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- cmake_minimum_required(VERSION 3.16)
- if(NOT DEFINED CMAKE_BUILD_TYPE)
- set(cmake_build_type_undefined 1)
- endif()
- # See docs/release_checklist.md
- project(SDL3 LANGUAGES C VERSION "3.2.2")
- if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
- set(SDL3_MAINPROJECT ON)
- else()
- set(SDL3_MAINPROJECT OFF)
- endif()
- # By default, configure SDL3 in RelWithDebInfo configuration
- if(SDL3_MAINPROJECT)
- get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
- if(is_multi_config)
- # The first item in CMAKE_CONFIGURATION_TYPES is the default configuration
- if(DEFINED CMAKE_CONFIGURATION_TYPES AND "RelWithDebInfo" IN_LIST CMAKE_CONFIGURATION_TYPES)
- list(REMOVE_ITEM CMAKE_CONFIGURATION_TYPES "RelWithDebInfo")
- list(INSERT CMAKE_CONFIGURATION_TYPES 0 "RelWithDebInfo")
- set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING "CMake configuration types" FORCE)
- endif()
- else()
- if(cmake_build_type_undefined)
- set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "CMake build type" FORCE)
- endif()
- endif()
- endif()
- # CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
- # CMake 3.24+ emits a warning when not set.
- unset(OFF)
- unset(ON)
- if(POLICY CMP0054)
- cmake_policy(SET CMP0054 NEW)
- endif()
- include(CheckLibraryExists)
- include(CheckIncludeFile)
- include(CheckLanguage)
- include(CheckSymbolExists)
- include(CheckCSourceCompiles)
- include(CheckCSourceRuns)
- include(CheckCCompilerFlag)
- include(CheckCXXCompilerFlag)
- include(CheckStructHasMember)
- include(CMakeDependentOption)
- include(CMakeParseArguments)
- include(CMakePushCheckState)
- include(GNUInstallDirs)
- if(NOT DEFINED OpenGL_GL_PREFERENCE)
- set(OpenGL_GL_PREFERENCE GLVND)
- endif()
- find_package(PkgConfig)
- list(APPEND CMAKE_MODULE_PATH "${SDL3_SOURCE_DIR}/cmake")
- include("${SDL3_SOURCE_DIR}/cmake/macros.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/sdlchecks.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/sdlcompilers.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/sdlcpu.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/sdlmanpages.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/sdlplatform.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/sdltargets.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/GetGitRevisionDescription.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/3rdparty.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/PreseedMSVCCache.cmake")
- include("${SDL3_SOURCE_DIR}/cmake/PreseedEmscriptenCache.cmake")
- SDL_DetectCompiler()
- SDL_DetectTargetCPUArchitectures(SDL_CPUS)
- # Increment this if there is an incompatible change - but if that happens,
- # we should rename the library from SDL3 to SDL4, at which point this would
- # reset to 0 anyway.
- set(SDL_SO_VERSION_MAJOR "0")
- set(SDL_SO_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
- set(SDL_SO_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
- set(SDL_SO_VERSION "${SDL_SO_VERSION_MAJOR}.${SDL_SO_VERSION_MINOR}.${SDL_SO_VERSION_PATCH}")
- if(PROJECT_VERSION_MINOR MATCHES "[02468]$")
- math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + 1")
- set(SDL_DYLIB_COMPAT_VERSION_MINOR "0")
- math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}")
- set(SDL_DYLIB_CURRENT_VERSION_MINOR "${PROJECT_VERSION_PATCH}")
- else()
- math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + ${PROJECT_VERSION_PATCH} + 1")
- set(SDL_DYLIB_COMPAT_VERSION_MINOR "0")
- math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}")
- set(SDL_DYLIB_CURRENT_VERSION_MINOR "0")
- endif()
- set(SDL_DYLIB_CURRENT_VERSION_PATCH "0")
- set(SDL_DYLIB_COMPAT_VERSION_PATCH "0")
- set(SDL_DYLIB_CURRENT_VERSION "${SDL_DYLIB_CURRENT_VERSION_MAJOR}.${SDL_DYLIB_CURRENT_VERSION_MINOR}.${SDL_DYLIB_CURRENT_VERSION_PATCH}")
- set(SDL_DYLIB_COMPAT_VERSION "${SDL_DYLIB_COMPAT_VERSION_MAJOR}.${SDL_DYLIB_COMPAT_VERSION_MINOR}.${SDL_DYLIB_COMPAT_VERSION_PATCH}")
- message(DEBUG "SDL_SO_VERSION=${SDL_SO_VERSION} SDL_DYLIB_CURRENT_VERSION=${SDL_DYLIB_CURRENT_VERSION} SDL_DYLIB_COMPAT_VERSION=${SDL_DYLIB_COMPAT_VERSION}")
- set(SDL_FRAMEWORK_VERSION "A")
- set(SDL_CHECK_REQUIRED_INCLUDES "" CACHE STRING "Extra includes (for CMAKE_REQUIRED_INCLUDES)")
- set(SDL_CHECK_REQUIRED_LINK_OPTIONS "" CACHE STRING "Extra link options (for CMAKE_REQUIRED_LINK_OPTIONS)")
- mark_as_advanced(SDL_CHECK_REQUIRED_INCLUDES SDL_CHECK_REQUIRED_LINK_OPTIONS)
- string(APPEND CMAKE_REQUIRED_FLAGS " -D_GNU_SOURCE=1")
- list(APPEND CMAKE_REQUIRED_INCLUDES ${SDL_CHECK_REQUIRED_INCLUDES})
- list(APPEND CMAKE_REQUIRED_LINK_OPTIONS ${SDL_CHECK_REQUIRED_LINK_OPTIONS})
- # Get the platform
- SDL_DetectCMakePlatform()
- # Don't mistake macOS for unix
- if(UNIX AND NOT ANDROID AND NOT APPLE AND NOT RISCOS)
- set(UNIX_SYS ON)
- else()
- set(UNIX_SYS OFF)
- endif()
- if(UNIX OR APPLE)
- set(UNIX_OR_MAC_SYS ON)
- else()
- set(UNIX_OR_MAC_SYS OFF)
- endif()
- # Emscripten pthreads work, but you need to have a non-pthread fallback build
- # for systems without support. It's not currently enough to not use
- # pthread functions in a pthread-build; it won't start up on unsupported
- # browsers. As such, you have to explicitly enable it on Emscripten builds
- # for the time being. This default will change to ON once this becomes
- # commonly supported in browsers or the Emscripten team makes a single
- # binary work everywhere.
- if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN)
- set(SDL_PTHREADS_DEFAULT ON)
- else()
- set(SDL_PTHREADS_DEFAULT OFF)
- endif()
- if(UNIX_SYS OR ANDROID)
- set(SDL_CLOCK_GETTIME_DEFAULT ON)
- else()
- set(SDL_CLOCK_GETTIME_DEFAULT OFF)
- endif()
- # The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
- # so we'll just use libusb when it's available. libusb does not support iOS,
- # so we default to yes on iOS.
- if(IOS OR TVOS OR VISIONOS OR WATCHOS OR ANDROID)
- set(SDL_HIDAPI_LIBUSB_AVAILABLE FALSE)
- else()
- set(SDL_HIDAPI_LIBUSB_AVAILABLE TRUE)
- endif()
- set(SDL_ASSEMBLY_DEFAULT OFF)
- if(USE_CLANG OR USE_GCC OR USE_INTELCC OR MSVC_VERSION GREATER 1400)
- set(SDL_ASSEMBLY_DEFAULT ON)
- endif()
- set(SDL_GCC_ATOMICS_DEFAULT OFF)
- if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
- set(SDL_GCC_ATOMICS_DEFAULT ON)
- endif()
- # Default option knobs
- set(SDL_LIBC_DEFAULT ON)
- set(SDL_SYSTEM_ICONV_DEFAULT ON)
- if(WINDOWS OR MACOS OR IOS OR TVOS OR VISIONOS OR WATCHOS)
- set(SDL_SYSTEM_ICONV_DEFAULT OFF)
- endif()
- set(SDL_RELOCATABLE_DEFAULT OFF)
- if(MSVC)
- set(SDL_RELOCATABLE_DEFAULT ON)
- endif()
- if(MSVC)
- if(NOT SDL_LIBC)
- # Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
- foreach(flag_var
- CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
- CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
- string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
- endforeach(flag_var)
- endif()
- if(MSVC_CLANG)
- # clang-cl treats /W4 as '-Wall -Wextra' -- we don't need -Wextra
- foreach(flag_var
- CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
- CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
- string(REGEX REPLACE "/W4" "/W3" ${flag_var} "${${flag_var}}")
- endforeach(flag_var)
- endif()
- endif()
- set(SDL_SHARED_DEFAULT ON)
- set(SDL_STATIC_DEFAULT ON)
- set(SDL_SHARED_AVAILABLE ON)
- set(SDL_STATIC_AVAILABLE ON)
- # All these *_DEFAULT vars will default to ON if not specified,
- # so you only need to override them if they need to be disabled.
- if(EMSCRIPTEN)
- # Set up default values for the currently supported set of subsystems:
- # Emscripten/Javascript does not have assembly support, a dynamic library
- # loading architecture, or low-level CPU inspection.
- set(SDL_ASSEMBLY_DEFAULT OFF)
- set(SDL_SHARED_AVAILABLE OFF)
- endif()
- if(VITA OR PSP OR PS2 OR N3DS OR RISCOS)
- set(SDL_SHARED_AVAILABLE OFF)
- endif()
- if((RISCOS OR UNIX_SYS) AND NOT (LINUX OR NETBSD OR OPENBSD))
- set(SDL_OSS_DEFAULT ON)
- else()
- set(SDL_OSS_DEFAULT OFF)
- endif()
- if(SDL_SHARED_DEFAULT AND SDL_STATIC_DEFAULT AND SDL_SHARED_AVAILABLE)
- if(DEFINED BUILD_SHARED_LIBS)
- # When defined, use BUILD_SHARED_LIBS as default
- if(BUILD_SHARED_LIBS)
- set(SDL_STATIC_DEFAULT OFF)
- else()
- set(SDL_SHARED_DEFAULT OFF)
- endif()
- else()
- # Default to just building the shared library
- set(SDL_STATIC_DEFAULT OFF)
- endif()
- endif()
- set(SDL_SUBSYSTEMS )
- macro(define_sdl_subsystem _name)
- cmake_parse_arguments("_ds" "" "" "DEPS" ${ARGN})
- string(TOUPPER ${_name} _uname)
- if(NOT DEFINED SDL_${_uname}_DEFAULT)
- set(SDL_${_uname}_DEFAULT ON)
- endif()
- if(_ds_DEPS)
- cmake_dependent_option(SDL_${_uname} "Enable the ${_name} subsystem" "${SDL_${_uname}_DEFAULT}" "${_ds_DEPS}" OFF)
- else()
- option(SDL_${_uname} "Enable the ${_name} subsystem" "${SDL_${_uname}_DEFAULT}")
- endif()
- list(APPEND SDL_SUBSYSTEMS "${_name}")
- endmacro()
- define_sdl_subsystem(Audio)
- define_sdl_subsystem(Video)
- define_sdl_subsystem(GPU DEPS SDL_VIDEO)
- define_sdl_subsystem(Render DEPS SDL_VIDEO)
- define_sdl_subsystem(Camera DEPS SDL_VIDEO)
- define_sdl_subsystem(Joystick)
- define_sdl_subsystem(Haptic)
- define_sdl_subsystem(Hidapi)
- define_sdl_subsystem(Power)
- define_sdl_subsystem(Sensor)
- define_sdl_subsystem(Dialog)
- cmake_dependent_option(SDL_FRAMEWORK "Build SDL libraries as Apple Framework" OFF "APPLE" OFF)
- if(SDL_FRAMEWORK)
- set(SDL_STATIC_AVAILABLE FALSE)
- endif()
- if(UNIX AND NOT ANDROID AND NOT RISCOS AND NOT SDL_FRAMEWORK)
- set(SDL_RPATH_DEFAULT ON)
- else()
- set(SDL_RPATH_DEFAULT OFF)
- endif()
- set(SDL_PRESEED_AVAILABLE OFF)
- if(COMMAND SDL_Preseed_CMakeCache)
- set(SDL_PRESEED_AVAILABLE ON)
- endif()
- set(SDL_X11_XRANDR_DEFAULT ON)
- if(SOLARIS)
- set(SDL_X11_XRANDR_DEFAULT OFF)
- endif()
- # Allow some projects to be built conditionally.
- set_option(SDL_INSTALL "Enable installation of SDL3" ${SDL3_MAINPROJECT})
- cmake_dependent_option(SDL_INSTALL_CPACK "Create binary SDL3 archive using CPack" ${SDL3_MAINPROJECT} "SDL_INSTALL" ON)
- cmake_dependent_option(SDL_INSTALL_DOCS "Install docs for SDL3" OFF "SDL_INSTALL;NOT SDL_FRAMEWORK" ON)
- set_option(SDL_UNINSTALL "Enable uninstallation of SDL3" ${SDL3_MAINPROJECT})
- cmake_dependent_option(SDL_PRESEED "Preseed CMake cache to speed up configuration" ON "${SDL_PRESEED_AVAILABLE}" OFF)
- cmake_dependent_option(SDL_RELOCATABLE "Create relocatable SDL package" ${SDL_RELOCATABLE_DEFAULT} "SDL_INSTALL" OFF)
- cmake_dependent_option(SDL_ANDROID_JAR "Enable creation of SDL3.jar" ${SDL3_MAINPROJECT} "ANDROID" ON)
- option_string(SDL_ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
- set_option(SDL_ASSEMBLY "Enable assembly routines" ${SDL_ASSEMBLY_DEFAULT})
- dep_option(SDL_AVX "Use AVX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_AVX2 "Use AVX2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_AVX512F "Use AVX512F assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_SSE "Use SSE assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_SSE2 "Use SSE2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_SSE3 "Use SSE3 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_SSE4_1 "Use SSE4.1 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_SSE4_2 "Use SSE4.2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_MMX "Use MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_ALTIVEC "Use Altivec assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_POWERPC32 OR SDL_CPU_POWERPC64" OFF)
- dep_option(SDL_ARMNEON "Use NEON assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
- dep_option(SDL_LSX "Use LSX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF)
- dep_option(SDL_LASX "Use LASX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF)
- set_option(SDL_LIBC "Use the system C library" ${SDL_LIBC_DEFAULT})
- set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ${SDL_SYSTEM_ICONV_DEFAULT})
- set_option(SDL_LIBICONV "Prefer iconv() from libiconv, if available, over libc version" OFF)
- set_option(SDL_GCC_ATOMICS "Use gcc builtin atomics" ${SDL_GCC_ATOMICS_DEFAULT})
- dep_option(SDL_DBUS "Enable D-Bus support" ON "${UNIX_SYS}" OFF)
- dep_option(SDL_LIBURING "Enable liburing support" ON "${UNIX_SYS}" OFF)
- dep_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON "SDL_AUDIO" OFF)
- dep_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON "SDL_AUDIO" OFF)
- dep_option(SDL_DUMMYVIDEO "Use dummy video driver" ON "SDL_VIDEO" OFF)
- dep_option(SDL_IBUS "Enable IBus support" ON "${UNIX_SYS}" OFF)
- dep_option(SDL_OPENGL "Include OpenGL support" ON "SDL_VIDEO;NOT IOS;NOT VISIONOS;NOT TVOS;NOT WATCHOS" OFF)
- dep_option(SDL_OPENGLES "Include OpenGL ES support" ON "SDL_VIDEO;NOT VISIONOS;NOT TVOS;NOT WATCHOS" OFF)
- set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_DEFAULT})
- dep_option(SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF)
- dep_option(SDL_OSS "Support the OSS audio API" ${SDL_OSS_DEFAULT} "UNIX_SYS OR RISCOS;SDL_AUDIO" OFF)
- dep_option(SDL_ALSA "Support the ALSA audio API" ${UNIX_SYS} "SDL_AUDIO" OFF)
- dep_option(SDL_ALSA_SHARED "Dynamically load ALSA audio support" ON "SDL_ALSA" OFF)
- dep_option(SDL_JACK "Support the JACK audio API" ${UNIX_SYS} "SDL_AUDIO" OFF)
- dep_option(SDL_JACK_SHARED "Dynamically load JACK audio support" ON "SDL_JACK" OFF)
- set_option(SDL_PIPEWIRE "Use Pipewire audio" ${UNIX_SYS})
- dep_option(SDL_PIPEWIRE_SHARED "Dynamically load Pipewire support" ON "SDL_PIPEWIRE" OFF)
- dep_option(SDL_PULSEAUDIO "Use PulseAudio" ${UNIX_SYS} "SDL_AUDIO" OFF)
- dep_option(SDL_PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "SDL_PULSEAUDIO" OFF)
- dep_option(SDL_SNDIO "Support the sndio audio API" ${UNIX_SYS} "SDL_AUDIO" OFF)
- dep_option(SDL_SNDIO_SHARED "Dynamically load the sndio audio API" ON "SDL_SNDIO" OFF)
- set_option(SDL_RPATH "Use an rpath when linking SDL" ${SDL_RPATH_DEFAULT})
- set_option(SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${SDL_CLOCK_GETTIME_DEFAULT})
- dep_option(SDL_X11 "Use X11 video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
- dep_option(SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11" OFF)
- dep_option(SDL_X11_XCURSOR "Enable Xcursor support" ON SDL_X11 OFF)
- dep_option(SDL_X11_XDBE "Enable Xdbe support" ON SDL_X11 OFF)
- dep_option(SDL_X11_XINPUT "Enable XInput support" ON SDL_X11 OFF)
- dep_option(SDL_X11_XFIXES "Enable Xfixes support" ON SDL_X11 OFF)
- dep_option(SDL_X11_XRANDR "Enable Xrandr support" "${SDL_X11_XRANDR_DEFAULT}" SDL_X11 OFF)
- dep_option(SDL_X11_XSCRNSAVER "Enable Xscrnsaver support" ON SDL_X11 OFF)
- dep_option(SDL_X11_XSHAPE "Enable XShape support" ON SDL_X11 OFF)
- dep_option(SDL_X11_XSYNC "Enable Xsync support" ON SDL_X11 OFF)
- dep_option(SDL_WAYLAND "Use Wayland video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
- dep_option(SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF)
- dep_option(SDL_WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF)
- dep_option(SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF)
- dep_option(SDL_RPI "Use Raspberry Pi video driver" ON "SDL_VIDEO;UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
- dep_option(SDL_ROCKCHIP "Use ROCKCHIP Hardware Acceleration video driver" ON "SDL_VIDEO;UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
- dep_option(SDL_COCOA "Use Cocoa video driver" ON "APPLE" OFF)
- dep_option(SDL_DIRECTX "Use DirectX for Windows audio/video" ON "SDL_AUDIO OR SDL_VIDEO;WINDOWS" OFF)
- dep_option(SDL_XINPUT "Use Xinput for Windows" ON "WINDOWS" OFF)
- dep_option(SDL_WASAPI "Use the Windows WASAPI audio driver" ON "WINDOWS;SDL_AUDIO" OFF)
- dep_option(SDL_RENDER_D3D "Enable the Direct3D 9 render driver" ON "SDL_RENDER;SDL_DIRECTX" OFF)
- dep_option(SDL_RENDER_D3D11 "Enable the Direct3D 11 render driver" ON "SDL_RENDER;SDL_DIRECTX" OFF)
- dep_option(SDL_RENDER_D3D12 "Enable the Direct3D 12 render driver" ON "SDL_RENDER;SDL_DIRECTX" OFF)
- dep_option(SDL_RENDER_METAL "Enable the Metal render driver" ON "SDL_RENDER;${APPLE}" OFF)
- dep_option(SDL_RENDER_GPU "Enable the SDL_GPU render driver" ON "SDL_RENDER;SDL_GPU" OFF)
- dep_option(SDL_VIVANTE "Use Vivante EGL video driver" ON "${UNIX_SYS};SDL_CPU_ARM32" OFF)
- dep_option(SDL_VULKAN "Enable Vulkan support" ON "SDL_VIDEO;ANDROID OR APPLE OR LINUX OR FREEBSD OR WINDOWS" OFF)
- dep_option(SDL_RENDER_VULKAN "Enable the Vulkan render driver" ON "SDL_RENDER;SDL_VULKAN" OFF)
- dep_option(SDL_METAL "Enable Metal support" ON "APPLE" OFF)
- set_option(SDL_OPENVR "Use OpenVR video driver" OFF)
- dep_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
- dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF)
- set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
- dep_option(SDL_DUMMYCAMERA "Support the dummy camera driver" ON SDL_CAMERA OFF)
- option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
- option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
- dep_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON "NOT VISIONOS" OFF)
- dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" ON SDL_HIDAPI_LIBUSB_AVAILABLE OFF)
- dep_option(SDL_HIDAPI_LIBUSB_SHARED "Dynamically load libusb support" ON SDL_HIDAPI_LIBUSB OFF)
- dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
- dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
- set_option(SDL_LIBUDEV "Enable libudev support" ON)
- set_option(SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF)
- set_option(SDL_CCACHE "Use Ccache to speed up build" OFF)
- set_option(SDL_CLANG_TIDY "Run clang-tidy static analysis" OFF)
- set_option(SDL_GPU_DXVK "Build SDL_GPU with DXVK support" OFF)
- set(SDL_VENDOR_INFO "" CACHE STRING "Vendor name and/or version to add to SDL_REVISION")
- cmake_dependent_option(SDL_SHARED "Build a shared version of the library" ${SDL_SHARED_DEFAULT} ${SDL_SHARED_AVAILABLE} OFF)
- cmake_dependent_option(SDL_STATIC "Build a static version of the library" ${SDL_STATIC_DEFAULT} ${SDL_STATIC_AVAILABLE} OFF)
- option(SDL_TEST_LIBRARY "Build the SDL3_test library" ON)
- dep_option(SDL_TESTS "Build the test directory" OFF SDL_TEST_LIBRARY OFF)
- dep_option(SDL_INSTALL_TESTS "Install test-cases" OFF "SDL_INSTALL;NOT SDL_FRAMEWORK" OFF)
- dep_option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" "${SDL_SHARED}" "SDL_SHARED;SDL_STATIC" "${SDL_SHARED}")
- set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Timeout multiplier to account for really slow machines")
- set_option(SDL_EXAMPLES "Build the examples directory")
- dep_option(SDL_EXAMPLES_LINK_SHARED "link examples to shared SDL library" "${SDL_SHARED}" "SDL_SHARED;SDL_STATIC" "${SDL_SHARED}")
- if(VITA)
- set_option(VIDEO_VITA_PIB "Build with PSVita piglet gles2 support" OFF)
- set_option(VIDEO_VITA_PVR "Build with PSVita PVR gles/gles2 support" OFF)
- endif()
- if(NOT (SDL_SHARED OR SDL_STATIC))
- message(FATAL_ERROR "SDL_SHARED and SDL_STATIC cannot both be disabled")
- endif()
- if(SDL_PRESEED)
- SDL_Preseed_CMakeCache()
- endif()
- if(SDL_SHARED)
- add_library(SDL3-shared SHARED)
- add_library(SDL3::SDL3-shared ALIAS SDL3-shared)
- SDL_AddCommonCompilerFlags(SDL3-shared)
- if ("c_std_99" IN_LIST CMAKE_C_COMPILE_FEATURES)
- target_compile_features(SDL3-shared PRIVATE c_std_99)
- else()
- message(WARNING "target_compile_features does not know c_std_99 for C compiler")
- endif()
- endif()
- if(SDL_STATIC)
- add_library(SDL3-static STATIC)
- add_library(SDL3::SDL3-static ALIAS SDL3-static)
- SDL_AddCommonCompilerFlags(SDL3-static)
- if ("c_std_99" IN_LIST CMAKE_C_COMPILE_FEATURES)
- target_compile_features(SDL3-static PRIVATE c_std_99)
- else()
- message(WARNING "target_compile_features does not know c_std_99 for C compiler")
- endif()
- endif()
- if(SDL_TEST_LIBRARY)
- add_library(SDL3_test STATIC)
- add_library(SDL3::SDL3_test ALIAS SDL3_test)
- SDL_AddCommonCompilerFlags(SDL3_test)
- endif()
- # Make sure SDL3::SDL3 always exists
- if(TARGET SDL3::SDL3-shared)
- add_library(SDL3::SDL3 ALIAS SDL3-shared)
- else()
- add_library(SDL3::SDL3 ALIAS SDL3-static)
- endif()
- sdl_pc_link_options("-lSDL3")
- # Enable large file support on 32-bit glibc, so that we can access files
- # with large inode numbers
- check_symbol_exists("__GLIBC__" "stdlib.h" LIBC_IS_GLIBC)
- if (LIBC_IS_GLIBC AND CMAKE_SIZEOF_VOID_P EQUAL 4)
- # Enable large file support on 32-bit glibc, so that we can access files with large inode numbers
- sdl_compile_definitions(PRIVATE "_FILE_OFFSET_BITS=64")
- # Enable 64-bit time_t on 32-bit glibc, so that time stamps remain correct beyond January 2038
- sdl_compile_definitions(PRIVATE "_TIME_BITS=64")
- endif()
- check_linker_supports_version_file(HAVE_WL_VERSION_SCRIPT)
- if(HAVE_WL_VERSION_SCRIPT)
- sdl_shared_link_options("-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym")
- else()
- if((LINUX AND LIBC_IS_GLIBC) OR ANDROID)
- message(FATAL_ERROR "Linker does not support '-Wl,--version-script=xxx.sym'. This is required on the current host platform (${SDL_CMAKE_PLATFORM}).")
- endif()
- endif()
- if(CYGWIN)
- # We build SDL on cygwin without the UNIX emulation layer
- sdl_include_directories(PUBLIC SYSTEM "/usr/include/mingw")
- cmake_push_check_state()
- string(APPEND CMAKE_REQUIRED_FLAGS " -mno-cygwin")
- check_c_source_compiles("int main(int argc, char **argv) { return 0; }"
- HAVE_GCC_NO_CYGWIN)
- cmake_pop_check_state()
- if(HAVE_GCC_NO_CYGWIN)
- sdl_shared_link_options("-mno-cygwin")
- endif()
- endif()
- # General includes
- sdl_compile_definitions(PRIVATE "USING_GENERATED_CONFIG_H")
- sdl_include_directories(
- PRIVATE
- "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/build_config"
- "${SDL3_BINARY_DIR}/include-revision"
- "${SDL3_SOURCE_DIR}/include"
- )
- # Note: The clang toolset for Visual Studio does not support the '-idirafter' option.
- if(USE_GCC OR USE_INTELCC OR (USE_CLANG AND NOT MSVC_CLANG))
- sdl_compile_options(NO_EXPORT PRIVATE "$<BUILD_INTERFACE:-idirafter${SDL3_SOURCE_DIR}/src/video/khronos>")
- else()
- sdl_include_directories(NO_EXPORT SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src/video/khronos>")
- endif()
- if(MSVC AND TARGET SDL3-shared AND NOT SDL_LIBC)
- if(SDL_CPU_X64)
- enable_language(ASM_MASM)
- set(asm_src "${SDL3_SOURCE_DIR}/src/stdlib/SDL_mslibc_x64.masm")
- target_compile_options(SDL3-shared PRIVATE "$<$<COMPILE_LANGUAGE:ASM_MASM>:/nologo>")
- set_property(SOURCE "${asm_src}" PROPERTY LANGUAGE "ASM_MASM")
- target_sources(SDL3-shared PRIVATE "${asm_src}")
- elseif(SDL_CPU_ARM64)
- enable_language(ASM_MARMASM)
- set(asm_src "${SDL3_SOURCE_DIR}/src/stdlib/SDL_mslibc_arm64.masm")
- target_compile_options(SDL3-shared PRIVATE "$<$<COMPILE_LANGUAGE:ASM_MARMASM>:/nologo>")
- set_property(SOURCE "${asm_src}" PROPERTY LANGUAGE "ASM_MARMASM")
- target_sources(SDL3-shared PRIVATE "${asm_src}")
- elseif(SDL_CPU_ARM32)
- # FIXME
- endif()
- endif()
- if(USE_INTELCC)
- # warning #39: division by zero
- # warning #239: floating point underflow
- # warning #264: floating-point value does not fit in required floating-point type
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_exp.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd239 -wd264")
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39")
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log10.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39")
- set_property(SOURCE
- "${SDL3_SOURCE_DIR}/src/libm/e_exp.c"
- "${SDL3_SOURCE_DIR}/src/libm/e_log.c"
- "${SDL3_SOURCE_DIR}/src/libm/e_log10.c"
- PROPERTY SKIP_PRECOMPILE_HEADERS 1)
- endif()
- set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 1)
- if(SDL_ASSERTIONS MATCHES "^(auto|)$")
- # Do nada - use optimization settings to determine the assertion level
- set(SDL_DEFAULT_ASSERT_LEVEL )
- set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 0)
- elseif(SDL_ASSERTIONS MATCHES "^(disabled|0)$")
- set(SDL_DEFAULT_ASSERT_LEVEL 0)
- elseif(SDL_ASSERTIONS MATCHES "^(release|1)$")
- set(SDL_DEFAULT_ASSERT_LEVEL 1)
- elseif(SDL_ASSERTIONS MATCHES "^(enabled|2)$")
- set(SDL_DEFAULT_ASSERT_LEVEL 2)
- elseif(SDL_ASSERTIONS MATCHES "^(paranoid|3)$")
- set(SDL_DEFAULT_ASSERT_LEVEL 3)
- else()
- message(FATAL_ERROR "unknown assertion level")
- endif()
- set(HAVE_ASSERTIONS ${SDL_ASSERTIONS})
- if(NOT SDL_BACKGROUNDING_SIGNAL STREQUAL "OFF")
- sdl_compile_definitions(PRIVATE "SDL_BACKGROUNDING_SIGNAL=${SDL_BACKGROUNDING_SIGNAL}")
- endif()
- if(NOT SDL_FOREGROUNDING_SIGNAL STREQUAL "OFF")
- sdl_compile_definitions(PRIVATE "SDL_FOREGROUNDING_SIGNAL=${SDL_FOREGROUNDING_SIGNAL}")
- endif()
- # Compiler option evaluation
- if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
- if(SDL_GCC_ATOMICS)
- check_c_source_compiles("int main(int argc, char **argv) {
- int a;
- void *x, *y, *z;
- __sync_lock_test_and_set(&a, 4);
- __sync_lock_test_and_set(&x, y);
- __sync_fetch_and_add(&a, 1);
- __sync_bool_compare_and_swap(&a, 5, 10);
- __sync_bool_compare_and_swap(&x, y, z);
- return 0; }" COMPILER_SUPPORTS_GCC_ATOMICS)
- set(HAVE_GCC_ATOMICS ${COMPILER_SUPPORTS_GCC_ATOMICS})
- if(NOT HAVE_GCC_ATOMICS)
- check_c_source_compiles("int main(int argc, char **argv) {
- int a;
- __sync_lock_test_and_set(&a, 1);
- __sync_lock_release(&a);
- return 0; }" COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET)
- set(HAVE_GCC_SYNC_LOCK_TEST_AND_SET ${COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET})
- endif()
- endif()
- cmake_push_check_state()
- string(APPEND CMAKE_REQUIRED_FLAGS " -fvisibility=hidden -Werror")
- check_c_source_compiles("
- #if !defined(__GNUC__) || __GNUC__ < 4
- #error SDL only uses visibility attributes in GCC 4 or newer
- #endif
- __attribute__((visibility(\"default\"))) int foo(void);
- __attribute__((visibility(\"hidden\"))) int bar(void);
- int foo(void) { return 0; }
- int bar(void) { return 1; }
- int main(void) { return 0; }" HAVE_GCC_FVISIBILITY)
- cmake_pop_check_state()
- if(APPLE)
- check_c_compiler_flag(-Wno-error=deprecated-declarations COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS)
- if(COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS)
- sdl_compile_options(PRIVATE "-Wno-error=deprecated-declarations")
- endif()
- endif()
- if(APPLE)
- check_linker_flag(C "-Wl,-undefined,error" LINKER_SUPPORTS_WL_UNDEFINED_ERROR)
- if(LINKER_SUPPORTS_WL_UNDEFINED_ERROR)
- sdl_shared_link_options("-Wl,-undefined,error")
- endif()
- elseif(NOT OPENBSD)
- cmake_push_check_state()
- check_linker_flag(C "-Wl,--no-undefined" LINKER_SUPPORTS_WL_NO_UNDEFINED)
- #FIXME: originally this if had an additional "AND NOT (USE_CLANG AND WINDOWS)"
- if(LINKER_SUPPORTS_WL_NO_UNDEFINED)
- sdl_shared_link_options("-Wl,--no-undefined")
- endif()
- endif()
- endif()
- if(MSVC)
- sdl_compile_definitions(
- PRIVATE
- "_CRT_SECURE_NO_DEPRECATE"
- "_CRT_NONSTDC_NO_DEPRECATE"
- "_CRT_SECURE_NO_WARNINGS"
- )
- # CET support was added in VS 2019 16.7
- if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
- # Mark SDL3.dll as compatible with Control-flow Enforcement Technology (CET)
- sdl_shared_link_options("-CETCOMPAT")
- endif()
- endif()
- if(CMAKE_C_COMPILER_ID STREQUAL "MSVC")
- # Due to a limitation of Microsoft's LTO implementation, LTO must be disabled for memcpy and memset.
- # The same applies to various functions normally belonging in the C library (for x86 architecture).
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/stdlib/SDL_mslibc.c" APPEND_STRING PROPERTY COMPILE_FLAGS " /GL-")
- endif()
- if(SDL_ASSEMBLY)
- set(HAVE_ASSEMBLY TRUE)
- if(SDL_MMX)
- cmake_push_check_state()
- if(USE_GCC OR USE_CLANG OR USE_INTELCC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -mmmx")
- endif()
- check_c_source_compiles("
- #include <mmintrin.h>
- void ints_add(int *dest, int *a, int *b, unsigned size) {
- for (; size >= 2; size -= 2, dest += 2, a += 2, b += 2) {
- *(__m64*)dest = _mm_add_pi32(*(__m64*)a, *(__m64*)b);
- }
- }
- int main(int argc, char *argv[]) {
- ints_add((int*)0, (int*)0, (int*)0, 0);
- return 0;
- }" COMPILER_SUPPORTS_MMX)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_MMX)
- set(HAVE_MMX TRUE)
- endif()
- endif()
- if(SDL_SSE)
- cmake_push_check_state()
- if(USE_GCC OR USE_CLANG OR USE_INTELCC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -msse")
- endif()
- check_c_source_compiles("
- #include <xmmintrin.h>
- void floats_add(float *dest, float *a, float *b, unsigned size) {
- for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
- _mm_storeu_ps(dest, _mm_add_ps(_mm_loadu_ps(a), _mm_loadu_ps (b)));
- }
- }
- int main(int argc, char **argv) {
- floats_add((float*)0, (float*)0, (float*)0, 0);
- return 0;
- }" COMPILER_SUPPORTS_SSE)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_SSE)
- set(HAVE_SSE TRUE)
- endif()
- endif()
- if(SDL_SSE2)
- cmake_push_check_state()
- if(USE_GCC OR USE_CLANG OR USE_INTELCC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -msse2")
- endif()
- check_c_source_compiles("
- #include <emmintrin.h>
- void doubles_add(double *dest, double *a, double *b, unsigned size) {
- for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
- _mm_store_pd(dest, _mm_add_pd(_mm_loadu_pd(a), _mm_loadu_pd(b)));
- }
- }
- int main(int argc, char **argv) {
- doubles_add((double*)0, (double*)0, (double*)0, 0);
- return 0;
- }" COMPILER_SUPPORTS_SSE2)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_SSE2)
- set(HAVE_SSE2 TRUE)
- endif()
- endif()
- if(SDL_SSE3)
- cmake_push_check_state()
- if(USE_GCC OR USE_CLANG OR USE_INTELCC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -msse3")
- endif()
- check_c_source_compiles("
- #include <pmmintrin.h>
- void ints_add(int *dest, int *a, int *b, unsigned size) {
- for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
- _mm_storeu_si128((__m128i*)dest, _mm_add_epi32(_mm_lddqu_si128((__m128i*)a), _mm_lddqu_si128((__m128i*)b)));
- }
- }
- int main(int argc, char **argv) {
- ints_add((int*)0, (int*)0, (int*)0, 0);
- return 0;
- }" COMPILER_SUPPORTS_SSE3)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_SSE3)
- set(HAVE_SSE3 TRUE)
- endif()
- endif()
- if(SDL_SSE4_1)
- cmake_push_check_state()
- if(USE_GCC OR USE_CLANG OR USE_INTELCC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.1")
- endif()
- check_c_source_compiles("
- #include <smmintrin.h>
- void ints_mul(int *dest, int *a, int *b, unsigned size) {
- for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
- _mm_storeu_si128((__m128i*)dest, _mm_mullo_epi32(_mm_lddqu_si128((__m128i*)a), _mm_lddqu_si128((__m128i*)b)));
- }
- }
- int main(int argc, char **argv) {
- ints_mul((int*)0, (int*)0, (int*)0, 0);
- return 0;
- }" COMPILER_SUPPORTS_SSE4_1)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_SSE4_1)
- set(HAVE_SSE4_1 TRUE)
- endif()
- endif()
- if(SDL_SSE4_2)
- cmake_push_check_state()
- if(USE_GCC OR USE_CLANG OR USE_INTELCC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.2")
- endif()
- check_c_source_compiles("
- #include <nmmintrin.h>
- unsigned calc_crc32c(const char *text, unsigned len) {
- unsigned crc32c = ~0;
- for (; len >= 4; len -= 4, text += 4) {
- crc32c = (unsigned)_mm_crc32_u32(crc32c, *(unsigned*)text);
- }
- return crc32c;
- }
- int main(int argc, char **argv) {
- calc_crc32c(\"SDL_SSE4\",8);
- return 0;
- }" COMPILER_SUPPORTS_SSE4_2)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_SSE4_2)
- set(HAVE_SSE4_2 TRUE)
- endif()
- endif()
- if(SDL_AVX)
- cmake_push_check_state()
- if(USE_GCC OR USE_CLANG OR USE_INTELCC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -mavx")
- endif()
- check_c_source_compiles("
- #include <immintrin.h>
- void floats_add(float *dest, float *a, float *b, unsigned size) {
- for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) {
- _mm256_storeu_ps(dest, _mm256_add_ps(_mm256_loadu_ps(a), _mm256_loadu_ps(b)));
- }
- }
- int main(int argc, char **argv) {
- floats_add((float*)0, (float*)0, (float*)0, 0);
- return 0;
- }" COMPILER_SUPPORTS_AVX)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_AVX)
- set(HAVE_AVX TRUE)
- endif()
- endif()
- if(SDL_AVX2)
- cmake_push_check_state()
- if(USE_GCC OR USE_CLANG OR USE_INTELCC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -mavx2")
- endif()
- check_c_source_compiles("
- #include <immintrin.h>
- void ints_add(int *dest, int *a, int *b, unsigned size) {
- for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) {
- _mm256_storeu_si256((__m256i*)dest, _mm256_add_epi32(_mm256_loadu_si256((__m256i*)a), _mm256_loadu_si256((__m256i*)b)));
- }
- }
- int main(int argc, char **argv) {
- ints_add((int*)0, (int*)0, (int*)0, 0);
- return 0;
- }" COMPILER_SUPPORTS_AVX2)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_AVX2)
- set(HAVE_AVX2 TRUE)
- endif()
- endif()
- if(SDL_AVX512F)
- cmake_push_check_state()
- if(USE_GCC OR USE_CLANG OR USE_INTELCC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -mavx512f")
- endif()
- check_c_source_compiles("
- #include <immintrin.h>
- void floats_add(float *dest, float *a, float *b, unsigned size) {
- for (; size >= 16; size -= 16, dest += 16, a += 16, b += 16) {
- _mm512_storeu_ps(dest, _mm512_add_ps(_mm512_loadu_ps(a), _mm512_loadu_ps(b)));
- }
- }
- int main(int argc, char **argv) {
- floats_add((float*)0, (float*)0, (float*)0, 0);
- return 0;
- }" COMPILER_SUPPORTS_AVX512F)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_AVX512F)
- set(HAVE_AVX512F TRUE)
- endif()
- endif()
- if(SDL_ARMNEON)
- check_c_source_compiles("
- #include <arm_neon.h>
- void floats_add(float *dest, float *a, float *b, unsigned size) {
- for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
- vst1q_f32(dest, vaddq_f32(vld1q_f32(a), vld1q_f32(b)));
- }
- }
- int main(int argc, char *argv[]) {
- floats_add((float*)0, (float*)0, (float*)0, 0);
- return 0;
- }" COMPILER_SUPPORTS_ARMNEON)
- if(COMPILER_SUPPORTS_ARMNEON)
- set(HAVE_ARMNEON TRUE)
- endif()
- endif()
- if(USE_GCC OR USE_CLANG)
- # TODO: Those all seem to be quite GCC specific - needs to be
- # reworked for better compiler support
- if(SDL_ALTIVEC)
- cmake_push_check_state()
- string(APPEND CMAKE_REQUIRED_FLAGS " -maltivec")
- check_c_source_compiles("
- #include <altivec.h>
- vector unsigned int vzero() {
- return vec_splat_u32(0);
- }
- int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_ALTIVEC)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_ALTIVEC)
- set(HAVE_ALTIVEC TRUE)
- set(SDL_ALTIVEC_BLITTERS 1)
- sdl_compile_options(PRIVATE "-maltivec")
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" APPEND PROPERTY COMPILE_DEFINITIONS "SDL_ENABLE_ALTIVEC")
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" PROPERTY SKIP_PRECOMPILE_HEADERS 1)
- endif()
- endif()
- if(SDL_LSX)
- cmake_push_check_state()
- string(APPEND CMAKE_REQUIRED_FLAGS " -mlsx")
- check_c_source_compiles("
- #ifndef __loongarch_sx
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_LSX)
- check_include_file("lsxintrin.h" HAVE_LSXINTRIN_H)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_LSX AND HAVE_LSXINTRIN_H)
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/yuv2rgb/yuv_rgb_lsx.c" APPEND PROPERTY COMPILE_OPTIONS "-mlsx")
- set(HAVE_LSX TRUE)
- endif()
- endif()
- if(SDL_LASX)
- cmake_push_check_state()
- string(APPEND CMAKE_REQUIRED_FLAGS " -mlasx")
- check_c_source_compiles("
- #ifndef __loongarch_asx
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_LASX)
- check_include_file("lasxintrin.h" HAVE_LASXINTRIN_H)
- cmake_pop_check_state()
- if(COMPILER_SUPPORTS_LASX AND HAVE_LASXINTRIN_H)
- set(HAVE_LASX TRUE)
- endif()
- endif()
- endif()
- endif()
- if(NOT HAVE_MMX)
- set(SDL_DISABLE_MMX 1)
- endif()
- if(NOT HAVE_SSE)
- set(SDL_DISABLE_SSE 1)
- endif()
- if(NOT HAVE_SSE2)
- set(SDL_DISABLE_SSE2 1)
- endif()
- if(NOT HAVE_SSE3)
- set(SDL_DISABLE_SSE3 1)
- endif()
- if(NOT HAVE_SSE4_1)
- set(SDL_DISABLE_SSE4_1 1)
- endif()
- if(NOT HAVE_SSE4_2)
- set(SDL_DISABLE_SSE4_2 1)
- endif()
- if(NOT HAVE_AVX)
- set(SDL_DISABLE_AVX 1)
- endif()
- if(NOT HAVE_AVX2)
- set(SDL_DISABLE_AVX2 1)
- endif()
- if(NOT HAVE_AVX512F)
- set(SDL_DISABLE_AVX512F 1)
- endif()
- if(NOT HAVE_LSX)
- set(SDL_DISABLE_LSX 1)
- endif()
- if(NOT HAVE_LASX)
- set(SDL_DISABLE_LASX 1)
- endif()
- if(NOT HAVE_ARMNEON)
- set(SDL_DISABLE_NEON 1)
- endif()
- set(SDL_DISABLE_ALLOCA 0)
- check_include_file("alloca.h" "HAVE_ALLOCA_H")
- if(MSVC)
- check_include_file("malloc.h" "HAVE_MALLOC_H")
- check_symbol_exists("_alloca" "malloc.h" _ALLOCA_IN_MALLOC_H)
- if(NOT HAVE_ALLOCA_H AND NOT _ALLOCA_IN_MALLOC_H)
- set(SDL_DISABLE_ALLOCA 1)
- endif()
- endif()
- # TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define anything.
- if(SDL_LIBC)
- set(available_headers)
- set(HAVE_LIBC TRUE)
- set(headers_to_check
- float.h
- iconv.h
- inttypes.h
- limits.h
- malloc.h
- math.h
- memory.h
- signal.h
- stdarg.h
- stdbool.h
- stddef.h
- stdint.h
- stdio.h
- stdlib.h
- string.h
- strings.h
- sys/types.h
- time.h
- wchar.h
- )
- foreach(_HEADER IN LISTS headers_to_check)
- string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER)
- string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}")
- set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}")
- check_include_file("${_HEADER}" "${LIBC_HAS_VAR}")
- set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}})
- if(HAVE_${HEADER_IDENTIFIER})
- list(APPEND available_headers "${_HEADER}")
- endif()
- endforeach()
- set(symbols_to_check
- abs acos acosf asin asinf atan atan2 atan2f atanf atof atoi
- bcopy
- ceil ceilf copysign copysignf cos cosf
- _Exit exp expf
- fabs fabsf floor floorf fmod fmodf fopen64 fseeko fseeko64
- getenv
- _i64toa index itoa
- log log10 log10f logf lround lroundf _ltoa
- malloc memcmp memcpy memmove memset modf modff
- pow powf putenv
- rindex round roundf
- scalbn scalbnf setenv sin sinf sqr sqrt sqrtf sscanf strchr
- strcmp strlcat strlcpy strlen strncmp strnlen strpbrk
- strrchr strstr strnstr strtod strtok_r strtol strtoll strtoul strtoull
- tan tanf trunc truncf
- unsetenv
- vsnprintf vsscanf
- wcsnlen wcscmp wcsdup wcslcat wcslcpy wcslen wcsncmp wcsstr wcstol
- )
- if(WINDOWS)
- list(APPEND symbols_to_check
- _copysign _fseeki64 _strrev _ui64toa _uitoa _ultoa _wcsdup
- )
- else()
- list(APPEND symbols_to_check
- strcasestr
- )
- endif()
- check_library_exists(m pow "" HAVE_LIBM)
- cmake_push_check_state()
- if(HAVE_LIBM)
- sdl_link_dependency(math LIBS m)
- list(APPEND CMAKE_REQUIRED_LIBRARIES m)
- endif()
- foreach(_FN IN LISTS symbols_to_check)
- string(TOUPPER ${_FN} _UPPER)
- set(LIBC_HAS_VAR "LIBC_HAS_${_UPPER}")
- check_symbol_exists("${_FN}" "${available_headers}" ${LIBC_HAS_VAR})
- set(HAVE_${_UPPER} ${${LIBC_HAS_VAR}})
- endforeach()
- cmake_pop_check_state()
- cmake_push_check_state()
- if(MSVC)
- string(APPEND CMAKE_REQUIRED_FLAGS " -we4244 -WX") # 'conversion' conversion from 'type1' to 'type2', possible loss of data
- else()
- string(APPEND CMAKE_REQUIRED_FLAGS " -Wfloat-conversion -Werror")
- endif()
- foreach(math_fn isinf isnan)
- string(TOUPPER "${math_fn}" MATH_FN)
- check_c_source_compiles("
- #include <math.h>
- int main() {
- double d = 3.14159;
- return ${math_fn}(d);
- }
- " LIBC_HAS_${MATH_FN})
- set(HAVE_${MATH_FN} ${LIBC_HAS_${MATH_FN}})
- check_c_source_compiles("
- #include <math.h>
- int main() {
- float f = 3.14159f;
- return ${math_fn}(f);
- }
- " LIBC_${MATH_FN}_HANDLES_FLOAT)
- set(HAVE_${MATH_FN}_FLOAT_MACRO ${LIBC_${MATH_FN}_HANDLES_FLOAT})
- check_c_source_compiles("
- #include <math.h>
- int main() {
- float f = 3.14159f;
- return ${math_fn}f(f);
- }
- " LIBC_HAS_${MATH_FN}F)
- set(HAVE_${MATH_FN}F "${LIBC_HAS_${MATH_FN}F}")
- endforeach()
- cmake_pop_check_state()
- if(NOT WINDOWS)
- check_symbol_exists(fdatasync "unistd.h" HAVE_FDATASYNC)
- check_symbol_exists(gethostname "unistd.h" HAVE_GETHOSTNAME)
- check_symbol_exists(getpagesize "unistd.h" HAVE_GETPAGESIZE)
- check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
- check_symbol_exists(setjmp "setjmp.h" HAVE_SETJMP)
- check_symbol_exists(nanosleep "time.h" HAVE_NANOSLEEP)
- check_symbol_exists(gmtime_r "time.h" HAVE_GMTIME_R)
- check_symbol_exists(localtime_r "time.h" HAVE_LOCALTIME_R)
- check_symbol_exists(nl_langinfo "langinfo.h" HAVE_NL_LANGINFO)
- check_symbol_exists(sysconf "unistd.h" HAVE_SYSCONF)
- check_symbol_exists(sysctlbyname "sys/types.h;sys/sysctl.h" HAVE_SYSCTLBYNAME)
- check_symbol_exists(getauxval "sys/auxv.h" HAVE_GETAUXVAL)
- check_symbol_exists(elf_aux_info "sys/auxv.h" HAVE_ELF_AUX_INFO)
- check_symbol_exists(poll "poll.h" HAVE_POLL)
- check_symbol_exists(memfd_create "sys/mman.h" HAVE_MEMFD_CREATE)
- check_symbol_exists(posix_fallocate "fcntl.h" HAVE_POSIX_FALLOCATE)
- if(SDL_SYSTEM_ICONV)
- check_c_source_compiles("
- #define LIBICONV_PLUG 1 /* in case libiconv header is in include path */
- #include <stddef.h>
- #include <iconv.h>
- int main(int argc, char **argv) {
- return !iconv_open(NULL,NULL);
- }" ICONV_IN_LIBC)
- cmake_push_check_state()
- list(APPEND CMAKE_REQUIRED_LIBRARIES iconv)
- check_c_source_compiles("
- #include <stddef.h>
- #include <iconv.h>
- int main(int argc, char **argv) {
- return !iconv_open(NULL,NULL);
- }" ICONV_IN_LIBICONV)
- cmake_pop_check_state()
- if(ICONV_IN_LIBC OR ICONV_IN_LIBICONV)
- set(HAVE_ICONV 1)
- set(HAVE_SYSTEM_ICONV TRUE)
- if(ICONV_IN_LIBICONV AND (SDL_LIBICONV OR (NOT ICONV_IN_LIBC)))
- sdl_link_dependency(iconv LIBS iconv)
- set(SDL_USE_LIBICONV 1)
- set(HAVE_LIBICONV TRUE)
- endif()
- endif()
- endif()
- check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
- check_struct_has_member("struct stat" "st_mtim" "sys/stat.h" HAVE_ST_MTIM)
- endif()
- else()
- set(headers
- stdarg.h
- stddef.h
- stdint.h
- )
- foreach(_HEADER ${headers})
- string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER)
- string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}")
- set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}")
- check_include_file("${_HEADER}" "${LIBC_HAS_VAR}")
- set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}})
- endforeach()
- if(MSVC AND USE_CLANG)
- check_c_compiler_flag("/Q_no-use-libirc" HAS_Q_NO_USE_LIBIRC)
- endif()
- endif()
- # General source files
- sdl_glob_sources(
- "${SDL3_SOURCE_DIR}/src/*.c"
- "${SDL3_SOURCE_DIR}/src/atomic/*.c"
- "${SDL3_SOURCE_DIR}/src/audio/*.c"
- "${SDL3_SOURCE_DIR}/src/camera/*.c"
- "${SDL3_SOURCE_DIR}/src/core/*.c"
- "${SDL3_SOURCE_DIR}/src/cpuinfo/*.c"
- "${SDL3_SOURCE_DIR}/src/dynapi/*.c"
- "${SDL3_SOURCE_DIR}/src/events/*.c"
- "${SDL3_SOURCE_DIR}/src/io/*.c"
- "${SDL3_SOURCE_DIR}/src/io/generic/*.c"
- "${SDL3_SOURCE_DIR}/src/filesystem/*.c"
- "${SDL3_SOURCE_DIR}/src/gpu/*.c"
- "${SDL3_SOURCE_DIR}/src/joystick/*.c"
- "${SDL3_SOURCE_DIR}/src/haptic/*.c"
- "${SDL3_SOURCE_DIR}/src/hidapi/*.c"
- "${SDL3_SOURCE_DIR}/src/locale/*.c"
- "${SDL3_SOURCE_DIR}/src/main/*.c"
- "${SDL3_SOURCE_DIR}/src/misc/*.c"
- "${SDL3_SOURCE_DIR}/src/power/*.c"
- "${SDL3_SOURCE_DIR}/src/render/*.c"
- "${SDL3_SOURCE_DIR}/src/render/*/*.c"
- "${SDL3_SOURCE_DIR}/src/sensor/*.c"
- "${SDL3_SOURCE_DIR}/src/stdlib/*.c"
- "${SDL3_SOURCE_DIR}/src/storage/*.c"
- "${SDL3_SOURCE_DIR}/src/thread/*.c"
- "${SDL3_SOURCE_DIR}/src/time/*.c"
- "${SDL3_SOURCE_DIR}/src/timer/*.c"
- "${SDL3_SOURCE_DIR}/src/video/*.c"
- "${SDL3_SOURCE_DIR}/src/video/yuv2rgb/*.c"
- )
- # Build uclibc as a static library such that non-used symbols don't end up in the SDL3 shared library.
- file(GLOB SDL_UCLIBC_SOURCES "${SDL3_SOURCE_DIR}/src/libm/*.c")
- add_library(SDL_uclibc STATIC "${SDL_UCLIBC_SOURCES}")
- target_compile_definitions(SDL_uclibc PRIVATE USING_GENERATED_CONFIG_H)
- target_include_directories(SDL_uclibc PRIVATE "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/build_config")
- target_include_directories(SDL_uclibc PRIVATE "${SDL3_SOURCE_DIR}/src")
- target_include_directories(SDL_uclibc PRIVATE "${SDL3_SOURCE_DIR}/include")
- SDL_AddCommonCompilerFlags(SDL_uclibc)
- sdl_sources(STATIC "$<TARGET_OBJECTS:SDL_uclibc>")
- if(TARGET SDL3-shared)
- target_link_libraries(SDL3-shared PRIVATE SDL_uclibc)
- endif()
- if(HAVE_GCC_FVISIBILITY)
- set_property(TARGET SDL_uclibc PROPERTY C_VISIBILITY_PRESET "hidden")
- endif()
- # Enable/disable various subsystems of the SDL library
- foreach(_SUB ${SDL_SUBSYSTEMS})
- string(TOUPPER ${_SUB} _OPT)
- if(NOT SDL_${_OPT})
- set(SDL_${_OPT}_DISABLED 1)
- endif()
- endforeach()
- if(SDL_HAPTIC)
- if(NOT SDL_JOYSTICK)
- # Haptic requires some private functions from the joystick subsystem.
- message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
- endif()
- endif()
- # General SDL subsystem options, valid for all platforms
- if(SDL_AUDIO)
- # CheckDummyAudio/CheckDiskAudio - valid for all platforms
- if(SDL_DUMMYAUDIO)
- set(SDL_AUDIO_DRIVER_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/dummy/*.c")
- set(HAVE_DUMMYAUDIO TRUE)
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_DISKAUDIO)
- set(SDL_AUDIO_DRIVER_DISK 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/disk/*.c")
- set(HAVE_DISKAUDIO TRUE)
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- endif()
- if(SDL_CAMERA)
- # CheckDummyCamera/CheckDiskCamera - valid for all platforms
- if(SDL_DUMMYCAMERA)
- set(SDL_CAMERA_DRIVER_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/dummy/*.c")
- set(HAVE_DUMMYCAMERA TRUE)
- set(HAVE_SDL_CAMERA TRUE)
- endif()
- # !!! FIXME: for later.
- #if(SDL_DISKCAMERA)
- # set(SDL_CAMERA_DRIVER_DISK 1)
- # sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/disk/*.c")
- # set(HAVE_DISKCAMERA TRUE)
- # set(HAVE_SDL_CAMERA TRUE)
- #endif()
- endif()
- if(UNIX OR APPLE)
- # Relevant for Unix/Darwin only
- set(DYNAPI_NEEDS_DLOPEN 1)
- CheckDLOPEN()
- if(HAVE_DLOPEN)
- set(SDL_LOADSO_DLOPEN 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c")
- set(HAVE_SDL_LOADSO TRUE)
- endif()
- endif()
- if(UNIX OR APPLE OR HAIKU OR RISCOS)
- CheckO_CLOEXEC()
- endif()
- if(SDL_JOYSTICK)
- if(SDL_VIRTUAL_JOYSTICK)
- set(HAVE_VIRTUAL_JOYSTICK TRUE)
- set(SDL_JOYSTICK_VIRTUAL 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/virtual/*.c")
- endif()
- endif()
- if(SDL_VIDEO)
- if(SDL_DUMMYVIDEO)
- set(SDL_VIDEO_DRIVER_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/dummy/*.c")
- set(HAVE_DUMMYVIDEO TRUE)
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- endif()
- # Platform-specific options and settings
- if(ANDROID)
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/android")
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/android/*.c")
- sdl_sources("${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c")
- set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/android/*.c")
- set(HAVE_SDL_MISC TRUE)
- # SDL_spinlock.c Needs to be compiled in ARM mode.
- # There seems to be no better way currently to set the ARM mode.
- # see: https://issuetracker.google.com/issues/62264618
- # Another option would be to set ARM mode to all compiled files
- cmake_push_check_state()
- string(APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument")
- check_c_compiler_flag(-marm HAVE_ARM_MODE)
- cmake_pop_check_state()
- if(HAVE_ARM_MODE)
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
- set_source_files_properties(src/atomic/SDL_spinlock.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1)
- endif()
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_OPENSLES 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/openslES/*.c")
- sdl_link_dependency(opensles LIBS ${ANDROID_DL_LIBRARY} OpenSLES)
- set(SDL_AUDIO_DRIVER_AAUDIO 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/aaudio/*.c")
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- set(SDL_FILESYSTEM_ANDROID 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/android/*.c")
- set(HAVE_SDL_FILESYSTEM TRUE)
- set(SDL_FSOPS_POSIX 1) # !!! FIXME: this might need something else for .apk data?
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- if(SDL_HAPTIC)
- set(SDL_HAPTIC_ANDROID 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/android/*.c")
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- if(SDL_HIDAPI)
- CheckHIDAPI()
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_ANDROID 1)
- sdl_glob_sources(
- "${SDL3_SOURCE_DIR}/src/joystick/android/*.c"
- )
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- set(SDL_LOADSO_DLOPEN 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c")
- set(HAVE_SDL_LOADSO TRUE)
- if(SDL_POWER)
- set(SDL_POWER_ANDROID 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/android/*.c")
- set(HAVE_SDL_POWER TRUE)
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/android/*.c")
- set(HAVE_SDL_LOCALE TRUE)
- set(SDL_TIME_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- if(SDL_SENSOR)
- set(SDL_SENSOR_ANDROID 1)
- set(HAVE_SDL_SENSORS TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/android/*.c")
- endif()
- if(SDL_CAMERA)
- set(SDL_CAMERA_DRIVER_ANDROID 1)
- set(HAVE_CAMERA TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/android/*.c")
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_ANDROID 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/android/*.c")
- set(HAVE_SDL_VIDEO TRUE)
- # Core stuff
- # find_library(ANDROID_DL_LIBRARY dl)
- # FIXME failing dlopen https://github.com/android-ndk/ndk/issues/929
- sdl_link_dependency(android_video LIBS dl log android)
- sdl_compile_definitions(PRIVATE "GL_GLEXT_PROTOTYPES")
- #enable gles
- if(SDL_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(HAVE_OPENGLES TRUE)
- set(SDL_VIDEO_OPENGL_ES 1)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- sdl_link_dependency(opengles LIBS GLESv1_CM GLESv2)
- endif()
- if(SDL_VULKAN)
- check_c_source_compiles("
- #if defined(__ARM_ARCH) && __ARM_ARCH < 7
- #error Vulkan doesn't work on this configuration
- #endif
- int main(int argc, char **argv) { return 0; }
- " VULKAN_PASSED_ANDROID_CHECKS)
- if(VULKAN_PASSED_ANDROID_CHECKS)
- set(SDL_VIDEO_VULKAN 1)
- set(HAVE_VULKAN TRUE)
- if(SDL_RENDER_VULKAN)
- set(SDL_VIDEO_RENDER_VULKAN 1)
- set(HAVE_RENDER_VULKAN TRUE)
- endif()
- endif()
- endif()
- endif()
- CheckPTHREAD()
- if(SDL_CLOCK_GETTIME)
- set(HAVE_CLOCK_GETTIME 1)
- endif()
- if(SDL_ANDROID_JAR)
- find_package(Java)
- find_package(SdlAndroidPlatform MODULE)
- if(Java_FOUND AND SdlAndroidPlatform_FOUND AND NOT CMAKE_VERSION VERSION_LESS "3.19")
- include(UseJava)
- set(path_android_jar "${SDL_ANDROID_PLATFORM_ROOT}/android.jar")
- set(android_java_sources_root "${SDL3_SOURCE_DIR}/android-project/app/src/main/java")
- file(GLOB SDL_JAVA_SOURCES "${android_java_sources_root}/org/libsdl/app/*.java")
- set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
- add_jar(SDL3-jar
- SOURCES ${SDL_JAVA_SOURCES}
- INCLUDE_JARS "${path_android_jar}"
- OUTPUT_NAME "SDL3"
- VERSION "${SDL3_VERSION}"
- )
- set_property(TARGET SDL3-jar PROPERTY OUTPUT "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}.jar")
- add_library(SDL3__Jar INTERFACE)
- add_library(SDL3::Jar ALIAS SDL3__Jar)
- get_property(sdl3_jar_location TARGET SDL3-jar PROPERTY JAR_FILE)
- set_property(TARGET SDL3__Jar PROPERTY JAR_FILE "${sdl3_jar_location}")
- set(javasourcesjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar")
- string(REGEX REPLACE "${android_java_sources_root}/" "" sdl_relative_java_sources "${SDL_JAVA_SOURCES}")
- add_custom_command(
- OUTPUT "${javasourcesjar}"
- COMMAND ${Java_JAR_EXECUTABLE} cf "${javasourcesjar}" ${sdl_relative_java_sources}
- WORKING_DIRECTORY "${android_java_sources_root}"
- DEPENDS ${SDL_JAVA_SOURCES}
- )
- add_custom_target(SDL3-javasources ALL DEPENDS "${javasourcesjar}")
- if(SDL_INSTALL_DOCS)
- set(javadocdir "${SDL3_BINARY_DIR}/docs/javadoc")
- set(javadocjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-javadoc.jar")
- set(javadoc_index_html "${javadocdir}/index.html")
- add_custom_command(
- OUTPUT "${javadoc_index_html}"
- COMMAND ${CMAKE_COMMAND} -E rm -rf "${javadocdir}" "${javadocjar}"
- COMMAND ${Java_JAVADOC_EXECUTABLE} -encoding utf8 -d "${javadocdir}"
- -classpath "${path_android_jar}"
- -author -use -version ${SDL_JAVA_SOURCES}
- DEPENDS ${SDL_JAVA_SOURCES} "${path_android_jar}"
- )
- add_custom_command(
- OUTPUT "${javadocjar}"
- COMMAND ${Java_JAR_EXECUTABLE} -c -f "${javadocjar}"
- -C "${javadocdir}" *
- WORKING_DIRECTORY "${javadocdir}"
- DEPENDS ${javadoc_index_html}
- )
- add_custom_target(SDL3-javadoc ALL DEPENDS "${javadoc_index_html}" "${javadocjar}")
- set_property(TARGET SDL3-javadoc PROPERTY OUTPUT_DIR "${javadocdir}")
- endif()
- endif()
- endif()
- elseif(EMSCRIPTEN)
- # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
- # project. Uncomment at will for verbose cross-compiling -I/../ path info.
- sdl_compile_options(PRIVATE "-Wno-warn-absolute-paths")
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/emscripten/*.c")
- set(HAVE_SDL_MAIN_CALLBACKS TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c")
- set(HAVE_SDL_MISC TRUE)
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/emscripten/*.c")
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- set(SDL_FILESYSTEM_EMSCRIPTEN 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/emscripten/*.c")
- set(HAVE_SDL_FILESYSTEM TRUE)
- set(SDL_FSOPS_POSIX 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- if(SDL_CAMERA)
- set(SDL_CAMERA_DRIVER_EMSCRIPTEN 1)
- set(HAVE_CAMERA TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/emscripten/*.c")
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_EMSCRIPTEN 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/emscripten/*.c")
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_EMSCRIPTEN 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/emscripten/*.c")
- set(HAVE_SDL_POWER TRUE)
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/emscripten/*.c")
- set(HAVE_SDL_LOCALE TRUE)
- set(SDL_TIME_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- if(SDL_CLOCK_GETTIME)
- set(HAVE_CLOCK_GETTIME 1)
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/emscripten/*.c")
- set(HAVE_SDL_VIDEO TRUE)
- #enable gles
- if(SDL_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(HAVE_OPENGLES TRUE)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- endif()
- endif()
- CheckPTHREAD()
- CheckLibUnwind()
- elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
- if(SDL_AUDIO)
- if(NETBSD)
- set(SDL_AUDIO_DRIVER_NETBSD 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/netbsd/*.c")
- set(HAVE_SDL_AUDIO TRUE)
- elseif(QNX)
- set(SDL_AUDIO_DRIVER_QNX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/qnx/*.c")
- sdl_link_dependency(asound LIBS asound)
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- CheckOSS()
- CheckALSA()
- CheckJACK()
- CheckPipewire()
- CheckPulseAudio()
- CheckSNDIO()
- endif()
- if(SDL_VIDEO)
- # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
- CheckRPI()
- # Need to check for ROCKCHIP platform and get rid of "Can't window GBM/EGL surfaces on window creation."
- CheckROCKCHIP()
- CheckX11()
- # Need to check for EGL first because KMSDRM and Wayland depend on it.
- CheckEGL()
- CheckKMSDRM()
- CheckGLX()
- CheckOpenGL()
- CheckOpenGLES()
- CheckWayland()
- CheckOpenVR()
- CheckVivante()
- CheckVulkan()
- CheckQNXScreen()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/tray/unix/*.c")
- set(HAVE_SDL_TRAY TRUE)
- endif()
- if(UNIX)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/unix/*.c")
- check_c_source_compiles("
- #include <linux/input.h>
- #ifndef EVIOCGNAME
- #error EVIOCGNAME() ioctl not available
- #endif
- int main(int argc, char** argv) { return 0; }" HAVE_LINUX_INPUT_H)
- if(LINUX)
- check_c_source_compiles("
- #include <linux/kd.h>
- #include <linux/keyboard.h>
- #include <sys/ioctl.h>
- int main(int argc, char **argv) {
- struct kbentry kbe;
- kbe.kb_table = KG_CTRL;
- ioctl(0, KDGKBENT, &kbe);
- return 0;
- }" HAVE_INPUT_KD)
- check_c_source_compiles("
- #include <linux/videodev2.h>
- int main(int argc, char** argv) { return 0; }" HAVE_LINUX_VIDEODEV2_H)
- elseif(FREEBSD)
- check_c_source_compiles("
- #include <sys/kbio.h>
- #include <sys/ioctl.h>
- int main(int argc, char **argv) {
- accentmap_t accTable;
- ioctl(0, KDENABIO, 1);
- return 0;
- }" HAVE_INPUT_KBIO)
- elseif(OPENBSD OR NETBSD)
- check_c_source_compiles("
- #include <sys/time.h>
- #include <dev/wscons/wsconsio.h>
- #include <dev/wscons/wsksymdef.h>
- #include <dev/wscons/wsksymvar.h>
- #include <sys/ioctl.h>
- int main(int argc, char **argv) {
- struct wskbd_map_data data;
- ioctl(0, WSKBDIO_GETMAP, &data);
- return 0;
- }" HAVE_INPUT_WSCONS)
- endif()
- if(SDL_CAMERA AND HAVE_LINUX_VIDEODEV2_H)
- set(SDL_CAMERA_DRIVER_V4L2 1)
- set(HAVE_CAMERA TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/v4l2/*.c")
- endif()
- if(HAVE_LINUX_INPUT_H)
- set(SDL_INPUT_LINUXEV 1)
- endif()
- if(SDL_HAPTIC AND HAVE_LINUX_INPUT_H)
- set(SDL_HAPTIC_LINUX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/linux/*.c")
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- if(HAVE_INPUT_KD)
- set(SDL_INPUT_LINUXKD 1)
- endif()
- if(HAVE_INPUT_KBIO)
- set(SDL_INPUT_FBSDKBIO 1)
- endif()
- if(HAVE_INPUT_WSCONS)
- set(SDL_INPUT_WSCONS 1)
- endif()
- CheckLibUDev()
- check_include_file("sys/inotify.h" HAVE_SYS_INOTIFY_H)
- check_symbol_exists(inotify_init "sys/inotify.h" HAVE_INOTIFY_INIT)
- check_symbol_exists(inotify_init1 "sys/inotify.h" HAVE_INOTIFY_INIT1)
- if(HAVE_SYS_INOTIFY_H AND HAVE_INOTIFY_INIT)
- set(HAVE_INOTIFY 1)
- endif()
- if(PKG_CONFIG_FOUND)
- if(SDL_DBUS)
- pkg_search_module(DBUS dbus-1 dbus)
- if(DBUS_FOUND)
- set(HAVE_DBUS_DBUS_H TRUE)
- sdl_include_directories(PRIVATE SYSTEM ${DBUS_INCLUDE_DIRS})
- # Fcitx need only dbus.
- set(HAVE_FCITX TRUE)
- set(HAVE_DBUS TRUE)
- endif()
- endif()
- if(SDL_IBUS)
- pkg_search_module(IBUS ibus-1.0 ibus)
- find_path(HAVE_SYS_INOTIFY_H NAMES sys/inotify.h)
- if(IBUS_FOUND AND HAVE_SYS_INOTIFY_H)
- set(HAVE_IBUS_IBUS_H TRUE)
- sdl_include_directories(PRIVATE SYSTEM ${IBUS_INCLUDE_DIRS})
- set(HAVE_IBUS TRUE)
- endif()
- endif()
- if (HAVE_IBUS_IBUS_H OR HAVE_FCITX)
- set(SDL_USE_IME 1)
- endif()
- if(SDL_LIBURING)
- pkg_search_module(LIBURING liburing-ffi)
- find_path(HAVE_LIBURING_H NAMES liburing.h)
- if(LIBURING_FOUND AND HAVE_LIBURING_H)
- set(HAVE_LIBURING_LIBURING_H TRUE)
- sdl_include_directories(PRIVATE SYSTEM ${LIBURING_INCLUDE_DIRS})
- set(HAVE_LIBURING TRUE)
- endif()
- endif()
- if((FREEBSD OR NETBSD) AND NOT HAVE_INOTIFY)
- set(LibInotify_PKG_CONFIG_SPEC libinotify)
- pkg_check_modules(PC_LIBINOTIFY IMPORTED_TARGET ${LibInotify_PKG_CONFIG_SPEC})
- if(PC_LIBINOTIFY_FOUND)
- set(HAVE_INOTIFY 1)
- sdl_link_dependency(libinotify LIBS PkgConfig::PC_LIBINOTIFY PKG_CONFIG_PREFIX PC_LIBINOTIFY PKG_CONFIG_SPECS ${LibInotify_PKG_CONFIG_SPEC})
- endif()
- endif()
- CheckLibUnwind()
- endif()
- if(HAVE_DBUS_DBUS_H)
- sdl_sources(
- "${SDL3_SOURCE_DIR}/src/core/linux/SDL_dbus.c"
- "${SDL3_SOURCE_DIR}/src/core/linux/SDL_system_theme.c"
- )
- endif()
- if(SDL_USE_IME)
- sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_ime.c")
- endif()
- if(HAVE_IBUS_IBUS_H)
- sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_ibus.c")
- endif()
- if(HAVE_FCITX)
- sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_fcitx.c")
- endif()
- if(HAVE_LIBUDEV_H)
- sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_udev.c")
- endif()
- if(HAVE_LINUX_INPUT_H)
- sdl_sources(
- "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev.c"
- "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_kbd.c"
- )
- endif()
- if(HAVE_INPUT_KBIO)
- sdl_sources("${SDL3_SOURCE_DIR}/src/core/freebsd/SDL_evdev_kbd_freebsd.c")
- endif()
- if(HAVE_INPUT_WSCONS)
- sdl_sources(
- "${SDL3_SOURCE_DIR}/src/core/openbsd/SDL_wscons_kbd.c"
- "${SDL3_SOURCE_DIR}/src/core/openbsd/SDL_wscons_mouse.c"
- )
- endif()
- if(SDL_GPU AND SDL_GPU_DXVK)
- if(PKG_CONFIG_FOUND)
- pkg_search_module(DXVK_NATIVE dxvk-dxgi)
- if(DXVK_NATIVE_FOUND)
- set(HAVE_D3D11_H TRUE)
- sdl_include_directories(PRIVATE SYSTEM ${DXVK_NATIVE_INCLUDE_DIRS})
- endif()
- endif()
- endif()
- if(HAVE_LIBURING_H)
- sdl_sources("${SDL3_SOURCE_DIR}/src/io/io_uring/SDL_asyncio_liburing.c")
- endif()
- # Always compiled for Linux, unconditionally:
- sdl_sources(
- "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c"
- "${SDL3_SOURCE_DIR}/src/core/linux/SDL_threadprio.c"
- )
- # src/core/unix/*.c is included in a generic if(UNIX) section, elsewhere.
- endif()
- if(SDL_HIDAPI)
- CheckHIDAPI()
- endif()
- if(SDL_JOYSTICK)
- if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
- CheckUSBHID()
- endif()
- if((LINUX OR FREEBSD) AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
- set(SDL_JOYSTICK_LINUX 1)
- sdl_glob_sources(
- "${SDL3_SOURCE_DIR}/src/joystick/linux/*.c"
- )
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- endif()
- CheckPTHREAD()
- if(SDL_CLOCK_GETTIME)
- check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME_LIBC)
- if(FOUND_CLOCK_GETTIME_LIBC)
- set(HAVE_CLOCK_GETTIME 1)
- else()
- check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME_LIBRT)
- if(FOUND_CLOCK_GETTIME_LIBRT)
- set(HAVE_CLOCK_GETTIME 1)
- sdl_link_dependency(clock LIBS rt)
- endif()
- endif()
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/unix/*.c")
- set(HAVE_SDL_MISC TRUE)
- if(SDL_POWER)
- if(LINUX)
- set(SDL_POWER_LINUX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/linux/*.c")
- set(HAVE_SDL_POWER TRUE)
- endif()
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/unix/*.c")
- set(HAVE_SDL_LOCALE TRUE)
- set(SDL_FILESYSTEM_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/unix/*.c")
- set(HAVE_SDL_FILESYSTEM TRUE)
- set(SDL_STORAGE_GENERIC 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/generic/*.c")
- if(LINUX)
- set(SDL_STORAGE_STEAM 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/steam/*.c")
- endif()
- set(HAVE_SDL_STORAGE 1)
- set(SDL_FSOPS_POSIX 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- set(SDL_TIME_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- set(SDL_RLD_FLAGS "")
- if(SDL_RPATH AND SDL_SHARED)
- if(BSDI OR FREEBSD OR LINUX OR NETBSD)
- cmake_push_check_state()
- string(APPEND CMAKE_REQUIRED_FLAGS " -Wl,--enable-new-dtags")
- check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS)
- cmake_pop_check_state()
- if(HAVE_ENABLE_NEW_DTAGS)
- set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags")
- else()
- set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
- endif()
- set(HAVE_RPATH TRUE)
- elseif(SOLARIS)
- set(SDL_RLD_FLAGS "-R\${libdir}")
- set(HAVE_RPATH TRUE)
- endif()
- endif()
- if(QNX)
- # QNX's *printf() family generates a SIGSEGV if NULL is passed for a string
- # specifier (on purpose), but SDL expects "(null)". Use the built-in
- # implementation.
- set (HAVE_VSNPRINTF 0)
- set (USE_POSIX_SPAWN 1)
- endif()
- elseif(WINDOWS)
- check_c_source_compiles("
- #include <windows.h>
- int main(int argc, char **argv) { return 0; }" HAVE_WIN32_CC)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/windows/*.c")
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/io/windows/*.c")
- if(TARGET SDL3-shared AND MSVC AND NOT SDL_LIBC)
- # Prevent codegen that would use the VC runtime libraries.
- target_compile_options(SDL3-shared PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:/GS-> $<$<COMPILE_LANGUAGE:C,CXX>:/Gs1048576>)
- target_compile_options(SDL_uclibc PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:/GS-> $<$<COMPILE_LANGUAGE:C,CXX>:/Gs1048576>)
- if(SDL_CPU_X86)
- target_compile_options(SDL3-shared PRIVATE "/arch:SSE")
- target_compile_options(SDL3-SDL_uclibc PRIVATE "/arch:SSE")
- endif()
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/windows/*.c")
- set(HAVE_SDL_MISC TRUE)
- # Check for DirectX
- if(SDL_DIRECTX)
- cmake_push_check_state()
- if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
- set(USE_WINSDK_DIRECTX TRUE)
- endif()
- if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
- if("$ENV{DXSDK_DIR}" STREQUAL "")
- message(FATAL_ERROR "DIRECTX requires the \$DXSDK_DIR environment variable to be set")
- endif()
- string(APPEND CMAKE_REQUIRED_FLAGS " /I\"$ENV{DXSDK_DIR}\\Include\"")
- endif()
- check_include_file(d3d9.h HAVE_D3D9_H)
- check_include_file(d3d11_1.h HAVE_D3D11_H)
- check_include_file(ddraw.h HAVE_DDRAW_H)
- check_include_file(dsound.h HAVE_DSOUND_H)
- check_include_file(dinput.h HAVE_DINPUT_H)
- if(SDL_CPU_ARM32) # !!! FIXME: this should probably check if we're !(x86 or x86-64) instead of arm.
- set(HAVE_DINPUT_H 0)
- endif()
- check_include_file(dxgi.h HAVE_DXGI_H)
- cmake_pop_check_state()
- if(HAVE_D3D9_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
- set(HAVE_DIRECTX TRUE)
- if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(PROCESSOR_ARCH "x64")
- else()
- set(PROCESSOR_ARCH "x86")
- endif()
- sdl_link_directories("$<BUILD_INTERFACE:$$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}>")
- sdl_include_directories(PRIVATE SYSTEM "$<BUILD_INTERFACE:$ENV{DXSDK_DIR}\\Include>")
- endif()
- endif()
- endif()
- if(SDL_XINPUT)
- # xinput.h may need windows.h, but does not include it itself.
- check_c_source_compiles("
- #include <windows.h>
- #include <xinput.h>
- int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_H)
- endif()
- # headers needed elsewhere
- check_c_source_compiles("
- #define COBJMACROS
- #include <windows.gaming.input.h>
- static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
- int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
- )
- check_c_source_compiles("
- #include <stdbool.h>
- #define COBJMACROS
- #include <gameinput.h>
- int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
- )
- check_include_file(dxgi1_6.h HAVE_DXGI1_6_H)
- check_include_file(tpcshrd.h HAVE_TPCSHRD_H)
- check_include_file(roapi.h HAVE_ROAPI_H)
- check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
- check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
- check_include_file(sensorsapi.h HAVE_SENSORSAPI_H)
- check_include_file(shellscalingapi.h HAVE_SHELLSCALINGAPI_H)
- check_c_source_compiles("
- #include <windows.h>
- #include <mfapi.h>
- #include <mfidl.h>
- #include <mfreadwrite.h>
- int main(int argc, char **argv) { return 0; }
- " HAVE_MFAPI_H
- )
- if(SDL_AUDIO)
- if(HAVE_DSOUND_H)
- set(SDL_AUDIO_DRIVER_DSOUND 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/directsound/*.c")
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
- set(SDL_AUDIO_DRIVER_WASAPI 1)
- set(HAVE_WASAPI TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/wasapi/*.c")
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_WINDOWS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/windows/*.c")
- CheckOpenVR()
- if(SDL_RENDER_D3D AND HAVE_D3D9_H)
- set(SDL_VIDEO_RENDER_D3D 1)
- set(HAVE_RENDER_D3D TRUE)
- endif()
- if(SDL_RENDER_D3D11 AND HAVE_D3D11_H)
- set(SDL_VIDEO_RENDER_D3D11 1)
- set(HAVE_RENDER_D3D11 TRUE)
- endif()
- if(SDL_RENDER_D3D12)
- set(SDL_VIDEO_RENDER_D3D12 1)
- set(HAVE_RENDER_D3D12 TRUE)
- endif()
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- set(SDL_THREAD_GENERIC_COND_SUFFIX 1)
- set(SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1)
- set(SDL_THREAD_WINDOWS 1)
- sdl_sources(
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
- "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syscond_cv.c"
- "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c"
- "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_sysrwlock_srw.c"
- "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syssem.c"
- "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systhread.c"
- "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systls.c"
- )
- set(HAVE_SDL_THREADS TRUE)
- if(SDL_SENSOR AND HAVE_SENSORSAPI_H)
- set(SDL_SENSOR_WINDOWS 1)
- set(HAVE_SDL_SENSORS TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/windows/*.c")
- endif()
- if(SDL_POWER)
- set(SDL_POWER_WINDOWS 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/power/windows/SDL_syspower.c")
- set(HAVE_SDL_POWER TRUE)
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/windows/*.c")
- set(HAVE_SDL_LOCALE TRUE)
- set(SDL_FILESYSTEM_WINDOWS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c")
- set(HAVE_SDL_FILESYSTEM TRUE)
- set(SDL_FSOPS_WINDOWS 1)
- set(HAVE_SDL_FSOPS TRUE)
- set(SDL_STORAGE_GENERIC 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/generic/*.c")
- set(SDL_STORAGE_STEAM 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/steam/*.c")
- set(HAVE_SDL_STORAGE 1)
- # Libraries for Win32 native and MinGW
- sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
- set(SDL_TIME_WINDOWS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/windows/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_WINDOWS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/windows/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- set(SDL_LOADSO_WINDOWS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/windows/*.c")
- set(HAVE_SDL_LOADSO TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
- if(SDL_VIDEO)
- if(SDL_OPENGL)
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_OPENGL_WGL 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- set(HAVE_OPENGL TRUE)
- endif()
- if(SDL_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- set(HAVE_OPENGLES TRUE)
- endif()
- if(SDL_VULKAN)
- set(SDL_VIDEO_VULKAN 1)
- set(HAVE_VULKAN TRUE)
- if(SDL_RENDER_VULKAN)
- set(SDL_VIDEO_RENDER_VULKAN 1)
- set(HAVE_RENDER_VULKAN TRUE)
- endif()
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/tray/windows/*.c")
- set(HAVE_SDL_TRAY TRUE)
- endif()
- if(SDL_HIDAPI)
- CheckHIDAPI()
- endif()
- if(SDL_JOYSTICK)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/windows/*.c")
- set(SDL_JOYSTICK_RAWINPUT 1)
- if(HAVE_DINPUT_H)
- set(SDL_JOYSTICK_DINPUT 1)
- sdl_link_dependency(joystick LIBS dinput8)
- endif()
- if(HAVE_XINPUT_H)
- set(SDL_JOYSTICK_XINPUT 1)
- set(HAVE_XINPUT TRUE)
- endif()
- if(HAVE_WINDOWS_GAMING_INPUT_H)
- set(SDL_JOYSTICK_WGI 1)
- endif()
- if(HAVE_GAMEINPUT_H)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/gdk/*.c")
- set(SDL_JOYSTICK_GAMEINPUT 1)
- endif()
- set(HAVE_SDL_JOYSTICK TRUE)
- if(SDL_HAPTIC)
- if(HAVE_DINPUT_H)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/windows/*.c")
- set(SDL_HAPTIC_DINPUT 1)
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- endif()
- endif()
- if(SDL_CAMERA)
- if(HAVE_MFAPI_H)
- set(HAVE_CAMERA TRUE)
- set(SDL_CAMERA_DRIVER_MEDIAFOUNDATION 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/mediafoundation/*.c")
- endif()
- endif()
- enable_language(RC)
- sdl_glob_sources(SHARED "${SDL3_SOURCE_DIR}/src/core/windows/*.rc")
- if(MINGW OR CYGWIN)
- sdl_pc_link_options("-mwindows")
- endif()
- elseif(APPLE)
- # TODO: rework this all for proper macOS, iOS and Darwin support
- # !!! FIXME: all the `if(IOS OR TVOS OR VISIONOS)` checks should get merged into one variable, so we're ready for the next platform (or just WatchOS).
- # We always need these libs on macOS at the moment.
- # !!! FIXME: we need Carbon for some very old API calls in
- # !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
- # !!! FIXME: how to dump those.
- if(MACOS)
- set(SDL_FRAMEWORK_COCOA 1)
- set(SDL_FRAMEWORK_CARBON 1)
- set(SDL_FRAMEWORK_UTTYPES 1)
- endif()
- set(SDL_FRAMEWORK_FOUNDATION 1)
- set(SDL_FRAMEWORK_COREVIDEO 1)
- # iOS can use a CADisplayLink for main callbacks. macOS just uses the generic one atm.
- if(IOS OR TVOS OR VISIONOS OR WATCHOS)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/ios/*.m")
- set(HAVE_SDL_MAIN_CALLBACKS TRUE)
- endif()
- if(SDL_CAMERA)
- if(MACOS OR IOS)
- set(SDL_CAMERA_DRIVER_COREMEDIA 1)
- set(HAVE_CAMERA TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/coremedia/*.m")
- endif()
- endif()
- if(IOS OR TVOS OR VISIONOS OR WATCHOS)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m")
- else()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m")
- endif()
- set(HAVE_SDL_MISC TRUE)
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_COREAUDIO 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/coreaudio/*.m")
- set(HAVE_SDL_AUDIO TRUE)
- set(SDL_FRAMEWORK_COREAUDIO 1)
- set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
- set(SDL_FRAMEWORK_AVFOUNDATION 1)
- endif()
- if(SDL_HIDAPI)
- CheckHIDAPI()
- endif()
- if(SDL_JOYSTICK)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/apple/*.m")
- if(IOS OR TVOS OR VISIONOS OR WATCHOS)
- set(SDL_JOYSTICK_MFI 1)
- if(IOS OR VISIONOS OR WATCHOS)
- set(SDL_FRAMEWORK_COREMOTION 1)
- endif()
- set(SDL_FRAMEWORK_GAMECONTROLLER 1)
- set(SDL_FRAMEWORK_COREHAPTICS 1)
- else()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/darwin/*.c")
- set_property(SOURCE ${MFI_JOYSTICK_SOURCES} APPEND_STRING PROPERTY COMPILE_FLAGS " -fobjc-weak")
- check_objc_source_compiles("
- #include <AvailabilityMacros.h>
- #include <TargetConditionals.h>
- #import <Foundation/Foundation.h>
- #import <GameController/GameController.h>
- #if MAC_OS_X_VERSION_MIN_REQUIRED < 1080
- #error GameController framework doesn't work on this configuration
- #endif
- #if TARGET_CPU_X86
- #error GameController framework doesn't work on this configuration
- #endif
- int main() { return 0; }" HAVE_FRAMEWORK_GAMECONTROLLER)
- check_objc_source_compiles("
- #include <AvailabilityMacros.h>
- #include <TargetConditionals.h>
- #import <Foundation/Foundation.h>
- #import <CoreHaptics/CoreHaptics.h>
- int main() { return 0; }" HAVE_FRAMEWORK_COREHAPTICS)
- if(HAVE_FRAMEWORK_GAMECONTROLLER AND HAVE_FRAMEWORK_COREHAPTICS)
- # Only enable MFI if we also have CoreHaptics to ensure rumble works
- set(SDL_JOYSTICK_MFI 1)
- set(SDL_FRAMEWORK_GAMECONTROLLER 1)
- set(SDL_FRAMEWORK_COREHAPTICS 1)
- endif()
- if(NOT VISIONOS)
- set(SDL_JOYSTICK_IOKIT 1)
- set(SDL_FRAMEWORK_IOKIT 1)
- endif()
- set(SDL_FRAMEWORK_FF 1)
- endif()
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_HAPTIC)
- if (IOS OR TVOS OR VISIONOS OR WATCHOS)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
- set(SDL_HAPTIC_DUMMY 1)
- else()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/darwin/*.c")
- set(SDL_HAPTIC_IOKIT 1)
- set(SDL_FRAMEWORK_IOKIT 1)
- set(SDL_FRAMEWORK_FF 1)
- endif()
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- if(SDL_POWER)
- if (IOS OR TVOS OR VISIONOS OR WATCHOS)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/uikit/*.m")
- set(SDL_POWER_UIKIT 1)
- else()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/macos/*.c")
- set(SDL_POWER_MACOSX 1)
- set(SDL_FRAMEWORK_IOKIT 1)
- endif()
- set(HAVE_SDL_POWER TRUE)
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/macos/*.m")
- set(HAVE_SDL_LOCALE TRUE)
- set(SDL_TIME_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- set(SDL_FILESYSTEM_COCOA 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/cocoa/*.m")
- set(HAVE_SDL_FILESYSTEM TRUE)
- # TODO: SDL_STORAGE_ICLOUD
- set(SDL_STORAGE_GENERIC 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/generic/*.c")
- if(MACOS)
- set(SDL_STORAGE_STEAM 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/steam/*.c")
- endif()
- set(HAVE_SDL_STORAGE 1)
- set(SDL_FSOPS_POSIX 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- if(SDL_SENSOR)
- if(IOS OR VISIONOS OR WATCHOS)
- set(SDL_SENSOR_COREMOTION 1)
- set(HAVE_SDL_SENSORS TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/coremotion/*.m")
- endif()
- endif()
- # iOS hack needed - http://code.google.com/p/ios-cmake/ ?
- if(SDL_VIDEO)
- if(IOS OR TVOS OR VISIONOS OR WATCHOS)
- set(SDL_VIDEO_DRIVER_UIKIT 1)
- set(SDL_FRAMEWORK_COREGRAPHICS 1)
- set(SDL_FRAMEWORK_QUARTZCORE 1)
- set(SDL_FRAMEWORK_UIKIT 1)
- set(SDL_IPHONE_KEYBOARD 1)
- set(SDL_IPHONE_LAUNCHSCREEN 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/uikit/*.m")
- set(HAVE_SDL_VIDEO TRUE)
- else()
- CheckCOCOA()
- if(SDL_OPENGL)
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_OPENGL_CGL 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- set(HAVE_OPENGL TRUE)
- endif()
- endif()
- if(SDL_OPENGLES)
- if(IOS OR TVOS OR VISIONOS OR WATCHOS)
- set(SDL_FRAMEWORK_OPENGLES 1)
- set(SDL_VIDEO_OPENGL_ES 1)
- else()
- set(SDL_VIDEO_OPENGL_EGL 1)
- endif()
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- set(HAVE_OPENGLES TRUE)
- endif()
- if(SDL_VULKAN OR SDL_METAL OR SDL_RENDER_METAL)
- check_objc_source_compiles("
- #include <AvailabilityMacros.h>
- #import <Metal/Metal.h>
- #import <QuartzCore/CAMetalLayer.h>
- #if (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
- #error Metal doesn't work on this configuration
- #endif
- int main(int argc, char **argv) { return 0; }" HAVE_FRAMEWORK_METAL)
- if(HAVE_FRAMEWORK_METAL)
- set(SDL_FRAMEWORK_METAL 1)
- set(SDL_FRAMEWORK_QUARTZCORE 1)
- if(SDL_VULKAN)
- set(SDL_VIDEO_VULKAN 1)
- set(HAVE_VULKAN TRUE)
- if(SDL_RENDER_VULKAN)
- set(SDL_VIDEO_RENDER_VULKAN 1)
- set(HAVE_RENDER_VULKAN TRUE)
- endif()
- endif()
- if(SDL_METAL)
- set(SDL_VIDEO_METAL 1)
- set(HAVE_METAL TRUE)
- endif()
- if(SDL_RENDER_METAL)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/render/metal/*.m")
- set(SDL_VIDEO_RENDER_METAL 1)
- set(HAVE_RENDER_METAL TRUE)
- endif()
- if (SDL_GPU)
- set(SDL_GPU_METAL 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/metal/*.m")
- endif()
- endif()
- endif()
- if(MACOS)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/tray/cocoa/*.m")
- set(HAVE_SDL_TRAY TRUE)
- endif()
- endif()
- # Minimum version for $<LINK_LIBRARY:feature,library-list>
- cmake_minimum_required(VERSION 3.24)
- # Actually load the frameworks at the end so we don't duplicate include.
- if(SDL_FRAMEWORK_COREVIDEO)
- find_library(COREMEDIA CoreMedia)
- if(COREMEDIA)
- sdl_link_dependency(corevideo LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreMedia>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,CoreMedia")
- endif()
- sdl_link_dependency(corevideo LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreVideo>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,CoreVideo")
- endif()
- if(SDL_FRAMEWORK_COCOA)
- sdl_link_dependency(cocoa LIBS "$<LINK_LIBRARY:FRAMEWORK,Cocoa>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,Cocoa")
- # macOS 11.0+ iOS 14.0+ tvOS 14.0+
- sdl_link_dependency(uniformtypeidentifiers LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,UniformTypeIdentifiers>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,UniformTypeIdentifiers")
- endif()
- if(SDL_FRAMEWORK_IOKIT)
- sdl_link_dependency(iokit LIBS "$<LINK_LIBRARY:FRAMEWORK,IOKit>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,IOKit")
- endif()
- if(SDL_FRAMEWORK_FF)
- sdl_link_dependency(ff LIBS "$<LINK_LIBRARY:FRAMEWORK,ForceFeedback>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,ForceFeedback")
- endif()
- if(SDL_FRAMEWORK_CARBON)
- sdl_link_dependency(carbon LIBS "$<LINK_LIBRARY:FRAMEWORK,Carbon>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,Carbon")
- endif()
- if(SDL_FRAMEWORK_COREAUDIO)
- sdl_link_dependency(core_audio LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreAudio>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,CoreAudio")
- endif()
- if(SDL_FRAMEWORK_AUDIOTOOLBOX)
- sdl_link_dependency(audio_toolbox LIBS "$<LINK_LIBRARY:FRAMEWORK,AudioToolbox>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,AudioToolbox")
- endif()
- if(SDL_FRAMEWORK_AVFOUNDATION)
- sdl_link_dependency(av_foundation LIBS "$<LINK_LIBRARY:FRAMEWORK,AVFoundation>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,AVFoundation")
- endif()
- if(SDL_FRAMEWORK_COREBLUETOOTH)
- sdl_link_dependency(core_bluetooth LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreBluetooth>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,CoreBluetooth")
- endif()
- if(SDL_FRAMEWORK_COREGRAPHICS)
- sdl_link_dependency(core_graphics LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreGraphics>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,CoreGraphics")
- endif()
- if(SDL_FRAMEWORK_COREMOTION)
- sdl_link_dependency(core_motion LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreMotion>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,CoreMotion")
- endif()
- if(SDL_FRAMEWORK_FOUNDATION)
- sdl_link_dependency(foundation LIBS "$<LINK_LIBRARY:FRAMEWORK,Foundation>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,Foundation")
- endif()
- if(SDL_FRAMEWORK_GAMECONTROLLER)
- find_library(GAMECONTROLLER GameController)
- if(GAMECONTROLLER)
- sdl_link_dependency(game_controller LIBS "$<LINK_LIBRARY:FRAMEWORK,GameController>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,GameController")
- endif()
- endif()
- if(SDL_FRAMEWORK_METAL)
- sdl_link_dependency(metal LIBS "$<LINK_LIBRARY:FRAMEWORK,Metal>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,Metal")
- endif()
- if(SDL_FRAMEWORK_OPENGLES)
- sdl_link_dependency(opengles LIBS "$<LINK_LIBRARY:FRAMEWORK,OpenGLES>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,OpenGLES")
- endif()
- if(SDL_FRAMEWORK_QUARTZCORE)
- sdl_link_dependency(quartz_core LIBS "$<LINK_LIBRARY:FRAMEWORK,QuartzCore>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,QuartzCore")
- endif()
- if(SDL_FRAMEWORK_UIKIT)
- sdl_link_dependency(ui_kit LIBS "$<LINK_LIBRARY:FRAMEWORK,UIKit>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,UIKit")
- endif()
- if(SDL_FRAMEWORK_COREHAPTICS)
- find_library(COREHAPTICS CoreHaptics)
- if(COREHAPTICS)
- # macOS 10.15+ iOS 13.0+ tvOS 14.0+
- sdl_link_dependency(core_haptics LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,CoreHaptics>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,CoreHaptics")
- endif()
- endif()
- CheckPTHREAD()
- if(SDL_RPATH AND SDL_SHARED)
- set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
- set(HAVE_RPATH TRUE)
- endif()
- elseif(HAIKU)
- enable_language(CXX)
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_HAIKU 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/haiku/*.cc")
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_HAIKU 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/haiku/*.cc")
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc")
- set(HAVE_SDL_MISC TRUE)
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_HAIKU 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/haiku/*.cc")
- set(HAVE_SDL_VIDEO TRUE)
- if(SDL_OPENGL)
- # TODO: Use FIND_PACKAGE(OpenGL) instead
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_OPENGL_HAIKU 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- sdl_link_dependency(opengl LIBS GL)
- set(HAVE_OPENGL TRUE)
- endif()
- endif()
- set(SDL_FILESYSTEM_HAIKU 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/haiku/*.cc")
- set(HAVE_SDL_FILESYSTEM TRUE)
- set(SDL_FSOPS_POSIX 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- set(SDL_TIME_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_HAIKU 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/haiku/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- if(SDL_POWER)
- set(SDL_POWER_HAIKU 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/haiku/*.c")
- set(HAVE_SDL_POWER TRUE)
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/haiku/*.cc")
- set(HAVE_SDL_LOCALE TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/haiku/*.cc")
- CheckPTHREAD()
- sdl_link_dependency(base LIBS root be media game device textencoding tracker)
- elseif(RISCOS)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/riscos/*.c")
- set(HAVE_SDL_MISC TRUE)
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_RISCOS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/riscos/*.c")
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- set(SDL_FILESYSTEM_RISCOS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/riscos/*.c")
- set(HAVE_SDL_FILESYSTEM TRUE)
- set(SDL_FSOPS_POSIX 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- set(SDL_TIME_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_UNIX 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- if(SDL_CLOCK_GETTIME)
- set(HAVE_CLOCK_GETTIME 1)
- endif()
- CheckPTHREAD()
- if(SDL_AUDIO)
- CheckOSS()
- endif()
- elseif(VITA)
- # SDL_spinlock.c Needs to be compiled in ARM mode.
- cmake_push_check_state()
- string(APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument")
- check_c_compiler_flag(-marm HAVE_ARM_MODE)
- cmake_pop_check_state()
- if(HAVE_ARM_MODE)
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/vita/*.c")
- set(HAVE_SDL_MISC TRUE)
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_VITA 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/vita/*.c")
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- set(SDL_FILESYSTEM_VITA 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/vita/*.c")
- set(HAVE_SDL_FILESYSTEM TRUE)
- set(SDL_FSOPS_POSIX 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_VITA 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/vita/*.c")
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_VITA 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/vita/*.c")
- set(HAVE_SDL_POWER TRUE)
- endif()
- set(SDL_THREAD_VITA 1)
- sdl_sources(
- "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_sysmutex.c"
- "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_syssem.c"
- "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_systhread.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
- )
- set(HAVE_SDL_THREADS TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/vita/*.c")
- set(HAVE_SDL_LOCALE TRUE)
- set(SDL_TIME_VITA 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/vita/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_VITA 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/vita/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- if(SDL_SENSOR)
- set(SDL_SENSOR_VITA 1)
- set(HAVE_SDL_SENSORS TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/vita/*.c")
- endif()
- if(SDL_CAMERA)
- set(SDL_CAMERA_DRIVER_VITA 1)
- set(HAVE_CAMERA TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/vita/*.c")
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_VITA 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/vita/*.c")
- set(HAVE_SDL_VIDEO TRUE)
- if(VIDEO_VITA_PIB)
- check_include_file(pib.h HAVE_PIGS_IN_BLANKET_H)
- if(HAVE_PIGS_IN_BLANKET_H)
- set(SDL_VIDEO_OPENGL_ES2 1)
- sdl_link_dependency(pib
- LIBS
- pib
- libScePiglet_stub_weak
- taihen_stub_weak
- SceShaccCg_stub_weak
- )
- set(HAVE_VIDEO_VITA_PIB ON)
- set(SDL_VIDEO_VITA_PIB 1)
- else()
- set(HAVE_VIDEO_VITA_PIB OFF)
- endif()
- endif()
- if(VIDEO_VITA_PVR)
- check_include_file(gpu_es4/psp2_pvr_hint.h HAVE_PVR_H)
- if(HAVE_PVR_H)
- sdl_compile_definitions(PRIVATE "__psp2__")
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(HAVE_OPENGLES TRUE)
- set(SDL_VIDEO_OPENGL_ES 1)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- sdl_link_dependency(pvr
- LIBS
- libgpu_es4_ext_stub_weak
- libIMGEGL_stub_weak
- SceIme_stub
- )
- set(HAVE_VIDEO_VITA_PVR ON)
- set(SDL_VIDEO_VITA_PVR 1)
- if(SDL_OPENGL)
- check_include_file(gl4esinit.h HAVE_GL4ES_H)
- if(HAVE_GL4ES_H)
- set(HAVE_OPENGL TRUE)
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- sdl_link_dependency(opengl LIBS libGL_stub)
- set(SDL_VIDEO_VITA_PVR_OGL 1)
- endif()
- endif()
- else()
- set(HAVE_VIDEO_VITA_PVR OFF)
- endif()
- endif()
- set(SDL_VIDEO_RENDER_VITA_GXM 1)
- sdl_link_dependency(base
- LIBS
- SceGxm_stub
- SceDisplay_stub
- SceCtrl_stub
- SceAppMgr_stub
- SceAppUtil_stub
- SceAudio_stub
- SceAudioIn_stub
- SceSysmodule_stub
- SceDisplay_stub
- SceCtrl_stub
- SceIofilemgr_stub
- SceCommonDialog_stub
- SceTouch_stub
- SceHid_stub
- SceMotion_stub
- ScePower_stub
- SceProcessmgr_stub
- SceCamera_stub
- )
- endif()
- sdl_compile_definitions(PRIVATE "__VITA__")
- elseif(PSP)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/psp/*.c")
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_PSP 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/psp/*.c")
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- set(SDL_FILESYSTEM_PSP 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/psp/*.c")
- set(HAVE_SDL_FILESYSTEM TRUE)
- set(SDL_FSOPS_POSIX 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_PSP 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/psp/*.c")
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_PSP 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/psp/*.c")
- set(HAVE_SDL_POWER TRUE)
- endif()
- set(SDL_THREAD_PSP 1)
- sdl_glob_sources(
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
- "${SDL3_SOURCE_DIR}/src/thread/psp/*.c"
- )
- set(HAVE_SDL_THREADS TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/psp/*.c")
- set(HAVE_SDL_LOCALE TRUE)
- set(SDL_TIME_PSP 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/psp/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_PSP 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/psp/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_PSP 1)
- set(SDL_VIDEO_RENDER_PSP 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/psp/*.c")
- set(SDL_VIDEO_OPENGL 1)
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- sdl_link_dependency(base
- LIBS
- GL
- pspvram
- pspaudio
- pspvfpu
- pspdisplay
- pspgu
- pspge
- psphprm
- pspctrl
- psppower
- )
- elseif(PS2)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/ps2/*.c")
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_PS2 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/ps2/*.c")
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- set(SDL_FILESYSTEM_PS2 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/ps2/*.c")
- set(HAVE_SDL_FILESYSTEM TRUE)
- set(SDL_FSOPS_POSIX 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_PS2 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/ps2/*.c")
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- set(SDL_THREAD_PS2 1)
- sdl_glob_sources(
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
- "${SDL3_SOURCE_DIR}/src/thread/ps2/*.c"
- )
- set(HAVE_SDL_THREADS TRUE)
- set(SDL_TIME_PS2 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/ps2/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_PS2 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/ps2/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_PS2 1)
- set(SDL_VIDEO_RENDER_PS2 1)
- sdl_glob_sources(
- "${SDL3_SOURCE_DIR}/src/video/ps2/*.c"
- "${SDL3_SOURCE_DIR}/src/render/ps2/*.c"
- )
- set(SDL_VIDEO_OPENGL 0)
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- sdl_link_dependency(base
- LIBS
- patches
- gskit
- dmakit
- ps2_drivers
- )
- elseif(N3DS)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/n3ds/*.c")
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_N3DS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/n3ds/*.c")
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- set(SDL_FILESYSTEM_N3DS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/n3ds/*.c")
- set(HAVE_SDL_FILESYSTEM TRUE)
- # !!! FIXME: do we need a FSops implementation for this?
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_N3DS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/n3ds/*.c")
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_N3DS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/n3ds/*.c")
- set(HAVE_SDL_POWER TRUE)
- endif()
- set(SDL_THREAD_N3DS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/thread/n3ds/*.c")
- sdl_sources(
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
- "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
- )
- set(HAVE_SDL_THREADS TRUE)
- set(SDL_TIME_N3DS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/n3ds/*.c")
- set(HAVE_SDL_TIME TRUE)
- set(SDL_TIMER_N3DS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/n3ds/*.c")
- set(HAVE_SDL_TIMERS TRUE)
- set(SDL_FSOPS_POSIX 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
- set(HAVE_SDL_FSOPS TRUE)
- if(SDL_SENSOR)
- set(SDL_SENSOR_N3DS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/n3ds/*.c")
- set(HAVE_SDL_SENSORS TRUE)
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_N3DS 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/n3ds/*.c")
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/n3ds/*.c")
- set(HAVE_SDL_LOCALE TRUE)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/io/n3ds/*.c")
- endif()
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/SDL_dialog.c)
- if (SDL_DIALOG)
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/SDL_dialog_utils.c)
- if(ANDROID)
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/android/SDL_androiddialog.c)
- set(HAVE_SDL_DIALOG TRUE)
- elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/unix/SDL_unixdialog.c)
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/unix/SDL_portaldialog.c)
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/unix/SDL_zenitydialog.c)
- set(HAVE_SDL_DIALOG TRUE)
- elseif(HAIKU)
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/haiku/SDL_haikudialog.cc)
- set(HAVE_SDL_DIALOG TRUE)
- elseif(WINDOWS)
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/windows/SDL_windowsdialog.c)
- set(HAVE_SDL_DIALOG TRUE)
- elseif(MACOS)
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/cocoa/SDL_cocoadialog.m)
- set(HAVE_SDL_DIALOG TRUE)
- endif()
- endif()
- sdl_sources("${SDL3_SOURCE_DIR}/src/process/SDL_process.c")
- if(WINDOWS)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/process/windows/*.c")
- set(SDL_PROCESS_WINDOWS 1)
- set(HAVE_SDL_PROCESS TRUE)
- else()
- check_c_source_compiles("
- #include <spawn.h>
- #include <unistd.h>
- int main(void)
- {
- int pipes[2];
- int pid;
- const char * args[] = {
- \"/bin/false\",
- NULL
- };
- const char * env[] = { NULL };
- pipe(pipes);
- posix_spawnattr_t attr;
- posix_spawn_file_actions_t fa;
- posix_spawnattr_init(&attr);
- posix_spawn_file_actions_init(&fa);
- posix_spawn_file_actions_addclose(&fa, pipes[0]);
- posix_spawn_file_actions_adddup2(&fa, pipes[1], STDOUT_FILENO);
- posix_spawn(&pid, args[0], &fa, &attr, (char * const *) args, (char * const *) env);
- posix_spawnp(&pid, args[0], &fa, &attr, (char * const *) args, (char * const *) env);
- posix_spawn_file_actions_destroy(&fa);
- posix_spawnattr_destroy(&attr);
- return 0;
- }
- " HAVE_POSIX_SPAWN)
- if(HAVE_POSIX_SPAWN)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/process/posix/*.c")
- set(SDL_PROCESS_POSIX 1)
- set(HAVE_SDL_PROCESS TRUE)
- endif()
- endif()
- # Platform-independent options
- if(SDL_VIDEO)
- if(SDL_OFFSCREEN)
- set(SDL_VIDEO_DRIVER_OFFSCREEN 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/offscreen/*.c")
- set(HAVE_OFFSCREEN TRUE)
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- endif()
- sdl_glob_sources(${SDL3_SOURCE_DIR}/src/tray/*.c)
- if(SDL_GPU)
- if(HAVE_D3D11_H)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d11/*.c")
- set(SDL_GPU_D3D11 1)
- set(HAVE_SDL_GPU TRUE)
- endif()
- if(SDL_RENDER_D3D12)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.c")
- set(SDL_GPU_D3D12 1)
- set(HAVE_SDL_GPU TRUE)
- endif()
- if(SDL_VIDEO_VULKAN)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/vulkan/*.c")
- set(SDL_GPU_VULKAN 1)
- set(HAVE_SDL_GPU TRUE)
- endif()
- if(SDL_RENDER_GPU)
- set(SDL_VIDEO_RENDER_GPU 1)
- set(HAVE_RENDER_GPU TRUE)
- endif()
- endif()
- # Dummies
- # configure.ac does it differently:
- # if not have X
- # if enable_X { SDL_X_DISABLED = 1 }
- # [add dummy sources]
- # so it always adds a dummy, without checking, if it was actually requested.
- # This leads to missing internal references on building, since the
- # src/X/*.c does not get included.
- if(NOT HAVE_SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/dummy/*.c")
- endif()
- if(NOT HAVE_SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/dummy/*.c")
- endif()
- if(NOT HAVE_SDL_JOYSTICK)
- set(SDL_JOYSTICK_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/dummy/*.c")
- endif()
- if(NOT HAVE_SDL_HAPTIC)
- set(SDL_HAPTIC_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
- endif()
- if(NOT HAVE_SDL_SENSORS)
- set(SDL_SENSOR_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/dummy/*.c")
- endif()
- if(NOT HAVE_SDL_LOADSO)
- set(SDL_LOADSO_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dummy/*.c")
- endif()
- if(NOT HAVE_SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/dummy/*.c")
- endif()
- if(NOT HAVE_SDL_STORAGE)
- set(SDL_STORAGE_GENERIC 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/generic/*.c")
- endif()
- if(NOT HAVE_SDL_FSOPS)
- set(SDL_FSOPS_DUMMY 1)
- sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/dummy/SDL_sysfsops.c")
- endif()
- if(NOT HAVE_SDL_LOCALE)
- set(SDL_LOCALE_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/dummy/*.c")
- endif()
- if(NOT HAVE_SDL_MISC)
- set(SDL_MISC_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/dummy/*.c")
- endif()
- if(NOT HAVE_SDL_DIALOG)
- set(SDL_DIALOG_DUMMY 1)
- sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/dummy/SDL_dummydialog.c)
- endif()
- if(NOT HAVE_SDL_PROCESS)
- set(SDL_PROCESS_DUMMY 1)
- sdl_glob_sources(${SDL3_SOURCE_DIR}/src/process/dummy/*.c)
- endif()
- if(NOT HAVE_SDL_TRAY)
- set(SDL_TRAY_DUMMY 1)
- sdl_glob_sources(${SDL3_SOURCE_DIR}/src/tray/dummy/*.c)
- endif()
- if(NOT HAVE_CAMERA)
- set(SDL_CAMERA_DRIVER_DUMMY 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/dummy/*.c")
- endif()
- # We always need to have threads and timers around
- if(NOT HAVE_SDL_THREADS)
- # The emscripten platform has been carefully vetted to work without threads
- if(EMSCRIPTEN)
- set(SDL_THREADS_DISABLED 1)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/thread/generic/*.c")
- else()
- message(FATAL_ERROR "Threads are needed by many SDL subsystems and may not be disabled")
- endif()
- endif()
- if(NOT HAVE_SDL_TIMERS)
- message(FATAL_ERROR "Timers are needed by many SDL subsystems and may not be disabled")
- endif()
- # Most platforms use this.
- if(NOT HAVE_SDL_MAIN_CALLBACKS)
- sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/generic/*.c")
- endif()
- # config variables may contain generator expression, so we need to generate SDL_build_config.h in 2 steps:
- # 1. replace all `#cmakedefine`'s and `@abc@`
- configure_file("${SDL3_SOURCE_DIR}/include/build_config/SDL_build_config.h.cmake"
- "${SDL3_BINARY_DIR}/CMakeFiles/SDL_build_config.h.intermediate")
- # 2. generate SDL_build_config.h in an build_type-dependent folder (which should be first in the include search path)
- file(GENERATE
- OUTPUT "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/build_config/SDL_build_config.h"
- INPUT "${SDL3_BINARY_DIR}/CMakeFiles/SDL_build_config.h.intermediate"
- )
- file(GLOB SDL3_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/*.h")
- file(GLOB SDL3_TEST_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/SDL_test*.h")
- foreach(_hdr IN LISTS SDL3_INCLUDE_FILES)
- if(_hdr MATCHES ".*SDL_revision\\.h" OR _hdr MATCHES ".*SDL_test.*\\.h")
- list(REMOVE_ITEM SDL3_INCLUDE_FILES "${_hdr}")
- endif()
- endforeach()
- # If REVISION.txt exists, then we are building from a SDL release.
- # SDL_revision.h(.cmake) in source releases have SDL_REVISION baked into them.
- if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/REVISION.txt")
- file(STRINGS "${CMAKE_CURRENT_SOURCE_DIR}/REVISION.txt" revisions)
- list(GET revisions 0 revisions_0)
- string(STRIP "${revisions_0}" SDL_REVISION)
- else()
- set(SDL_REVISION "" CACHE STRING "Custom SDL revision (only used when REVISION.txt does not exist)")
- endif()
- if(NOT SDL_REVISION)
- # If SDL_REVISION is not overrided, use git to describe
- git_describe(SDL_REVISION_GIT)
- set(SDL_REVISION "SDL3-${SDL3_VERSION}-${SDL_REVISION_GIT}")
- endif()
- execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include-revision/SDL3")
- configure_file(include/build_config/SDL_revision.h.cmake include-revision/SDL3/SDL_revision.h @ONLY)
- list(APPEND SDL3_INCLUDE_FILES "${SDL3_BINARY_DIR}/include-revision/SDL3/SDL_revision.h")
- if(SDL_FRAMEWORK)
- # With Apple frameworks, headers in the PUBLIC_HEADER property also need to be added as sources
- list(APPEND SDL3_INCLUDE_FILES ${SDL3_TEST_INCLUDE_FILES})
- sdl_sources(${SDL3_INCLUDE_FILES})
- endif()
- if((CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib") OR SDL_FRAMEWORK)
- # - Avoid conflict between the dll import library and the static library
- # - Create SDL3-static Apple Framework
- set(sdl_static_libname "SDL3-static")
- else()
- set(sdl_static_libname "SDL3")
- endif()
- macro(check_add_debug_flag FLAG SUFFIX)
- check_c_compiler_flag(${FLAG} HAS_C_FLAG_${SUFFIX})
- if(HAS_C_FLAG_${SUFFIX})
- string(APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}")
- endif()
- if(CMAKE_CXX_COMPILER)
- check_cxx_compiler_flag(${FLAG} HAS_CXX_${SUFFIX})
- if(HAS_CXX_${SUFFIX})
- string(APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}")
- endif()
- endif()
- endmacro()
- macro(asan_check_add_debug_flag ASAN_FLAG)
- check_add_debug_flag("-fsanitize=${ASAN_FLAG}" "${ASAN_FLAG}")
- if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
- set(HAVE_ASAN ON)
- endif()
- endmacro()
- macro(asan_check_add_debug_flag2 ASAN_FLAG)
- # for some sanitize flags we have to manipulate the CMAKE_REQUIRED_LIBRARIES:
- # http://cmake.3232098.n2.nabble.com/CHECK-CXX-COMPILER-FLAG-doesn-t-give-correct-result-for-fsanitize-address-tp7600216p7600217.html
- set(FLAG "-fsanitize=${ASAN_FLAG}")
- cmake_push_check_state()
- list(APPEND CMAKE_REQUIRED_LIBRARIES ${FLAG} asan)
- check_c_compiler_flag (${FLAG} HAS_C_FLAG_${ASAN_FLAG})
- if (HAS_C_FLAG_${ASAN_FLAG})
- string(APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}")
- endif()
- if(CMAKE_CXX_COMPILER)
- check_cxx_compiler_flag (${FLAG} HAS_CXX_FLAG_${ASAN_FLAG})
- if (HAS_CXX_${ASAN_FLAG})
- string(APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}")
- endif()
- endif()
- cmake_pop_check_state()
- if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
- set(HAVE_ASAN ON)
- endif()
- endmacro()
- # enable AddressSanitizer if supported
- if(SDL_ASAN)
- asan_check_add_debug_flag2("address")
- asan_check_add_debug_flag("bool")
- asan_check_add_debug_flag("bounds")
- asan_check_add_debug_flag("enum")
- asan_check_add_debug_flag("float-cast-overflow")
- asan_check_add_debug_flag("float-divide-by-zero")
- asan_check_add_debug_flag("nonnull-attribute")
- asan_check_add_debug_flag("returns-nonnull-attribute")
- asan_check_add_debug_flag("signed-integer-overflow")
- asan_check_add_debug_flag("undefined")
- asan_check_add_debug_flag("vla-bound")
- asan_check_add_debug_flag("leak")
- # The object size sanitizer has no effect on unoptimized builds on Clang,
- # but causes warnings.
- if(NOT USE_CLANG OR CMAKE_BUILD_TYPE STREQUAL "")
- asan_check_add_debug_flag("object-size")
- endif()
- endif()
- if(SDL_CCACHE)
- find_program(CCACHE_BINARY ccache)
- if(CCACHE_BINARY)
- set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
- set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
- set(CMAKE_OBJC_COMPILER_LAUNCHER ${CCACHE_BINARY})
- set(HAVE_CCACHE ON)
- else()
- set(HAVE_CCACHE OFF)
- endif()
- else()
- set(HAVE_CCACHE OFF)
- endif()
- if(SDL_CLANG_TIDY)
- find_program(CLANG_TIDY_BINARY clang-tidy)
- if(CLANG_TIDY_BINARY)
- set(HAVE_CLANG_TIDY ON)
- get_clang_tidy_ignored_files(CLANG_TIDY_IGNORED_FILES)
- set(CLANG_TIDY_COMMAND "${CLANG_TIDY_BINARY}" "-extra-arg=-Wno-unknown-warning-option" "--line-filter=[${CLANG_TIDY_IGNORED_FILES}]")
- if(SDL_WERROR)
- list(APPEND CLANG_TIDY_COMMAND "--warnings-as-errors=*")
- endif()
- set(CMAKE_C_CLANG_TIDY ${CLANG_TIDY_COMMAND})
- set(CMAKE_CXX_CLANG_TIDY ${CLANG_TIDY_COMMAND})
- set(CMAKE_OBJC_CLANG_TIDY ${CLANG_TIDY_COMMAND})
- get_property(shared_sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES)
- set_source_files_properties(${shared_sources} PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
- file(GLOB STDLIB_SOURCES "${SDL3_SOURCE_DIR}/src/stdlib/*.c")
- set_property(SOURCE ${STDLIB_SOURCES} APPEND PROPERTY COMPILE_DEFINITIONS "SDL_DISABLE_ANALYZE_MACROS")
- else()
- set(HAVE_CLANG_TIDY OFF)
- endif()
- endif()
- if(SDL_TESTS)
- set(HAVE_TESTS ON)
- endif()
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(ARCH_64 TRUE)
- else()
- set(ARCH_64 FALSE)
- endif()
- if(ANDROID)
- sdl_include_directories(PRIVATE SYSTEM "${ANDROID_NDK}/sources/android/cpufeatures")
- endif()
- if(APPLE)
- cmake_push_check_state(RESET)
- check_c_compiler_flag(-fobjc-arc COMPILER_SUPPORTS_FOBJC_ARC)
- cmake_pop_check_state()
- if(NOT COMPILER_SUPPORTS_FOBJC_ARC)
- message(FATAL_ERROR "Compiler does not support -fobjc-arc: this is required on Apple platforms")
- endif()
- sdl_compile_options(PRIVATE "-fobjc-arc")
- endif()
- if(PS2)
- sdl_compile_options(PRIVATE "-Wno-error=declaration-after-statement")
- endif()
- if(NOT SDL_LIBC)
- if(MSVC)
- set(saved_CMAKE_TRY_COMPILE_TARGET_TYPE "${CMAKE_TRY_COMPILE_TARGET_TYPE}")
- cmake_push_check_state(RESET)
- set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
- check_c_compiler_flag("/Zl" COMPILER_SUPPORTS_Zl)
- cmake_pop_check_state()
- set(CMAKE_TRY_COMPILE_TARGET_TYPE "${saved_CMAKE_TRY_COMPILE_TARGET_TYPE}")
- if(COMPILER_SUPPORTS_Zl)
- # /Zl omits the default C runtime library name from the .obj file.
- sdl_compile_options(PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:/Zl>")
- if(TARGET SDL3_test)
- target_compile_options(SDL3_test PRIVATE "/Zl")
- endif()
- endif()
- endif()
- endif()
- if(APPLE)
- get_property(sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES)
- foreach(SOURCE_FILE IN LISTS sources)
- get_filename_component(FILE_EXTENSION ${SOURCE_FILE} EXT)
- if(FILE_EXTENSION STREQUAL ".m")
- set_property(SOURCE ${SOURCE_FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c")
- endif()
- if(NOT FILE_EXTENSION STREQUAL ".c" AND NOT FILE_EXTENSION STREQUAL ".cpp")
- set_property(SOURCE ${SOURCE_FILE} PROPERTY SKIP_PRECOMPILE_HEADERS 1)
- endif()
- endforeach()
- endif()
- # Disable precompiled headers on SDL_dynapi.c to avoid applying dynapi overrides
- set_source_files_properties(src/dynapi/SDL_dynapi.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1)
- set(SDL_FRAMEWORK_RESOURCES
- LICENSE.txt
- README.md
- )
- if(SDL_FRAMEWORK)
- sdl_sources(${SDL_FRAMEWORK_RESOURCES})
- endif()
- add_library(SDL3_Headers INTERFACE)
- add_library(SDL3::Headers ALIAS SDL3_Headers)
- set_property(TARGET SDL3_Headers PROPERTY EXPORT_NAME "Headers")
- target_include_directories(SDL3_Headers
- INTERFACE
- "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-revision>"
- "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"
- )
- if(SDL_FRAMEWORK)
- target_include_directories(SDL3_Headers
- INTERFACE
- "$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/SDL3.framework/Headers>"
- )
- # Add `-F <parent folder of SDL3.framework>` to make sure `#include "SDL3/..."` works.
- target_compile_options(SDL3_Headers
- INTERFACE
- "$<INSTALL_INTERFACE:SHELL:-F $<INSTALL_PREFIX>>"
- )
- else()
- target_include_directories(SDL3_Headers
- INTERFACE
- "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
- )
- endif()
- if(SDL_SHARED)
- set_target_properties(SDL3-shared PROPERTIES
- OUTPUT_NAME "SDL3"
- POSITION_INDEPENDENT_CODE TRUE
- LINK_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym"
- INTERFACE_LINK_DEPENDS "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym>"
- WINDOWS_EXPORT_ALL_SYMBOLS FALSE
- DEFINE_SYMBOL "DLL_EXPORT"
- )
- if(HAVE_GCC_FVISIBILITY)
- set_target_properties(SDL3-shared PROPERTIES
- C_VISIBILITY_PRESET "hidden"
- CXX_VISIBILITY_PRESET "hidden"
- OBJC_VISIBILITY_PRESET "hidden"
- )
- endif()
- if(NOT SDL_LIBC)
- if(MSVC AND NOT MSVC_CLANG)
- # Don't try to link with the default set of libraries.
- # Note: The clang toolset for Visual Studio does not support /NODEFAULTLIB.
- target_link_options(SDL3-shared PRIVATE "/NODEFAULTLIB")
- if(SDL_CPU_ARM32)
- # linking to msvcrt.lib avoid unresolved external symbols
- # (__rt_sdiv, __rt_udiv, __rt_sdiv64, _rt_udiv64, __dtou64, __u64tod, __i64tos)
- target_link_libraries(SDL3-shared PRIVATE msvcrt.lib)
- endif()
- find_library(HAVE_ONECORE_LIB NAMES "onecore.lib")
- if(HAVE_ONECORE_LIB)
- # SDL_malloc.c: __imp_MapViewOfFileNuma2 referenced in function MapViewOfFile2
- target_link_libraries(SDL3-shared PRIVATE onecore.lib)
- endif()
- find_library(HAVE_VOLATILEACCESSU_LIB NAMES "volatileaccessu.lib")
- if(HAVE_VOLATILEACCESSU_LIB)
- # SDL_malloc.c : RtlSetVolatileMemory referenced in function RtlFillVolatileMemory
- # SDL_malloc.c : RtlFillDeviceMemory referenced in function RtlZeroDeviceMemory
- target_link_libraries(SDL3-shared PRIVATE volatileaccessu.lib)
- endif()
- endif()
- if(HAS_Q_NO_USE_LIBIRC)
- target_compile_options(SDL3-shared PRIVATE /Q_no-use-libirc)
- endif()
- endif()
- if(APPLE)
- cmake_minimum_required(VERSION 3.17)
- set_target_properties(SDL3-shared PROPERTIES
- MACOSX_RPATH TRUE
- FRAMEWORK "${SDL_FRAMEWORK}"
- SOVERSION "${SDL_SO_VERSION_MAJOR}"
- MACHO_COMPATIBILITY_VERSION "${SDL_DYLIB_COMPAT_VERSION}"
- MACHO_CURRENT_VERSION "${SDL_DYLIB_CURRENT_VERSION}"
- )
- if(SDL_FRAMEWORK)
- set_target_properties(SDL3-shared PROPERTIES
- PUBLIC_HEADER "${SDL3_INCLUDE_FILES}"
- FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}"
- MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3"
- RESOURCE "${SDL_FRAMEWORK_RESOURCES}"
- )
- endif()
- elseif(UNIX AND NOT ANDROID)
- set_target_properties(SDL3-shared PROPERTIES
- VERSION "${SDL_SO_VERSION}"
- SOVERSION "${SDL_SO_VERSION_MAJOR}"
- )
- else()
- if(WINDOWS OR CYGWIN)
- set_target_properties(SDL3-shared PROPERTIES
- PREFIX ""
- )
- endif()
- endif()
- target_link_libraries(SDL3-shared PRIVATE ${SDL_CMAKE_DEPENDS})
- target_include_directories(SDL3-shared
- PRIVATE
- "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>/build_config"
- "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
- )
- target_link_libraries(SDL3-shared PUBLIC $<TARGET_NAME:SDL3::Headers>)
- if(MINGW OR CYGWIN)
- target_link_options(SDL3-shared PRIVATE -static-libgcc)
- endif()
- # Use `Compatible Interface Properties` to:
- # - allow consumers to enforce a shared/static library
- # - block linking to SDL libraries of different major version
- set_property(TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
- set_property(TARGET SDL3-shared PROPERTY INTERFACE_SDL3_SHARED TRUE)
- set_property(TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
- set_property(TARGET SDL3-shared PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}")
- if(NOT CMAKE_VERSION VERSION_LESS "3.16")
- target_precompile_headers(SDL3-shared PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>")
- endif()
- endif()
- if(SDL_STATIC)
- set_target_properties(SDL3-static PROPERTIES
- OUTPUT_NAME "${sdl_static_libname}"
- )
- target_compile_definitions(SDL3-static PRIVATE SDL_STATIC_LIB)
- target_link_libraries(SDL3-static PRIVATE ${SDL_CMAKE_DEPENDS})
- target_include_directories(SDL3-static
- PRIVATE
- "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>/build_config"
- "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
- )
- target_link_libraries(SDL3-static PUBLIC $<TARGET_NAME:SDL3::Headers>)
- # Use `Compatible Interface Properties` to:
- # - allow consumers to enforce a shared/static library
- # - block linking to SDL libraries of different major version
- set_property(TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
- set_property(TARGET SDL3-static PROPERTY INTERFACE_SDL3_SHARED FALSE)
- set_property(TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
- set_property(TARGET SDL3-static PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}")
- if(NOT CMAKE_VERSION VERSION_LESS "3.16")
- target_precompile_headers(SDL3-static PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>")
- endif()
- endif()
- sdl_compile_definitions(
- PRIVATE
- "SDL_BUILD_MAJOR_VERSION=${PROJECT_VERSION_MAJOR}"
- "SDL_BUILD_MINOR_VERSION=${PROJECT_VERSION_MINOR}"
- "SDL_BUILD_MICRO_VERSION=${PROJECT_VERSION_PATCH}"
- )
- ##### Tests #####
- if(SDL_TEST_LIBRARY)
- file(GLOB TEST_SOURCES "${SDL3_SOURCE_DIR}/src/test/*.c")
- target_sources(SDL3_test PRIVATE ${TEST_SOURCES})
- if(APPLE)
- set_target_properties(SDL3_test PROPERTIES
- FRAMEWORK "${SDL_FRAMEWORK}"
- )
- if(SDL_FRAMEWORK)
- set_target_properties(SDL3_test PROPERTIES
- FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}"
- MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3_test"
- RESOURCE "${SDL_FRAMEWORK_RESOURCES}"
- )
- endif()
- endif()
- target_link_libraries(SDL3_test PUBLIC $<TARGET_NAME:SDL3::Headers>)
- # FIXME: get rid of EXTRA_TEST_LIBS variable
- target_link_libraries(SDL3_test PRIVATE ${EXTRA_TEST_LIBS})
- set_property(TARGET SDL3_test APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
- set_property(TARGET SDL3_test PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}")
- endif()
- ##### Configure installation folders #####
- if(WINDOWS AND NOT MINGW)
- set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake")
- else()
- set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake/SDL3")
- endif()
- set(SDL_INSTALL_CMAKEDIR_ROOT "${SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT}" CACHE STRING "Root folder where to install SDL3Config.cmake related files (SDL3 subfolder for MSVC projects)")
- if(FREEBSD)
- # FreeBSD uses ${PREFIX}/libdata/pkgconfig
- set(SDL_PKGCONFIG_INSTALLDIR "libdata/pkgconfig")
- else()
- set(SDL_PKGCONFIG_INSTALLDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
- endif()
- if(WINDOWS AND NOT MINGW)
- set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}")
- set(SDL_INSTALL_LICENSEDIR "licenses/SDL3")
- set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3")
- elseif(SDL_FRAMEWORK)
- set(SDL_INSTALL_CMAKEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources/CMake")
- set(SDL_INSTALL_LICENSEDIR "Resources")
- set(SDL_INSTALL_HEADERSDIR "Headers")
- else()
- set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}")
- set(SDL_INSTALL_LICENSEDIR "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}")
- set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3")
- endif()
- if(SDL_FRAMEWORK)
- set(SDL_SDL_INSTALL_RESOURCEDIR "SDL3.framework/Resources")
- set(SDL_SDL_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_RESOURCEDIR}/CMake")
- set(SDL_SDL_INSTALL_REAL_RESOURCEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources")
- set(SDL_SDL_INSTALL_REAL_CMAKEDIR "${SDL_SDL_INSTALL_REAL_RESOURCEDIR}/CMake")
- set(SDL_SDLtest_INSTALL_RESOURCEDIR "SDL3_test.framework/Resources")
- set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDLtest_INSTALL_RESOURCEDIR}/CMake")
- set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3_testConfig.cmake")
- else()
- set(SDL_SDL_INSTALL_RESOURCEDIR ".")
- set(SDL_SDL_INSTALL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR})
- set(SDL_SDL_INSTALL_REAL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR})
- # Install SDL3*Targets.cmake files in lib/cmake/SDL3
- set(SDL_SDLstatic_INSTALL_RESOURCEDIR ".")
- set(SDL_SDLstatic_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}")
- set(SDL_SDLstatic_INSTALL_CMAKEFILENAME "SDL3staticTargets.cmake")
- set(SDL_SDLtest_INSTALL_RESOURCEDIR ".")
- set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}")
- set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3testTargets.cmake")
- endif()
- export(TARGETS SDL3_Headers NAMESPACE "SDL3::" FILE "SDL3headersTargets.cmake")
- if(SDL_SHARED)
- export(TARGETS SDL3-shared NAMESPACE "SDL3::" FILE "SDL3sharedTargets.cmake")
- endif()
- if(SDL_STATIC)
- export(TARGETS SDL3-static NAMESPACE "SDL3::" FILE "SDL3staticTargets.cmake")
- endif()
- if(SDL_TEST_LIBRARY)
- export(TARGETS SDL3_test NAMESPACE "SDL3::" FILE "SDL3testTargets.cmake")
- endif()
- sdl_cmake_config_find_pkg_config_commands(SDL_FIND_PKG_CONFIG_COMMANDS
- COLLECTOR SDL3-collector
- CONFIG_COMPONENT_FOUND_NAME SDL3_SDL3-static_FOUND
- )
- sdl_cmake_config_find_pkg_config_commands(SDL_TEST_FIND_PKG_CONFIG_COMMANDS
- COLLECTOR SDL3_test-collector
- CONFIG_COMPONENT_FOUND_NAME SDL3_SDL3_test_FOUND
- )
- include(CMakePackageConfigHelpers)
- configure_package_config_file(cmake/SDL3Config.cmake.in SDL3Config.cmake
- NO_SET_AND_CHECK_MACRO
- PATH_VARS CMAKE_INSTALL_PREFIX
- INSTALL_DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
- )
- write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake"
- COMPATIBILITY AnyNewerVersion
- )
- sdl_cmake_config_required_modules(sdl_cmake_modules)
- if(sdl_cmake_modules)
- execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different ${sdl_cmake_modules} "${SDL3_BINARY_DIR}")
- endif()
- if(SDL_INSTALL)
- ##### sdl3.pc #####
- configure_sdl3_pc()
- if(NOT SDL_FRAMEWORK)
- install(FILES ${SDL3_BINARY_DIR}/sdl3.pc DESTINATION "${SDL_PKGCONFIG_INSTALLDIR}")
- endif()
- ##### Installation targets #####()
- install(TARGETS SDL3_Headers EXPORT SDL3headersTargets)
- if(SDL_SHARED)
- install(TARGETS SDL3-shared EXPORT SDL3sharedTargets
- PUBLIC_HEADER DESTINATION "${SDL_INSTALL_HEADERSDIR}"
- ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
- FRAMEWORK DESTINATION "."
- RESOURCE DESTINATION "${SDL_SDL_INSTALL_RESOURCEDIR}"
- )
- if(MSVC)
- SDL_install_pdb(SDL3-shared "${CMAKE_INSTALL_BINDIR}")
- endif()
- endif()
- if(SDL_STATIC)
- install(TARGETS SDL3-static EXPORT SDL3staticTargets
- ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- FRAMEWORK DESTINATION "."
- RESOURCE DESTINATION "${SDL_SDLstatic_INSTALL_RESOURCEDIR}"
- )
- if(MSVC)
- SDL_install_pdb(SDL3-static "${CMAKE_INSTALL_LIBDIR}")
- endif()
- endif()
- if(SDL_TEST_LIBRARY)
- install(TARGETS SDL3_test EXPORT SDL3testTargets
- ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- FRAMEWORK DESTINATION "."
- RESOURCE DESTINATION "${SDL_SDLtest_INSTALL_RESOURCEDIR}"
- )
- if(MSVC)
- SDL_install_pdb(SDL3_test "${CMAKE_INSTALL_LIBDIR}")
- endif()
- endif()
- ##### Install CMake Targets #####
- install(EXPORT SDL3headersTargets
- FILE "SDL3headersTargets.cmake"
- NAMESPACE SDL3::
- DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
- )
- if(SDL_SHARED)
- install(EXPORT SDL3sharedTargets
- FILE "SDL3sharedTargets.cmake"
- NAMESPACE SDL3::
- DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
- )
- endif()
- if(SDL_STATIC)
- install(EXPORT SDL3staticTargets
- FILE "${SDL_SDLstatic_INSTALL_CMAKEFILENAME}"
- NAMESPACE SDL3::
- DESTINATION "${SDL_SDLstatic_INSTALL_CMAKEDIR}"
- )
- endif()
- if(SDL_TEST_LIBRARY)
- install(EXPORT SDL3testTargets
- FILE "${SDL_SDLtest_INSTALL_CMAKEFILENAME}"
- NAMESPACE SDL3::
- DESTINATION "${SDL_SDLtest_INSTALL_CMAKEDIR}"
- )
- endif()
- install(FILES
- ${CMAKE_CURRENT_BINARY_DIR}/SDL3Config.cmake
- ${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake
- ${sdl_cmake_modules}
- DESTINATION "${SDL_SDL_INSTALL_REAL_CMAKEDIR}"
- )
- if(NOT SDL_FRAMEWORK)
- install(FILES ${SDL3_INCLUDE_FILES}
- DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3"
- )
- if(SDL_TEST_LIBRARY)
- install(FILES ${SDL3_TEST_INCLUDE_FILES}
- DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3"
- )
- endif()
- install(FILES "LICENSE.txt" DESTINATION "${SDL_INSTALL_LICENSEDIR}")
- endif()
- if(SDL_INSTALL_CPACK)
- if(SDL_FRAMEWORK)
- set(CPACK_GENERATOR "DragNDrop")
- elseif(MSVC)
- set(CPACK_GENERATOR "ZIP")
- else()
- set(CPACK_GENERATOR "TGZ")
- endif()
- configure_file(cmake/CPackProjectConfig.cmake.in CPackProjectConfig.cmake @ONLY)
- set(CPACK_PROJECT_CONFIG_FILE "${SDL3_BINARY_DIR}/CPackProjectConfig.cmake")
- # CPACK_SOURCE_PACKAGE_FILE_NAME must end with "-src" (so we can block creating a source archive)
- set(CPACK_SOURCE_PACKAGE_FILE_NAME "SDL${PROJECT_VERSION_MAJOR}-${PROJECT_VERSION}-src")
- set(CPACK_PACKAGE_DIRECTORY "${CMAKE_BINARY_DIR}/dist")
- include(CPack)
- endif()
- if(ANDROID)
- if(TARGET SDL3-jar)
- set(SDL_INSTALL_JAVADIR "${CMAKE_INSTALL_DATAROOTDIR}/java" CACHE PATH "Path where to install java clases + java sources")
- set(PROGUARD_RULES_PATH "${CMAKE_CURRENT_SOURCE_DIR}/android-project/app/proguard-rules.pro")
- # install_jar or $<TARGET_PROPERTY:SDL3-jar,INSTALL_FILES> does not work on Windows: a SDL3.jar symlink is not generated
- install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SDL3-${SDL3_VERSION}.jar"
- DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3")
- install(FILES "${PROGUARD_RULES_PATH}" RENAME "proguard.txt"
- DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3")
- configure_package_config_file(cmake/SDL3jarTargets.cmake.in SDL3jarTargets.cmake
- INSTALL_DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
- PATH_VARS SDL_INSTALL_JAVADIR
- NO_CHECK_REQUIRED_COMPONENTS_MACRO
- INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}"
- )
- install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SDL3jarTargets.cmake"
- DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
- )
- endif()
- if(TARGET SDL3-javasources)
- install(FILES "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar"
- DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3")
- endif()
- endif()
- if(SDL_INSTALL_DOCS)
- SDL_generate_manpages(
- HEADERS_DIR "${PROJECT_SOURCE_DIR}/include/SDL3"
- SYMBOL "SDL_Init"
- WIKIHEADERS_PL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/build-scripts/wikiheaders.pl"
- REVISION "${SDL_REVISION}"
- )
- if(TARGET SDL3-javadoc)
- set(SDL_INSTALL_JAVADOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/javadoc" CACHE PATH "Path where to install SDL3 javadoc")
- install(FILES "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-javadoc.jar"
- DESTINATION "${SDL_INSTALL_JAVADOCDIR}/SDL3")
- endif()
- endif()
- endif()
- ##### Uninstall target #####
- if(SDL_UNINSTALL)
- if(NOT TARGET uninstall)
- configure_file(cmake/cmake_uninstall.cmake.in cmake_uninstall.cmake IMMEDIATE @ONLY)
- add_custom_target(uninstall
- COMMAND ${CMAKE_COMMAND} -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
- endif()
- endif()
- ##### Tests subproject (must appear after the install/uninstall targets) #####
- if(SDL_TESTS)
- set(HAVE_TESTS ON)
- enable_testing()
- add_subdirectory(test)
- endif()
- ##### Examples subproject (must appear after the install/uninstall targets) #####
- if(SDL_EXAMPLES)
- set(HAVE_EXAMPLES ON)
- add_subdirectory(examples)
- endif()
- ##### Fix Objective C builds #####
- string(APPEND CMAKE_OBJC_FLAGS " ${CMAKE_C_FLAGS}")
- SDL_PrintSummary()
- debug_show_sdl_deps()
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