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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Program to load a wave file and loop playing it using SDL audio */
- /* loopwaves.c is much more robust in handling WAVE files --
- This is only for simple WAVEs
- */
- #include <stdlib.h>
- #define SDL_MAIN_USE_CALLBACKS 1
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #include "testutils.h"
- static struct
- {
- SDL_AudioSpec spec;
- Uint8 *sound; /* Pointer to wave data */
- Uint32 soundlen; /* Length of wave data */
- } wave;
- static SDL_AudioStream *stream;
- static SDLTest_CommonState *state;
- static int fillerup(void)
- {
- const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
- if (SDL_GetAudioStreamQueued(stream) < minimum) {
- SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
- }
- return SDL_APP_CONTINUE;
- }
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- int i;
- char *filename = NULL;
- /* this doesn't have to run very much, so give up tons of CPU time between iterations. */
- SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5");
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- if (!state) {
- return SDL_APP_SUCCESS;
- }
- /* Parse commandline */
- for (i = 1; i < argc;) {
- int consumed;
- consumed = SDLTest_CommonArg(state, i);
- if (!consumed) {
- if (!filename) {
- filename = argv[i];
- consumed = 1;
- }
- }
- if (consumed <= 0) {
- static const char *options[] = { "[sample.wav]", NULL };
- SDLTest_CommonLogUsage(state, argv[0], options);
- exit(1);
- }
- i += consumed;
- }
- /* Load the SDL library */
- if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- filename = GetResourceFilename(filename, "sample.wav");
- if (!filename) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- /* Load the wave file into memory */
- if (!SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", filename, SDL_GetError());
- SDL_free(filename);
- return SDL_APP_FAILURE;
- }
- SDL_free(filename);
- /* Show the list of available drivers */
- SDL_Log("Available audio drivers:");
- for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
- SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
- }
- SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
- stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL);
- if (!stream) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- SDL_ResumeAudioStreamDevice(stream);
- return SDL_APP_CONTINUE;
- }
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- return (event->type == SDL_EVENT_QUIT) ? SDL_APP_SUCCESS : SDL_APP_CONTINUE;
- }
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- return fillerup();
- }
- void SDL_AppQuit(void *appstate, SDL_AppResult result)
- {
- SDL_DestroyAudioStream(stream);
- SDL_free(wave.sound);
- SDL_Quit();
- SDLTest_CommonDestroyState(state);
- }
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