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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /*
- * Font related functions of SDL test framework.
- *
- * This code is a part of the SDL test library, not the main SDL library.
- */
- #ifndef SDL_test_font_h_
- #define SDL_test_font_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_rect.h>
- #include <SDL3/SDL_render.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Function prototypes */
- extern int FONT_CHARACTER_SIZE;
- #define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2)
- /*
- * Draw a string in the currently set font.
- *
- * \param renderer The renderer to draw on.
- * \param x The X coordinate of the upper left corner of the character.
- * \param y The Y coordinate of the upper left corner of the character.
- * \param c The character to draw.
- *
- * \returns true on success, false on failure.
- */
- bool SDLCALL SDLTest_DrawCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c);
- /*
- * Draw a UTF-8 string in the currently set font.
- *
- * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
- *
- * \param renderer The renderer to draw on.
- * \param x The X coordinate of the upper left corner of the string.
- * \param y The Y coordinate of the upper left corner of the string.
- * \param s The string to draw.
- *
- * \returns true on success, false on failure.
- */
- bool SDLCALL SDLTest_DrawString(SDL_Renderer *renderer, float x, float y, const char *s);
- /*
- * Data used for multi-line text output
- */
- typedef struct SDLTest_TextWindow
- {
- SDL_FRect rect;
- int current;
- int numlines;
- char **lines;
- } SDLTest_TextWindow;
- /*
- * Create a multi-line text output window
- *
- * \param x The X coordinate of the upper left corner of the window.
- * \param y The Y coordinate of the upper left corner of the window.
- * \param w The width of the window (currently ignored)
- * \param h The height of the window (currently ignored)
- *
- * \returns the new window, or NULL on failure.
- *
- * \since This function is available since SDL 3.2.0.
- */
- SDLTest_TextWindow * SDLCALL SDLTest_TextWindowCreate(float x, float y, float w, float h);
- /*
- * Display a multi-line text output window
- *
- * This function should be called every frame to display the text
- *
- * \param textwin The text output window
- * \param renderer The renderer to use for display
- *
- * \since This function is available since SDL 3.2.0.
- */
- void SDLCALL SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
- /*
- * Add text to a multi-line text output window
- *
- * Adds UTF-8 text to the end of the current text. The newline character starts a
- * new line of text. The backspace character deletes the last character or, if the
- * line is empty, deletes the line and goes to the end of the previous line.
- *
- * \param textwin The text output window
- * \param fmt A printf() style format string
- * \param ... additional parameters matching % tokens in the `fmt` string, if any
- *
- * \since This function is available since SDL 3.2.0.
- */
- void SDLCALL SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
- /*
- * Add text to a multi-line text output window
- *
- * Adds UTF-8 text to the end of the current text. The newline character starts a
- * new line of text. The backspace character deletes the last character or, if the
- * line is empty, deletes the line and goes to the end of the previous line.
- *
- * \param textwin The text output window
- * \param text The text to add to the window
- * \param len The length, in bytes, of the text to add to the window
- *
- * \since This function is available since SDL 3.2.0.
- */
- void SDLCALL SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
- /*
- * Clear the text in a multi-line text output window
- *
- * \param textwin The text output window
- *
- * \since This function is available since SDL 3.2.0.
- */
- void SDLCALL SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
- /*
- * Free the storage associated with a multi-line text output window
- *
- * \param textwin The text output window
- *
- * \since This function is available since SDL 3.2.0.
- */
- void SDLCALL SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
- /*
- * Cleanup textures used by font drawing functions.
- */
- void SDLCALL SDLTest_CleanupTextDrawing(void);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_test_font_h_ */
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