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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program: Create a native window and attach an SDL renderer */
- #include "testnative.h"
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #include "testutils.h"
- #include <stdlib.h>
- #define WINDOW_W 640
- #define WINDOW_H 480
- #define NUM_SPRITES 100
- #define MAX_SPEED 1
- static NativeWindowFactory *factories[] = {
- #ifdef TEST_NATIVE_WINDOWS
- &WindowsWindowFactory,
- #endif
- #ifdef TEST_NATIVE_WAYLAND
- &WaylandWindowFactory,
- #endif
- #ifdef TEST_NATIVE_X11
- &X11WindowFactory,
- #endif
- #ifdef TEST_NATIVE_COCOA
- &CocoaWindowFactory,
- #endif
- NULL
- };
- static NativeWindowFactory *factory = NULL;
- static void *native_window;
- static SDL_FRect *positions, *velocities;
- static SDLTest_CommonState *state;
- /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
- static void
- quit(int rc)
- {
- if (native_window && factory) {
- factory->DestroyNativeWindow(native_window);
- }
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- /* Let 'main()' return normally */
- if (rc != 0) {
- exit(rc);
- }
- }
- static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
- {
- int i;
- SDL_Rect viewport;
- SDL_FRect *position, *velocity;
- /* Query the sizes */
- SDL_GetRenderViewport(renderer, &viewport);
- /* Draw a gray background */
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- /* Move the sprite, bounce at the wall, and draw */
- for (i = 0; i < NUM_SPRITES; ++i) {
- position = &positions[i];
- velocity = &velocities[i];
- position->x += velocity->x;
- if ((position->x < 0) || (position->x >= (viewport.w - sprite->w))) {
- velocity->x = -velocity->x;
- position->x += velocity->x;
- }
- position->y += velocity->y;
- if ((position->y < 0) || (position->y >= (viewport.h - sprite->h))) {
- velocity->y = -velocity->y;
- position->y += velocity->y;
- }
- /* Blit the sprite onto the screen */
- SDL_RenderTexture(renderer, sprite, NULL, position);
- }
- /* Update the screen! */
- SDL_RenderPresent(renderer);
- }
- int main(int argc, char *argv[])
- {
- int i, done;
- const char *driver;
- SDL_PropertiesID props;
- SDL_Window *window;
- SDL_Renderer *renderer;
- SDL_Texture *sprite;
- int window_w, window_h;
- SDL_Event event;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- if (!state) {
- return 1;
- }
- /* Parse commandline */
- if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
- return 1;
- }
- if (!SDL_Init(SDL_INIT_VIDEO)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s",
- SDL_GetError());
- exit(1);
- }
- driver = SDL_GetCurrentVideoDriver();
- /* Find a native window driver and create a native window */
- for (i = 0; factories[i]; ++i) {
- if (SDL_strcmp(driver, factories[i]->tag) == 0) {
- factory = factories[i];
- break;
- }
- }
- if (!factory) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver",
- driver);
- quit(2);
- }
- SDL_Log("Creating native window for %s driver", driver);
- native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H);
- if (!native_window) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window");
- quit(3);
- }
- props = SDL_CreateProperties();
- SDL_SetPointerProperty(props, "sdl2-compat.external_window", native_window);
- SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W);
- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H);
- window = SDL_CreateWindowWithProperties(props);
- SDL_DestroyProperties(props);
- if (!window) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s", SDL_GetError());
- quit(4);
- }
- SDL_SetWindowTitle(window, "SDL Native Window Test");
- /* Create the renderer */
- renderer = SDL_CreateRenderer(window, NULL);
- if (!renderer) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s", SDL_GetError());
- quit(5);
- }
- /* Clear the window, load the sprite and go! */
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- sprite = LoadTexture(renderer, "icon.bmp", true, NULL, NULL);
- if (!sprite) {
- quit(6);
- }
- /* Allocate memory for the sprite info */
- SDL_GetWindowSize(window, &window_w, &window_h);
- positions = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*positions));
- velocities = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*velocities));
- if (!positions || !velocities) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
- quit(2);
- }
- for (i = 0; i < NUM_SPRITES; ++i) {
- positions[i].x = (float)SDL_rand(window_w - sprite->w);
- positions[i].y = (float)SDL_rand(window_h - sprite->h);
- positions[i].w = (float)sprite->w;
- positions[i].h = (float)sprite->h;
- velocities[i].x = 0.0f;
- velocities[i].y = 0.0f;
- while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
- velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
- velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
- }
- }
- /* Main render loop */
- done = 0;
- while (!done) {
- /* Check for events */
- while (SDL_PollEvent(&event)) {
- if (state->verbose & VERBOSE_EVENT) {
- if (((event.type != SDL_EVENT_MOUSE_MOTION) &&
- (event.type != SDL_EVENT_FINGER_MOTION)) ||
- (state->verbose & VERBOSE_MOTION)) {
- SDLTest_PrintEvent(&event);
- }
- }
- switch (event.type) {
- case SDL_EVENT_WINDOW_EXPOSED:
- SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
- SDL_RenderClear(renderer);
- break;
- case SDL_EVENT_QUIT:
- done = 1;
- break;
- default:
- break;
- }
- }
- MoveSprites(renderer, sprite);
- }
- SDL_DestroyTexture(sprite);
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_free(positions);
- SDL_free(velocities);
- quit(0);
- return 0; /* to prevent compiler warning */
- }
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