thread object on success, NULL if the
- * new thread could not be created; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
- #define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
- #define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
- #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function"
- #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name"
- #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata"
- #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize"
- #endif
- /**
- * Get the thread name as it was specified in SDL_CreateThread().
- *
- * \param thread the thread to query.
- * \returns a pointer to a UTF-8 string that names the specified thread, or
- * NULL if it doesn't have a name.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread);
- /**
- * Get the thread identifier for the current thread.
- *
- * This thread identifier is as reported by the underlying operating system.
- * If SDL is running on a platform that does not support threads the return
- * value will always be zero.
- *
- * This function also returns a valid thread ID when called from the main
- * thread.
- *
- * \returns the ID of the current thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetThreadID
- */
- extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void);
- /**
- * Get the thread identifier for the specified thread.
- *
- * This thread identifier is as reported by the underlying operating system.
- * If SDL is running on a platform that does not support threads the return
- * value will always be zero.
- *
- * \param thread the thread to query.
- * \returns the ID of the specified thread, or the ID of the current thread if
- * `thread` is NULL.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetCurrentThreadID
- */
- extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread);
- /**
- * Set the priority for the current thread.
- *
- * Note that some platforms will not let you alter the priority (or at least,
- * promote the thread to a higher priority) at all, and some require you to be
- * an administrator account. Be prepared for this to fail.
- *
- * \param priority the SDL_ThreadPriority to set.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority);
- /**
- * Wait for a thread to finish.
- *
- * Threads that haven't been detached will remain until this function cleans
- * them up. Not doing so is a resource leak.
- *
- * Once a thread has been cleaned up through this function, the SDL_Thread
- * that references it becomes invalid and should not be referenced again. As
- * such, only one thread may call SDL_WaitThread() on another.
- *
- * The return code from the thread function is placed in the area pointed to
- * by `status`, if `status` is not NULL.
- *
- * You may not wait on a thread that has been used in a call to
- * SDL_DetachThread(). Use either that function or this one, but not both, or
- * behavior is undefined.
- *
- * It is safe to pass a NULL thread to this function; it is a no-op.
- *
- * Note that the thread pointer is freed by this function and is not valid
- * afterward.
- *
- * \param thread the SDL_Thread pointer that was returned from the
- * SDL_CreateThread() call that started this thread.
- * \param status a pointer filled in with the value returned from the thread
- * function by its 'return', or -1 if the thread has been
- * detached or isn't valid, may be NULL.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_CreateThread
- * \sa SDL_DetachThread
- */
- extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
- /**
- * Get the current state of a thread.
- *
- * \param thread the thread to query.
- * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread
- * isn't valid.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_ThreadState
- */
- extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread);
- /**
- * Let a thread clean up on exit without intervention.
- *
- * A thread may be "detached" to signify that it should not remain until
- * another thread has called SDL_WaitThread() on it. Detaching a thread is
- * useful for long-running threads that nothing needs to synchronize with or
- * further manage. When a detached thread is done, it simply goes away.
- *
- * There is no way to recover the return code of a detached thread. If you
- * need this, don't detach the thread and instead use SDL_WaitThread().
- *
- * Once a thread is detached, you should usually assume the SDL_Thread isn't
- * safe to reference again, as it will become invalid immediately upon the
- * detached thread's exit, instead of remaining until someone has called
- * SDL_WaitThread() to finally clean it up. As such, don't detach the same
- * thread more than once.
- *
- * If a thread has already exited when passed to SDL_DetachThread(), it will
- * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
- * not safe to detach a thread that might be used with SDL_WaitThread().
- *
- * You may not call SDL_WaitThread() on a thread that has been detached. Use
- * either that function or this one, but not both, or behavior is undefined.
- *
- * It is safe to pass NULL to this function; it is a no-op.
- *
- * \param thread the SDL_Thread pointer that was returned from the
- * SDL_CreateThread() call that started this thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_CreateThread
- * \sa SDL_WaitThread
- */
- extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread);
- /**
- * Get the current thread's value associated with a thread local storage ID.
- *
- * \param id a pointer to the thread local storage ID, may not be NULL.
- * \returns the value associated with the ID for the current thread or NULL if
- * no value has been set; call SDL_GetError() for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_SetTLS
- */
- extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id);
- /**
- * The callback used to cleanup data passed to SDL_SetTLS.
- *
- * This is called when a thread exits, to allow an app to free any resources.
- *
- * \param value a pointer previously handed to SDL_SetTLS.
- *
- * \since This datatype is available since SDL 3.2.0.
- *
- * \sa SDL_SetTLS
- */
- typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value);
- /**
- * Set the current thread's value associated with a thread local storage ID.
- *
- * If the thread local storage ID is not initialized (the value is 0), a new
- * ID will be created in a thread-safe way, so all calls using a pointer to
- * the same ID will refer to the same local storage.
- *
- * Note that replacing a value from a previous call to this function on the
- * same thread does _not_ call the previous value's destructor!
- *
- * `destructor` can be NULL; it is assumed that `value` does not need to be
- * cleaned up if so.
- *
- * \param id a pointer to the thread local storage ID, may not be NULL.
- * \param value the value to associate with the ID for the current thread.
- * \param destructor a function called when the thread exits, to free the
- * value, may be NULL.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetTLS
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor);
- /**
- * Cleanup all TLS data for this thread.
- *
- * If you are creating your threads outside of SDL and then calling SDL
- * functions, you should call this function before your thread exits, to
- * properly clean up SDL memory.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_thread_h_ */
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