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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #define SDL_MAIN_USE_CALLBACKS 1
- #include <SDL3/SDL_test.h>
- #include <SDL3/SDL_test_common.h>
- #include <SDL3/SDL_main.h>
- #include "testutils.h"
- #define POOF_LIFETIME 250
- #define VISUALIZER_WIDTH 100
- #define VISUALIZER_HEIGHT 50
- typedef struct Texture
- {
- SDL_Texture *texture;
- float w;
- float h;
- } Texture;
- typedef enum ThingType
- {
- THING_NULL,
- THING_PHYSDEV,
- THING_PHYSDEV_RECORDING,
- THING_LOGDEV,
- THING_LOGDEV_RECORDING,
- THING_TRASHCAN,
- THING_STREAM,
- THING_POOF,
- THING_WAV
- } ThingType;
- typedef struct Thing Thing;
- struct Thing
- {
- ThingType what;
- union {
- struct {
- SDL_AudioDeviceID devid;
- bool recording;
- SDL_AudioSpec spec;
- char *name;
- } physdev;
- struct {
- SDL_AudioDeviceID devid;
- bool recording;
- SDL_AudioSpec spec;
- Thing *physdev;
- bool visualizer_enabled;
- bool visualizer_updated;
- SDL_Texture *visualizer;
- SDL_Mutex *postmix_lock;
- float *postmix_buffer;
- int postmix_buflen;
- int postmix_allocated;
- SDL_AudioSpec postmix_spec;
- SDL_AtomicInt postmix_updated;
- } logdev;
- struct {
- SDL_AudioSpec spec;
- Uint8 *buf;
- Uint32 buflen;
- } wav;
- struct {
- float startw;
- float starth;
- float centerx;
- float centery;
- } poof;
- struct {
- SDL_AudioStream *stream;
- int total_bytes;
- Uint64 next_level_update;
- Uint8 levels[5];
- } stream;
- } data;
- Thing *line_connected_to;
- char *titlebar;
- SDL_FRect rect;
- float z;
- Uint8 r, g, b, a;
- float progress;
- float meter;
- float scale;
- Uint64 createticks;
- Texture *texture;
- const ThingType *can_be_dropped_onto;
- void (*ontick)(Thing *thing, Uint64 now);
- void (*ondrag)(Thing *thing, int button, float x, float y);
- void (*ondrop)(Thing *thing, int button, float x, float y);
- void (*ondraw)(Thing *thing, SDL_Renderer *renderer);
- void (*onmousewheel)(Thing *thing, float y);
- Thing *prev;
- Thing *next;
- };
- static Uint64 app_ready_ticks = 0;
- static SDLTest_CommonState *state = NULL;
- static Thing *things = NULL;
- static Thing *mouseover_thing = NULL;
- static Thing *droppable_highlighted_thing = NULL;
- static Thing *dragging_thing = NULL;
- static int dragging_button = -1;
- static int dragging_button_real = -1;
- static bool ctrl_held = false;
- static bool alt_held = false;
- static Texture *physdev_texture = NULL;
- static Texture *logdev_texture = NULL;
- static Texture *audio_texture = NULL;
- static Texture *trashcan_texture = NULL;
- static Texture *soundboard_texture = NULL;
- static Texture *soundboard_levels_texture = NULL;
- static void SetTitleBar(const char *fmt, ...)
- {
- char *title = NULL;
- va_list ap;
- va_start(ap, fmt);
- SDL_vasprintf(&title, fmt, ap);
- va_end(ap);
- SDL_SetWindowTitle(state->windows[0], title);
- SDL_free(title);
- }
- static void SetDefaultTitleBar(void)
- {
- SetTitleBar("testaudio: %s", SDL_GetCurrentAudioDriver());
- }
- static Thing *FindThingAtPoint(const float x, const float y)
- {
- const SDL_FPoint pt = { x, y };
- Thing *result = NULL;
- Thing *i;
- for (i = things; i; i = i->next) {
- if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) {
- result = i; /* keep going, though, because things drawn on top are later in the list. */
- }
- }
- return result;
- }
- static Thing *UpdateMouseOver(const float x, const float y)
- {
- Thing *thing;
- if (dragging_thing) {
- thing = dragging_thing;
- } else {
- thing = FindThingAtPoint(x, y);
- }
- mouseover_thing = thing;
- if (!thing) {
- SetDefaultTitleBar();
- } else if (thing->titlebar) {
- SetTitleBar("%s", thing->titlebar);
- }
- return thing;
- }
- static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, const char *titlebar)
- {
- Thing *last = NULL;
- Thing *i;
- Thing *thing;
- thing = (Thing *) SDL_calloc(1, sizeof (Thing));
- if (!thing) {
- SDL_Log("Out of memory!");
- return NULL;
- }
- if ((w < 0) || (h < 0)) {
- SDL_assert(texture != NULL);
- if (w < 0) {
- w = texture->w;
- }
- if (h < 0) {
- h = texture->h;
- }
- }
- thing->what = what;
- thing->rect.x = x;
- thing->rect.y = y;
- thing->rect.w = w;
- thing->rect.h = h;
- thing->z = z;
- thing->r = 255;
- thing->g = 255;
- thing->b = 255;
- thing->a = 255;
- thing->scale = 1.0f;
- thing->createticks = SDL_GetTicks();
- thing->texture = texture;
- thing->titlebar = titlebar ? SDL_strdup(titlebar) : NULL; /* if allocation fails, oh well. */
- /* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */
- if (!things) {
- things = thing;
- return thing;
- }
- for (i = things; i; i = i->next) {
- if (z > i->z) { /* insert here. */
- thing->next = i;
- thing->prev = i->prev;
- SDL_assert(i->prev == last);
- if (i->prev) {
- i->prev->next = thing;
- } else {
- SDL_assert(i == things);
- things = thing;
- }
- i->prev = thing;
- return thing;
- }
- last = i;
- }
- if (last) {
- last->next = thing;
- thing->prev = last;
- }
- return thing;
- }
- static void DestroyThing(Thing *thing)
- {
- if (!thing) {
- return;
- }
- if (mouseover_thing == thing) {
- mouseover_thing = NULL;
- }
- if (droppable_highlighted_thing == thing) {
- droppable_highlighted_thing = NULL;
- }
- if (dragging_thing == thing) {
- dragging_thing = NULL;
- }
- switch (thing->what) {
- case THING_POOF: break;
- case THING_NULL: break;
- case THING_TRASHCAN: break;
- case THING_LOGDEV:
- case THING_LOGDEV_RECORDING:
- SDL_CloseAudioDevice(thing->data.logdev.devid);
- if (state->renderers[0] != NULL) {
- SDL_DestroyTexture(thing->data.logdev.visualizer);
- }
- SDL_DestroyMutex(thing->data.logdev.postmix_lock);
- SDL_free(thing->data.logdev.postmix_buffer);
- break;
- case THING_PHYSDEV:
- case THING_PHYSDEV_RECORDING:
- SDL_free(thing->data.physdev.name);
- break;
- case THING_WAV:
- SDL_free(thing->data.wav.buf);
- break;
- case THING_STREAM:
- SDL_DestroyAudioStream(thing->data.stream.stream);
- break;
- }
- if (thing->prev) {
- thing->prev->next = thing->next;
- } else {
- SDL_assert(thing == things);
- things = thing->next;
- }
- if (thing->next) {
- thing->next->prev = thing->prev;
- }
- SDL_free(thing->titlebar);
- SDL_free(thing);
- }
- static void DrawOneThing(SDL_Renderer *renderer, Thing *thing)
- {
- SDL_FRect dst;
- SDL_memcpy(&dst, &thing->rect, sizeof (SDL_FRect));
- if (thing->scale != 1.0f) {
- const float centerx = thing->rect.x + (thing->rect.w / 2);
- const float centery = thing->rect.y + (thing->rect.h / 2);
- const int w = thing->texture ? (int) thing->texture->w : 128;
- const int h = thing->texture ? (int) thing->texture->h : 128;
- dst.w = w * thing->scale;
- dst.h = h * thing->scale;
- dst.x = centerx - (dst.w / 2);
- dst.y = centery - (dst.h / 2);
- }
- if (thing->texture) {
- if (droppable_highlighted_thing == thing) {
- SDL_SetRenderDrawColor(renderer, 255, 0, 255, 100);
- SDL_RenderFillRect(renderer, &dst);
- }
- SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
- SDL_RenderTexture(renderer, thing->texture->texture, NULL, &dst);
- } else {
- SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
- SDL_RenderFillRect(renderer, &dst);
- }
- if (thing->ondraw) {
- thing->ondraw(thing, renderer);
- }
- if (thing->progress > 0.0f) {
- SDL_FRect r = { thing->rect.x, thing->rect.y + (thing->rect.h + 2.0f), 0.0f, 10.0f };
- r.w = thing->rect.w * ((thing->progress > 1.0f) ? 1.0f : thing->progress);
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128);
- SDL_RenderFillRect(renderer, &r);
- }
- if (thing->meter > 0.0f) {
- SDL_FRect r;
- r.w = 10.0f;
- r.h = thing->rect.h * ((thing->meter > 1.0f) ? 1.0f : thing->meter);
- r.x = thing->rect.x + thing->rect.w + 2.0f;
- r.y = (thing->rect.y + thing->rect.h) - r.h;
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128);
- SDL_RenderFillRect(renderer, &r);
- }
- }
- static void DrawThings(SDL_Renderer *renderer)
- {
- Thing *i;
- /* draw connecting lines first, so they're behind everything else. */
- for (i = things; i && (i->z >= 0.0f); i = i->next) {
- Thing *dst = i->line_connected_to;
- if (dst) {
- SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
- SDL_RenderLine(renderer, i->rect.x + (i->rect.w / 2), i->rect.y + (i->rect.h / 2), dst->rect.x + (dst->rect.w / 2), dst->rect.y + (dst->rect.h / 2));
- }
- }
- /* Draw the actual things. */
- for (i = things; i && (i->z >= 0.0f); i = i->next) {
- if (i != dragging_thing) {
- DrawOneThing(renderer, i);
- }
- }
- if (dragging_thing) {
- DrawOneThing(renderer, dragging_thing); /* draw last so it's always on top. */
- }
- }
- static void Draw(void)
- {
- SDL_Renderer *renderer = state->renderers[0];
- if (renderer) { /* might be NULL if we're shutting down. */
- SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
- SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255);
- SDL_RenderClear(renderer);
- DrawThings(renderer);
- SDL_RenderPresent(renderer);
- }
- }
- static void RepositionRowOfThings(const ThingType what, const float y)
- {
- int total_things = 0;
- float texw = 0.0f;
- float texh = 0.0f;
- Thing *i;
- for (i = things; i; i = i->next) {
- if (i->what == what) {
- texw = i->rect.w;
- texh = i->rect.h;
- total_things++;
- }
- }
- if (total_things > 0) {
- int w, h;
- SDL_GetWindowSize(state->windows[0], &w, &h);
- const float spacing = w / ((float) total_things);
- float x = (spacing - texw) / 2.0f;
- for (i = things; i; i = i->next) {
- if (i->what == what) {
- i->rect.x = x;
- i->rect.y = (y >= 0.0f) ? y : ((h + y) - texh);
- x += spacing;
- }
- }
- }
- }
- static const char *AudioChansToStr(const int channels)
- {
- switch (channels) {
- case 1: return "mono";
- case 2: return "stereo";
- case 3: return "2.1";
- case 4: return "quad";
- case 5: return "4.1";
- case 6: return "5.1";
- case 7: return "6.1";
- case 8: return "7.1";
- default: break;
- }
- return "?";
- }
- static void PoofThing_ondrag(Thing *thing, int button, float x, float y)
- {
- dragging_thing = NULL; /* refuse to be dragged. */
- }
- static void PoofThing_ontick(Thing *thing, Uint64 now)
- {
- const int lifetime = POOF_LIFETIME;
- const int elapsed = (int) (now - thing->createticks);
- if (elapsed > lifetime) {
- DestroyThing(thing);
- } else {
- const float pct = ((float) elapsed) / ((float) lifetime);
- thing->a = (Uint8) (int) (255.0f - (pct * 255.0f));
- thing->scale = 1.0f - pct; /* shrink to nothing! */
- }
- }
- static Thing *CreatePoofThing(Thing *poofing_thing)
- {
- const float centerx = poofing_thing->rect.x + (poofing_thing->rect.w / 2);
- const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2);
- const float z = poofing_thing->z;
- Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL);
- if (thing) {
- thing->data.poof.startw = poofing_thing->rect.w;
- thing->data.poof.starth = poofing_thing->rect.h;
- thing->data.poof.centerx = centerx;
- thing->data.poof.centery = centery;
- thing->ontick = PoofThing_ontick;
- thing->ondrag = PoofThing_ondrag;
- }
- return thing;
- }
- static void DestroyThingInPoof(Thing *thing)
- {
- if (thing) {
- if (thing->what != THING_POOF) {
- CreatePoofThing(thing);
- }
- DestroyThing(thing);
- }
- }
- /* this poofs a thing and additionally poofs all things connected to the thing. */
- static void TrashThing(Thing *thing)
- {
- Thing *i, *next;
- for (i = things; i; i = next) {
- next = i->next;
- if (i->line_connected_to == thing) {
- TrashThing(i);
- next = things; /* start over in case this blew up the list. */
- }
- }
- DestroyThingInPoof(thing);
- }
- static void StreamThing_ontick(Thing *thing, Uint64 now)
- {
- if (!thing->line_connected_to) {
- return;
- }
- /* are we playing? See if we're done, or update state. */
- if (thing->line_connected_to->what == THING_LOGDEV) {
- const int available = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
- if (!available) {
- DestroyThingInPoof(thing);
- return;
- } else {
- thing->progress = 1.0f - (thing->data.stream.total_bytes ? (((float) (available)) / ((float) thing->data.stream.total_bytes)) : 0.0f);
- }
- }
- if (thing->data.stream.next_level_update <= now) {
- Uint64 perf = SDL_GetPerformanceCounter();
- int i;
- for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
- thing->data.stream.levels[i] = (Uint8) (perf % 6);
- perf >>= 3;
- }
- thing->data.stream.next_level_update += 150;
- }
- }
- static void StreamThing_ondrag(Thing *thing, int button, float x, float y)
- {
- if (button == SDL_BUTTON_RIGHT) { /* this is kinda hacky, but use this to disconnect from a playing source. */
- if (thing->line_connected_to) {
- SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
- if (thing->line_connected_to->what == THING_LOGDEV_RECORDING) {
- SDL_FlushAudioStream(thing->data.stream.stream);
- }
- thing->line_connected_to = NULL;
- }
- }
- }
- static void StreamThing_ondrop(Thing *thing, int button, float x, float y)
- {
- if (droppable_highlighted_thing) {
- if (droppable_highlighted_thing->what == THING_TRASHCAN) {
- TrashThing(thing);
- } else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_RECORDING)) && (droppable_highlighted_thing != thing->line_connected_to)) {
- /* connect to a logical device! */
- SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, (unsigned int) droppable_highlighted_thing->data.logdev.devid);
- if (thing->line_connected_to) {
- SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
- if (thing->line_connected_to->what == THING_LOGDEV_RECORDING) {
- SDL_FlushAudioStream(thing->data.stream.stream);
- }
- }
- SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */
- thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
- thing->progress = 0.0f; /* ontick will adjust this if we're on a playback device.*/
- thing->data.stream.next_level_update = SDL_GetTicks() + 100;
- thing->line_connected_to = droppable_highlighted_thing;
- }
- }
- }
- static void StreamThing_onmousewheel(Thing *thing, float y)
- {
- thing->meter += y * 0.01f;
- thing->meter = SDL_clamp(thing->meter, 0.0f, 1.0f);
- SDL_SetAudioStreamGain(thing->data.stream.stream, thing->meter);
- }
- static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer)
- {
- if (thing->line_connected_to) { /* are we playing? Update progress bar, and bounce the levels a little. */
- static const float xlocs[5] = { 18, 39, 59, 79, 99 };
- static const float ylocs[5] = { 49, 39, 29, 19, 10 };
- const float blockw = soundboard_levels_texture->w;
- const float blockh = soundboard_levels_texture->h / 5.0f;
- int i, j;
- SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
- for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
- const int level = (int) thing->data.stream.levels[i];
- const float x = xlocs[i];
- for (j = 0; j < level; j++) {
- const SDL_FRect src = { 0, soundboard_levels_texture->h - ((j+1) * blockh), blockw, blockh };
- const SDL_FRect dst = { thing->rect.x + x, thing->rect.y + ylocs[j], blockw, blockh };
- SDL_RenderTexture(renderer, soundboard_levels_texture->texture, &src, &dst);
- }
- }
- }
- }
- static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y)
- {
- static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_RECORDING, THING_NULL };
- Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname);
- if (thing) {
- SDL_Log("Adding audio stream for %s", fname ? fname : "(null)");
- thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
- if (buf && buflen) {
- SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
- SDL_FlushAudioStream(thing->data.stream.stream);
- thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
- }
- thing->ontick = StreamThing_ontick;
- thing->ondrag = StreamThing_ondrag;
- thing->ondrop = StreamThing_ondrop;
- thing->ondraw = StreamThing_ondraw;
- thing->onmousewheel = StreamThing_onmousewheel;
- thing->can_be_dropped_onto = can_be_dropped_onto;
- thing->meter = 1.0f; /* gain. */
- }
- return thing;
- }
- static void WavThing_ondrag(Thing *thing, int button, float x, float y)
- {
- if (button == SDL_BUTTON_RIGHT) { /* drag out a new audio stream. */
- dragging_thing = CreateStreamThing(&thing->data.wav.spec, thing->data.wav.buf, thing->data.wav.buflen, thing->titlebar, x - (thing->rect.w / 2), y - (thing->rect.h / 2));
- }
- }
- static void WavThing_ondrop(Thing *thing, int button, float x, float y)
- {
- if (droppable_highlighted_thing) {
- if (droppable_highlighted_thing->what == THING_TRASHCAN) {
- TrashThing(thing);
- }
- }
- }
- static Thing *LoadWavThing(const char *fname, float x, float y)
- {
- Thing *thing = NULL;
- char *path;
- SDL_AudioSpec spec;
- Uint8 *buf = NULL;
- Uint32 buflen = 0;
- path = GetNearbyFilename(fname);
- if (path) {
- fname = path;
- }
- if (SDL_LoadWAV(fname, &spec, &buf, &buflen)) {
- static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
- char *titlebar = NULL;
- const char *nodirs = SDL_strrchr(fname, '/');
- #ifdef SDL_PLATFORM_WINDOWS
- const char *nodirs2 = SDL_strrchr(nodirs ? nodirs : fname, '\\');
- if (nodirs2) {
- nodirs = nodirs2;
- }
- #endif
- SDL_Log("Adding WAV file '%s'", fname);
- if (nodirs) {
- nodirs++;
- } else {
- nodirs = fname;
- }
- SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
- thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar);
- if (thing) {
- SDL_free(titlebar);
- SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
- thing->data.wav.buf = buf;
- thing->data.wav.buflen = buflen;
- thing->can_be_dropped_onto = can_be_dropped_onto;
- thing->ondrag = WavThing_ondrag;
- thing->ondrop = WavThing_ondrop;
- }
- }
- SDL_free(path);
- return thing;
- }
- static Thing *LoadStockWavThing(const char *fname)
- {
- char *path = GetNearbyFilename(fname);
- Thing *thing = LoadWavThing(path ? path : fname, 0.0f, 0.0f); /* will reposition in a moment. */
- SDL_free(path);
- return thing;
- }
- static void LoadStockWavThings(void)
- {
- LoadStockWavThing("sample.wav");
- RepositionRowOfThings(THING_WAV, -10.0f);
- }
- static void DestroyTexture(Texture *tex)
- {
- if (tex) {
- if (state->renderers[0] != NULL) { /* if the renderer went away, this pointer is already bogus. */
- SDL_DestroyTexture(tex->texture);
- }
- SDL_free(tex);
- }
- }
- static Texture *CreateTexture(const char *fname)
- {
- Texture *tex = (Texture *) SDL_calloc(1, sizeof (Texture));
- if (!tex) {
- SDL_Log("Out of memory!");
- } else {
- int texw, texh;
- tex->texture = LoadTexture(state->renderers[0], fname, true, &texw, &texh);
- if (!tex->texture) {
- SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
- SDL_free(tex);
- return NULL;
- }
- SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND);
- tex->w = (float) texw;
- tex->h = (float) texh;
- }
- return tex;
- }
- static Thing *CreateLogicalDeviceThing(Thing *parent, SDL_AudioDeviceID which, float x, float y);
- static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
- {
- if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_RECORDING)) { /* drag out a new stream. This is a UX mess. :/ */
- dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y);
- if (dragging_thing) {
- dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
- SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */
- dragging_thing->line_connected_to = thing;
- }
- } else if (button == SDL_BUTTON_RIGHT) { /* drag out a new logical device. */
- const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_RECORDING)) ? thing->data.logdev.devid : thing->data.physdev.devid;
- const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL);
- dragging_thing = devid ? CreateLogicalDeviceThing(thing, devid, x - (thing->rect.w / 2), y - (thing->rect.h / 2)) : NULL;
- }
- }
- static void SetLogicalDeviceTitlebar(Thing *thing)
- {
- SDL_AudioSpec *spec = &thing->data.logdev.spec;
- int frames = 0;
- SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec, &frames);
- SDL_free(thing->titlebar);
- SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz, %d frames)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.recording ? "RECORDING" : "PLAYBACK", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
- }
- static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
- {
- if (droppable_highlighted_thing) {
- if (droppable_highlighted_thing->what == THING_TRASHCAN) {
- TrashThing(thing);
- }
- }
- }
- static void SDLCALL PostmixCallback(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen)
- {
- Thing *thing = (Thing *) userdata;
- SDL_LockMutex(thing->data.logdev.postmix_lock);
- if (thing->data.logdev.postmix_allocated < buflen) {
- void *ptr = SDL_realloc(thing->data.logdev.postmix_buffer, buflen);
- if (!ptr) {
- SDL_UnlockMutex(thing->data.logdev.postmix_lock);
- return; /* oh well. */
- }
- thing->data.logdev.postmix_buffer = (float *) ptr;
- thing->data.logdev.postmix_allocated = buflen;
- }
- SDL_copyp(&thing->data.logdev.postmix_spec, spec);
- SDL_memcpy(thing->data.logdev.postmix_buffer, buffer, buflen);
- thing->data.logdev.postmix_buflen = buflen;
- SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1);
- SDL_UnlockMutex(thing->data.logdev.postmix_lock);
- }
- static void UpdateVisualizer(SDL_Renderer *renderer, SDL_Texture *visualizer, const int channels, const float *buffer, const int buflen)
- {
- static const SDL_Color channel_colors[8] = {
- { 255, 255, 255, 255 },
- { 255, 0, 0, 255 },
- { 0, 255, 0, 255 },
- { 0, 0, 255, 255 },
- { 255, 255, 0, 255 },
- { 0, 255, 255, 255 },
- { 255, 0, 255, 255 },
- { 127, 127, 127, 255 }
- };
- SDL_SetRenderTarget(renderer, visualizer);
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
- SDL_RenderClear(renderer);
- if (buffer && buflen) {
- const int frames = (buflen / sizeof (float)) / channels;
- const int skip = frames / (VISUALIZER_WIDTH * 2);
- int i, j;
- for (i = channels - 1; i >= 0; i--) {
- const SDL_Color *color = &channel_colors[i % SDL_arraysize(channel_colors)];
- SDL_FPoint points[VISUALIZER_WIDTH + 2];
- float prevx = 0.0f;
- int pointidx = 1;
- points[0].x = 0.0f;
- points[0].y = VISUALIZER_HEIGHT * 0.5f;
- for (j = 0; j < (SDL_arraysize(points)-1); j++) {
- const float val = buffer[((j * skip) * channels) + i];
- const float x = prevx + 2;
- const float y = (VISUALIZER_HEIGHT * 0.5f) - (VISUALIZER_HEIGHT * (val * 0.5f));
- SDL_assert(pointidx < SDL_arraysize(points));
- points[pointidx].x = x;
- points[pointidx].y = y;
- pointidx++;
- prevx = x;
- }
- SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, 255);
- SDL_RenderLines(renderer, points, pointidx);
- }
- }
- SDL_SetRenderTarget(renderer, NULL);
- }
- static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now)
- {
- const bool ismousedover = (thing == mouseover_thing);
- if (!thing->data.logdev.visualizer || !thing->data.logdev.postmix_lock) { /* need these to work, skip if they failed. */
- return;
- }
- if (thing->data.logdev.visualizer_enabled != ismousedover) {
- thing->data.logdev.visualizer_enabled = ismousedover;
- if (!ismousedover) {
- SDL_SetAudioPostmixCallback(thing->data.logdev.devid, NULL, NULL);
- } else {
- if (thing->data.logdev.postmix_buffer) {
- SDL_memset(thing->data.logdev.postmix_buffer, '\0', thing->data.logdev.postmix_buflen);
- }
- SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1); /* so this will at least clear the texture later. */
- SDL_SetAudioPostmixCallback(thing->data.logdev.devid, PostmixCallback, thing);
- }
- }
- }
- static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
- {
- if (thing->data.logdev.visualizer_enabled) {
- SDL_FRect dst;
- dst.w = thing->rect.w;
- dst.h = thing->rect.h;
- dst.x = thing->rect.x + ((thing->rect.w - dst.w) / 2);
- dst.y = thing->rect.y + ((thing->rect.h - dst.h) / 2);
- if (SDL_GetAtomicInt(&thing->data.logdev.postmix_updated)) {
- float *buffer;
- int channels;
- int buflen;
- SDL_LockMutex(thing->data.logdev.postmix_lock);
- channels = thing->data.logdev.postmix_spec.channels;
- buflen = thing->data.logdev.postmix_buflen;
- buffer = (float *) SDL_malloc(thing->data.logdev.postmix_buflen);
- if (buffer) {
- SDL_memcpy(buffer, thing->data.logdev.postmix_buffer, thing->data.logdev.postmix_buflen);
- SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 0);
- }
- SDL_UnlockMutex(thing->data.logdev.postmix_lock);
- UpdateVisualizer(renderer, thing->data.logdev.visualizer, channels, buffer, buflen);
- SDL_free(buffer);
- }
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 30);
- SDL_RenderTexture(renderer, thing->data.logdev.visualizer, NULL, &dst);
- }
- }
- static void LogicalDeviceThing_onmousewheel(Thing *thing, float y)
- {
- thing->meter += y * 0.01f;
- thing->meter = SDL_clamp(thing->meter, 0.0f, 1.0f);
- SDL_SetAudioDeviceGain(thing->data.logdev.devid, thing->meter);
- }
- static Thing *CreateLogicalDeviceThing(Thing *parent, SDL_AudioDeviceID which, float x, float y)
- {
- static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
- Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_RECORDING)) ? parent->data.logdev.physdev : parent;
- const bool recording = physthing->data.physdev.recording;
- Thing *thing;
- SDL_Log("Adding logical audio device %u", (unsigned int) which);
- thing = CreateThing(recording ? THING_LOGDEV_RECORDING : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL);
- if (thing) {
- thing->data.logdev.devid = which;
- thing->data.logdev.recording = recording;
- thing->data.logdev.physdev = physthing;
- thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT);
- thing->data.logdev.postmix_lock = SDL_CreateMutex();
- if (thing->data.logdev.visualizer) {
- SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND);
- }
- thing->line_connected_to = physthing;
- thing->meter = 1.0f;
- thing->ontick = LogicalDeviceThing_ontick;
- thing->ondrag = DeviceThing_ondrag;
- thing->ondrop = LogicalDeviceThing_ondrop;
- thing->ondraw = LogicalDeviceThing_ondraw;
- thing->onmousewheel = LogicalDeviceThing_onmousewheel;
- thing->can_be_dropped_onto = can_be_dropped_onto;
- SetLogicalDeviceTitlebar(thing);
- }
- return thing;
- }
- static void SetPhysicalDeviceTitlebar(Thing *thing)
- {
- int frames = 0;
- SDL_AudioSpec *spec = &thing->data.physdev.spec;
- SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec, &frames);
- SDL_free(thing->titlebar);
- if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) {
- SDL_asprintf(&thing->titlebar, "Default system device (RECORDING, %s, %s, %uHz, %d frames)", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
- } else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) {
- SDL_asprintf(&thing->titlebar, "Default system device (PLAYBACK, %s, %s, %uHz, %d frames)", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
- } else {
- SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz, %d frames)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.recording ? "RECORDING" : "PLAYBACK", thing->data.physdev.name, SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
- }
- }
- static void PhysicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
- {
- if (droppable_highlighted_thing) {
- if (droppable_highlighted_thing->what == THING_TRASHCAN) {
- TrashThing(thing);
- }
- }
- }
- static void PhysicalDeviceThing_ontick(Thing *thing, Uint64 now)
- {
- const int lifetime = POOF_LIFETIME;
- const int elapsed = (int) (now - thing->createticks);
- if (elapsed > lifetime) {
- thing->scale = 1.0f;
- thing->a = 255;
- thing->ontick = NULL; /* no more ticking. */
- } else {
- const float pct = ((float) elapsed) / ((float) lifetime);
- thing->a = (Uint8) (int) (pct * 255.0f);
- thing->scale = pct; /* grow to normal size */
- }
- }
- static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const bool recording)
- {
- static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
- static float next_physdev_x = 0;
- Thing *thing;
- int winw, winh;
- SDL_GetWindowSize(state->windows[0], &winw, &winh);
- if (next_physdev_x > (winw-physdev_texture->w)) {
- next_physdev_x = 0;
- }
- SDL_Log("Adding physical audio device %u", (unsigned int) which);
- thing = CreateThing(recording ? THING_PHYSDEV_RECORDING : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
- if (thing) {
- const char *name = SDL_GetAudioDeviceName(which);
- thing->data.physdev.devid = which;
- thing->data.physdev.recording = recording;
- thing->data.physdev.name = name ? SDL_strdup(name) : NULL;
- thing->ondrag = DeviceThing_ondrag;
- thing->ondrop = PhysicalDeviceThing_ondrop;
- thing->ontick = PhysicalDeviceThing_ontick;
- thing->can_be_dropped_onto = can_be_dropped_onto;
- SetPhysicalDeviceTitlebar(thing);
- if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */
- RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */
- RepositionRowOfThings(THING_PHYSDEV_RECORDING, 170.0f); /* don't rearrange them after the initial add. */
- next_physdev_x = 0.0f;
- } else {
- next_physdev_x += physdev_texture->w * 1.5f;
- }
- }
- return thing;
- }
- static Thing *CreateTrashcanThing(void)
- {
- int winw, winh;
- SDL_GetWindowSize(state->windows[0], &winw, &winh);
- return CreateThing(THING_TRASHCAN, winw - trashcan_texture->w, winh - trashcan_texture->h, 10, -1, -1, trashcan_texture, "Drag things here to remove them.");
- }
- static Thing *CreateDefaultPhysicalDevice(const bool recording)
- {
- return CreatePhysicalDeviceThing(recording ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, recording);
- }
- static void TickThings(void)
- {
- Thing *i;
- Thing *next;
- const Uint64 now = SDL_GetTicks();
- for (i = things; i; i = next) {
- next = i->next; /* in case this deletes itself. */
- if (i->ontick) {
- i->ontick(i, now);
- }
- }
- }
- static void WindowResized(const int newwinw, const int newwinh)
- {
- Thing *i;
- const float neww = (float) newwinw;
- const float newh = (float) newwinh;
- const float oldw = (float) state->window_w;
- const float oldh = (float) state->window_h;
- for (i = things; i; i = i->next) {
- const float halfw = i->rect.w / 2.0f;
- const float halfh = i->rect.h / 2.0f;
- const float x = (i->rect.x + halfw) / oldw;
- const float y = (i->rect.y + halfh) / oldh;
- i->rect.x = (x * neww) - halfw;
- i->rect.y = (y * newh) - halfh;
- }
- state->window_w = newwinw;
- state->window_h = newwinh;
- }
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- int i;
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
- if (!state) {
- return SDL_APP_FAILURE;
- }
- state->window_flags |= SDL_WINDOW_RESIZABLE;
- for (i = 1; i < argc;) {
- int consumed = SDLTest_CommonArg(state, i);
- if (consumed == 0) {
- consumed = -1;
- /* add our own command lines here. */
- }
- if (consumed < 0) {
- static const char *options[] = {
- /* add our own command lines here. */
- /*"[--blend none|blend|add|mod|mul|sub]",*/
- NULL
- };
- SDLTest_CommonLogUsage(state, argv[0], options);
- return SDL_APP_FAILURE;
- }
- i += consumed;
- }
- if (!SDLTest_CommonInit(state)) {
- return SDL_APP_FAILURE;
- }
- if (state->audio_id) {
- SDL_CloseAudioDevice(state->audio_id);
- state->audio_id = 0;
- }
- SetDefaultTitleBar();
- if ((physdev_texture = CreateTexture("physaudiodev.bmp")) == NULL) { return SDL_APP_FAILURE; }
- if ((logdev_texture = CreateTexture("logaudiodev.bmp")) == NULL) { return SDL_APP_FAILURE; }
- if ((audio_texture = CreateTexture("audiofile.bmp")) == NULL) { return SDL_APP_FAILURE; }
- if ((trashcan_texture = CreateTexture("trashcan.bmp")) == NULL) { return SDL_APP_FAILURE; }
- if ((soundboard_texture = CreateTexture("soundboard.bmp")) == NULL) { return SDL_APP_FAILURE; }
- if ((soundboard_levels_texture = CreateTexture("soundboard_levels.bmp")) == NULL) { return SDL_APP_FAILURE; }
- LoadStockWavThings();
- CreateTrashcanThing();
- CreateDefaultPhysicalDevice(false);
- CreateDefaultPhysicalDevice(true);
- return SDL_APP_CONTINUE;
- }
- static bool saw_event = false;
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- Thing *thing = NULL;
- saw_event = true;
- SDL_ConvertEventToRenderCoordinates(SDL_GetRenderer(SDL_GetWindowFromEvent(event)), event);
- switch (event->type) {
- case SDL_EVENT_MOUSE_MOTION:
- thing = UpdateMouseOver(event->motion.x, event->motion.y);
- if ((dragging_button == -1) && event->motion.state) {
- if (event->motion.state & SDL_BUTTON_LMASK) {
- /* for people that don't have all three buttons... */
- if (ctrl_held) {
- dragging_button = SDL_BUTTON_RIGHT;
- } else if (alt_held) {
- dragging_button = SDL_BUTTON_MIDDLE;
- } else {
- dragging_button = SDL_BUTTON_LEFT;
- }
- dragging_button_real = SDL_BUTTON_LEFT;
- } else if (event->motion.state & SDL_BUTTON_RMASK) {
- dragging_button = SDL_BUTTON_RIGHT;
- dragging_button_real = SDL_BUTTON_RIGHT;
- } else if (event->motion.state & SDL_BUTTON_MMASK) {
- dragging_button = SDL_BUTTON_MIDDLE;
- dragging_button_real = SDL_BUTTON_MIDDLE;
- }
- if (dragging_button != -1) {
- dragging_thing = thing;
- if (thing && thing->ondrag) {
- thing->ondrag(thing, dragging_button, event->motion.x, event->motion.y);
- }
- }
- }
- droppable_highlighted_thing = NULL;
- if (dragging_thing) {
- dragging_thing->rect.x = event->motion.x - (dragging_thing->rect.w / 2);
- dragging_thing->rect.y = event->motion.y - (dragging_thing->rect.h / 2);
- if (dragging_thing->can_be_dropped_onto) {
- thing = FindThingAtPoint(event->motion.x, event->motion.y);
- if (thing) {
- int i;
- for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) {
- if (dragging_thing->can_be_dropped_onto[i] == thing->what) {
- droppable_highlighted_thing = thing;
- break;
- }
- }
- }
- }
- }
- break;
- case SDL_EVENT_MOUSE_BUTTON_DOWN:
- thing = UpdateMouseOver(event->button.x, event->button.y);
- break;
- case SDL_EVENT_MOUSE_BUTTON_UP:
- if (dragging_button_real == event->button.button) {
- Thing *dropped_thing = dragging_thing;
- dragging_thing = NULL;
- dragging_button = -1;
- dragging_button_real = -1;
- if (dropped_thing && dropped_thing->ondrop) {
- dropped_thing->ondrop(dropped_thing, event->button.button, event->button.x, event->button.y);
- }
- droppable_highlighted_thing = NULL;
- }
- thing = UpdateMouseOver(event->button.x, event->button.y);
- break;
- case SDL_EVENT_MOUSE_WHEEL:
- thing = UpdateMouseOver(event->wheel.mouse_x, event->wheel.mouse_y);
- if (thing && thing->onmousewheel) {
- thing->onmousewheel(thing, event->wheel.y * ((event->wheel.direction == SDL_MOUSEWHEEL_FLIPPED) ? -1.0f : 1.0f));
- }
- break;
- case SDL_EVENT_KEY_DOWN:
- case SDL_EVENT_KEY_UP:
- ctrl_held = ((event->key.mod & SDL_KMOD_CTRL) != 0);
- alt_held = ((event->key.mod & SDL_KMOD_ALT) != 0);
- break;
- case SDL_EVENT_DROP_FILE:
- SDL_Log("Drop file! '%s'", event->drop.data);
- LoadWavThing(event->drop.data, event->drop.x, event->drop.y);
- /* SDL frees event->drop.data for you when you use SDL_AppEvent(). */
- break;
- case SDL_EVENT_WINDOW_RESIZED:
- WindowResized(event->window.data1, event->window.data2);
- break;
- case SDL_EVENT_AUDIO_DEVICE_ADDED:
- CreatePhysicalDeviceThing(event->adevice.which, event->adevice.recording);
- break;
- case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
- const SDL_AudioDeviceID which = event->adevice.which;
- Thing *i, *next;
- SDL_Log("Removing audio device %u", (unsigned int) which);
- for (i = things; i; i = next) {
- next = i->next;
- if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_RECORDING)) && (i->data.physdev.devid == which)) {
- TrashThing(i);
- next = things; /* in case we mangled the list. */
- } else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_RECORDING)) && (i->data.logdev.devid == which)) {
- TrashThing(i);
- next = things; /* in case we mangled the list. */
- }
- }
- break;
- }
- default: break;
- }
- return SDLTest_CommonEventMainCallbacks(state, event);
- }
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- if (app_ready_ticks == 0) {
- app_ready_ticks = SDL_GetTicks();
- }
- TickThings();
- Draw();
- if (saw_event) {
- saw_event = false; /* reset this so we know when SDL_AppEvent() runs again */
- } else {
- SDL_Delay(10);
- }
- return SDL_APP_CONTINUE;
- }
- void SDL_AppQuit(void *appstate, SDL_AppResult result)
- {
- while (things) {
- DestroyThing(things); /* make sure all the audio devices are closed, etc. */
- }
- DestroyTexture(physdev_texture);
- DestroyTexture(logdev_texture);
- DestroyTexture(audio_texture);
- DestroyTexture(trashcan_texture);
- DestroyTexture(soundboard_texture);
- DestroyTexture(soundboard_levels_texture);
- SDLTest_CommonQuit(state);
- }
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