123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * # CategoryRect
- *
- * Some helper functions for managing rectangles and 2D points, in both
- * integer and floating point versions.
- */
- #ifndef SDL_rect_h_
- #define SDL_rect_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * The structure that defines a point (using integers).
- *
- * \since This struct is available since SDL 3.2.0.
- *
- * \sa SDL_GetRectEnclosingPoints
- * \sa SDL_PointInRect
- */
- typedef struct SDL_Point
- {
- int x;
- int y;
- } SDL_Point;
- /**
- * The structure that defines a point (using floating point values).
- *
- * \since This struct is available since SDL 3.2.0.
- *
- * \sa SDL_GetRectEnclosingPointsFloat
- * \sa SDL_PointInRectFloat
- */
- typedef struct SDL_FPoint
- {
- float x;
- float y;
- } SDL_FPoint;
- /**
- * A rectangle, with the origin at the upper left (using integers).
- *
- * \since This struct is available since SDL 3.2.0.
- *
- * \sa SDL_RectEmpty
- * \sa SDL_RectsEqual
- * \sa SDL_HasRectIntersection
- * \sa SDL_GetRectIntersection
- * \sa SDL_GetRectAndLineIntersection
- * \sa SDL_GetRectUnion
- * \sa SDL_GetRectEnclosingPoints
- */
- typedef struct SDL_Rect
- {
- int x, y;
- int w, h;
- } SDL_Rect;
- /**
- * A rectangle, with the origin at the upper left (using floating point
- * values).
- *
- * \since This struct is available since SDL 3.2.0.
- *
- * \sa SDL_RectEmptyFloat
- * \sa SDL_RectsEqualFloat
- * \sa SDL_RectsEqualEpsilon
- * \sa SDL_HasRectIntersectionFloat
- * \sa SDL_GetRectIntersectionFloat
- * \sa SDL_GetRectAndLineIntersectionFloat
- * \sa SDL_GetRectUnionFloat
- * \sa SDL_GetRectEnclosingPointsFloat
- * \sa SDL_PointInRectFloat
- */
- typedef struct SDL_FRect
- {
- float x;
- float y;
- float w;
- float h;
- } SDL_FRect;
- /**
- * Convert an SDL_Rect to SDL_FRect
- *
- * \param rect a pointer to an SDL_Rect.
- * \param frect a pointer filled in with the floating point representation of
- * `rect`.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect)
- {
- frect->x = (float)rect->x;
- frect->y = (float)rect->y;
- frect->w = (float)rect->w;
- frect->h = (float)rect->h;
- }
- /**
- * Determine whether a point resides inside a rectangle.
- *
- * A point is considered part of a rectangle if both `p` and `r` are not NULL,
- * and `p`'s x and y coordinates are >= to the rectangle's top left corner,
- * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0)
- * as "inside" and (0,1) as not.
- *
- * Note that this is a forced-inline function in a header, and not a public
- * API function available in the SDL library (which is to say, the code is
- * embedded in the calling program and the linker and dynamic loader will not
- * be able to find this function inside SDL itself).
- *
- * \param p the point to test.
- * \param r the rectangle to test.
- * \returns true if `p` is contained by `r`, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
- {
- return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) &&
- (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false;
- }
- /**
- * Determine whether a rectangle has no area.
- *
- * A rectangle is considered "empty" for this function if `r` is NULL, or if
- * `r`'s width and/or height are <= 0.
- *
- * Note that this is a forced-inline function in a header, and not a public
- * API function available in the SDL library (which is to say, the code is
- * embedded in the calling program and the linker and dynamic loader will not
- * be able to find this function inside SDL itself).
- *
- * \param r the rectangle to test.
- * \returns true if the rectangle is "empty", false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r)
- {
- return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false;
- }
- /**
- * Determine whether two rectangles are equal.
- *
- * Rectangles are considered equal if both are not NULL and each of their x,
- * y, width and height match.
- *
- * Note that this is a forced-inline function in a header, and not a public
- * API function available in the SDL library (which is to say, the code is
- * embedded in the calling program and the linker and dynamic loader will not
- * be able to find this function inside SDL itself).
- *
- * \param a the first rectangle to test.
- * \param b the second rectangle to test.
- * \returns true if the rectangles are equal, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
- {
- return (a && b && (a->x == b->x) && (a->y == b->y) &&
- (a->w == b->w) && (a->h == b->h)) ? true : false;
- }
- /**
- * Determine whether two rectangles intersect.
- *
- * If either pointer is NULL the function will return false.
- *
- * \param A an SDL_Rect structure representing the first rectangle.
- * \param B an SDL_Rect structure representing the second rectangle.
- * \returns true if there is an intersection, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetRectIntersection
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersection(const SDL_Rect *A, const SDL_Rect *B);
- /**
- * Calculate the intersection of two rectangles.
- *
- * If `result` is NULL then this function will return false.
- *
- * \param A an SDL_Rect structure representing the first rectangle.
- * \param B an SDL_Rect structure representing the second rectangle.
- * \param result an SDL_Rect structure filled in with the intersection of
- * rectangles `A` and `B`.
- * \returns true if there is an intersection, false otherwise.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_HasRectIntersection
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result);
- /**
- * Calculate the union of two rectangles.
- *
- * \param A an SDL_Rect structure representing the first rectangle.
- * \param B an SDL_Rect structure representing the second rectangle.
- * \param result an SDL_Rect structure filled in with the union of rectangles
- * `A` and `B`.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result);
- /**
- * Calculate a minimal rectangle enclosing a set of points.
- *
- * If `clip` is not NULL then only points inside of the clipping rectangle are
- * considered.
- *
- * \param points an array of SDL_Point structures representing points to be
- * enclosed.
- * \param count the number of structures in the `points` array.
- * \param clip an SDL_Rect used for clipping or NULL to enclose all points.
- * \param result an SDL_Rect structure filled in with the minimal enclosing
- * rectangle.
- * \returns true if any points were enclosed or false if all the points were
- * outside of the clipping rectangle.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result);
- /**
- * Calculate the intersection of a rectangle and line segment.
- *
- * This function is used to clip a line segment to a rectangle. A line segment
- * contained entirely within the rectangle or that does not intersect will
- * remain unchanged. A line segment that crosses the rectangle at either or
- * both ends will be clipped to the boundary of the rectangle and the new
- * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
- *
- * \param rect an SDL_Rect structure representing the rectangle to intersect.
- * \param X1 a pointer to the starting X-coordinate of the line.
- * \param Y1 a pointer to the starting Y-coordinate of the line.
- * \param X2 a pointer to the ending X-coordinate of the line.
- * \param Y2 a pointer to the ending Y-coordinate of the line.
- * \returns true if there is an intersection, false otherwise.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2);
- /* SDL_FRect versions... */
- /**
- * Determine whether a point resides inside a floating point rectangle.
- *
- * A point is considered part of a rectangle if both `p` and `r` are not NULL,
- * and `p`'s x and y coordinates are >= to the rectangle's top left corner,
- * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point
- * (0,0) and (0,1) as "inside" and (0,2) as not.
- *
- * Note that this is a forced-inline function in a header, and not a public
- * API function available in the SDL library (which is to say, the code is
- * embedded in the calling program and the linker and dynamic loader will not
- * be able to find this function inside SDL itself).
- *
- * \param p the point to test.
- * \param r the rectangle to test.
- * \returns true if `p` is contained by `r`, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r)
- {
- return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) &&
- (p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false;
- }
- /**
- * Determine whether a floating point rectangle can contain any point.
- *
- * A rectangle is considered "empty" for this function if `r` is NULL, or if
- * `r`'s width and/or height are < 0.0f.
- *
- * Note that this is a forced-inline function in a header, and not a public
- * API function available in the SDL library (which is to say, the code is
- * embedded in the calling program and the linker and dynamic loader will not
- * be able to find this function inside SDL itself).
- *
- * \param r the rectangle to test.
- * \returns true if the rectangle is "empty", false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r)
- {
- return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false;
- }
- /**
- * Determine whether two floating point rectangles are equal, within some
- * given epsilon.
- *
- * Rectangles are considered equal if both are not NULL and each of their x,
- * y, width and height are within `epsilon` of each other. If you don't know
- * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat
- * function instead.
- *
- * Note that this is a forced-inline function in a header, and not a public
- * API function available in the SDL library (which is to say, the code is
- * embedded in the calling program and the linker and dynamic loader will not
- * be able to find this function inside SDL itself).
- *
- * \param a the first rectangle to test.
- * \param b the second rectangle to test.
- * \param epsilon the epsilon value for comparison.
- * \returns true if the rectangles are equal, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_RectsEqualFloat
- */
- SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon)
- {
- return (a && b && ((a == b) ||
- ((SDL_fabsf(a->x - b->x) <= epsilon) &&
- (SDL_fabsf(a->y - b->y) <= epsilon) &&
- (SDL_fabsf(a->w - b->w) <= epsilon) &&
- (SDL_fabsf(a->h - b->h) <= epsilon))))
- ? true : false;
- }
- /**
- * Determine whether two floating point rectangles are equal, within a default
- * epsilon.
- *
- * Rectangles are considered equal if both are not NULL and each of their x,
- * y, width and height are within SDL_FLT_EPSILON of each other. This is often
- * a reasonable way to compare two floating point rectangles and deal with the
- * slight precision variations in floating point calculations that tend to pop
- * up.
- *
- * Note that this is a forced-inline function in a header, and not a public
- * API function available in the SDL library (which is to say, the code is
- * embedded in the calling program and the linker and dynamic loader will not
- * be able to find this function inside SDL itself).
- *
- * \param a the first rectangle to test.
- * \param b the second rectangle to test.
- * \returns true if the rectangles are equal, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_RectsEqualEpsilon
- */
- SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b)
- {
- return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON);
- }
- /**
- * Determine whether two rectangles intersect with float precision.
- *
- * If either pointer is NULL the function will return false.
- *
- * \param A an SDL_FRect structure representing the first rectangle.
- * \param B an SDL_FRect structure representing the second rectangle.
- * \returns true if there is an intersection, false otherwise.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetRectIntersection
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B);
- /**
- * Calculate the intersection of two rectangles with float precision.
- *
- * If `result` is NULL then this function will return false.
- *
- * \param A an SDL_FRect structure representing the first rectangle.
- * \param B an SDL_FRect structure representing the second rectangle.
- * \param result an SDL_FRect structure filled in with the intersection of
- * rectangles `A` and `B`.
- * \returns true if there is an intersection, false otherwise.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_HasRectIntersectionFloat
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
- /**
- * Calculate the union of two rectangles with float precision.
- *
- * \param A an SDL_FRect structure representing the first rectangle.
- * \param B an SDL_FRect structure representing the second rectangle.
- * \param result an SDL_FRect structure filled in with the union of rectangles
- * `A` and `B`.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
- /**
- * Calculate a minimal rectangle enclosing a set of points with float
- * precision.
- *
- * If `clip` is not NULL then only points inside of the clipping rectangle are
- * considered.
- *
- * \param points an array of SDL_FPoint structures representing points to be
- * enclosed.
- * \param count the number of structures in the `points` array.
- * \param clip an SDL_FRect used for clipping or NULL to enclose all points.
- * \param result an SDL_FRect structure filled in with the minimal enclosing
- * rectangle.
- * \returns true if any points were enclosed or false if all the points were
- * outside of the clipping rectangle.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result);
- /**
- * Calculate the intersection of a rectangle and line segment with float
- * precision.
- *
- * This function is used to clip a line segment to a rectangle. A line segment
- * contained entirely within the rectangle or that does not intersect will
- * remain unchanged. A line segment that crosses the rectangle at either or
- * both ends will be clipped to the boundary of the rectangle and the new
- * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
- *
- * \param rect an SDL_FRect structure representing the rectangle to intersect.
- * \param X1 a pointer to the starting X-coordinate of the line.
- * \param Y1 a pointer to the starting Y-coordinate of the line.
- * \param X2 a pointer to the ending X-coordinate of the line.
- * \param Y2 a pointer to the ending Y-coordinate of the line.
- * \returns true if there is an intersection, false otherwise.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_rect_h_ */
|