clear.c 2.5 KB

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  1. /*
  2. * This example code creates an SDL window and renderer, and then clears the
  3. * window to a different color every frame, so you'll effectively get a window
  4. * that's smoothly fading between colors.
  5. *
  6. * This code is public domain. Feel free to use it for any purpose!
  7. */
  8. #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
  9. #include <SDL3/SDL.h>
  10. #include <SDL3/SDL_main.h>
  11. /* We will use this renderer to draw into this window every frame. */
  12. static SDL_Window *window = NULL;
  13. static SDL_Renderer *renderer = NULL;
  14. /* This function runs once at startup. */
  15. SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
  16. {
  17. SDL_SetAppMetadata("Example Renderer Clear", "1.0", "com.example.renderer-clear");
  18. if (!SDL_Init(SDL_INIT_VIDEO)) {
  19. SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
  20. return SDL_APP_FAILURE;
  21. }
  22. if (!SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, 0, &window, &renderer)) {
  23. SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
  24. return SDL_APP_FAILURE;
  25. }
  26. return SDL_APP_CONTINUE; /* carry on with the program! */
  27. }
  28. /* This function runs when a new event (mouse input, keypresses, etc) occurs. */
  29. SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
  30. {
  31. if (event->type == SDL_EVENT_QUIT) {
  32. return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
  33. }
  34. return SDL_APP_CONTINUE; /* carry on with the program! */
  35. }
  36. /* This function runs once per frame, and is the heart of the program. */
  37. SDL_AppResult SDL_AppIterate(void *appstate)
  38. {
  39. const double now = ((double)SDL_GetTicks()) / 1000.0; /* convert from milliseconds to seconds. */
  40. /* choose the color for the frame we will draw. The sine wave trick makes it fade between colors smoothly. */
  41. const float red = (float) (0.5 + 0.5 * SDL_sin(now));
  42. const float green = (float) (0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 2 / 3));
  43. const float blue = (float) (0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 4 / 3));
  44. SDL_SetRenderDrawColorFloat(renderer, red, green, blue, SDL_ALPHA_OPAQUE_FLOAT); /* new color, full alpha. */
  45. /* clear the window to the draw color. */
  46. SDL_RenderClear(renderer);
  47. /* put the newly-cleared rendering on the screen. */
  48. SDL_RenderPresent(renderer);
  49. return SDL_APP_CONTINUE; /* carry on with the program! */
  50. }
  51. /* This function runs once at shutdown. */
  52. void SDL_AppQuit(void *appstate, SDL_AppResult result)
  53. {
  54. /* SDL will clean up the window/renderer for us. */
  55. }