SDL.h 2.9 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * Main include header for the SDL library, version 3.2.2
  20. *
  21. * It is almost always best to include just this one header instead of
  22. * picking out individual headers included here. There are exceptions to
  23. * this rule--SDL_main.h is special and not included here--but usually
  24. * letting SDL.h include the kitchen sink for you is the correct approach.
  25. */
  26. #ifndef SDL_h_
  27. #define SDL_h_
  28. #include <SDL3/SDL_stdinc.h>
  29. #include <SDL3/SDL_assert.h>
  30. #include <SDL3/SDL_asyncio.h>
  31. #include <SDL3/SDL_atomic.h>
  32. #include <SDL3/SDL_audio.h>
  33. #include <SDL3/SDL_bits.h>
  34. #include <SDL3/SDL_blendmode.h>
  35. #include <SDL3/SDL_camera.h>
  36. #include <SDL3/SDL_clipboard.h>
  37. #include <SDL3/SDL_cpuinfo.h>
  38. #include <SDL3/SDL_dialog.h>
  39. #include <SDL3/SDL_endian.h>
  40. #include <SDL3/SDL_error.h>
  41. #include <SDL3/SDL_events.h>
  42. #include <SDL3/SDL_filesystem.h>
  43. #include <SDL3/SDL_gamepad.h>
  44. #include <SDL3/SDL_gpu.h>
  45. #include <SDL3/SDL_guid.h>
  46. #include <SDL3/SDL_haptic.h>
  47. #include <SDL3/SDL_hidapi.h>
  48. #include <SDL3/SDL_hints.h>
  49. #include <SDL3/SDL_init.h>
  50. #include <SDL3/SDL_iostream.h>
  51. #include <SDL3/SDL_joystick.h>
  52. #include <SDL3/SDL_keyboard.h>
  53. #include <SDL3/SDL_keycode.h>
  54. #include <SDL3/SDL_loadso.h>
  55. #include <SDL3/SDL_locale.h>
  56. #include <SDL3/SDL_log.h>
  57. #include <SDL3/SDL_messagebox.h>
  58. #include <SDL3/SDL_metal.h>
  59. #include <SDL3/SDL_misc.h>
  60. #include <SDL3/SDL_mouse.h>
  61. #include <SDL3/SDL_mutex.h>
  62. #include <SDL3/SDL_pen.h>
  63. #include <SDL3/SDL_pixels.h>
  64. #include <SDL3/SDL_platform.h>
  65. #include <SDL3/SDL_power.h>
  66. #include <SDL3/SDL_process.h>
  67. #include <SDL3/SDL_properties.h>
  68. #include <SDL3/SDL_rect.h>
  69. #include <SDL3/SDL_render.h>
  70. #include <SDL3/SDL_scancode.h>
  71. #include <SDL3/SDL_sensor.h>
  72. #include <SDL3/SDL_storage.h>
  73. #include <SDL3/SDL_surface.h>
  74. #include <SDL3/SDL_system.h>
  75. #include <SDL3/SDL_thread.h>
  76. #include <SDL3/SDL_time.h>
  77. #include <SDL3/SDL_timer.h>
  78. #include <SDL3/SDL_tray.h>
  79. #include <SDL3/SDL_touch.h>
  80. #include <SDL3/SDL_version.h>
  81. #include <SDL3/SDL_video.h>
  82. #include <SDL3/SDL_oldnames.h>
  83. #endif /* SDL_h_ */