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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #define SDL_MAIN_USE_CALLBACKS 1
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #include <SDL3/SDL_test_common.h>
- static SDL_Renderer *renderer = NULL;
- static SDL_Texture *texture = NULL;
- static SDL_AsyncIOQueue *queue = NULL;
- static SDLTest_CommonState *state = NULL;
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- const char *base = NULL;
- SDL_AsyncIO *asyncio = NULL;
- char **bmps = NULL;
- int bmpcount = 0;
- int i;
- SDL_srand(0);
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return SDL_APP_FAILURE;
- }
- /* Enable standard application logging */
- SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Parse commandline */
- for (i = 1; i < argc;) {
- int consumed = SDLTest_CommonArg(state, i);
- if (consumed <= 0) {
- static const char *options[] = {
- NULL,
- };
- SDLTest_CommonLogUsage(state, argv[0], options);
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- return 1;
- }
- i += consumed;
- }
- state->num_windows = 1;
- /* Load the SDL library */
- if (!SDLTest_CommonInit(state)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- SDL_SetLogPriorities(SDL_LOG_PRIORITY_VERBOSE);
- renderer = state->renderers[0];
- if (!renderer) {
- /* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
- return SDL_APP_FAILURE;
- }
- texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, 512, 512);
- if (!texture) {
- SDL_Log("Couldn't create texture: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- } else {
- static const Uint32 blank[512 * 512];
- const SDL_Rect rect = { 0, 0, 512, 512 };
- SDL_UpdateTexture(texture, &rect, blank, 512 * sizeof (Uint32));
- }
- queue = SDL_CreateAsyncIOQueue();
- if (!queue) {
- SDL_Log("Couldn't create async i/o queue: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- base = SDL_GetBasePath();
- bmps = SDL_GlobDirectory(base, "*.bmp", SDL_GLOB_CASEINSENSITIVE, &bmpcount);
- if (!bmps || (bmpcount == 0)) {
- SDL_Log("No BMP files found.");
- return SDL_APP_FAILURE;
- }
- for (i = 0; i < bmpcount; i++) {
- char *path = NULL;
- if (SDL_asprintf(&path, "%s%s", base, bmps[i]) < 0) {
- SDL_free(path);
- } else {
- SDL_Log("Loading %s...", path);
- SDL_LoadFileAsync(path, queue, path);
- }
- }
- SDL_free(bmps);
- SDL_Log("Opening asyncio.tmp...");
- asyncio = SDL_AsyncIOFromFile("asyncio.tmp", "w");
- if (!asyncio) {
- SDL_Log("Failed!");
- return SDL_APP_FAILURE;
- }
- SDL_WriteAsyncIO(asyncio, "hello", 0, 5, queue, "asyncio.tmp (write)");
- SDL_CloseAsyncIO(asyncio, true, queue, "asyncio.tmp (flush/close)");
- return SDL_APP_CONTINUE;
- }
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- switch (event->type) {
- case SDL_EVENT_QUIT:
- return SDL_APP_SUCCESS;
- default:
- break;
- }
- return SDLTest_CommonEventMainCallbacks(state, event);
- }
- static void async_io_task_complete(const SDL_AsyncIOOutcome *outcome)
- {
- const char *fname = (const char *) outcome->userdata;
- const char *resultstr = "[unknown result]";
- switch (outcome->result) {
- #define RESCASE(x) case x: resultstr = #x; break
- RESCASE(SDL_ASYNCIO_COMPLETE);
- RESCASE(SDL_ASYNCIO_FAILURE);
- RESCASE(SDL_ASYNCIO_CANCELED);
- #undef RESCASE
- }
- SDL_Log("File '%s' async results: %s", fname, resultstr);
- if (SDL_strncmp(fname, "asyncio.tmp", 11) == 0) {
- return;
- }
- if (outcome->result == SDL_ASYNCIO_COMPLETE) {
- SDL_Surface *surface = SDL_LoadBMP_IO(SDL_IOFromConstMem(outcome->buffer, (size_t) outcome->bytes_transferred), true);
- if (surface) {
- SDL_Surface *converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA8888);
- SDL_DestroySurface(surface);
- if (converted) {
- const SDL_Rect rect = { 50 + SDL_rand(512 - 100), 50 + SDL_rand(512 - 100), converted->w, converted->h };
- SDL_UpdateTexture(texture, &rect, converted->pixels, converted->pitch);
- SDL_DestroySurface(converted);
- }
- }
- }
- SDL_free(outcome->userdata);
- SDL_free(outcome->buffer);
- }
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- SDL_AsyncIOOutcome outcome;
- if (SDL_GetAsyncIOResult(queue, &outcome)) {
- async_io_task_complete(&outcome);
- }
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
- SDL_RenderTexture(renderer, texture, NULL, NULL);
- SDL_RenderPresent(renderer);
- return SDL_APP_CONTINUE;
- }
- void SDL_AppQuit(void *appstate, SDL_AppResult result)
- {
- SDL_DestroyAsyncIOQueue(queue);
- SDL_DestroyTexture(texture);
- SDL_RemovePath("asyncio.tmp");
- SDLTest_CommonQuit(state);
- }
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