SDL_touch.h 6.2 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * # CategoryTouch
  20. *
  21. * SDL offers touch input, on platforms that support it. It can manage
  22. * multiple touch devices and track multiple fingers on those devices.
  23. *
  24. * Touches are mostly dealt with through the event system, in the
  25. * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP
  26. * events, but there are also functions to query for hardware details, etc.
  27. *
  28. * The touch system, by default, will also send virtual mouse events; this can
  29. * be useful for making a some desktop apps work on a phone without
  30. * significant changes. For apps that care about mouse and touch input
  31. * separately, they should ignore mouse events that have a `which` field of
  32. * SDL_TOUCH_MOUSEID.
  33. */
  34. #ifndef SDL_touch_h_
  35. #define SDL_touch_h_
  36. #include <SDL3/SDL_stdinc.h>
  37. #include <SDL3/SDL_error.h>
  38. #include <SDL3/SDL_mouse.h>
  39. #include <SDL3/SDL_begin_code.h>
  40. /* Set up for C function definitions, even when using C++ */
  41. #ifdef __cplusplus
  42. extern "C" {
  43. #endif
  44. /**
  45. * A unique ID for a touch device.
  46. *
  47. * This ID is valid for the time the device is connected to the system, and is
  48. * never reused for the lifetime of the application.
  49. *
  50. * The value 0 is an invalid ID.
  51. *
  52. * \since This datatype is available since SDL 3.2.0.
  53. */
  54. typedef Uint64 SDL_TouchID;
  55. /**
  56. * A unique ID for a single finger on a touch device.
  57. *
  58. * This ID is valid for the time the finger (stylus, etc) is touching and will
  59. * be unique for all fingers currently in contact, so this ID tracks the
  60. * lifetime of a single continuous touch. This value may represent an index, a
  61. * pointer, or some other unique ID, depending on the platform.
  62. *
  63. * The value 0 is an invalid ID.
  64. *
  65. * \since This datatype is available since SDL 3.2.0.
  66. */
  67. typedef Uint64 SDL_FingerID;
  68. /**
  69. * An enum that describes the type of a touch device.
  70. *
  71. * \since This enum is available since SDL 3.2.0.
  72. */
  73. typedef enum SDL_TouchDeviceType
  74. {
  75. SDL_TOUCH_DEVICE_INVALID = -1,
  76. SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */
  77. SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */
  78. SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */
  79. } SDL_TouchDeviceType;
  80. /**
  81. * Data about a single finger in a multitouch event.
  82. *
  83. * Each touch event is a collection of fingers that are simultaneously in
  84. * contact with the touch device (so a "touch" can be a "multitouch," in
  85. * reality), and this struct reports details of the specific fingers.
  86. *
  87. * \since This struct is available since SDL 3.2.0.
  88. *
  89. * \sa SDL_GetTouchFingers
  90. */
  91. typedef struct SDL_Finger
  92. {
  93. SDL_FingerID id; /**< the finger ID */
  94. float x; /**< the x-axis location of the touch event, normalized (0...1) */
  95. float y; /**< the y-axis location of the touch event, normalized (0...1) */
  96. float pressure; /**< the quantity of pressure applied, normalized (0...1) */
  97. } SDL_Finger;
  98. /**
  99. * The SDL_MouseID for mouse events simulated with touch input.
  100. *
  101. * \since This macro is available since SDL 3.2.0.
  102. */
  103. #define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1)
  104. /**
  105. * The SDL_TouchID for touch events simulated with mouse input.
  106. *
  107. * \since This macro is available since SDL 3.2.0.
  108. */
  109. #define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1)
  110. /**
  111. * Get a list of registered touch devices.
  112. *
  113. * On some platforms SDL first sees the touch device if it was actually used.
  114. * Therefore the returned list might be empty, although devices are available.
  115. * After using all devices at least once the number will be correct.
  116. *
  117. * \param count a pointer filled in with the number of devices returned, may
  118. * be NULL.
  119. * \returns a 0 terminated array of touch device IDs or NULL on failure; call
  120. * SDL_GetError() for more information. This should be freed with
  121. * SDL_free() when it is no longer needed.
  122. *
  123. * \since This function is available since SDL 3.2.0.
  124. */
  125. extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count);
  126. /**
  127. * Get the touch device name as reported from the driver.
  128. *
  129. * \param touchID the touch device instance ID.
  130. * \returns touch device name, or NULL on failure; call SDL_GetError() for
  131. * more information.
  132. *
  133. * \since This function is available since SDL 3.2.0.
  134. */
  135. extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID);
  136. /**
  137. * Get the type of the given touch device.
  138. *
  139. * \param touchID the ID of a touch device.
  140. * \returns touch device type.
  141. *
  142. * \since This function is available since SDL 3.2.0.
  143. */
  144. extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
  145. /**
  146. * Get a list of active fingers for a given touch device.
  147. *
  148. * \param touchID the ID of a touch device.
  149. * \param count a pointer filled in with the number of fingers returned, can
  150. * be NULL.
  151. * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure;
  152. * call SDL_GetError() for more information. This is a single
  153. * allocation that should be freed with SDL_free() when it is no
  154. * longer needed.
  155. *
  156. * \since This function is available since SDL 3.2.0.
  157. */
  158. extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count);
  159. /* Ends C function definitions when using C++ */
  160. #ifdef __cplusplus
  161. }
  162. #endif
  163. #include <SDL3/SDL_close_code.h>
  164. #endif /* SDL_touch_h_ */