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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program: draw as many random objects on the screen as possible */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- #include <emscripten/emscripten.h>
- #endif
- #define NUM_OBJECTS 100
- static SDLTest_CommonState *state;
- static int num_objects;
- static bool cycle_color;
- static bool cycle_alpha;
- static int cycle_direction = 1;
- static int current_alpha = 255;
- static int current_color = 255;
- static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
- static Uint64 next_fps_check;
- static Uint32 frames;
- static const int fps_check_delay = 5000;
- static int done;
- static void DrawPoints(SDL_Renderer *renderer)
- {
- int i;
- float x, y;
- SDL_Rect viewport;
- /* Query the sizes */
- SDL_GetRenderViewport(renderer, &viewport);
- for (i = 0; i < num_objects * 4; ++i) {
- /* Cycle the color and alpha, if desired */
- if (cycle_color) {
- current_color += cycle_direction;
- if (current_color < 0) {
- current_color = 0;
- cycle_direction = -cycle_direction;
- }
- if (current_color > 255) {
- current_color = 255;
- cycle_direction = -cycle_direction;
- }
- }
- if (cycle_alpha) {
- current_alpha += cycle_direction;
- if (current_alpha < 0) {
- current_alpha = 0;
- cycle_direction = -cycle_direction;
- }
- if (current_alpha > 255) {
- current_alpha = 255;
- cycle_direction = -cycle_direction;
- }
- }
- SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
- (Uint8)current_color, (Uint8)current_alpha);
- x = (float)SDL_rand(viewport.w);
- y = (float)SDL_rand(viewport.h);
- SDL_RenderPoint(renderer, x, y);
- }
- }
- static void DrawLines(SDL_Renderer *renderer)
- {
- int i;
- float x1, y1, x2, y2;
- SDL_Rect viewport;
- /* Query the sizes */
- SDL_GetRenderViewport(renderer, &viewport);
- for (i = 0; i < num_objects; ++i) {
- /* Cycle the color and alpha, if desired */
- if (cycle_color) {
- current_color += cycle_direction;
- if (current_color < 0) {
- current_color = 0;
- cycle_direction = -cycle_direction;
- }
- if (current_color > 255) {
- current_color = 255;
- cycle_direction = -cycle_direction;
- }
- }
- if (cycle_alpha) {
- current_alpha += cycle_direction;
- if (current_alpha < 0) {
- current_alpha = 0;
- cycle_direction = -cycle_direction;
- }
- if (current_alpha > 255) {
- current_alpha = 255;
- cycle_direction = -cycle_direction;
- }
- }
- SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
- (Uint8)current_color, (Uint8)current_alpha);
- if (i == 0) {
- SDL_RenderLine(renderer, 0.0f, 0.0f, (float)(viewport.w - 1), (float)(viewport.h - 1));
- SDL_RenderLine(renderer, 0.0f, (float)(viewport.h - 1), (float)(viewport.w - 1), 0.0f);
- SDL_RenderLine(renderer, 0.0f, (float)(viewport.h / 2), (float)(viewport.w - 1), (float)(viewport.h / 2));
- SDL_RenderLine(renderer, (float)(viewport.w / 2), 0.0f, (float)(viewport.w / 2), (float)(viewport.h - 1));
- } else {
- x1 = (float)(SDL_rand(viewport.w * 2) - viewport.w);
- x2 = (float)(SDL_rand(viewport.w * 2) - viewport.w);
- y1 = (float)(SDL_rand(viewport.h * 2) - viewport.h);
- y2 = (float)(SDL_rand(viewport.h * 2) - viewport.h);
- SDL_RenderLine(renderer, x1, y1, x2, y2);
- }
- }
- }
- static void DrawRects(SDL_Renderer *renderer)
- {
- int i;
- SDL_FRect rect;
- SDL_Rect viewport;
- /* Query the sizes */
- SDL_GetRenderViewport(renderer, &viewport);
- for (i = 0; i < num_objects / 4; ++i) {
- /* Cycle the color and alpha, if desired */
- if (cycle_color) {
- current_color += cycle_direction;
- if (current_color < 0) {
- current_color = 0;
- cycle_direction = -cycle_direction;
- }
- if (current_color > 255) {
- current_color = 255;
- cycle_direction = -cycle_direction;
- }
- }
- if (cycle_alpha) {
- current_alpha += cycle_direction;
- if (current_alpha < 0) {
- current_alpha = 0;
- cycle_direction = -cycle_direction;
- }
- if (current_alpha > 255) {
- current_alpha = 255;
- cycle_direction = -cycle_direction;
- }
- }
- SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
- (Uint8)current_color, (Uint8)current_alpha);
- rect.w = (float)SDL_rand(viewport.h / 2);
- rect.h = (float)SDL_rand(viewport.h / 2);
- rect.x = (float)((SDL_rand(viewport.w * 2) - viewport.w) - (rect.w / 2));
- rect.y = (float)((SDL_rand(viewport.h * 2) - viewport.h) - (rect.h / 2));
- SDL_RenderFillRect(renderer, &rect);
- }
- }
- static void loop(void)
- {
- Uint64 now;
- int i;
- SDL_Event event;
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- SDLTest_CommonEvent(state, &event, &done);
- }
- for (i = 0; i < state->num_windows; ++i) {
- SDL_Renderer *renderer = state->renderers[i];
- if (state->windows[i] == NULL) {
- continue;
- }
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- DrawRects(renderer);
- DrawLines(renderer);
- DrawPoints(renderer);
- SDL_RenderPresent(renderer);
- }
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- frames++;
- now = SDL_GetTicks();
- if (now >= next_fps_check) {
- /* Print out some timing information */
- const Uint64 then = next_fps_check - fps_check_delay;
- const double fps = ((double)frames * 1000) / (now - then);
- SDL_Log("%2.2f frames per second", fps);
- next_fps_check = now + fps_check_delay;
- frames = 0;
- }
- }
- int main(int argc, char *argv[])
- {
- int i;
- /* Initialize parameters */
- num_objects = NUM_OBJECTS;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
- for (i = 1; i < argc;) {
- int consumed;
- consumed = SDLTest_CommonArg(state, i);
- if (consumed == 0) {
- consumed = -1;
- if (SDL_strcasecmp(argv[i], "--blend") == 0) {
- if (argv[i + 1]) {
- if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
- blendMode = SDL_BLENDMODE_NONE;
- consumed = 2;
- } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
- blendMode = SDL_BLENDMODE_BLEND;
- consumed = 2;
- } else if (SDL_strcasecmp(argv[i + 1], "blend_premultiplied") == 0) {
- blendMode = SDL_BLENDMODE_BLEND_PREMULTIPLIED;
- consumed = 2;
- } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
- blendMode = SDL_BLENDMODE_ADD;
- consumed = 2;
- } else if (SDL_strcasecmp(argv[i + 1], "add_premultiplied") == 0) {
- blendMode = SDL_BLENDMODE_ADD_PREMULTIPLIED;
- consumed = 2;
- } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
- blendMode = SDL_BLENDMODE_MOD;
- consumed = 2;
- } else if (SDL_strcasecmp(argv[i + 1], "mul") == 0) {
- blendMode = SDL_BLENDMODE_MUL;
- consumed = 2;
- }
- }
- } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
- cycle_color = true;
- consumed = 1;
- } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
- cycle_alpha = true;
- consumed = 1;
- } else if (SDL_isdigit(*argv[i])) {
- num_objects = SDL_atoi(argv[i]);
- consumed = 1;
- }
- }
- if (consumed < 0) {
- static const char *options[] = {
- "[--blend none|blend|blend_premultiplied|add|add_premultiplied|mod|mul]",
- "[--cyclecolor]",
- "[--cyclealpha]",
- "[num_objects]",
- NULL
- };
- SDLTest_CommonLogUsage(state, argv[0], options);
- return 1;
- }
- i += consumed;
- }
- if (!SDLTest_CommonInit(state)) {
- return 2;
- }
- /* Create the windows and initialize the renderers */
- for (i = 0; i < state->num_windows; ++i) {
- SDL_Renderer *renderer = state->renderers[i];
- SDL_SetRenderDrawBlendMode(renderer, blendMode);
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- }
- /* Main render loop */
- frames = 0;
- next_fps_check = SDL_GetTicks() + fps_check_delay;
- done = 0;
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done) {
- loop();
- }
- #endif
- SDLTest_CleanupTextDrawing();
- SDLTest_CommonQuit(state);
- return 0;
- }
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