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- #!/usr/bin/env python
- import argparse
- import functools
- import logging
- import os
- from pathlib import Path
- import re
- import shutil
- import subprocess
- import tempfile
- import textwrap
- import urllib.request
- import zipfile
- # Update both variables when updating the GDK
- GIT_REF = "June_2024_Update_1"
- GDK_EDITION = "240601" # YYMMUU
- logger = logging.getLogger(__name__)
- class GdDesktopConfigurator:
- def __init__(self, gdk_path, arch, vs_folder, vs_version=None, vs_toolset=None, temp_folder=None, git_ref=None, gdk_edition=None):
- self.git_ref = git_ref or GIT_REF
- self.gdk_edition = gdk_edition or GDK_EDITION
- self.gdk_path = gdk_path
- self.temp_folder = temp_folder or Path(tempfile.gettempdir())
- self.dl_archive_path = Path(self.temp_folder) / f"{ self.git_ref }.zip"
- self.gdk_extract_path = Path(self.temp_folder) / f"GDK-{ self.git_ref }"
- self.arch = arch
- self.vs_folder = vs_folder
- self._vs_version = vs_version
- self._vs_toolset = vs_toolset
- def download_archive(self) -> None:
- gdk_url = f"https://github.com/microsoft/GDK/archive/refs/tags/{ GIT_REF }.zip"
- logger.info("Downloading %s to %s", gdk_url, self.dl_archive_path)
- urllib.request.urlretrieve(gdk_url, self.dl_archive_path)
- assert self.dl_archive_path.is_file()
- def extract_zip_archive(self) -> None:
- extract_path = self.gdk_extract_path.parent
- assert self.dl_archive_path.is_file()
- logger.info("Extracting %s to %s", self.dl_archive_path, extract_path)
- with zipfile.ZipFile(self.dl_archive_path) as zf:
- zf.extractall(extract_path)
- assert self.gdk_extract_path.is_dir(), f"{self.gdk_extract_path} must exist"
- def extract_development_kit(self) -> None:
- extract_dks_cmd = self.gdk_extract_path / "SetupScripts/ExtractXboxOneDKs.cmd"
- assert extract_dks_cmd.is_file()
- logger.info("Extracting GDK Development Kit: running %s", extract_dks_cmd)
- cmd = ["cmd.exe", "/C", str(extract_dks_cmd), str(self.gdk_extract_path), str(self.gdk_path)]
- logger.debug("Running %r", cmd)
- subprocess.check_call(cmd)
- def detect_vs_version(self) -> str:
- vs_regex = re.compile("VS([0-9]{4})")
- supported_vs_versions = []
- for p in self.gaming_grdk_build_path.iterdir():
- if not p.is_dir():
- continue
- if m := vs_regex.match(p.name):
- supported_vs_versions.append(m.group(1))
- logger.info(f"Supported Visual Studio versions: {supported_vs_versions}")
- vs_versions = set(self.vs_folder.parts).intersection(set(supported_vs_versions))
- if not vs_versions:
- raise RuntimeError("Visual Studio version is incompatible")
- if len(vs_versions) > 1:
- raise RuntimeError(f"Too many compatible VS versions found ({vs_versions})")
- vs_version = vs_versions.pop()
- logger.info(f"Used Visual Studio version: {vs_version}")
- return vs_version
- def detect_vs_toolset(self) -> str:
- toolset_paths = []
- for ts_path in self.gdk_toolset_parent_path.iterdir():
- if not ts_path.is_dir():
- continue
- ms_props = ts_path / "Microsoft.Cpp.props"
- if not ms_props.is_file():
- continue
- toolset_paths.append(ts_path.name)
- logger.info("Detected Visual Studio toolsets: %s", toolset_paths)
- assert toolset_paths, "Have we detected at least one toolset?"
- def toolset_number(toolset: str) -> int:
- if m:= re.match("[^0-9]*([0-9]+).*", toolset):
- return int(m.group(1))
- return -9
- return max(toolset_paths, key=toolset_number)
- @property
- def vs_version(self) -> str:
- if self._vs_version is None:
- self._vs_version = self.detect_vs_version()
- return self._vs_version
- @property
- def vs_toolset(self) -> str:
- if self._vs_toolset is None:
- self._vs_toolset = self.detect_vs_toolset()
- return self._vs_toolset
- @staticmethod
- def copy_files_and_merge_into(srcdir: Path, dstdir: Path) -> None:
- logger.info(f"Copy {srcdir} to {dstdir}")
- for root, _, files in os.walk(srcdir):
- dest_root = dstdir / Path(root).relative_to(srcdir)
- if not dest_root.is_dir():
- dest_root.mkdir()
- for file in files:
- srcfile = Path(root) / file
- dstfile = dest_root / file
- shutil.copy(srcfile, dstfile)
- def copy_msbuild(self) -> None:
- vc_toolset_parent_path = self.vs_folder / "MSBuild/Microsoft/VC"
- if 1:
- logger.info(f"Detected compatible Visual Studio version: {self.vs_version}")
- srcdir = vc_toolset_parent_path
- dstdir = self.gdk_toolset_parent_path
- assert srcdir.is_dir(), "Source directory must exist"
- assert dstdir.is_dir(), "Destination directory must exist"
- self.copy_files_and_merge_into(srcdir=srcdir, dstdir=dstdir)
- @property
- def game_dk_path(self) -> Path:
- return self.gdk_path / "Microsoft GDK"
- @property
- def game_dk_latest_path(self) -> Path:
- return self.game_dk_path / self.gdk_edition
- @property
- def windows_sdk_path(self) -> Path:
- return self.gdk_path / "Windows Kits/10"
- @property
- def gaming_grdk_build_path(self) -> Path:
- return self.game_dk_latest_path / "GRDK"
- @property
- def gdk_toolset_parent_path(self) -> Path:
- return self.gaming_grdk_build_path / f"VS{self.vs_version}/flatDeployment/MSBuild/Microsoft/VC"
- @property
- def env(self) -> dict[str, str]:
- game_dk = self.game_dk_path
- game_dk_latest = self.game_dk_latest_path
- windows_sdk_dir = self.windows_sdk_path
- gaming_grdk_build = self.gaming_grdk_build_path
- return {
- "GRDKEDITION": f"{self.gdk_edition}",
- "GameDK": f"{game_dk}\\",
- "GameDKLatest": f"{ game_dk_latest }\\",
- "WindowsSdkDir": f"{ windows_sdk_dir }\\",
- "GamingGRDKBuild": f"{ gaming_grdk_build }\\",
- "VSInstallDir": f"{ self.vs_folder }\\",
- }
- def create_user_props(self, path: Path) -> None:
- vc_targets_path = self.gaming_grdk_build_path / f"VS{ self.vs_version }/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
- vc_targets_path16 = self.gaming_grdk_build_path / f"VS2019/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
- vc_targets_path17 = self.gaming_grdk_build_path / f"VS2022/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
- additional_include_directories = ";".join(str(p) for p in self.gdk_include_paths)
- additional_library_directories = ";".join(str(p) for p in self.gdk_library_paths)
- durango_xdk_install_path = self.gdk_path / "Microsoft GDK"
- with path.open("w") as f:
- f.write(textwrap.dedent(f"""\
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <VCTargetsPath>{ vc_targets_path }\\</VCTargetsPath>
- <VCTargetsPath16>{ vc_targets_path16 }\\</VCTargetsPath16>
- <VCTargetsPath17>{ vc_targets_path17 }\\</VCTargetsPath17>
- <BWOI_GDK_Path>{ self.gaming_grdk_build_path }\\</BWOI_GDK_Path>
- <Platform Condition="'$(Platform)' == ''">Gaming.Desktop.x64</Platform>
- <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
- <XdkEditionTarget>{ self.gdk_edition }</XdkEditionTarget>
- <DurangoXdkInstallPath>{ durango_xdk_install_path }</DurangoXdkInstallPath>
- <DefaultXdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2019>
- <XdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2019>
- <DefaultXdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2022>
- <XdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2022>
- <Deterministic>true</Deterministic>
- <DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
- <ClearDevCommandPromptEnvVars>true</ClearDevCommandPromptEnvVars>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64'">
- <ClCompile>
- <AdditionalIncludeDirectories>{ additional_include_directories };%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <AdditionalLibraryDirectories>{ additional_library_directories };%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- </Link>
- </ItemDefinitionGroup>
- </Project>
- """))
- @property
- def gdk_include_paths(self) -> list[Path]:
- return [
- self.gaming_grdk_build_path / "gamekit/include",
- ]
- @property
- def gdk_library_paths(self) -> list[Path]:
- return [
- self.gaming_grdk_build_path / f"gamekit/lib/{self.arch}",
- ]
- @property
- def gdk_binary_path(self) -> list[Path]:
- return [
- self.gaming_grdk_build_path / "bin",
- self.game_dk_path / "bin",
- ]
- @property
- def build_env(self) -> dict[str, str]:
- gdk_include = ";".join(str(p) for p in self.gdk_include_paths)
- gdk_lib = ";".join(str(p) for p in self.gdk_library_paths)
- gdk_path = ";".join(str(p) for p in self.gdk_binary_path)
- return {
- "GDK_INCLUDE": gdk_include,
- "GDK_LIB": gdk_lib,
- "GDK_PATH": gdk_path,
- }
- def print_env(self) -> None:
- for k, v in self.env.items():
- print(f"set \"{k}={v}\"")
- print()
- for k, v in self.build_env.items():
- print(f"set \"{k}={v}\"")
- print()
- print(f"set \"PATH=%GDK_PATH%;%PATH%\"")
- print(f"set \"LIB=%GDK_LIB%;%LIB%\"")
- print(f"set \"INCLUDE=%GDK_INCLUDE%;%INCLUDE%\"")
- def main():
- logging.basicConfig(level=logging.INFO)
- parser = argparse.ArgumentParser(allow_abbrev=False)
- parser.add_argument("--arch", choices=["amd64"], default="amd64", help="Architecture")
- parser.add_argument("--download", action="store_true", help="Download GDK")
- parser.add_argument("--extract", action="store_true", help="Extract downloaded GDK")
- parser.add_argument("--copy-msbuild", action="store_true", help="Copy MSBuild files")
- parser.add_argument("--temp-folder", help="Temporary folder where to download and extract GDK")
- parser.add_argument("--gdk-path", required=True, type=Path, help="Folder where to store the GDK")
- parser.add_argument("--ref-edition", type=str, help="Git ref and GDK edition separated by comma")
- parser.add_argument("--vs-folder", required=True, type=Path, help="Installation folder of Visual Studio")
- parser.add_argument("--vs-version", required=False, type=int, help="Visual Studio version")
- parser.add_argument("--vs-toolset", required=False, help="Visual Studio toolset (e.g. v150)")
- parser.add_argument("--props-folder", required=False, type=Path, default=Path(), help="Visual Studio toolset (e.g. v150)")
- parser.add_argument("--no-user-props", required=False, dest="user_props", action="store_false", help="Don't ")
- args = parser.parse_args()
- logging.basicConfig(level=logging.INFO)
- git_ref = None
- gdk_edition = None
- if args.ref_edition is not None:
- git_ref, gdk_edition = args.ref_edition.split(",", 1)
- try:
- int(gdk_edition)
- except ValueError:
- parser.error("Edition should be an integer (YYMMUU) (Y=year M=month U=update)")
- configurator = GdDesktopConfigurator(
- arch=args.arch,
- git_ref=git_ref,
- gdk_edition=gdk_edition,
- vs_folder=args.vs_folder,
- vs_version=args.vs_version,
- vs_toolset=args.vs_toolset,
- gdk_path=args.gdk_path,
- temp_folder=args.temp_folder,
- )
- if args.download:
- configurator.download_archive()
- if args.extract:
- configurator.extract_zip_archive()
- configurator.extract_development_kit()
- if args.copy_msbuild:
- configurator.copy_msbuild()
- if args.user_props:
- configurator.print_env()
- configurator.create_user_props(args.props_folder / "Directory.Build.props")
- if __name__ == "__main__":
- raise SystemExit(main())
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