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- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- int main(int argc, char *argv[])
- {
- SDL_Window *window = NULL;
- SDL_Surface *screenSurface = NULL;
- if (!SDL_Init(SDL_INIT_VIDEO)) {
- SDL_Log("Could not initialize SDL: %s", SDL_GetError());
- return 1;
- }
- window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
- if (!window) {
- SDL_Log("could not create window: %s", SDL_GetError());
- return 1;
- }
- screenSurface = SDL_GetWindowSurface(window);
- SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapSurfaceRGB(screenSurface, 0xff, 0xff, 0xff));
- SDL_UpdateWindowSurface(window);
- SDL_Delay(100);
- SDL_DestroyWindow(window);
- SDL_Quit();
- return 0;
- }
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